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Counter-strike source server cvars

Nov 12th, 2011
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  1. Counter-strike source ALL server cvars
  2. 12 November 2011
  3.  
  4. PatchVersion=1.0.0.68
  5. ProductName=cstrike
  6. appID=240
  7.  
  8. cvarlist
  9. --------------
  10. _autosave : cmd : : Autosave
  11. _autosavedangerous : cmd : : AutoSaveDangerous
  12. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  13. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  14. _restart : cmd : : Shutdown and restart the engine.
  15. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
  16. addip : cmd : : Add an IP address to the ban list.
  17. adsp_alley_min : 122 : :
  18. adsp_courtyard_min : 126 : :
  19. adsp_debug : 0 : , "a" :
  20. adsp_door_height : 112 : :
  21. adsp_duct_min : 106 : :
  22. adsp_hall_min : 110 : :
  23. adsp_low_ceiling : 108 : :
  24. adsp_opencourtyard_min : 126 : :
  25. adsp_openspace_min : 130 : :
  26. adsp_openstreet_min : 118 : :
  27. adsp_openwall_min : 130 : :
  28. adsp_room_min : 102 : :
  29. adsp_street_min : 118 : :
  30. adsp_tunnel_min : 114 : :
  31. adsp_wall_height : 128 : :
  32. ai_auto_contact_solver : 1 : , "sv" :
  33. ai_block_damage : 0 : , "sv" :
  34. ai_debug_assault : 0 : , "sv" :
  35. ai_debug_avoidancebounds : 0 : , "sv" :
  36. ai_debug_directnavprobe : 0 : , "sv" :
  37. ai_debug_doors : 0 : , "sv" :
  38. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  39. ai_debug_efficiency : 0 : , "sv" :
  40. ai_debug_enemies : 0 : , "sv" :
  41. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  42. ai_debug_follow : 0 : , "sv" :
  43. ai_debug_loners : 0 : , "sv" :
  44. ai_debug_looktargets : 0 : , "sv" :
  45. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  46. ai_debug_nav : 0 : , "sv" :
  47. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  48. ai_debug_ragdoll_magnets : 0 : , "sv" :
  49. ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
  50. ai_debug_speech : 0 : , "sv" :
  51. ai_debug_squads : 0 : , "sv" :
  52. ai_debug_think_ticks : 0 : , "sv" :
  53. ai_debugscriptconditions : 0 : , "sv" :
  54. ai_default_efficient : 0 : , "sv" :
  55. ai_drawbattlelines : 0 : , "sv", "cheat" :
  56. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  57. ai_dump_hints : cmd : :
  58. ai_efficiency_override : 0 : , "sv" :
  59. ai_enable_fear_behavior : 1 : , "sv" :
  60. ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
  61. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
  62. ai_fear_player_dist : 720 : , "sv" :
  63. ai_find_lateral_cover : 1 : , "sv" :
  64. ai_find_lateral_los : 1 : , "sv" :
  65. ai_follow_use_points : 1 : , "sv" :
  66. ai_follow_use_points_when_moving : 1 : , "sv" :
  67. ai_force_serverside_ragdoll : 0 : , "sv" :
  68. ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
  69. ai_lead_time : 0 : , "sv" :
  70. ai_LOS_mode : 0 : , "sv", "rep" :
  71. ai_moveprobe_debug : 0 : , "sv" :
  72. ai_moveprobe_jump_debug : 0 : , "sv" :
  73. ai_moveprobe_usetracelist : 0 : , "sv" :
  74. ai_navigator_generate_spikes : 0 : , "sv" :
  75. ai_navigator_generate_spikes_strength : 8 : , "sv" :
  76. ai_no_local_paths : 0 : , "sv" :
  77. ai_no_node_cache : 0 : , "sv" :
  78. ai_no_select_box : 0 : , "sv" :
  79. ai_no_steer : 0 : , "sv" :
  80. ai_no_talk_delay : 0 : , "sv" :
  81. ai_norebuildgraph : 0 : , "sv" :
  82. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  83. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  84. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  85. ai_post_frame_navigation : 0 : , "sv" :
  86. ai_radial_max_link_dist : 512 : , "sv" :
  87. ai_reaction_delay_alert : 0 : , "sv" :
  88. ai_reaction_delay_idle : 0 : , "sv" :
  89. ai_rebalance_thinks : 1 : , "sv" :
  90. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  91. ai_sequence_debug : 0 : , "sv" :
  92. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  93. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
  94. ai_shot_bias : 1 : , "sv" :
  95. ai_shot_bias_max : 1 : , "sv", "rep" :
  96. ai_shot_bias_min : -1 : , "sv", "rep" :
  97. ai_shot_stats : 0 : , "sv" :
  98. ai_shot_stats_term : 1000 : , "sv" :
  99. ai_show_hull_attacks : 0 : , "sv" :
  100. ai_show_think_tolerance : 0 : , "sv" :
  101. ai_simulate_task_overtime : 0 : , "sv" :
  102. ai_spread_cone_focus_time : 0 : , "sv" :
  103. ai_spread_defocused_cone_multiplier : 3 : , "sv" :
  104. ai_spread_pattern_focus_time : 0 : , "sv" :
  105. ai_strong_optimizations : 0 : , "sv" :
  106. ai_strong_optimizations_no_checkstand : 0 : , "sv" :
  107. ai_task_pre_script : 0 : , "sv" :
  108. ai_test_moveprobe_ignoresmall : 0 : , "sv" :
  109. ai_think_limit_label : 0 : , "a", "sv" :
  110. ai_use_clipped_paths : 1 : , "sv" :
  111. ai_use_efficiency : 1 : , "sv" :
  112. ai_use_frame_think_limits : 1 : , "sv" :
  113. ai_use_think_optimizations : 1 : , "sv" :
  114. ai_use_visibility_cache : 1 : , "sv" :
  115. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  116. air_density : cmd : : Changes the density of air for drag computations.
  117. alias : cmd : : Alias a command.
  118. ammo_338mag_max : 30 : , "sv", "rep" :
  119. ammo_357sig_max : 52 : , "sv", "rep" :
  120. ammo_45acp_max : 100 : , "sv", "rep" :
  121. ammo_50AE_max : 35 : , "sv", "rep" :
  122. ammo_556mm_box_max : 200 : , "sv", "rep" :
  123. ammo_556mm_max : 90 : , "sv", "rep" :
  124. ammo_57mm_max : 100 : , "sv", "rep" :
  125. ammo_762mm_max : 90 : , "sv", "rep" :
  126. ammo_9mm_max : 120 : , "sv", "rep" :
  127. ammo_buckshot_max : 32 : , "sv", "rep" :
  128. ammo_flashbang_max : 2 : , "sv", "rep" :
  129. ammo_hegrenade_max : 1 : , "sv", "rep" :
  130. ammo_smokegrenade_max : 1 : , "sv", "rep" :
  131. anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
  132. askconnect_accept : cmd : : Accept a redirect request by the server.
  133. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  134. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  135. async_resume : cmd : :
  136. async_serialize : 0 : : Force async reads to serialize for profiling
  137. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  138. async_suspend : cmd : :
  139. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  140. autoaim_max_deflect : 0 : , "sv" :
  141. autoaim_max_dist : 2160 : , "sv" :
  142. autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
  143. autosave : cmd : : Autosave
  144. autosavedangerous : cmd : : AutoSaveDangerous
  145. autosavedangerousissafe : cmd : :
  146. banid : cmd : : Add a user ID to the ban list.
  147. banip : cmd : : Add an IP address to the ban list.
  148. bench_end : cmd : : Ends gathering of info.
  149. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  150. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  151. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  152. bind : cmd : : Bind a key.
  153. bind_mac : cmd : : Bind this key but only on Mac, not win32
  154. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  155. bloodspray : cmd : : blood
  156. bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  157. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  158. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  159. bot_all_weapons : cmd : : Allows the bots to use all weapons
  160. bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
  161. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
  162. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
  163. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
  164. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  165. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
  166. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
  167. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
  168. bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
  169. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
  170. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  171. bot_crouch : 0 : , "sv", "cheat" :
  172. bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  173. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  174. bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  175. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  176. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
  177. bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
  178. bot_flipout : 0 : , "sv", "cheat", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  179. bot_freeze : 0 : , "sv", "cheat" :
  180. bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
  181. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
  182. bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
  183. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  184. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  185. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  186. bot_knives_only : cmd : : Restricts the bots to only using knives
  187. bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
  188. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
  189. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  190. bot_pistols_only : cmd : : Restricts the bots to only using pistols
  191. bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
  192. bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
  193. bot_quota : 0 : , "sv", "nf", "rep" : Determines the total number of bots in the game.
  194. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
  195. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
  196. bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
  197. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  198. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
  199. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
  200. bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
  201. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  202. bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
  203. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
  204. box : cmd : : Draw a debug box.
  205. breakable_disable_gib_limit : 0 : , "sv" :
  206. breakable_multiplayer : 1 : , "sv" :
  207. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  208. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  209. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  210. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  211. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  212. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  213. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  214. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  215. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  216. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  217. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  218. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  219. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  220. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  221. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  222. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  223. budget_toggle_group : cmd : : Turn a budget group on/off
  224. bug : cmd : : Show/hide the bug reporting UI.
