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- Counter-strike source ALL server cvars
- 12 November 2011
- PatchVersion=1.0.0.68
- ProductName=cstrike
- appID=240
- cvarlist
- --------------
- _autosave : cmd : : Autosave
- _autosavedangerous : cmd : : AutoSaveDangerous
- _bugreporter_restart : cmd : : Restarts bug reporter .dll
- _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
- _restart : cmd : : Shutdown and restart the engine.
- achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
- addip : cmd : : Add an IP address to the ban list.
- adsp_alley_min : 122 : :
- adsp_courtyard_min : 126 : :
- adsp_debug : 0 : , "a" :
- adsp_door_height : 112 : :
- adsp_duct_min : 106 : :
- adsp_hall_min : 110 : :
- adsp_low_ceiling : 108 : :
- adsp_opencourtyard_min : 126 : :
- adsp_openspace_min : 130 : :
- adsp_openstreet_min : 118 : :
- adsp_openwall_min : 130 : :
- adsp_room_min : 102 : :
- adsp_street_min : 118 : :
- adsp_tunnel_min : 114 : :
- adsp_wall_height : 128 : :
- ai_auto_contact_solver : 1 : , "sv" :
- ai_block_damage : 0 : , "sv" :
- ai_debug_assault : 0 : , "sv" :
- ai_debug_avoidancebounds : 0 : , "sv" :
- ai_debug_directnavprobe : 0 : , "sv" :
- ai_debug_doors : 0 : , "sv" :
- ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
- ai_debug_efficiency : 0 : , "sv" :
- ai_debug_enemies : 0 : , "sv" :
- ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
- ai_debug_follow : 0 : , "sv" :
- ai_debug_loners : 0 : , "sv" :
- ai_debug_looktargets : 0 : , "sv" :
- ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
- ai_debug_nav : 0 : , "sv" :
- ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
- ai_debug_ragdoll_magnets : 0 : , "sv" :
- ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
- ai_debug_speech : 0 : , "sv" :
- ai_debug_squads : 0 : , "sv" :
- ai_debug_think_ticks : 0 : , "sv" :
- ai_debugscriptconditions : 0 : , "sv" :
- ai_default_efficient : 0 : , "sv" :
- ai_drawbattlelines : 0 : , "sv", "cheat" :
- ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
- ai_dump_hints : cmd : :
- ai_efficiency_override : 0 : , "sv" :
- ai_enable_fear_behavior : 1 : , "sv" :
- ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
- ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
- ai_fear_player_dist : 720 : , "sv" :
- ai_find_lateral_cover : 1 : , "sv" :
- ai_find_lateral_los : 1 : , "sv" :
- ai_follow_use_points : 1 : , "sv" :
- ai_follow_use_points_when_moving : 1 : , "sv" :
- ai_force_serverside_ragdoll : 0 : , "sv" :
- ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
- ai_lead_time : 0 : , "sv" :
- ai_LOS_mode : 0 : , "sv", "rep" :
- ai_moveprobe_debug : 0 : , "sv" :
- ai_moveprobe_jump_debug : 0 : , "sv" :
- ai_moveprobe_usetracelist : 0 : , "sv" :
- ai_navigator_generate_spikes : 0 : , "sv" :
- ai_navigator_generate_spikes_strength : 8 : , "sv" :
- ai_no_local_paths : 0 : , "sv" :
- ai_no_node_cache : 0 : , "sv" :
- ai_no_select_box : 0 : , "sv" :
- ai_no_steer : 0 : , "sv" :
- ai_no_talk_delay : 0 : , "sv" :
- ai_norebuildgraph : 0 : , "sv" :
- ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
- ai_path_insert_pause_at_est_end : 1 : , "sv" :
- ai_path_insert_pause_at_obstruction : 1 : , "sv" :
- ai_post_frame_navigation : 0 : , "sv" :
- ai_radial_max_link_dist : 512 : , "sv" :
- ai_reaction_delay_alert : 0 : , "sv" :
- ai_reaction_delay_idle : 0 : , "sv" :
- ai_rebalance_thinks : 1 : , "sv" :
- ai_report_task_timings_on_limit : 0 : , "a", "sv" :
- ai_sequence_debug : 0 : , "sv" :
- ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
- ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
- ai_shot_bias : 1 : , "sv" :
- ai_shot_bias_max : 1 : , "sv", "rep" :
- ai_shot_bias_min : -1 : , "sv", "rep" :
- ai_shot_stats : 0 : , "sv" :
- ai_shot_stats_term : 1000 : , "sv" :
- ai_show_hull_attacks : 0 : , "sv" :
- ai_show_think_tolerance : 0 : , "sv" :
- ai_simulate_task_overtime : 0 : , "sv" :
- ai_spread_cone_focus_time : 0 : , "sv" :
- ai_spread_defocused_cone_multiplier : 3 : , "sv" :
- ai_spread_pattern_focus_time : 0 : , "sv" :
- ai_strong_optimizations : 0 : , "sv" :
- ai_strong_optimizations_no_checkstand : 0 : , "sv" :
- ai_task_pre_script : 0 : , "sv" :
- ai_test_moveprobe_ignoresmall : 0 : , "sv" :
- ai_think_limit_label : 0 : , "a", "sv" :
- ai_use_clipped_paths : 1 : , "sv" :
- ai_use_efficiency : 1 : , "sv" :
- ai_use_frame_think_limits : 1 : , "sv" :
- ai_use_think_optimizations : 1 : , "sv" :
- ai_use_visibility_cache : 1 : , "sv" :
- ai_vehicle_avoidance : 1 : , "sv", "cheat" :
- air_density : cmd : : Changes the density of air for drag computations.
- alias : cmd : : Alias a command.
- ammo_338mag_max : 30 : , "sv", "rep" :
- ammo_357sig_max : 52 : , "sv", "rep" :
- ammo_45acp_max : 100 : , "sv", "rep" :
- ammo_50AE_max : 35 : , "sv", "rep" :
- ammo_556mm_box_max : 200 : , "sv", "rep" :
- ammo_556mm_max : 90 : , "sv", "rep" :
- ammo_57mm_max : 100 : , "sv", "rep" :
- ammo_762mm_max : 90 : , "sv", "rep" :
- ammo_9mm_max : 120 : , "sv", "rep" :
- ammo_buckshot_max : 32 : , "sv", "rep" :
- ammo_flashbang_max : 2 : , "sv", "rep" :
- ammo_hegrenade_max : 1 : , "sv", "rep" :
- ammo_smokegrenade_max : 1 : , "sv", "rep" :
- anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
- askconnect_accept : cmd : : Accept a redirect request by the server.
- async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
- async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume : cmd : :
- async_serialize : 0 : : Force async reads to serialize for profiling
- async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
- async_suspend : cmd : :
- audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
- autoaim_max_deflect : 0 : , "sv" :
- autoaim_max_dist : 2160 : , "sv" :
- autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
- autosave : cmd : : Autosave
- autosavedangerous : cmd : : AutoSaveDangerous
- autosavedangerousissafe : cmd : :
- banid : cmd : : Add a user ID to the ban list.
- banip : cmd : : Add an IP address to the ban list.
- bench_end : cmd : : Ends gathering of info.
- bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
- bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bind : cmd : : Bind a key.
- bind_mac : cmd : : Bind this key but only on Mac, not win32
- BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
- bloodspray : cmd : : blood
- bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
- bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
- bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
- bot_all_weapons : cmd : : Allows the bots to use all weapons
- bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
- bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
- bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
- bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
- bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
- bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
- bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
- bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
- bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
- bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
- bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
- bot_crouch : 0 : , "sv", "cheat" :
- bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
- bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
- bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
- bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
- bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
- bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
- bot_flipout : 0 : , "sv", "cheat", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
- bot_freeze : 0 : , "sv", "cheat" :
- bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
- bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
- bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
- bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
- bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
- bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
- bot_knives_only : cmd : : Restricts the bots to only using knives
- bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
- bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
- bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
- bot_pistols_only : cmd : : Restricts the bots to only using pistols
- bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
- bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
- bot_quota : 0 : , "sv", "nf", "rep" : Determines the total number of bots in the game.
- bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
- bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
- bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
- bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
- bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
- bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
- bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
- bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
- bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
- bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
- box : cmd : : Draw a debug box.
- breakable_disable_gib_limit : 0 : , "sv" :
- breakable_multiplayer : 1 : , "sv" :
- buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- budget_panel_height : 384 : , "a" : height in pixels of the budget panel
- budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
- budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
- budget_toggle_group : cmd : : Turn a budget group on/off
- bug : cmd : : Show/hide the bug reporting UI.
- bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
- bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
- bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
- buildcubemaps : cmd : : Rebuild cubemaps.
- building_cubemaps : 0 : :
- cache_print : cmd : : cache_print [section] Print out contents of cache memory.
- cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
- cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
- callvote : cmd : : Start a vote on an issue.
- cast_hull : cmd : : Tests hull collision detection
- cast_ray : cmd : : Tests collision detection
- ch_createairboat : cmd : : Spawn airboat in front of the player.
- ch_createjeep : cmd : : Spawn jeep in front of the player.
- changelevel : cmd : : Change server to the specified map
- changelevel2 : cmd : : Transition to the specified map in single player
- cl_allowdownload : 1 : , "a" : Client downloads customization files
- cl_allowupload : 1 : , "a" : Client uploads customization files
- cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
- cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
- cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
- cl_debug_player_perf : 0 : :
- cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
- cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
- cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
- cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
- cl_forcepreload : 0 : , "a" : Whether we should force preloading.
- cl_fullupdate : cmd : : Forces the server to send a full update packet
- cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
- cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
- cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
- cl_logofile : 0 : , "a" : Spraypoint logo decal.
- cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
- cl_screenshotname : 0 : : Custom Screenshot name
- cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents : cmd : : Dump entity list to console.
- cl_showevents : 0 : , "cheat" : Print event firing info in the console
- cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
- cl_soundfile : 0 : , "a" : Jingle sound file.
- cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
- cl_view : cmd : : Set the view entity index.
- cl_voice_filter : 0 : : Filter voice by name substring
- clear : cmd : : Clear all console output.
- clear_debug_overlays : cmd : : clears debug overlays
- clientport : 27005 : : Host game client port
- closecaption : 0 : , "a", "user" : Enable close captioning.
- cmd : cmd : : Forward command to server.
- collision_shake_amp : 0 : , "sv" :
- collision_shake_freq : 0 : , "sv" :
- collision_shake_time : 0 : , "sv" :
- collision_test : cmd : : Tests collision system
- colorcorrectionui : cmd : : Show/hide the color correction tools UI.
- commentary : 0 : , "a", "sv" : Desired commentary mode state.
- commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging : cmd : :
- commentary_finishnode : cmd : :
- con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
- con_enable : 0 : , "a" : Allows the console to be activated.
- con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
- con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile : 0 : : Console output gets written to this file
- con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
- con_nprint_bgborder : 5 : : Con_NPrint border size.
- con_timestamp : 0 : : Prefix console.log entries with timestamps
- con_trace : 0 : : Print console text to low level printout.
- connect : cmd : : Connect to specified server.
- contimes : 8 : : Number of console lines to overlay for debugging.
- coop : 0 : , "nf" : Cooperative play.
- create_flashlight : cmd : :
- CreatePredictionError : cmd : : Create a prediction error
- creditsdone : cmd : :
- cs_make_vip : cmd : : Marks a player as the VIP
- cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
- cvarlist : cmd : : Show the list of convars/concommands.
- datacachesize : 32 : : Size in MB.
- dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
- dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
- deathmatch : 1 : , "nf" : Running a deathmatch server.
- debug_materialmodifycontrol : 0 : , "sv" :
- debug_physimpact : 0 : , "sv" :
- debug_touchlinks : 0 : , "sv" : Spew touch link activity
- debugsystemui : cmd : : Show/hide the debug system UI.
- decalfrequency : 10 : , "sv", "nf" :
- demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
- demo_debug : 0 : : Demo debug info.
- demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
- demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview : 1 : : Do view interpolation during dem playback.
- demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
- demo_pause : cmd : : Pauses demo playback.
- demo_pauseatservertick : 0 : : Pauses demo playback at server tick
- demo_quitafterplayback : 0 : : Quits game after demo playback.
- demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- demoui : cmd : : Show/hide the demo player UI.
- demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
- +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
- -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
- developer : 1 : : Set developer message level
- devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences : cmd : : Show all convars which are not at their default values.
- disconnect : cmd : : Disconnect game from server.
- disp_dynamic : 0 : :
- dispcoll_drawplane : 0 : , "sv" :
- displaysoundlist : 0 : , "sv" :
- download_debug : 0 : , "norecord" :
- drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- dsp_automatic : 0 : , "demo" :
- dsp_db_min : 80 : , "demo" :
- dsp_db_mixdrop : 0 : , "demo" :
- dsp_dist_max : 1440 : , "cheat", "demo" :
- dsp_dist_min : 0 : , "cheat", "demo" :
- dsp_enhance_stereo : 0 : , "a" :
- dsp_facingaway : 0 : , "demo" :
- dsp_mix_max : 0 : , "demo" :
- dsp_mix_min : 0 : , "demo" :
- dsp_off : 0 : , "cheat" :
- dsp_player : 0 : , "demo", "server_can_execute" :
- dsp_reload : cmd : :
- dsp_room : 0 : , "demo" :
- dsp_slow_cpu : 0 : , "a", "demo" :
- dsp_spatial : 40 : , "demo" :
- dsp_speaker : 134 : , "demo" :
- dsp_vol_2ch : 1 : , "demo" :
- dsp_vol_4ch : 0 : , "demo" :
- dsp_vol_5ch : 0 : , "demo" :
- dsp_volume : 1 : , "a", "demo" :
- dsp_water : 14 : , "demo" :
- dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning : 0 : : Print data table warnings?
- dtwatchclass : 0 : : Watch all fields encoded with this table.
- dtwatchent : -1 : : Watch this entities data table encoding.
- dtwatchvar : 0 : : Watch the named variable.
- dump_entity_sizes : cmd : : Print sizeof(entclass)
- dump_globals : cmd : : Dump all global entities/states
- dump_panels : cmd : : Dump Panel Tree
- dump_x360_cfg : cmd : : Dump X360 config files to disk
- dump_x360_saves : cmd : : Dump X360 save games to disk
- dumpentityfactories : cmd : : Lists all entity factory names.
- dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
- dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
- dumplongticks : cmd : : Enables generating minidumps on long ticks.
- dumpsavedir : cmd : : List the contents of the save directory in memory
- dumpstringtables : cmd : : Print string tables to console.
- echo : cmd : : Echo text to console.
- editdemo : cmd : : Edit a recorded demo file (.dem ).
- editor_toggle : cmd : : Disables the simulation and returns focus to the editor
- enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
- endmovie : cmd : : Stop recording movie frames.
- endround : cmd : : End the current round.
- ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
- ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
- ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
- ent_debugkeys : 0 : , "sv" :
- ent_dump : cmd : : Usage: ent_dump <entity name>
- ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
- ent_info : cmd : : Usage: ent_info <class name>
- ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
- ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
- ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
- ent_name : cmd : :
- ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
- ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
- ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
- ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- ent_rotate : cmd : : Rotates an entity by a specified # of degrees
- ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
- ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
- ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
- ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
- ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
- envmap : cmd : :
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute script file.
- exit : cmd : : Exit the engine.
- explode : cmd : : Kills the player with explosive damage
- explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fast_fogvolume : 0 : :
- filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
- filesystem_max_stdio_read : 16 : :
- filesystem_native : 1 : : Use native FS or STDIO
- filesystem_report_buffered_io : 0 : :
- filesystem_unbuffered_io : 1 : :
- filesystem_use_overlapped_io : 1 : :
- find : cmd : : Find concommands with the specified string in their name/help text.
- find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
- findflags : cmd : : Find concommands by flags.
- fire_absorbrate : 3 : , "sv" :
- fire_dmgbase : 1 : , "sv" :
- fire_dmginterval : 1 : , "sv" :
- fire_dmgscale : 0 : , "sv" :
- fire_extabsorb : 5 : , "sv" :
- fire_extscale : 12 : , "sv" :
- fire_growthrate : 1 : , "sv" :
- fire_heatscale : 1 : , "sv" :
- fire_incomingheatscale : 0 : , "sv" :
- fire_maxabsorb : 50 : , "sv" :
- firetarget : cmd : :
- fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_expression : 0 : , "sv" :
- flex_looktime : 5 : , "sv" :
- flex_maxawaytime : 1 : , "sv" :
- flex_maxplayertime : 7 : , "sv" :
- flex_minawaytime : 0 : , "sv" :
- flex_minplayertime : 5 : , "sv" :
- flex_talk : 0 : , "sv" :
- flush : cmd : : Flush unlocked cache memory.
- flush_locked : cmd : : Flush unlocked and locked cache memory.
- fog_enable_water_fog : 1 : , "cheat" :
- fogui : cmd : : Show/hide fog control UI.
- fov : cmd : : Change players FOV
- fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server.
- free_pass_peek_debug : 0 : , "sv" :
- fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
- fs_printopenfiles : cmd : : Show all files currently opened by the engine.
- fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
- fs_warning_level : cmd : : Set the filesystem warning level.
- fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces : 15 : , "a", "sv", "rep" :
- func_break_reduction_factor : 0 : , "sv" :
- func_breakdmg_bullet : 0 : , "sv" :
- func_breakdmg_club : 1 : , "sv" :
- func_breakdmg_explosive : 1 : , "sv" :
- g_debug_angularsensor : 0 : , "sv", "cheat" :
- g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
- g_debug_doors : 0 : , "sv" :
- g_debug_npc_vehicle_roles : 0 : , "sv" :
- g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
- g_debug_trackpather : 0 : , "sv", "cheat" :
- g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
- g_debug_vehiclebase : 0 : , "sv", "cheat" :
- g_debug_vehicledriver : 0 : , "sv", "cheat" :
- g_debug_vehicleexit : 0 : , "sv", "cheat" :
- g_debug_vehiclesound : 0 : , "sv", "cheat" :
- g_jeepexitspeed : 100 : , "sv", "cheat" :
- g_Language : 0 : , "sv", "rep" :
- g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
- g_ragdoll_maxcount : 8 : , "sv", "rep" :
- gameui_activate : cmd : : Shows the game UI
- gameui_allowescape : cmd : : Escape key allowed to hide game UI
- gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
- gameui_hide : cmd : : Hides the game UI
- gameui_preventescape : cmd : : Escape key doesn't hide game UI
- gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
- gameui_xbox : 0 : :
- give : cmd : : Give item to player. Arguments: <item_name>
- givecurrentammo : cmd : : Give a supply of ammo for current weapon..
- global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- god : cmd : : Toggle. Player becomes invulnerable.
- groundlist : cmd : : Display ground entity list <index>
- hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
- hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
- heartbeat : cmd : : Force heartbeat of master servers
- help : cmd : : Find help about a convar/concommand.
- hideconsole : cmd : : Hide the console.
- hl2_episodic : 0 : , "sv", "rep" :
- host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
- host_framerate : 0 : : Set to lock per-frame time elapse.
- host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map : 0 : : Current map name.
- host_profile : 0 : :
- host_runofftime : cmd : : Run off some time without rendering/updating sounds
- host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
- host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
- host_speeds : 0 : : Show general system running times.
- host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
- host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
- host_timescale : 1 : , "rep" : Prescale the clock by this amount.
- host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
- hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
- hostip : -1062731456.000 : : Host game server ip
- hostname : 0 : : Hostname for server.
- hostport : 27015 : : Host game server port
- hud_jeephint_numentries : 10 : , "sv" :
- hurtme : cmd : : Hurts the player. Arguments: <health to lose>
- incrementvar : cmd : : Increment specified convar value.
- ip : 0 : : Overrides IP for multihomed hosts
- item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
- joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
- joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
- joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
- jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality : 90 : : jpeg screenshot quality.
- kdtree_test : cmd : : Tests spatial partition for entities queries.
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- kill : cmd : : Kills the player with generic damage
- killserver : cmd : : Shutdown the server.
- killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- light_crosshair : cmd : : Show texture color at crosshair
- lightcache_maxmiss : 2 : , "cheat" :
- lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
- linefile : cmd : : Parses map leak data from .lin file
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listissues : cmd : : List all the issues that can be voted on.
- listmodels : cmd : : List loaded models.
- listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
- load : cmd : : Load a saved game.
- loader_dump_table : cmd : :
- loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
- loader_spew_info_ex : 0 : : (internal)
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
- log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- lservercfgfile : 0 : , "sv" :
- map : cmd : : Start playing on specified map.
- map_background : cmd : : Runs a map as the background to the main menu.
- map_commentary : cmd : : Start playing, with commentary, on a specified map.
- map_edit : cmd : :
- map_noareas : 0 : : Disable area to area connection testing.
- map_setbombradius : cmd : : Sets the bomb radius for the map.
- map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
- map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
- mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
- maps : cmd : : Displays list of maps.