  225. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  226. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  227. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  228. buildcubemaps : cmd : : Rebuild cubemaps.
  229. building_cubemaps : 0 : :
  230. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  231. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  232. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  233. callvote : cmd : : Start a vote on an issue.
  234. cast_hull : cmd : : Tests hull collision detection
  235. cast_ray : cmd : : Tests collision detection
  236. ch_createairboat : cmd : : Spawn airboat in front of the player.
  237. ch_createjeep : cmd : : Spawn jeep in front of the player.
  238. changelevel : cmd : : Change server to the specified map
  239. changelevel2 : cmd : : Transition to the specified map in single player
  240. cl_allowdownload : 1 : , "a" : Client downloads customization files
  241. cl_allowupload : 1 : , "a" : Client uploads customization files
  242. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  243. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  244. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  245. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  246. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  247. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  248. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  249. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  250. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
  251. cl_debug_player_perf : 0 : :
  252. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  253. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  254. cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  255. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  256. cl_forcepreload : 0 : , "a" : Whether we should force preloading.
  257. cl_fullupdate : cmd : : Forces the server to send a full update packet
  258. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  259. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
  260. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  261. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  262. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  263. cl_precacheinfo : cmd : : Show precache info (client).
  264. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
  265. cl_screenshotname : 0 : : Custom Screenshot name
  266. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  267. cl_showents : cmd : : Dump entity list to console.
  268. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  269. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  270. cl_soundfile : 0 : , "a" : Jingle sound file.
  271. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  272. cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  273. cl_view : cmd : : Set the view entity index.
  274. cl_voice_filter : 0 : : Filter voice by name substring
  275. clear : cmd : : Clear all console output.
  276. clear_debug_overlays : cmd : : clears debug overlays
  277. clientport : 27005 : : Host game client port
  278. closecaption : 0 : , "a", "user" : Enable close captioning.
  279. cmd : cmd : : Forward command to server.
  280. collision_shake_amp : 0 : , "sv" :
  281. collision_shake_freq : 0 : , "sv" :
  282. collision_shake_time : 0 : , "sv" :
  283. collision_test : cmd : : Tests collision system
  284. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  285. commentary : 0 : , "a", "sv" : Desired commentary mode state.
  286. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  287. commentary_cvarsnotchanging : cmd : :
  288. commentary_finishnode : cmd : :
  289. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  290. con_enable : 0 : , "a" : Allows the console to be activated.
  291. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  292. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  293. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  294. con_logfile : 0 : : Console output gets written to this file
  295. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  296. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  297. con_nprint_bgborder : 5 : : Con_NPrint border size.
  298. con_timestamp : 0 : : Prefix console.log entries with timestamps
  299. con_trace : 0 : : Print console text to low level printout.
  300. connect : cmd : : Connect to specified server.
  301. contimes : 8 : : Number of console lines to overlay for debugging.
  302. coop : 0 : , "nf" : Cooperative play.
  303. create_flashlight : cmd : :
  304. CreatePredictionError : cmd : : Create a prediction error
  305. creditsdone : cmd : :
  306. cs_make_vip : cmd : : Marks a player as the VIP
  307. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  308. cvarlist : cmd : : Show the list of convars/concommands.
  309. datacachesize : 32 : : Size in MB.
  310. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  311. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  312. deathmatch : 1 : , "nf" : Running a deathmatch server.
  313. debug_materialmodifycontrol : 0 : , "sv" :
  314. debug_physimpact : 0 : , "sv" :
  315. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  316. debugsystemui : cmd : : Show/hide the debug system UI.
  317. decalfrequency : 10 : , "sv", "nf" :
  318. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  319. demo_debug : 0 : : Demo debug info.
  320. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  321. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  322. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  323. demo_gototick : cmd : : Skips to a tick in demo.
  324. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  325. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  326. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
  327. demo_pause : cmd : : Pauses demo playback.
  328. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  329. demo_quitafterplayback : 0 : : Quits game after demo playback.
  330. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  331. demo_resume : cmd : : Resumes demo playback.
  332. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
  333. demo_timescale : cmd : : Sets demo replay speed.
  334. demo_togglepause : cmd : : Toggles demo playback.
  335. demolist : cmd : : Print demo sequence list.
  336. demos : cmd : : Demo demo file sequence.
  337. demoui : cmd : : Show/hide the demo player UI.
  338. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
  339. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
  340. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
  341. developer : 1 : : Set developer message level
  342. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  343. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  344. differences : cmd : : Show all convars which are not at their default values.
  345. disconnect : cmd : : Disconnect game from server.
  346. disp_dynamic : 0 : :
  347. dispcoll_drawplane : 0 : , "sv" :
  348. displaysoundlist : 0 : , "sv" :
  349. download_debug : 0 : , "norecord" :
  350. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  351. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  352. dsp_automatic : 0 : , "demo" :
  353. dsp_db_min : 80 : , "demo" :
  354. dsp_db_mixdrop : 0 : , "demo" :
  355. dsp_dist_max : 1440 : , "cheat", "demo" :
  356. dsp_dist_min : 0 : , "cheat", "demo" :
  357. dsp_enhance_stereo : 0 : , "a" :
  358. dsp_facingaway : 0 : , "demo" :
  359. dsp_mix_max : 0 : , "demo" :
  360. dsp_mix_min : 0 : , "demo" :
  361. dsp_off : 0 : , "cheat" :
  362. dsp_player : 0 : , "demo", "server_can_execute" :
  363. dsp_reload : cmd : :
  364. dsp_room : 0 : , "demo" :
  365. dsp_slow_cpu : 0 : , "a", "demo" :
  366. dsp_spatial : 40 : , "demo" :
  367. dsp_speaker : 134 : , "demo" :
  368. dsp_vol_2ch : 1 : , "demo" :
  369. dsp_vol_4ch : 0 : , "demo" :
  370. dsp_vol_5ch : 0 : , "demo" :
  371. dsp_volume : 1 : , "a", "demo" :
  372. dsp_water : 14 : , "demo" :
  373. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  374. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  375. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  376. dtwarning : 0 : : Print data table warnings?
  377. dtwatchclass : 0 : : Watch all fields encoded with this table.
  378. dtwatchent : -1 : : Watch this entities data table encoding.
  379. dtwatchvar : 0 : : Watch the named variable.
  380. dump_entity_sizes : cmd : : Print sizeof(entclass)
  381. dump_globals : cmd : : Dump all global entities/states
  382. dump_panels : cmd : : Dump Panel Tree
  383. dump_x360_cfg : cmd : : Dump X360 config files to disk
  384. dump_x360_saves : cmd : : Dump X360 save games to disk
  385. dumpentityfactories : cmd : : Lists all entity factory names.
  386. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  387. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  388. dumplongticks : cmd : : Enables generating minidumps on long ticks.
  389. dumpsavedir : cmd : : List the contents of the save directory in memory
  390. dumpstringtables : cmd : : Print string tables to console.
  391. echo : cmd : : Echo text to console.
  392. editdemo : cmd : : Edit a recorded demo file (.dem ).
  393. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  394. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  395. endmovie : cmd : : Stop recording movie frames.
  396. endround : cmd : : End the current round.
  397. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  398. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  399. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  400. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  401. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  402. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
  403. ent_debugkeys : 0 : , "sv" :
  404. ent_dump : cmd : : Usage: ent_dump <entity name>
  405. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  406. ent_info : cmd : : Usage: ent_info <class name>
  407. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  408. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  409. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  410. ent_name : cmd : :
  411. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  412. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  413. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  414. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  415. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  416. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  417. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  418. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  419. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  420. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  421. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  422. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  423. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  424. envmap : cmd : :
  425. escape : cmd : : Escape key pressed.
  426. exec : cmd : : Execute script file.
  427. exit : cmd : : Exit the engine.
  428. explode : cmd : : Kills the player with explosive damage
  429. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  430. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  431. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  432. fast_fogvolume : 0 : :
  433. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  434. filesystem_max_stdio_read : 16 : :
  435. filesystem_native : 1 : : Use native FS or STDIO
  436. filesystem_report_buffered_io : 0 : :
  437. filesystem_unbuffered_io : 1 : :
  438. filesystem_use_overlapped_io : 1 : :
  439. find : cmd : : Find concommands with the specified string in their name/help text.
  440. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  441. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  442. findflags : cmd : : Find concommands by flags.
  443. fire_absorbrate : 3 : , "sv" :
  444. fire_dmgbase : 1 : , "sv" :
  445. fire_dmginterval : 1 : , "sv" :
  446. fire_dmgscale : 0 : , "sv" :
  447. fire_extabsorb : 5 : , "sv" :
  448. fire_extscale : 12 : , "sv" :
  449. fire_growthrate : 1 : , "sv" :
  450. fire_heatscale : 1 : , "sv" :
  451. fire_incomingheatscale : 0 : , "sv" :
  452. fire_maxabsorb : 50 : , "sv" :
  453. firetarget : cmd : :
  454. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  455. flex_expression : 0 : , "sv" :
  456. flex_looktime : 5 : , "sv" :
  457. flex_maxawaytime : 1 : , "sv" :
  458. flex_maxplayertime : 7 : , "sv" :
  459. flex_minawaytime : 0 : , "sv" :
  460. flex_minplayertime : 5 : , "sv" :
  461. flex_talk : 0 : , "sv" :
  462. flush : cmd : : Flush unlocked cache memory.
  463. flush_locked : cmd : : Flush unlocked and locked cache memory.
  464. fog_enable_water_fog : 1 : , "cheat" :
  465. fogui : cmd : : Show/hide fog control UI.
  466. fov : cmd : : Change players FOV
  467. fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server.
  468. free_pass_peek_debug : 0 : , "sv" :
  469. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  470. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  471. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  472. fs_warning_level : cmd : : Set the filesystem warning level.
  473. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  474. func_break_max_pieces : 15 : , "a", "sv", "rep" :
  475. func_break_reduction_factor : 0 : , "sv" :
  476. func_breakdmg_bullet : 0 : , "sv" :
  477. func_breakdmg_club : 1 : , "sv" :
  478. func_breakdmg_explosive : 1 : , "sv" :
  479. g_debug_angularsensor : 0 : , "sv", "cheat" :
  480. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  481. g_debug_doors : 0 : , "sv" :
  482. g_debug_npc_vehicle_roles : 0 : , "sv" :
  483. g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
  484. g_debug_trackpather : 0 : , "sv", "cheat" :
  485. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  486. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  487. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  488. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  489. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  490. g_jeepexitspeed : 100 : , "sv", "cheat" :
  491. g_Language : 0 : , "sv", "rep" :
  492. g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
  493. g_ragdoll_maxcount : 8 : , "sv", "rep" :
  494. gameui_activate : cmd : : Shows the game UI
  495. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  496. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  497. gameui_hide : cmd : : Hides the game UI
  498. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  499. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  500. gameui_xbox : 0 : :
  501. give : cmd : : Give item to player. Arguments: <item_name>
  502. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  503. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  504. god : cmd : : Toggle. Player becomes invulnerable.
  505. groundlist : cmd : : Display ground entity list <index>
  506. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  507. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  508. heartbeat : cmd : : Force heartbeat of master servers
  509. help : cmd : : Find help about a convar/concommand.
  510. hideconsole : cmd : : Hide the console.
  511. hl2_episodic : 0 : , "sv", "rep" :
  512. host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
  513. host_framerate : 0 : : Set to lock per-frame time elapse.
  514. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  515. host_map : 0 : : Current map name.
  516. host_profile : 0 : :
  517. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  518. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  519. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  520. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  521. host_speeds : 0 : : Show general system running times.
  522. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  523. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  524. host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
  525. host_timescale : 1 : , "rep" : Prescale the clock by this amount.
  526. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  527. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
  528. hostip : -1062731456.000 : : Host game server ip
  529. hostname : 0 : : Hostname for server.
  530. hostport : 27015 : : Host game server port
  531. hud_jeephint_numentries : 10 : , "sv" :
  532. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  533. incrementvar : cmd : : Increment specified convar value.
  534. ip : 0 : : Overrides IP for multihomed hosts
  535. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  536. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  537. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  538. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  539. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  540. jpeg_quality : 90 : : jpeg screenshot quality.
  541. kdtree_test : cmd : : Tests spatial partition for entities queries.
  542. key_findbinding : cmd : : Find key bound to specified command string.
  543. key_listboundkeys : cmd : : List bound keys with bindings.
  544. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  545. kick : cmd : : Kick a player by name.
  546. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  547. kill : cmd : : Kills the player with generic damage
  548. killserver : cmd : : Shutdown the server.
  549. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  550. light_crosshair : cmd : : Show texture color at crosshair
  551. lightcache_maxmiss : 2 : , "cheat" :
  552. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  553. linefile : cmd : : Parses map leak data from .lin file
  554. listdemo : cmd : : List demo file contents.
  555. listid : cmd : : Lists banned users.
  556. listip : cmd : : List IP addresses on the ban list.
  557. listissues : cmd : : List all the issues that can be voted on.
  558. listmodels : cmd : : List loaded models.
  559. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  560. load : cmd : : Load a saved game.
  561. loader_dump_table : cmd : :
  562. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  563. loader_spew_info_ex : 0 : : (internal)
  564. log : cmd : : Enables logging to file, console, and udp < on | off >.
  565. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
  566. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
  567. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  568. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  569. logaddress_delall : cmd : : Remove all udp addresses being logged to
  570. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  571. lservercfgfile : 0 : , "sv" :
  572. map : cmd : : Start playing on specified map.
  573. map_background : cmd : : Runs a map as the background to the main menu.
  574. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  575. map_edit : cmd : :
  576. map_noareas : 0 : : Disable area to area connection testing.
  577. map_setbombradius : cmd : : Sets the bomb radius for the map.
  578. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
  579. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
  580. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
  581. maps : cmd : : Displays list of maps.
  582. mat_aaquality : 0 : :
  583. mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
  584. mat_antialias : 0 : :
  585. mat_bufferprimitives : 1 : :
  586. mat_bumpbasis : 0 : , "cheat" :
  587. mat_bumpmap : 1 : :
  588. mat_colcorrection_disableentities : 0 : :
  589. mat_color_projection : 0 : , "a" :
  590. mat_colorcorrection : 0 : :
  591. mat_compressedtextures : 1 : :
  592. mat_configcurrent : cmd : : show the current video control panel config for the material system
  593. mat_crosshair : cmd : : Display the name of the material under the crosshair
  594. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  595. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  596. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  597. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  598. mat_debugalttab : 0 : , "cheat" :
  599. mat_debugdepth : 0 : :
  600. mat_debugdepthmode : 0 : :
  601. mat_debugdepthval : 128 : :
  602. mat_debugdepthvalmax : 256 : :
  603. mat_depthbias_decal : -262144 : , "cheat" :
  604. mat_depthbias_normal : 0 : , "cheat" :
  605. mat_depthbias_shadowmap : 0 : , "cheat" :
  606. mat_diffuse : 1 : , "cheat" :
  607. mat_disable_fancy_blending : 0 : :
  608. mat_disable_lightwarp : 0 : :
  609. mat_drawflat : 0 : , "cheat" :
  610. mat_drawTitleSafe : 0 : : Enable title safe overlay
  611. mat_dxlevel : 0 : :
  612. mat_dynamic_tonemapping : 1 : , "cheat" :
  613. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  614. mat_envmapsize : 128 : :
  615. mat_envmaptgasize : 32 : :
  616. mat_excludetextures : 0 : :
  617. mat_fastnobump : 0 : , "cheat" :
  618. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  619. mat_fillrate : 0 : , "cheat" :
  620. mat_filterlightmaps : 1 : :
  621. mat_filtertextures : 1 : :
  622. mat_force_tonemap_scale : 0 : , "cheat" :
  623. mat_forceaniso : 1 : :
  624. mat_forcedynamic : 0 : , "cheat" :
  625. mat_forcehardwaresync : 1 : :
  626. mat_forcemanagedtextureintohardware : 1 : :
  627. mat_fullbright : 0 : , "cheat" :
  628. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  629. mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  630. mat_hdr_manual_tonemap_rate : 1 : :
  631. mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  632. mat_info : cmd : : Shows material system info
  633. mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
  634. mat_levelflush : 1 : :
  635. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  636. mat_loadtextures : 1 : , "cheat" :
  637. mat_luxels : 0 : , "cheat" :
  638. mat_max_worldmesh_vertices : 65536 : :
  639. mat_maxframelatency : 1 : :
  640. mat_measurefillrate : 0 : , "cheat" :
  641. mat_mipmaptextures : 1 : :
  642. mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  643. mat_monitorgamma_tv_enabled : 0 : , "a" :
  644. mat_monitorgamma_tv_exp : 2 : :
  645. mat_monitorgamma_tv_range_max : 255 : :
  646. mat_monitorgamma_tv_range_min : 16 : :
  647. mat_morphstats : 0 : , "cheat" :
  648. mat_motion_blur_enabled : 0 : :
  649. mat_motion_blur_percent_of_screen_max : 4 : :
  650. mat_norendering : 0 : , "cheat" :
  651. mat_normalmaps : 0 : , "cheat" :
  652. mat_normals : 0 : , "cheat" :
  653. mat_parallaxmap : 1 : :
  654. mat_picmip : 0 : :
  655. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  656. mat_proxy : 0 : , "cheat" :
  657. mat_queue_mode : -2 : , "a" : The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
  658. mat_reducefillrate : 0 : :
  659. mat_reduceparticles : 0 : :
  660. mat_reloadallmaterials : cmd : : Reloads all materials
  661. mat_reloadmaterial : cmd : : Reloads a single material
  662. mat_reloadtextures : cmd : : Reloads all textures
  663. mat_report_queue_status : 0 : :
  664. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  665. mat_reversedepth : 0 : , "cheat" :
  666. mat_savechanges : cmd : : saves current video configuration to the registry
  667. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  668. mat_shadowstate : 1 : :
  669. mat_show_ab_hdr : 0 : :
  670. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  671. mat_showenvmapmask : 0 : :
  672. mat_showlowresimage : 0 : , "cheat" :
  673. mat_showmaterials : cmd : : Show materials.
  674. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  675. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  676. mat_showtextures : cmd : : Show used textures.