- mat_aaquality : 0 : :
- mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
- mat_antialias : 0 : :
- mat_bufferprimitives : 1 : :
- mat_bumpbasis : 0 : , "cheat" :
- mat_bumpmap : 1 : :
- mat_colcorrection_disableentities : 0 : :
- mat_color_projection : 0 : , "a" :
- mat_colorcorrection : 0 : :
- mat_compressedtextures : 1 : :
- mat_configcurrent : cmd : : show the current video control panel config for the material system
- mat_crosshair : cmd : : Display the name of the material under the crosshair
- mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial : cmd : : print the material under the crosshair
- mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
- mat_debugalttab : 0 : , "cheat" :
- mat_debugdepth : 0 : :
- mat_debugdepthmode : 0 : :
- mat_debugdepthval : 128 : :
- mat_debugdepthvalmax : 256 : :
- mat_depthbias_decal : -262144 : , "cheat" :
- mat_depthbias_normal : 0 : , "cheat" :
- mat_depthbias_shadowmap : 0 : , "cheat" :
- mat_diffuse : 1 : , "cheat" :
- mat_disable_fancy_blending : 0 : :
- mat_disable_lightwarp : 0 : :
- mat_drawflat : 0 : , "cheat" :
- mat_drawTitleSafe : 0 : : Enable title safe overlay
- mat_dxlevel : 0 : :
- mat_dynamic_tonemapping : 1 : , "cheat" :
- mat_edit : cmd : : Bring up the material under the crosshair in the editor
- mat_envmapsize : 128 : :
- mat_envmaptgasize : 32 : :
- mat_excludetextures : 0 : :
- mat_fastnobump : 0 : , "cheat" :
- mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate : 0 : , "cheat" :
- mat_filterlightmaps : 1 : :
- mat_filtertextures : 1 : :
- mat_force_tonemap_scale : 0 : , "cheat" :
- mat_forceaniso : 1 : :
- mat_forcedynamic : 0 : , "cheat" :
- mat_forcehardwaresync : 1 : :
- mat_forcemanagedtextureintohardware : 1 : :
- mat_fullbright : 0 : , "cheat" :
- mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
- mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate : 1 : :
- mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
- mat_info : cmd : : Shows material system info
- mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
- mat_levelflush : 1 : :
- mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures : 1 : , "cheat" :
- mat_luxels : 0 : , "cheat" :
- mat_max_worldmesh_vertices : 65536 : :
- mat_maxframelatency : 1 : :
- mat_measurefillrate : 0 : , "cheat" :
- mat_mipmaptextures : 1 : :
- mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled : 0 : , "a" :
- mat_monitorgamma_tv_exp : 2 : :
- mat_monitorgamma_tv_range_max : 255 : :
- mat_monitorgamma_tv_range_min : 16 : :
- mat_morphstats : 0 : , "cheat" :
- mat_motion_blur_enabled : 0 : :
- mat_motion_blur_percent_of_screen_max : 4 : :
- mat_norendering : 0 : , "cheat" :
- mat_normalmaps : 0 : , "cheat" :
- mat_normals : 0 : , "cheat" :
- mat_parallaxmap : 1 : :
- mat_picmip : 0 : :
- mat_powersavingsmode : 0 : , "a" : Power Savings Mode
- mat_proxy : 0 : , "cheat" :
- mat_queue_mode : -2 : , "a" : The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
- mat_reducefillrate : 0 : :
- mat_reduceparticles : 0 : :
- mat_reloadallmaterials : cmd : : Reloads all materials
- mat_reloadmaterial : cmd : : Reloads a single material
- mat_reloadtextures : cmd : : Reloads all textures
- mat_report_queue_status : 0 : :
- mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reversedepth : 0 : , "cheat" :
- mat_savechanges : cmd : : saves current video configuration to the registry
- mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
- mat_shadowstate : 1 : :
- mat_show_ab_hdr : 0 : :
- mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
- mat_showenvmapmask : 0 : :
- mat_showlowresimage : 0 : , "cheat" :
- mat_showmaterials : cmd : : Show materials.
- mat_showmaterialsverbose : cmd : : Show materials (verbose version).
- mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures : cmd : : Show used textures.
- mat_slopescaledepthbias_decal : 0 : , "cheat" :
- mat_slopescaledepthbias_normal : 0 : , "cheat" :
- mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
- mat_softwarelighting : 0 : :
- mat_softwareskin : 0 : , "cheat" :
- mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
- mat_surfaceid : 0 : , "cheat" :
- mat_surfacemat : 0 : , "cheat" :
- mat_texture_list : 0 : : For debugging, show a list of used textures per frame
- +mat_texture_list : cmd : :
- -mat_texture_list : cmd : :
- mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
- mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
- mat_tonemapping_occlusion_use_stencil : 0 : :
- mat_trilinear : 0 : :
- mat_use_compressed_hdr_textures : 1 : :
- mat_vsync : 0 : : Force sync to vertical retrace
- mat_wireframe : 0 : , "cheat" :
- matchmakingport : 27025 : : Host Matchmaking port
- maxplayers : cmd : : Change the maximum number of players allowed on this server.
- mem_compact : cmd : :
- mem_dump : cmd : : Dump memory stats to text file.
- mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_eat : cmd : :
- mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
- mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
- mem_test : cmd : :
- mem_test_each_frame : 0 : : Run heap check at end of every frame
- mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
- mem_vcollide : cmd : : Dumps the memory used by vcollides
- memory : cmd : : Print memory stats.
- memory_diff : cmd : : show memory stats relative to snapshot
- memory_list : cmd : : dump memory list (linux only)
- memory_mark : cmd : : snapshot current allocation status
- memory_status : cmd : : show memory stats (linux only)
- minisave : cmd : : Saves game (for current level only!)
- mission_list : cmd : : List all available tactical missions
- mission_show : cmd : : Show the given mission
- mm_max_spectators : 4 : : Max players allowed on the spectator team
- mm_message : cmd : : Send a message to all remote clients
- mm_minplayers : 2 : : Number of players required to start an unranked game
- mm_select_session : cmd : : Select a session
- mm_session_info : cmd : : Dump session information
- mm_stats : cmd : :
- mod_forcedata : 1 : : Forces all model file data into cache on model load.
- mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
- mod_load_anims_async : 0 : :
- mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async : 0 : :
- mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
- mod_load_vcollide_async : 0 : :
- mod_lock_mdls_on_load : 0 : :
- mod_test_mesh_not_available : 0 : :
- mod_test_not_available : 0 : :
- mod_test_verts_not_available : 0 : :
- mod_touchalldata : 1 : : Touch model data during level startup
- mod_trace_load : 0 : :
- model_list : cmd : : Dump model list to file
- motdfile : 0 : , "sv" : The MOTD file to load.
- motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
- movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allowNPCs : 1 : , "sv", "nf" :
- mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
- mp_autocrosshair : 0 : , "sv", "nf" :
- mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
- mp_autoteambalance : 0 : , "sv", "nf" :
- mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
- mp_buytime : 0 : , "sv", "rep" : How many minutes after round start players can buy items for.
- mp_c4timer : 60 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
- mp_chattime : 5 : , "sv", "rep" : amount of time players can chat after the game is over
- mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
- mp_decals : 200 : , "a" :
- mp_defaultteam : 0 : , "sv" :
- mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
- mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
- mp_dump_timers : cmd : : Prints round timers to the console for debugging
- mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
- mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
- mp_falldamage : 1 : , "sv", "nf" :
- mp_flashlight : 0 : , "sv", "nf" :
- mp_footsteps : 1 : , "sv", "nf" :
- mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
- mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
- mp_forcerespawn : 1 : , "sv", "nf" :
- mp_forcerespawnplayers : cmd : : Force all players to respawn.