  677. mat_slopescaledepthbias_decal : 0 : , "cheat" :
  678. mat_slopescaledepthbias_normal : 0 : , "cheat" :
  679. mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
  680. mat_softwarelighting : 0 : :
  681. mat_softwareskin : 0 : , "cheat" :
  682. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  683. mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  684. mat_surfaceid : 0 : , "cheat" :
  685. mat_surfacemat : 0 : , "cheat" :
  686. mat_texture_list : 0 : : For debugging, show a list of used textures per frame
  687. +mat_texture_list : cmd : :
  688. -mat_texture_list : cmd : :
  689. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  690. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
  691. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  692. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  693. mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  694. mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
  695. mat_tonemapping_occlusion_use_stencil : 0 : :
  696. mat_trilinear : 0 : :
  697. mat_use_compressed_hdr_textures : 1 : :
  698. mat_vsync : 0 : : Force sync to vertical retrace
  699. mat_wireframe : 0 : , "cheat" :
  700. matchmakingport : 27025 : : Host Matchmaking port
  701. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  702. mem_compact : cmd : :
  703. mem_dump : cmd : : Dump memory stats to text file.
  704. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  705. mem_eat : cmd : :
  706. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  707. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  708. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  709. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  710. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  711. mem_test : cmd : :
  712. mem_test_each_frame : 0 : : Run heap check at end of every frame
  713. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  714. mem_vcollide : cmd : : Dumps the memory used by vcollides
  715. memory : cmd : : Print memory stats.
  716. memory_diff : cmd : : show memory stats relative to snapshot
  717. memory_list : cmd : : dump memory list (linux only)
  718. memory_mark : cmd : : snapshot current allocation status
  719. memory_status : cmd : : show memory stats (linux only)
  720. minisave : cmd : : Saves game (for current level only!)
  721. mission_list : cmd : : List all available tactical missions
  722. mission_show : cmd : : Show the given mission
  723. mm_max_spectators : 4 : : Max players allowed on the spectator team
  724. mm_message : cmd : : Send a message to all remote clients
  725. mm_minplayers : 2 : : Number of players required to start an unranked game
  726. mm_select_session : cmd : : Select a session
  727. mm_session_info : cmd : : Dump session information
  728. mm_stats : cmd : :
  729. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  730. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  731. mod_load_anims_async : 0 : :
  732. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  733. mod_load_mesh_async : 0 : :
  734. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  735. mod_load_vcollide_async : 0 : :
  736. mod_lock_mdls_on_load : 0 : :
  737. mod_test_mesh_not_available : 0 : :
  738. mod_test_not_available : 0 : :
  739. mod_test_verts_not_available : 0 : :
  740. mod_touchalldata : 1 : : Touch model data during level startup
  741. mod_trace_load : 0 : :
  742. model_list : cmd : : Dump model list to file
  743. motdfile : 0 : , "sv" : The MOTD file to load.
  744. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  745. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  746. mp_allowNPCs : 1 : , "sv", "nf" :
  747. mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
  748. mp_autocrosshair : 0 : , "sv", "nf" :
  749. mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
  750. mp_autoteambalance : 0 : , "sv", "nf" :
  751. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
  752. mp_buytime : 0 : , "sv", "rep" : How many minutes after round start players can buy items for.
  753. mp_c4timer : 60 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
  754. mp_chattime : 5 : , "sv", "rep" : amount of time players can chat after the game is over
  755. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
  756. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  757. mp_decals : 200 : , "a" :
  758. mp_defaultteam : 0 : , "sv" :
  759. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  760. mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
  761. mp_dump_timers : cmd : : Prints round timers to the console for debugging
  762. mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
  763. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
  764. mp_falldamage : 1 : , "sv", "nf" :
  765. mp_flashlight : 0 : , "sv", "nf" :
  766. mp_footsteps : 1 : , "sv", "nf" :
  767. mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
  768. mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
  769. mp_forcerespawn : 1 : , "sv", "nf" :
  770. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  771. mp_forcewin : cmd : : Forces team to win
  772. mp_fraglimit : 75 : , "sv", "nf", "rep" : The number of kills at which the map ends
  773. mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
  774. mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
  775. mp_hostagepenalty : 0 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
  776. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
  777. mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
  778. mp_limitteams : 0 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
  779. mp_logdetail : 1 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  780. mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  781. mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
  782. mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  783. mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
  784. mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
  785. mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves.
  786. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  787. mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
  788. mp_round_restart_delay : 5 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win
  789. mp_roundtime : 6 : , "sv", "nf", "rep" : How many minutes each round takes.
  790. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  791. mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
  792. mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
  793. mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
  794. mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
  795. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
  796. mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
  797. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
  798. mp_startmoney : 800 : , "sv", "nf", "rep" : amount of money each player gets when they reset
  799. mp_switchteams : cmd : : Switch teams and restart the game
  800. mp_teamlist : 0 : , "sv", "nf" :
  801. mp_teamoverride : 1 : , "sv" :
  802. mp_teamplay : 0 : , "sv", "nf" :
  803. mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  804. mp_timelimit : 15 : , "sv", "nf", "rep" : game time per map in minutes
  805. mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
  806. mp_tournament : 0 : , "sv", "nf", "rep" :
  807. mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
  808. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  809. mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
  810. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  811. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  812. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
  813. mp_weaponstay : 0 : , "sv", "nf" :
  814. mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
  815. multvar : cmd : : Multiply specified convar value.
  816. name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
  817. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  818. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  819. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  820. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  821. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  822. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  823. nav_avoid_cost : 25 : , "sv", "cheat" :
  824. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  825. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  826. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  827. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  828. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  829. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  830. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  831. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  832. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  833. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  834. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  835. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  836. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  837. nav_clear_selected_set : cmd : : Clear the selected set.
  838. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  839. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  840. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  841. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  842. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  843. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  844. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  845. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  846. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  847. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  848. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  849. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  850. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  851. nav_debug_blocked : 0 : , "sv", "cheat" :
  852. nav_delete : cmd : : Deletes the currently highlighted Area.
  853. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  854. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  855. nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
  856. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  857. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  858. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
  859. nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
  860. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  861. nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  862. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  863. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  864. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  865. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  866. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  867. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  868. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  869. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  870. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  871. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  872. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  873. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  874. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  875. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  876. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  877. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  878. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  879. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  880. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  881. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  882. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  883. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  884. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  885. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  886. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  887. nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  888. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  889. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  890. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  891. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  892. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  893. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  894. nav_place_list : cmd : : Lists all place names used in the map.
  895. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  896. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  897. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  898. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  899. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  900. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  901. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  902. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  903. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  904. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  905. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  906. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  907. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  908. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  909. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  910. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  911. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  912. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  913. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  914. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
  915. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  916. nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
  917. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  918. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  919. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  920. nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  921. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  922. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  923. nav_shift : cmd : : Shifts the selected areas by the specified amount
  924. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  925. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  926. nav_show_compass : 0 : , "sv", "cheat" :
  927. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  928. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  929. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
  930. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  931. nav_show_light_intensity : 0 : , "sv", "cheat" :
  932. nav_show_node_grid : 0 : , "sv", "cheat" :
  933. nav_show_node_id : 0 : , "sv", "cheat" :
  934. nav_show_nodes : 0 : , "sv", "cheat" :
  935. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  936. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  937. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  938. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  939. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  940. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  941. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  942. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  943. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  944. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  945. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  946. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  947. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  948. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  949. nav_subdivide : cmd : : Subdivides all selected areas.
  950. nav_test_node : 0 : , "sv", "cheat" :
  951. nav_test_node_crouch : 0 : , "sv", "cheat" :
  952. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  953. nav_test_stairs : cmd : : Test the selected set for being on stairs
  954. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  955. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  956. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  957. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  958. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  959. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  960. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  961. nav_unmark : cmd : : Clears the marked Area or Ladder.
  962. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  963. nav_update_lighting : cmd : : Recomputes lighting values
  964. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  965. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  966. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  967. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  968. nav_world_center : cmd : : Centers the nav mesh in the world
  969. nb_allow_avoiding : 1 : , "sv", "cheat" :
  970. nb_allow_climbing : 1 : , "sv", "cheat" :
  971. nb_allow_gap_jumping : 1 : , "sv", "cheat" :
  972. nb_blind : 0 : , "sv", "cheat" : Disable vision
  973. nb_command : cmd : : Sends a command string to all bots
  974. nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  975. nb_debug_climbing : 0 : , "sv", "cheat" :
  976. nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  977. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
  978. nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
  979. nb_delete_all : cmd : : Delete all non-player NextBot entities.
  980. nb_force_look_at : cmd : : Force selected bot to look at the local player's position
  981. nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
  982. nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  983. nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  984. nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
  985. nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
  986. nb_ladder_align_range : 50 : , "sv", "cheat" :
  987. nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
  988. nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
  989. nb_path_draw_inc : 100 : , "sv", "cheat" :
  990. nb_path_draw_segment_count : 100 : , "sv", "cheat" :
  991. nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
  992. nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
  993. nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
  994. nb_player_move_direct : 0 : , "sv" :
  995. nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
  996. nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
  997. nb_saccade_speed : 1000 : , "sv", "cheat" :
  998. nb_saccade_time : 0 : , "sv", "cheat" :
  999. nb_select : cmd : : Select the bot you are aiming at for further debug operations.
  1000. nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
  1001. nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
  1002. nb_update_debug : 0 : , "sv", "cheat" :
  1003. nb_update_framelimit : 15 : , "sv", "cheat" :
  1004. nb_update_frequency : 0 : , "sv", "cheat" :
  1005. nb_update_maxslide : 2 : , "sv", "cheat" :
  1006. nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
  1007. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  1008. net_channels : cmd : : Shows net channel info
  1009. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  1010. net_compresspackets : 1 : : Use lz compression on game packets.
  1011. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size.
  1012. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1013. net_drawslider : 0 : : Draw completion slider during signon
  1014. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  1015. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  1016. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  1017. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1018. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1019. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  1020. net_maxfragments : 1260 : : Max fragment bytes per packet
  1021. net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit)
  1022. net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
  1023. net_queue_trace : 0 : :
  1024. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1025. net_showdrop : 0 : : Show dropped packets in console
  1026. net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
  1027. net_showfragments : 0 : : Show netchannel fragments
  1028. net_showmsg : 0 : : Show incoming message: <0|1|name>
  1029. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1030. net_showsplits : 0 : : Show info about packet splits
  1031. net_showtcp : 0 : : Dump TCP stream summary to console
  1032. net_showudp : 0 : : Dump UDP packets summary to console
  1033. net_showudp_wire : 0 : : Show incoming packet information
  1034. net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
  1035. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  1036. net_start : cmd : : Inits multiplayer network sockets
  1037. net_status : cmd : : Shows current network status
  1038. net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
  1039. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  1040. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  1041. nextdemo : cmd : : Play next demo in sequence.
  1042. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  1043. noclip : cmd : : Toggle. Player becomes non-solid and flies.
  1044. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1045. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  1046. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  1047. npc_sentences : 0 : , "sv" :
  1048. npc_vphysics : 0 : , "sv" :
  1049. old_radiusdamage : 0 : , "sv", "rep" :
  1050. opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  1051. option_duck_method : 1 : , "a", "sv", "rep" :
  1052. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  1053. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1054. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  1055. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  1056. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  1057. password : 0 : , "a", "norecord" : Current server access password
  1058. path : cmd : : Show the engine filesystem path.
  1059. pause : cmd : : Toggle the server pause state.
  1060. perfui : cmd : : Show/hide the level performance tools UI.
  1061. phys_impactforcescale : 1 : , "sv" :
  1062. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  1063. phys_pushscale : 3 : , "sv", "rep" :
  1064. phys_speeds : 0 : , "sv" :
  1065. phys_stressbodyweights : 5 : , "sv" :
  1066. phys_timescale : 1 : , "sv" : Scale time for physics
  1067. phys_upimpactforcescale : 0 : , "sv" :
  1068. physics_budget : cmd : : Times the cost of each active object
  1069. physics_constraints : cmd : : Highlights constraint system graph for an entity
  1070. physics_debug_entity : cmd : : Dumps debug info for an entity
  1071. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  1072. physics_report_active : cmd : : Lists all active physics objects
  1073. physics_select : cmd : : Dumps debug info for an entity
  1074. physicsshadowupdate_render : 0 : , "sv" :
  1075. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  1076. ping : cmd : : Display ping to server.
  1077. pipeline_static_props : 1 : :
  1078. play : cmd : : Play a sound.
  1079. playdemo : cmd : : Play a recorded demo file (.dem ).
  1080. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  1081. player_old_armor : 0 : , "sv" :
  1082. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  1083. playvol : cmd : : Play a sound at a specified volume.
  1084. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  1085. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  1086. plugin_pause_all : cmd : : pauses all loaded plugins
  1087. plugin_print : cmd : : Prints details about loaded plugins
  1088. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  1089. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  1090. plugin_unpause_all : cmd : : unpauses all disabled plugins
  1091. print_colorcorrection : cmd : : Display the color correction layer information.
  1092. progress_enable : cmd : :
  1093. prop_active_gib_limit : 999999 : , "sv" :
  1094. prop_active_gib_max_fade_time : 999999 : , "sv" :
  1095. prop_crosshair : cmd : : Shows name for prop looking at
  1096. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  1097. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1098. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  1099. props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
  1100. props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
  1101. quit : cmd : : Exit the engine.
  1102. r_3dnow : cmd : : Enable/disable 3DNow code
  1103. r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1104. r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1105. r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
  1106. r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
  1107. r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
  1108. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
  1109. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1110. r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  1111. r_aspectratio : 0 : , "cheat" :
  1112. r_avglight : 1 : , "cheat" :
  1113. r_avglightmap : 0 : , "cheat" :
  1114. r_bloomtintb : 0 : :
  1115. r_bloomtintexponent : 2 : :
  1116. r_bloomtintg : 0 : :
  1117. r_bloomtintr : 0 : :
  1118. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  1119. r_ClipAreaPortals : 1 : , "cheat" :
  1120. r_colorstaticprops : 0 : , "cheat" :
  1121. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1122. r_decal_cover_count : 4 : :
  1123. r_decal_overlap_area : 0 : :
  1124. r_decal_overlap_count : 3 : :
  1125. r_decals : 2048 : :
  1126. r_decalstaticprops : 1 : : Decal static props test
  1127. r_DispBuildable : 0 : , "cheat" :
  1128. r_DispDrawAxes : 0 : :
  1129. r_DispWalkable : 0 : , "cheat" :
  1130. r_drawbatchdecals : 1 : : Render decals batched.
  1131. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1132. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1133. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1134. r_drawdecals : 1 : , "cheat" : Render decals.
  1135. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  1136. r_drawentities : 1 : , "cheat" :
  1137. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  1138. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  1139. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  1140. r_drawlightinfo : 0 : , "cheat" :
  1141. r_drawlights : 0 : , "cheat" :
  1142. r_drawmodeldecals : 1 : :
  1143. r_DrawModelLightOrigin : 0 : , "cheat" :
  1144. r_drawmodelstatsoverlay : 0 : , "cheat" :
  1145. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  1146. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1147. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1148. r_DrawPortals : 0 : , "cheat" :
  1149. r_drawskybox : 1 : , "cheat" :
  1150. r_DrawSpecificStaticProp : -1 : :
  1151. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  1152. r_drawtranslucentworld : 1 : , "cheat" :
  1153. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  1154. r_drawworld : 1 : , "cheat" : Render the world.
  1155. r_dscale_basefov : 90 : , "cheat" :
  1156. r_dscale_fardist : 2000 : , "cheat" :
  1157. r_dscale_farscale : 4 : , "cheat" :
  1158. r_dscale_neardist : 100 : , "cheat" :
  1159. r_dscale_nearscale : 1 : , "cheat" :
  1160. r_dynamic : 1 : :
  1161. r_dynamiclighting : 1 : , "cheat" :
  1162. r_emulategl : 0 : :
  1163. r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1164. r_eyemove : 1 : , "a" :
  1165. r_eyes : 1 : :
  1166. r_eyeshift_x : 0 : , "a" :
  1167. r_eyeshift_y : 0 : , "a" :
  1168. r_eyeshift_z : 0 : , "a" :
  1169. r_eyesize : 0 : , "a" :
  1170. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1171. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1172. r_flashlightclip : 0 : , "cheat" :
  1173. r_flashlightculldepth : 1 : :
  1174. r_flashlightdepthtexture : 0 : :
  1175. r_flashlightdrawclip : 0 : , "cheat" :
  1176. r_flashlightdrawdepth : 0 : :
  1177. r_flashlightdrawfrustumbbox : 0 : :
  1178. r_flashlightdrawsweptbbox : 0 : :
  1179. r_flashlightnodraw : 0 : :
  1180. r_flashlightrender : 1 : :
  1181. r_flashlightrendermodels : 1 : :
  1182. r_flashlightrenderworld : 1 : :
  1183. r_flashlightscissor : 1 : , "cheat" :
  1184. r_flashlightupdatedepth : 1 : :
  1185. r_flex : 1 : :
  1186. r_flushlod : cmd : : Flush and reload LODs.
  1187. r_frustumcullworld : 1 : :
  1188. r_glint_alwaysdraw : 0 : :
  1189. r_glint_procedural : 0 : :
  1190. r_hunkalloclightmaps : 1 : :
  1191. r_hwmorph : 1 : , "cheat" :
  1192. r_itemblinkmax : 0 : , "cheat" :
  1193. r_itemblinkrate : 4 : , "cheat" :
  1194. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  1195. r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
  1196. r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
  1197. r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
  1198. r_lightaverage : 1 : : Activates/deactivate light averaging
  1199. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  1200. r_lightcache_zbuffercache : 0 : :
  1201. r_lightcachecenter : 1 : , "cheat" :
  1202. r_lightcachemodel : -1 : , "cheat" :
  1203. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  1204. r_lightmap : -1 : , "cheat" :
  1205. r_lightstyle : -1 : , "cheat" :
  1206. r_lightwarpidentity : 0 : , "cheat" :
  1207. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  1208. r_lod : -1 : :
  1209. r_maxdlights : 32 : :
  1210. r_maxmodeldecal : 50 : :
  1211. r_maxnewsamples : 6 : :
  1212. r_maxsampledist : 128 : :
  1213. r_minnewsamples : 3 : :
  1214. r_modelwireframedecal : 0 : , "cheat" :
  1215. r_nohw : 0 : , "cheat" :
  1216. r_norefresh : 0 : :
  1217. r_nosw : 0 : , "cheat" :
  1218. r_novis : 0 : , "cheat" : Turn off the PVS.