- mp_forcewin : cmd : : Forces team to win
- mp_fraglimit : 75 : , "sv", "nf", "rep" : The number of kills at which the map ends
- mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
- mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
- mp_hostagepenalty : 0 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
- mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
- mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
- mp_limitteams : 0 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
- mp_logdetail : 1 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
- mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
- mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
- mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
- mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
- mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves.
- mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
- mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
- mp_round_restart_delay : 5 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win
- mp_roundtime : 6 : , "sv", "nf", "rep" : How many minutes each round takes.
- mp_scrambleteams : cmd : : Scramble the teams and restart the game
- mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
- mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
- mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
- mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
- mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
- mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
- mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
- mp_startmoney : 800 : , "sv", "nf", "rep" : amount of money each player gets when they reset
- mp_switchteams : cmd : : Switch teams and restart the game
- mp_teamlist : 0 : , "sv", "nf" :
- mp_teamoverride : 1 : , "sv" :
- mp_teamplay : 0 : , "sv", "nf" :
- mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_timelimit : 15 : , "sv", "nf", "rep" : game time per map in minutes
- mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
- mp_tournament : 0 : , "sv", "nf", "rep" :
- mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
- mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
- mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
- mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
- mp_weaponstay : 0 : , "sv", "nf" :
- mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
- multvar : cmd : : Multiply specified convar value.
- name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
- nav_add_to_selected_set : cmd : : Add current area to the selected set.
- nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
- nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
- nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
- nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_avoid_cost : 25 : , "sv", "cheat" :
- nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
- nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
- nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
- nav_begin_drag_selecting : cmd : : Start dragging a selection area.
- nav_begin_selecting : cmd : : Start continuously adding to the selected set.
- nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
- nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
- nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
- nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
- nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
- nav_clear_selected_set : cmd : : Clear the selected set.
- nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
- nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
- nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
- nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
- nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
- nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
- nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
- nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
- nav_debug_blocked : 0 : , "sv", "cheat" :
- nav_delete : cmd : : Deletes the currently highlighted Area.
- nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
- nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
- nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
- nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
- nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
- nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
- nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
- nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
- nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
- nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
- nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
- nav_end_drag_selecting : cmd : : Stop dragging a selection area.
- nav_end_selecting : cmd : : Stop continuously adding to the selected set.
- nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
- nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
- nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
- nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
- nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
- nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental_range : 2000 : , "sv", "cheat" :
- nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
- nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip : cmd : : Flips the selected ladder's direction.
- nav_load : cmd : : Loads the Navigation Mesh for the current map.
- nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
- nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
- nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
- nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
- nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
- nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
- nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
- nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
- nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
- nav_place_list : cmd : : Lists all place names used in the map.
- nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
- nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
- nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
- nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
- nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
- nav_recall_selected_set : cmd : : Re-selects the stored selected set.
- nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
- nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
- nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
- nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save : cmd : : Saves the current Navigation Mesh to disk.
- nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
- nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
- nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
- nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
- nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
- nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
- nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
- nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
- nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
- nav_select_radius : cmd : : Adds all areas in a radius to the selection set
- nav_select_stairs : cmd : : Adds all stairway areas to the selected set
- nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
- nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
- nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_shift : cmd : : Shifts the selected areas by the specified amount
- nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
- nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
- nav_show_compass : 0 : , "sv", "cheat" :
- nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
- nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
- nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
- nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
- nav_show_light_intensity : 0 : , "sv", "cheat" :
- nav_show_node_grid : 0 : , "sv", "cheat" :
- nav_show_node_id : 0 : , "sv", "cheat" :
- nav_show_nodes : 0 : , "sv", "cheat" :
- nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
- nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
- nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
- nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
- nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
- nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
- nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
- nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_subdivide : cmd : : Subdivides all selected areas.
- nav_test_node : 0 : , "sv", "cheat" :
- nav_test_node_crouch : 0 : , "sv", "cheat" :
- nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
- nav_test_stairs : cmd : : Test the selected set for being on stairs
- nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
- nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
- nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
- nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
- nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_unmark : cmd : : Clears the marked Area or Ladder.
- nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_update_lighting : cmd : : Recomputes lighting values
- nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
- nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark : cmd : : Warps the player to the marked area.
- nav_world_center : cmd : : Centers the nav mesh in the world
- nb_allow_avoiding : 1 : , "sv", "cheat" :
- nb_allow_climbing : 1 : , "sv", "cheat" :
- nb_allow_gap_jumping : 1 : , "sv", "cheat" :
- nb_blind : 0 : , "sv", "cheat" : Disable vision
- nb_command : cmd : : Sends a command string to all bots
- nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
- nb_debug_climbing : 0 : , "sv", "cheat" :
- nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
- nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
- nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
- nb_delete_all : cmd : : Delete all non-player NextBot entities.
- nb_force_look_at : cmd : : Force selected bot to look at the local player's position
- nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
- nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
- nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
- nb_ladder_align_range : 50 : , "sv", "cheat" :
- nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
- nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
- nb_path_draw_inc : 100 : , "sv", "cheat" :
- nb_path_draw_segment_count : 100 : , "sv", "cheat" :
- nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
- nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
- nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
- nb_player_move_direct : 0 : , "sv" :
- nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
- nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
- nb_saccade_speed : 1000 : , "sv", "cheat" :
- nb_saccade_time : 0 : , "sv", "cheat" :
- nb_select : cmd : : Select the bot you are aiming at for further debug operations.
- nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
- nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
- nb_update_debug : 0 : , "sv", "cheat" :
- nb_update_framelimit : 15 : , "sv", "cheat" :
- nb_update_frequency : 0 : , "sv", "cheat" :
- nb_update_maxslide : 2 : , "sv", "cheat" :
- nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
- net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
- net_channels : cmd : : Shows net channel info
- net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
- net_compresspackets : 1 : : Use lz compression on game packets.
- net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size.
- net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
- net_drawslider : 0 : : Draw completion slider during signon
- net_droppackets : 0 : , "cheat" : Drops next n packets on client
- net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
- net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
- net_maxfragments : 1260 : : Max fragment bytes per packet
- net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit)
- net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
- net_queue_trace : 0 : :
- net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
- net_showdrop : 0 : : Show dropped packets in console
- net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
- net_showfragments : 0 : : Show netchannel fragments
- net_showmsg : 0 : : Show incoming message: <0|1|name>
- net_showpeaks : 0 : : Show messages for large packets only: <size>
- net_showsplits : 0 : : Show info about packet splits
- net_showtcp : 0 : : Dump TCP stream summary to console
- net_showudp : 0 : : Dump UDP packets summary to console
- net_showudp_wire : 0 : : Show incoming packet information
- net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
- net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
- net_start : cmd : : Inits multiplayer network sockets
- net_status : cmd : : Shows current network status
- net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
- net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
- next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo : cmd : : Play next demo in sequence.
- nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
- noclip : cmd : : Toggle. Player becomes non-solid and flies.