  1219. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1220. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1221. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  1222. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  1223. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  1224. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  1225. r_overlayfadeenable : 0 : :
  1226. r_overlayfademax : 2000 : :
  1227. r_overlayfademin : 1750 : :
  1228. r_overlaywireframe : 0 : :
  1229. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1230. r_portalsopenall : 0 : , "cheat" : Open all portals
  1231. r_printdecalinfo : cmd : :
  1232. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  1233. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  1234. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  1235. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  1236. r_randomflex : 0 : , "cheat" :
  1237. r_renderoverlayfragment : 1 : :
  1238. r_rimlight : 1 : , "cheat" :
  1239. r_rootlod : 0 : , "a" : Root LOD
  1240. r_shadowids : 0 : , "cheat" :
  1241. r_shadowrendertotexture : 0 : :
  1242. r_shadows : 1 : :
  1243. r_shadows_gamecontrol : -1 : , "cheat" :
  1244. r_shadowwireframe : 0 : , "cheat" :
  1245. r_showenvcubemap : 0 : , "cheat" :
  1246. r_ShowViewerArea : 0 : :
  1247. r_showz_power : 1 : , "cheat" :
  1248. r_skin : 0 : , "cheat" :
  1249. r_snapportal : -1 : :
  1250. r_spray_lifetime : 2 : : Number of rounds player sprays are visible
  1251. r_sse2 : cmd : : Enable/disable SSE2 code
  1252. r_staticprop_lod : -1 : :
  1253. r_staticpropinfo : 0 : :
  1254. r_studio_stats : 0 : , "cheat" :
  1255. r_teeth : 1 : :
  1256. r_unloadlightmaps : 0 : , "cheat" :
  1257. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  1258. r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
  1259. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  1260. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1261. r_visualizelighttraces : 0 : , "cheat" :
  1262. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  1263. r_visualizetraces : 0 : , "cheat" :
  1264. r_waterforceexpensive : 0 : , "a" :
  1265. r_waterforcereflectentities : 0 : :
  1266. r_worldlightmin : 0 : :
  1267. r_worldlights : 4 : : number of world lights to use per vertex
  1268. rate : 10000 : , "user" : Max bytes/sec the host can receive data
  1269. rcon : cmd : : Issue an rcon command.
  1270. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1271. rcon_password : 72458976 : , "norecord" : remote console password.
  1272. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
  1273. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  1274. record : cmd : : Record a demo.
  1275. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  1276. reload_materials : 0 : :
  1277. removeid : cmd : : Remove a user ID from the ban list.
  1278. removeip : cmd : : Remove an IP address from the ban list.
  1279. replay_add_fake_replays : cmd : : Adds a set of fake replays
  1280. replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording.
  1281. replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer.
  1282. replay_clearqueuedtakes : cmd : : Clear takes from render queue.
  1283. replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more
  1284. replay_deathcammaxverticaloffset : 150 : , "norecord", "cl" : Vertical offset for player death camera
  1285. replay_debug : 0 : , "norecord" : Show Replay debug info.
  1286. replay_deleteclientreplays : cmd : : Deletes all replays from client replay history, as well as all files associated with each replay.
  1287. replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
  1288. replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup.
  1289. replay_dopublishtest : cmd : : Do a replay publish test using the current setup.
  1290. replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server
  1291. replay_enableeventbasedscreenshots : 0 : , "a", "norecord", "cl" : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
  1292. replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
  1293. replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
  1294. replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file.
  1295. replay_fileserver_offload_enable : 0 : , "sv", "cl" : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
  1296. replay_fileserver_offload_hostname : 0 : , "sv", "cl" : Hostname for FTP server where session blocks will be offloaded.
  1297. replay_fileserver_offload_login : 0 : , "sv", "cl" : Login for session block offloading.
  1298. replay_fileserver_offload_maxuploads : 1 : , "sv", "cl" : The maximum number of concurrent uploads allowed.
  1299. replay_fileserver_offload_password : 0 : , "sv", "prot", "cl" : Login for session block offloading.
  1300. replay_fileserver_offload_port : 21 : , "sv", "cl" : Port number for FTP server where session blocks will be offloaded.
  1301. replay_fileserver_offload_protocol : 0 : , "sv", "cl" : Must be 'ftp'
  1302. replay_fileserver_offload_proxy_host : 0 : , "sv", "cl" : The hostname of the proxy server.
  1303. replay_fileserver_offload_proxy_port : 8080 : , "sv", "cl" : The port of the proxy server.
  1304. replay_fileserver_offload_remotepath : 0 : , "sv", "cl" : Remote path where blocks will be stored on the FTP server for session block offloading.
  1305. replay_fileserver_offload_useproxy : 0 : , "sv", "cl" : If enabled, a proxy will be used for FTP connections.
  1306. replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
  1307. replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay
  1308. replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https'
  1309. replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds.
  1310. replay_forcereconstruct : 0 : , "norecord", "cl" : Force the reconstruction of replays each time.
  1311. replay_ignorereplayticks : 0 : :
  1312. replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
  1313. replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads.
  1314. replay_maxconcurrentdownloads : 3 : , "norecord", "cl" : The maximum number of concurrent downloads allowed.
  1315. replay_maxscreenshotsperreplay : 8 : , "norecord", "cl" : The maximum number of screenshots that can be taken for any given replay.
  1316. replay_mintimebetweenscreenshots : 5 : , "norecord", "cl" : The minimum time (in seconds) that must pass between screenshots being taken.
  1317. replay_playerdeathscreenshotdelay : 2 : , "norecord", "cl" : Amount of time to wait after player is killed before taking a screenshot
  1318. replay_postdeathrecordtime : 5 : , "norecord", "cl" : The amount of time (seconds) to be recorded after you die for a given replay.
  1319. replay_postwinreminderduration : 5 : , "norecord", "cl" : The number of seconds to show a Replay reminder, post-win/lose.
  1320. replay_printclientreplays : cmd : : Prints out all client replay info
  1321. replay_printqueuedtakes : cmd : : Print a list of takes queued for rendering.
  1322. replay_printsessioninfo : cmd : : Print session info
  1323. replay_publish_simulate_delay_ftp : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via FTP.
  1324. replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP.
  1325. replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
  1326. replay_record : cmd : : Starts Replay demo recording.
  1327. replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files.
  1328. replay_removeclientreplay : cmd : : Remove the replay at the given index.
  1329. replay_renderpause : cmd : : Pause Replay rendering.
  1330. replay_renderunpause : cmd : : Unpause Replay rendering.
  1331. replay_screenshotkilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
  1332. replay_screenshotresolution : 0 : , "norecord", "cl" : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
  1333. replay_screenshotsentrykilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
  1334. replay_sentrycammaxverticaloffset : 10 : , "norecord", "cl" : Vertical offset from a sentry on sentry kill
  1335. replay_sentrycamoffset_frontback : -50 : , "norecord", "cl" : Front/back offset for sentry POV screenshot
  1336. replay_sentrycamoffset_leftright : -25 : , "norecord", "cl" : Left/right offset for sentry POV screenshot
  1337. replay_sentrycamoffset_updown : 22 : , "norecord", "cl" : Up/down offset for sentry POV screenshot
  1338. replay_sessioninfo_updatefrequency : 5 : , "norecord", "cl" : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv
  1339. replay_stoprecord : cmd : : Stop Replay demo recording.
  1340. replay_voice_during_playback : 0 : , "a", "cl" : Play player voice chat during replay playback
  1341. report_entities : cmd : : Lists all entities
  1342. report_simthinklist : cmd : : Lists all simulating/thinking entities
  1343. report_soundpatch : cmd : : reports sound patch count
  1344. report_touchlinks : cmd : : Lists all touchlinks
  1345. respawn_entities : cmd : : Respawn all the entities in the map.
  1346. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  1347. retry : cmd : : Retry connection to last server.
  1348. room_type : 0 : , "demo" :
  1349. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  1350. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
  1351. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  1352. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  1353. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1354. save : cmd : : Saves current game.
  1355. save_async : 1 : :
  1356. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  1357. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  1358. save_disable : 0 : :
  1359. save_finish_async : cmd : :
  1360. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  1361. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  1362. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  1363. save_noxsave : 0 : :
  1364. save_replay : cmd : : Save a replay of the current life if possible.
  1365. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  1366. save_spew : 0 : :
  1367. say : cmd : : Display player message
  1368. say_team : cmd : : Display player message to team
  1369. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  1370. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
  1371. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
  1372. scene_flatturn : 1 : , "sv" :
  1373. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1374. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  1375. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1376. scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
  1377. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  1378. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  1379. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  1380. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  1381. screenshot : cmd : : Take a screenshot.
  1382. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1383. servercfgfile : 0 : , "sv" :
  1384. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1385. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1386. setinfo : cmd : : Adds a new user info value
  1387. setmodel : cmd : : Changes's player's model
  1388. setpause : cmd : : Set the pause state of the server.