- notarget : cmd : : Toggle. Player becomes hidden to NPCs.
- npc_ally_deathmessage : 1 : , "sv", "cheat" :
- npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
- npc_sentences : 0 : , "sv" :
- npc_vphysics : 0 : , "sv" :
- old_radiusdamage : 0 : , "sv", "rep" :
- opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
- option_duck_method : 1 : , "a", "sv", "rep" :
- particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
- particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
- particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
- particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
- password : 0 : , "a", "norecord" : Current server access password
- path : cmd : : Show the engine filesystem path.
- pause : cmd : : Toggle the server pause state.
- perfui : cmd : : Show/hide the level performance tools UI.
- phys_impactforcescale : 1 : , "sv" :
- phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
- phys_pushscale : 3 : , "sv", "rep" :
- phys_speeds : 0 : , "sv" :
- phys_stressbodyweights : 5 : , "sv" :
- phys_timescale : 1 : , "sv" : Scale time for physics
- phys_upimpactforcescale : 0 : , "sv" :
- physics_budget : cmd : : Times the cost of each active object
- physics_constraints : cmd : : Highlights constraint system graph for an entity
- physics_debug_entity : cmd : : Dumps debug info for an entity
- physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
- physics_report_active : cmd : : Lists all active physics objects
- physics_select : cmd : : Dumps debug info for an entity
- physicsshadowupdate_render : 0 : , "sv" :
- picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
- ping : cmd : : Display ping to server.
- pipeline_static_props : 1 : :
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
- player_old_armor : 0 : , "sv" :
- playflush : cmd : : Play a sound, reloading from disk in case of changes.
- playvol : cmd : : Play a sound at a specified volume.
- plugin_load : cmd : : plugin_load <filename> : loads a plugin
- plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all : cmd : : pauses all loaded plugins
- plugin_print : cmd : : Prints details about loaded plugins
- plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
- plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all : cmd : : unpauses all disabled plugins
- print_colorcorrection : cmd : : Display the color correction layer information.
- progress_enable : cmd : :
- prop_active_gib_limit : 999999 : , "sv" :
- prop_active_gib_max_fade_time : 999999 : , "sv" :
- prop_crosshair : cmd : : Shows name for prop looking at
- prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
- prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
- quit : cmd : : Exit the engine.
- r_3dnow : cmd : : Enable/disable 3DNow code
- r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
- r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
- r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
- r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio : 0 : , "cheat" :
- r_avglight : 1 : , "cheat" :
- r_avglightmap : 0 : , "cheat" :
- r_bloomtintb : 0 : :
- r_bloomtintexponent : 2 : :
- r_bloomtintg : 0 : :
- r_bloomtintr : 0 : :
- r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
- r_ClipAreaPortals : 1 : , "cheat" :
- r_colorstaticprops : 0 : , "cheat" :
- r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cover_count : 4 : :
- r_decal_overlap_area : 0 : :
- r_decal_overlap_count : 3 : :
- r_decals : 2048 : :
- r_decalstaticprops : 1 : : Decal static props test
- r_DispBuildable : 0 : , "cheat" :
- r_DispDrawAxes : 0 : :
- r_DispWalkable : 0 : , "cheat" :
- r_drawbatchdecals : 1 : : Render decals batched.
- r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals : 1 : , "cheat" : Render decals.
- r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
- r_drawentities : 1 : , "cheat" :
- r_drawfuncdetail : 1 : , "cheat" : Render func_detail
- r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
- r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo : 0 : , "cheat" :
- r_drawlights : 0 : , "cheat" :
- r_drawmodeldecals : 1 : :
- r_DrawModelLightOrigin : 0 : , "cheat" :
- r_drawmodelstatsoverlay : 0 : , "cheat" :
- r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
- r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_DrawPortals : 0 : , "cheat" :
- r_drawskybox : 1 : , "cheat" :
- r_DrawSpecificStaticProp : -1 : :
- r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawtranslucentworld : 1 : , "cheat" :
- r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
- r_drawworld : 1 : , "cheat" : Render the world.
- r_dscale_basefov : 90 : , "cheat" :
- r_dscale_fardist : 2000 : , "cheat" :
- r_dscale_farscale : 4 : , "cheat" :
- r_dscale_neardist : 100 : , "cheat" :
- r_dscale_nearscale : 1 : , "cheat" :
- r_dynamic : 1 : :
- r_dynamiclighting : 1 : , "cheat" :
- r_emulategl : 0 : :
- r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyemove : 1 : , "a" :
- r_eyes : 1 : :
- r_eyeshift_x : 0 : , "a" :
- r_eyeshift_y : 0 : , "a" :
- r_eyeshift_z : 0 : , "a" :
- r_eyesize : 0 : , "a" :
- r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashlightclip : 0 : , "cheat" :
- r_flashlightculldepth : 1 : :
- r_flashlightdepthtexture : 0 : :
- r_flashlightdrawclip : 0 : , "cheat" :
- r_flashlightdrawdepth : 0 : :
- r_flashlightdrawfrustumbbox : 0 : :
- r_flashlightdrawsweptbbox : 0 : :
- r_flashlightnodraw : 0 : :
- r_flashlightrender : 1 : :
- r_flashlightrendermodels : 1 : :
- r_flashlightrenderworld : 1 : :
- r_flashlightscissor : 1 : , "cheat" :
- r_flashlightupdatedepth : 1 : :
- r_flex : 1 : :
- r_flushlod : cmd : : Flush and reload LODs.
- r_frustumcullworld : 1 : :
- r_glint_alwaysdraw : 0 : :
- r_glint_procedural : 0 : :
- r_hunkalloclightmaps : 1 : :
- r_hwmorph : 1 : , "cheat" :
- r_itemblinkmax : 0 : , "cheat" :
- r_itemblinkrate : 4 : , "cheat" :
- r_JeepFOV : 90 : , "sv", "cheat", "rep" :
- r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
- r_lightaverage : 1 : : Activates/deactivate light averaging
- r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
- r_lightcache_zbuffercache : 0 : :
- r_lightcachecenter : 1 : , "cheat" :
- r_lightcachemodel : -1 : , "cheat" :
- r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap : -1 : , "cheat" :
- r_lightstyle : -1 : , "cheat" :
- r_lightwarpidentity : 0 : , "cheat" :
- r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod : -1 : :
- r_maxdlights : 32 : :
- r_maxmodeldecal : 50 : :
- r_maxnewsamples : 6 : :
- r_maxsampledist : 128 : :
- r_minnewsamples : 3 : :
- r_modelwireframedecal : 0 : , "cheat" :
- r_nohw : 0 : , "cheat" :
- r_norefresh : 0 : :
- r_nosw : 0 : , "cheat" :
- r_novis : 0 : , "cheat" : Turn off the PVS.
- r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
- r_occlusion : 1 : : Activate/deactivate the occlusion system.
- r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable : 0 : :
- r_overlayfademax : 2000 : :
- r_overlayfademin : 1750 : :
- r_overlaywireframe : 0 : :
- r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_portalsopenall : 0 : , "cheat" : Open all portals
- r_printdecalinfo : cmd : :
- r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
- r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
- r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_randomflex : 0 : , "cheat" :
- r_renderoverlayfragment : 1 : :
- r_rimlight : 1 : , "cheat" :
- r_rootlod : 0 : , "a" : Root LOD
- r_shadowids : 0 : , "cheat" :
- r_shadowrendertotexture : 0 : :
- r_shadows : 1 : :
- r_shadows_gamecontrol : -1 : , "cheat" :
- r_shadowwireframe : 0 : , "cheat" :
- r_showenvcubemap : 0 : , "cheat" :
- r_ShowViewerArea : 0 : :
- r_showz_power : 1 : , "cheat" :
- r_skin : 0 : , "cheat" :
- r_snapportal : -1 : :
- r_spray_lifetime : 2 : : Number of rounds player sprays are visible
- r_sse2 : cmd : : Enable/disable SSE2 code
- r_staticprop_lod : -1 : :
- r_staticpropinfo : 0 : :
- r_studio_stats : 0 : , "cheat" :
- r_teeth : 1 : :
- r_unloadlightmaps : 0 : , "cheat" :
- r_vehicleBrakeRate : 1 : , "sv", "cheat" :
- r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
- r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces : 0 : , "cheat" :
- r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
- r_visualizetraces : 0 : , "cheat" :
- r_waterforceexpensive : 0 : , "a" :
- r_waterforcereflectentities : 0 : :
- r_worldlightmin : 0 : :
- r_worldlights : 4 : : number of world lights to use per vertex
- rate : 10000 : , "user" : Max bytes/sec the host can receive data
- rcon : cmd : : Issue an rcon command.
- rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password : 72458976 : , "norecord" : remote console password.
- rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
- recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
- record : cmd : : Record a demo.
- reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_materials : 0 : :
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- replay_add_fake_replays : cmd : : Adds a set of fake replays
- replay_block_dump_interval : 10 : , "norecord", "cl" : The server will write partial replay files at this interval when recording.
- replay_buffersize : 32 : , "norecord", "cl" : Maximum size for the replay memory buffer.
- replay_clearqueuedtakes : cmd : : Clear takes from render queue.
- replay_data_lifespan : 1 : , "rep", "norecord", "cl" : The number of days before replay data will be removed from the server. Server operators can expect that any data written more
- replay_deathcammaxverticaloffset : 150 : , "norecord", "cl" : Vertical offset for player death camera
- replay_debug : 0 : , "norecord" : Show Replay debug info.
- replay_deleteclientreplays : cmd : : Deletes all replays from client replay history, as well as all files associated with each replay.
- replay_docleanup : cmd : : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
- replay_dofileserver_cleanup_on_start : 1 : , "sv", "cl" : Cleanup any stale replay data (both locally and on fileserver) at startup.
- replay_dopublishtest : cmd : : Do a replay publish test using the current setup.
- replay_enable : 0 : , "rep", "norecord", "cl" : Enable Replay recording on server
- replay_enableeventbasedscreenshots : 0 : , "a", "norecord", "cl" : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
- replay_fileserver_autocleanup : 0 : , "sv", "cl" : Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
- replay_fileserver_host : 0 : , "rep", "norecord", "cl" : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
- replay_fileserver_offload_aborttime : 60 : , "sv", "cl" : The time after which publishing will be aborted for a session block or session info file.
- replay_fileserver_offload_enable : 0 : , "sv", "cl" : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
- replay_fileserver_offload_hostname : 0 : , "sv", "cl" : Hostname for FTP server where session blocks will be offloaded.
- replay_fileserver_offload_login : 0 : , "sv", "cl" : Login for session block offloading.
- replay_fileserver_offload_maxuploads : 1 : , "sv", "cl" : The maximum number of concurrent uploads allowed.
- replay_fileserver_offload_password : 0 : , "sv", "prot", "cl" : Login for session block offloading.
- replay_fileserver_offload_port : 21 : , "sv", "cl" : Port number for FTP server where session blocks will be offloaded.
- replay_fileserver_offload_protocol : 0 : , "sv", "cl" : Must be 'ftp'
- replay_fileserver_offload_proxy_host : 0 : , "sv", "cl" : The hostname of the proxy server.
- replay_fileserver_offload_proxy_port : 8080 : , "sv", "cl" : The port of the proxy server.
- replay_fileserver_offload_remotepath : 0 : , "sv", "cl" : Remote path where blocks will be stored on the FTP server for session block offloading.
- replay_fileserver_offload_useproxy : 0 : , "sv", "cl" : If enabled, a proxy will be used for FTP connections.
- replay_fileserver_path : 0 : , "rep", "norecord", "cl" : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
- replay_fileserver_port : 80 : , "rep", "norecord", "cl" : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay
- replay_fileserver_protocol : 0 : , "rep", "norecord", "cl" : Can be 'http' or 'https'
- replay_flushinterval : 15 : , "a", "norecord", "cl" : Replay system will flush to disk a maximum of every replay_flushinterval seconds.
- replay_forcereconstruct : 0 : , "norecord", "cl" : Force the reconstruction of replays each time.
- replay_ignorereplayticks : 0 : :
- replay_local_fileserver_path : 0 : , "norecord", "cl" : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
- replay_max_publish_threads : 4 : , "sv", "cl" : The max number of threads allowed for publishing replay data, e.g. FTP threads.
- replay_maxconcurrentdownloads : 3 : , "norecord", "cl" : The maximum number of concurrent downloads allowed.
- replay_maxscreenshotsperreplay : 8 : , "norecord", "cl" : The maximum number of screenshots that can be taken for any given replay.
- replay_mintimebetweenscreenshots : 5 : , "norecord", "cl" : The minimum time (in seconds) that must pass between screenshots being taken.
- replay_playerdeathscreenshotdelay : 2 : , "norecord", "cl" : Amount of time to wait after player is killed before taking a screenshot
- replay_postdeathrecordtime : 5 : , "norecord", "cl" : The amount of time (seconds) to be recorded after you die for a given replay.
- replay_postwinreminderduration : 5 : , "norecord", "cl" : The number of seconds to show a Replay reminder, post-win/lose.
- replay_printclientreplays : cmd : : Prints out all client replay info
- replay_printqueuedtakes : cmd : : Print a list of takes queued for rendering.
- replay_printsessioninfo : cmd : : Print session info
- replay_publish_simulate_delay_ftp : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via FTP.
- replay_publish_simulate_delay_local_http : 0 : , "norecord", "cl" : Simulate a delay (in seconds) when publishing replay data via local HTTP.
- replay_publish_simulate_rename_fail : 0 : , "norecord", "cl" : Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
- replay_record : cmd : : Starts Replay demo recording.
- replay_record_voice : 1 : , "sv", "cl" : If enabled, voice data is recorded into the replay files.
- replay_removeclientreplay : cmd : : Remove the replay at the given index.
- replay_renderpause : cmd : : Pause Replay rendering.
- replay_renderunpause : cmd : : Unpause Replay rendering.
- replay_screenshotkilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
- replay_screenshotresolution : 0 : , "norecord", "cl" : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
- replay_screenshotsentrykilldelay : 0 : , "norecord", "cl" : Delay before taking a screenshot when you kill someone, in seconds.