  1389. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1390. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1391. shake : cmd : : Shake the screen.
  1392. +showbudget : cmd : :
  1393. -showbudget : cmd : :
  1394. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  1395. +showbudget_texture : cmd : :
  1396. -showbudget_texture : cmd : :
  1397. +showbudget_texture_global : cmd : :
  1398. -showbudget_texture_global : cmd : :
  1399. showbudget_texture_global_sum : 0 : :
  1400. showconsole : cmd : : Show the console.
  1401. showhitlocation : 0 : , "sv" :
  1402. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  1403. showtriggers_toggle : cmd : : Toggle show triggers
  1404. +showvprof : cmd : :
  1405. -showvprof : cmd : :
  1406. simple_bot_add : cmd : : Add a simple bot.
  1407. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  1408. sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
  1409. sk_autoaim_mode : 1 : , "a", "sv", "rep" :
  1410. sk_npc_arm : 1 : , "sv" :
  1411. sk_npc_chest : 1 : , "sv" :
  1412. sk_npc_head : 2 : , "sv" :
  1413. sk_npc_leg : 1 : , "sv" :
  1414. sk_npc_stomach : 1 : , "sv" :
  1415. sk_player_arm : 1 : , "sv" :
  1416. sk_player_chest : 1 : , "sv" :
  1417. sk_player_head : 2 : , "sv" :
  1418. sk_player_leg : 1 : , "sv" :
  1419. sk_player_stomach : 1 : , "sv" :
  1420. skill : 1 : , "a" : Game skill level (1-3).
  1421. skip_next_map : cmd : : Skips the next map in the map rotation for the server.
  1422. smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
  1423. snd_async_flush : cmd : : Flush all unlocked async audio data
  1424. snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
  1425. snd_async_minsize : 262144 : :
  1426. snd_async_showmem : cmd : : Show async memory stats
  1427. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1428. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1429. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  1430. snd_defer_trace : 1 : :
  1431. snd_delay_sound_shift : 0 : :
  1432. snd_disable_mixer_duck : 0 : :
  1433. snd_duckerattacktime : 0 : , "a" :
  1434. snd_duckerreleasetime : 2 : , "a" :
  1435. snd_duckerthreshold : 0 : , "a" :
  1436. snd_ducktovolume : 0 : , "a" :
  1437. snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
  1438. snd_foliage_db_loss : 4 : , "cheat" :
  1439. snd_gain : 1 : , "cheat" :
  1440. snd_gain_max : 1 : , "cheat" :
  1441. snd_gain_min : 0 : , "cheat" :
  1442. snd_legacy_surround : 0 : , "a" :
  1443. snd_lockpartial : 1 : :
  1444. snd_mix_async : 0 : :
  1445. snd_mixahead : 0 : , "a" :
  1446. snd_musicvolume : 1 : , "a" : Music volume
  1447. snd_mute_losefocus : 1 : , "a" :
  1448. snd_noextraupdate : 0 : :
  1449. snd_obscured_gain_dB : -2 : , "cheat" :
  1450. snd_pitchquality : 1 : , "a" :
  1451. snd_profile : 0 : , "demo" :
  1452. snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
  1453. snd_refdb : 60 : , "cheat" :
  1454. snd_refdist : 36 : , "cheat" :
  1455. snd_restart : cmd : : Restart sound system.
  1456. snd_show : 0 : , "cheat" : Show sounds info
  1457. snd_showclassname : 0 : :
  1458. snd_showmixer : 0 : :
  1459. snd_showstart : 0 : , "cheat" :
  1460. snd_ShowThreadFrameTime : 0 : :
  1461. snd_soundmixer : 0 : :
  1462. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  1463. snd_surround_speakers : -1 : :
  1464. snd_visualize : 0 : , "cheat" : Show sounds location in world
  1465. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  1466. snd_vox_globaltimeout : 300 : :
  1467. snd_vox_sectimetout : 300 : :
  1468. snd_vox_seqtimetout : 300 : :
  1469. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  1470. sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  1471. soundfade : cmd : : Fade client volume.
  1472. soundinfo : cmd : : Describe the current sound device.
  1473. soundlist : cmd : : List all known sounds.
  1474. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
  1475. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  1476. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1477. speak : cmd : : Play a constructed sentence.
  1478. spec_freeze_time : 5 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
  1479. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
  1480. spike : cmd : : generates a fake spike
  1481. star_memory : cmd : : Dump memory stats
  1482. startdemos : cmd : : Play demos in demo sequence.
  1483. startmovie : cmd : : Start recording movie frames.
  1484. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  1485. stats : cmd : : Prints server performance variables
  1486. status : cmd : : Display map and connection status.
  1487. step_spline : 0 : , "sv" :
  1488. stop : cmd : : Finish recording demo.
  1489. stopdemo : cmd : : Stop playing back a demo.
  1490. stopsound : cmd : :
  1491. studio_queue_mode : 1 : :
  1492. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  1493. suitvolume : 0 : , "a", "sv" :
  1494. surfaceprop : cmd : : Reports the surface properties at the cursor
  1495. sv_accelerate : 5 : , "sv", "nf", "rep" :
  1496. sv_airaccelerate : 5000 : , "sv", "nf", "rep" :
  1497. sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
  1498. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
  1499. sv_allow_votes : 1 : , "sv" : Allow voting?
  1500. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  1501. sv_allowdownload : 1 : : Allow clients to download files
  1502. sv_allowminmodels : 1 : , "sv", "nf", "rep" : Allow or disallow the use of cl_minmodels on this server.
  1503. sv_allowupload : 1 : : Allow clients to upload customizations files
  1504. sv_alltalk : 1 : , "sv", "nf" : Players can hear all other players, no team restrictions
  1505. sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
  1506. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  1507. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
  1508. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
  1509. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1510. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
  1511. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  1512. sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
  1513. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1514. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  1515. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1516. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  1517. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  1518. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  1519. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  1520. sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1521. sv_competitive_minspec : 0 : , "sv", "nf", "rep" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops =
  1522. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
  1523. sv_contact : 0 : , "nf" : Contact email for server sysop
  1524. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1525. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  1526. sv_debugroundstats : 0 : , "sv" : A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
  1527. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  1528. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1529. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  1530. sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
  1531. sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server
  1532. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  1533. sv_dumpstringtables : 0 : , "cheat" :
  1534. sv_enableboost : 1 : , "sv", "nf", "rep" : Allow boost exploits
  1535. sv_enablebunnyhopping : 1 : , "sv", "nf", "rep" :
  1536. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1537. sv_filterban : 1 : : Set packet filtering by IP mode
  1538. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
  1539. sv_forcepreload : 0 : , "a" : Force server side preloading.
  1540. sv_friction : 4 : , "sv", "nf", "rep" : World friction.
  1541. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
  1542. sv_hudhint_sound : 1 : , "sv", "rep" :
  1543. sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
  1544. sv_ladder_angle : 0 : , "sv", "rep" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  1545. sv_ladder_dampen : 0 : , "sv", "rep" : Amount to dampen perpendicular movement on a ladder
  1546. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1547. sv_legacy_grenade_damage : 0 : , "sv", "rep" : Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
  1548. sv_log_onefile : 1 : , "a" : Log server information to only one file.
  1549. sv_logbans : 1 : , "a" : Log server bans in the server logs.
  1550. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  1551. sv_logdownloadlist : 1 : :
  1552. sv_logecho : 1 : , "a" : Echo log information to the console.
  1553. sv_logfile : 1 : , "a" : Log server information in the log file.
  1554. sv_logflush : 1 : , "a" : Flush the log file to disk on each write (slow).
  1555. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  1556. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  1557. sv_massreport : 0 : , "sv" :
  1558. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  1559. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  1560. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
  1561. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  1562. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  1563. sv_maxcmdrate : 67 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  1564. sv_maxrate : 30000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  1565. sv_maxreplay : 0 : : Maximum replay time in seconds
  1566. sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
  1567. sv_maxspeed : 320 : , "sv", "nf", "rep" :
  1568. sv_maxupdaterate : 67 : , "rep" : Maximum updates per second that the server will allow
  1569. sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
  1570. sv_mincmdrate : 66 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  1571. sv_minrate : 25000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  1572. sv_minupdaterate : 66 : , "rep" : Minimum updates per second that the server will allow
  1573. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1574. sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1575. sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
  1576. sv_nomvp : 0 : , "sv" : Disable MVP awards.
  1577. sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge.
  1578. sv_noroundstats : 1 : , "sv", "rep" : A temporary variable that can be used for disabling upload of round stats.
  1579. sv_nostats : 0 : , "sv", "nf", "rep" : Disable collecting statistics and awarding achievements.
  1580. sv_nowinpanel : 0 : , "sv", "rep" : Turn on/off win panel on server
  1581. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  1582. sv_parallel_packentities : 1 : :
  1583. sv_parallel_sendsnapshot : 1 : :
  1584. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  1585. sv_pausable : 0 : , "nf" : Is the server pausable.
  1586. sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
  1587. sv_precacheinfo : cmd : : Show precache info.
  1588. sv_pure : cmd : : Show user data.
  1589. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  1590. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  1591. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  1592. sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
  1593. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  1594. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
  1595. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
  1596. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
  1597. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  1598. sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  1599. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  1600. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  1601. sv_rcon_banpenalty : 10 : : Number of minutes to ban users who fail rcon authentication
  1602. sv_rcon_log : 1 : : Enable/disable rcon logging.
  1603. sv_rcon_maxfailures : 3 : : Max number of times a user can fail rcon authentication before being banned
  1604. sv_rcon_minfailures : 3 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1605. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  1606. sv_region : -1 : : The region of the world to report this server in.
  1607. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
  1608. sv_rollspeed : 200 : , "sv", "nf", "rep" :
  1609. sv_runcmds : 1 : , "sv" :
  1610. sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  1611. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  1612. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  1613. sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
  1614. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
  1615. sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  1616. sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
  1617. sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
  1618. sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
  1619. sv_stats : 1 : : Collect CPU usage stats
  1620. sv_stepsize : 18 : , "sv", "nf", "rep" :
  1621. sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
  1622. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  1623. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  1624. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  1625. sv_teststepsimulation : 1 : , "sv" :
  1626. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  1627. sv_timebetweenducks : 0 : , "sv", "rep" : Minimum time before recognizing consecutive duck key
  1628. sv_timeout : 60 : : After this many seconds without a message from a client, the client is dropped
  1629. sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
  1630. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  1631. sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  1632. sv_vehicle_autoaim_scale : 8 : , "sv" :
  1633. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  1634. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  1635. sv_voiceenable : 1 : , "a", "nf" :
  1636. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
  1637. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  1638. sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
  1639. sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
  1640. sv_waterfriction : 1 : , "sv", "nf", "rep" :
  1641. sys_minidumpexpandedspew : 1 : :
  1642. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  1643. systemlinkport : 27030 : : System Link port
  1644. template_debug : 0 : , "sv" :
  1645. Test_CreateEntity : cmd : :
  1646. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  1647. Test_EHandle : cmd : :
  1648. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  1649. Test_InitRandomEntitySpawner : cmd : :
  1650. Test_ProxyToggle_EnableProxy : cmd : :
  1651. Test_ProxyToggle_SetValue : cmd : :
  1652. Test_RandomizeInPVS : cmd : :
  1653. Test_RandomPlayerPosition : cmd : :
  1654. Test_RemoveAllRandomEntities : cmd : :
  1655. Test_SpawnRandomEntities : cmd : :
  1656. testscript_debug : 0 : : Debug test scripts.
  1657. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  1658. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  1659. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  1660. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  1661. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  1662. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  1663. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  1664. tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
  1665. tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
  1666. tf_arena_round_time : 0 : , "sv", "nf", "rep" :
  1667. tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
  1668. tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
  1669. think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  1670. threadpool_affinity : 1 : : Enable setting affinity
  1671. timedemo : cmd : : Play a demo and report performance info.
  1672. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  1673. timeleft : cmd : : prints the time remaining in the match
  1674. timerefresh : cmd : : Profile the renderer.
  1675. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  1676. toggleconsole : cmd : : Show/hide the console.
  1677. trace_report : 0 : , "sv" :
  1678. tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
  1679. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  1680. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  1681. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  1682. tv_chatgroupsize : 0 : : Set the default chat group size
  1683. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  1684. tv_clients : cmd : : Shows list of connected SourceTV clients.
  1685. tv_debug : 0 : : SourceTV debug info.
  1686. tv_delay : 90 : , "sv" : SourceTV broadcast delay in seconds
  1687. tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
  1688. tv_deltacache : 2 : : Enable delta entity bit stream cache
  1689. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  1690. tv_enable : 0 : , "nf" : Activates SourceTV on server.
  1691. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  1692. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  1693. tv_msg : cmd : : Send a screen message to all clients.
  1694. tv_name : 0 : : SourceTV host name
  1695. tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
  1696. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  1697. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
  1698. tv_port : 27020 : : Host SourceTV port
  1699. tv_record : cmd : : Starts SourceTV demo recording.
  1700. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  1701. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
  1702. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  1703. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  1704. tv_snapshotrate : 16 : : Snapshots broadcasted per second
  1705. tv_status : cmd : : Show SourceTV server status.
  1706. tv_stop : cmd : : Stops the SourceTV broadcast.
  1707. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  1708. tv_timeout : 30 : : SourceTV connection timeout in seconds.
  1709. tv_title : 0 : : Set title for SourceTV spectator UI
  1710. tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
  1711. unbind : cmd : : Unbind a key.
  1712. unbind_mac : cmd : : Unbind a key on the Mac only.
  1713. unbindall : cmd : : Unbind all keys.
  1714. unpause : cmd : : Unpause the game.
  1715. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  1716. user : cmd : : Show user data.
  1717. users : cmd : : Show user info for players on server.
  1718. vcr_verbose : 0 : : Write extra information into .vcr file.
  1719. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  1720. version : cmd : : Print version info string.
  1721. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  1722. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  1723. +vgui_drawtree : cmd : :
  1724. -vgui_drawtree : cmd : :
  1725. vgui_drawtree_bounds : 0 : : Show panel bounds.
  1726. vgui_drawtree_clear : cmd : :
  1727. vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
  1728. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  1729. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  1730. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  1731. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  1732. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  1733. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  1734. vgui_drawtree_visible : 1 : : Draw the visible panels.
  1735. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  1736. violence_ablood : 1 : : Draw alien blood
  1737. violence_agibs : 1 : : Show alien gib entities
  1738. violence_hblood : 1 : : Draw human blood
  1739. violence_hgibs : 1 : : Show human gib entities
  1740. voice_avggain : 0 : :
  1741. voice_debugfeedback : 0 : :
  1742. voice_debugfeedbackfrom : 0 : :
  1743. voice_enable : 1 : , "a" :
  1744. voice_fadeouttime : 0 : :
  1745. voice_forcemicrecord : 1 : , "a" :
  1746. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  1747. voice_loopback : 0 : , "user" :
  1748. voice_maxgain : 10 : :
  1749. voice_overdrive : 2 : :
  1750. voice_overdrivefadetime : 0 : :
  1751. voice_printtalkers : cmd : : voice debug.
  1752. voice_profile : 0 : :
  1753. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  1754. voice_scale : 1 : , "a" :
  1755. voice_serverdebug : 0 : , "sv" :
  1756. voice_showchannels : 0 : :
  1757. voice_showincoming : 0 : :
  1758. voice_steal : 2 : :
  1759. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  1760. +voicerecord : cmd : :
  1761. -voicerecord : cmd : :
  1762. volume : 1 : , "a" : Sound volume
  1763. vox_reload : cmd : : Reload sentences.txt file
  1764. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  1765. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  1766. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  1767. voxeltree_view : cmd : : View entities in the voxel-tree.
  1768. vprof : cmd : : Toggle VProf profiler
  1769. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  1770. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  1771. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  1772. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  1773. vprof_child : cmd : :
  1774. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  1775. vprof_counters : 0 : :
  1776. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  1777. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  1778. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  1779. vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
  1780. vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
  1781. vprof_expand_all : cmd : : Expand the whole vprof tree
  1782. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  1783. vprof_generate_report : cmd : : Generate a report to the console.
  1784. vprof_generate_report_AI : cmd : : Generate a report to the console.
  1785. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  1786. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  1787. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  1788. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  1789. vprof_graph : 0 : : Draw the vprof graph.
  1790. vprof_graphheight : 256 : , "a" :
  1791. vprof_graphwidth : 512 : , "a" :
  1792. vprof_nextsibling : cmd : :
  1793. vprof_off : cmd : : Turn off VProf profiler
  1794. vprof_on : cmd : : Turn on VProf profiler
  1795. vprof_parent : cmd : :
  1796. vprof_playback_average : cmd : : Average the next N frames.
  1797. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  1798. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  1799. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  1800. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  1801. vprof_prevsibling : cmd : :
  1802. vprof_record_start : cmd : : Start recording vprof data for playback later.
  1803. vprof_record_stop : cmd : : Stop recording vprof data
  1804. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  1805. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  1806. vprof_reset : cmd : : Reset the stats in VProf profiler
  1807. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  1808. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  1809. vprof_scope_entity_gamephys : 0 : , "sv" :
  1810. vprof_scope_entity_thinks : 0 : , "sv" :
  1811. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  1812. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  1813. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  1814. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  1815. vtune : cmd : : Controls VTune's sampling.
  1816. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  1817. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  1818. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  1819. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  1820. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  1821. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  1822. wc_link_edit : cmd : :
  1823. weapon_showproficiency : 0 : , "sv" :
  1824. windows_speaker_config : -1 : , "a" :
  1825. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  1826. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  1827. writeip : cmd : : Save the ban list to banned_ip.cfg.
  1828. xbox_autothrottle : 1 : , "a", "sv" :
  1829. xbox_steering_deadzone : 0 : , "sv" :
  1830. xbox_throttlebias : 100 : , "a", "sv" :
  1831. xbox_throttlespoof : 200 : , "a", "sv" :
  1832. xc_crouch_debounce : 0 : , "sv" :
  1833. xload : cmd : : Load a saved game from a 360 storage device.
  1834. xsave : cmd : : Saves current game to a 360 storage device.
  1835. --------------
  1836. 1825 total convars/concommands
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