- replay_sentrycammaxverticaloffset : 10 : , "norecord", "cl" : Vertical offset from a sentry on sentry kill
- replay_sentrycamoffset_frontback : -50 : , "norecord", "cl" : Front/back offset for sentry POV screenshot
- replay_sentrycamoffset_leftright : -25 : , "norecord", "cl" : Left/right offset for sentry POV screenshot
- replay_sentrycamoffset_updown : 22 : , "norecord", "cl" : Up/down offset for sentry POV screenshot
- replay_sessioninfo_updatefrequency : 5 : , "norecord", "cl" : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv
- replay_stoprecord : cmd : : Stop Replay demo recording.
- replay_voice_during_playback : 0 : , "a", "cl" : Play player voice chat during replay playback
- report_entities : cmd : : Lists all entities
- report_simthinklist : cmd : : Lists all simulating/thinking entities
- report_soundpatch : cmd : : reports sound patch count
- report_touchlinks : cmd : : Lists all touchlinks
- respawn_entities : cmd : : Respawn all the entities in the map.
- restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
- retry : cmd : : Retry connection to last server.
- room_type : 0 : , "demo" :
- rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
- rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems : cmd : : Reload all response system scripts.
- save : cmd : : Saves current game.
- save_async : 1 : :
- save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
- save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
- save_disable : 0 : :
- save_finish_async : cmd : :
- save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
- save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave : 0 : :
- save_replay : cmd : : Save a replay of the current life if possible.
- save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
- save_spew : 0 : :
- say : cmd : : Display player message
- say_team : cmd : : Display player message to team
- scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
- scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
- scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
- scene_flatturn : 1 : , "sv" :
- scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
- scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
- scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
- scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
- scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
- scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
- screenshot : cmd : : Take a screenshot.
- server_game_time : cmd : : Gives the game time in seconds (server's curtime)
- servercfgfile : 0 : , "sv" :
- setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo : cmd : : Adds a new user info value
- setmodel : cmd : : Changes's player's model
- setpause : cmd : : Set the pause state of the server.
- setpos : cmd : : Move player to specified origin (must have sv_cheats).
- setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
- shake : cmd : : Shake the screen.
- +showbudget : cmd : :
- -showbudget : cmd : :
- showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
- +showbudget_texture : cmd : :
- -showbudget_texture : cmd : :
- +showbudget_texture_global : cmd : :
- -showbudget_texture_global : cmd : :
- showbudget_texture_global_sum : 0 : :
- showconsole : cmd : : Show the console.
- showhitlocation : 0 : , "sv" :
- showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
- showtriggers_toggle : cmd : : Toggle show triggers
- +showvprof : cmd : :
- -showvprof : cmd : :
- simple_bot_add : cmd : : Add a simple bot.
- singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
- sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
- sk_autoaim_mode : 1 : , "a", "sv", "rep" :
- sk_npc_arm : 1 : , "sv" :
- sk_npc_chest : 1 : , "sv" :
- sk_npc_head : 2 : , "sv" :
- sk_npc_leg : 1 : , "sv" :
- sk_npc_stomach : 1 : , "sv" :
- sk_player_arm : 1 : , "sv" :
- sk_player_chest : 1 : , "sv" :
- sk_player_head : 2 : , "sv" :
- sk_player_leg : 1 : , "sv" :
- sk_player_stomach : 1 : , "sv" :
- skill : 1 : , "a" : Game skill level (1-3).
- skip_next_map : cmd : : Skips the next map in the map rotation for the server.
- smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
- snd_async_flush : cmd : : Flush all unlocked async audio data
- snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize : 262144 : :
- snd_async_showmem : cmd : : Show async memory stats
- snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
- snd_defer_trace : 1 : :
- snd_delay_sound_shift : 0 : :
- snd_disable_mixer_duck : 0 : :
- snd_duckerattacktime : 0 : , "a" :
- snd_duckerreleasetime : 2 : , "a" :
- snd_duckerthreshold : 0 : , "a" :
- snd_ducktovolume : 0 : , "a" :
- snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
- snd_foliage_db_loss : 4 : , "cheat" :
- snd_gain : 1 : , "cheat" :
- snd_gain_max : 1 : , "cheat" :
- snd_gain_min : 0 : , "cheat" :
- snd_legacy_surround : 0 : , "a" :
- snd_lockpartial : 1 : :
- snd_mix_async : 0 : :
- snd_mixahead : 0 : , "a" :
- snd_musicvolume : 1 : , "a" : Music volume
- snd_mute_losefocus : 1 : , "a" :
- snd_noextraupdate : 0 : :
- snd_obscured_gain_dB : -2 : , "cheat" :
- snd_pitchquality : 1 : , "a" :
- snd_profile : 0 : , "demo" :
- snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
- snd_refdb : 60 : , "cheat" :
- snd_refdist : 36 : , "cheat" :
- snd_restart : cmd : : Restart sound system.
- snd_show : 0 : , "cheat" : Show sounds info
- snd_showclassname : 0 : :
- snd_showmixer : 0 : :
- snd_showstart : 0 : , "cheat" :
- snd_ShowThreadFrameTime : 0 : :
- snd_soundmixer : 0 : :
- snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
- snd_surround_speakers : -1 : :
- snd_visualize : 0 : , "cheat" : Show sounds location in world
- snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout : 300 : :
- snd_vox_sectimetout : 300 : :
- snd_vox_seqtimetout : 300 : :
- snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
- sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
- soundfade : cmd : : Fade client volume.
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
- soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- speak : cmd : : Play a constructed sentence.
- spec_freeze_time : 5 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
- spike : cmd : : generates a fake spike
- star_memory : cmd : : Dump memory stats
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
- stats : cmd : : Prints server performance variables
- status : cmd : : Display map and connection status.
- step_spline : 0 : , "sv" :
- stop : cmd : : Finish recording demo.
- stopdemo : cmd : : Stop playing back a demo.
- stopsound : cmd : :
- studio_queue_mode : 1 : :
- stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
- suitvolume : 0 : , "a", "sv" :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- sv_accelerate : 5 : , "sv", "nf", "rep" :
- sv_airaccelerate : 5000 : , "sv", "nf", "rep" :
- sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
- sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
- sv_allow_votes : 1 : , "sv" : Allow voting?
- sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload : 1 : : Allow clients to download files
- sv_allowminmodels : 1 : , "sv", "nf", "rep" : Allow or disallow the use of cl_minmodels on this server.
- sv_allowupload : 1 : : Allow clients to upload customizations files
- sv_alltalk : 1 : , "sv", "nf" : Players can hear all other players, no team restrictions
- sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
- sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
- sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
- sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
- sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
- sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
- sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
- sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
- sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
- sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
- sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
- sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_competitive_minspec : 0 : , "sv", "nf", "rep" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops =
- sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
- sv_contact : 0 : , "nf" : Contact email for server sysop
- sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
- sv_debugroundstats : 0 : , "sv" : A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
- sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
- sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime : 0 : : Enable profiling of CalcDelta calls
- sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
- sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server
- sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
- sv_dumpstringtables : 0 : , "cheat" :
- sv_enableboost : 1 : , "sv", "nf", "rep" : Allow boost exploits
- sv_enablebunnyhopping : 1 : , "sv", "nf", "rep" :
- sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
- sv_forcepreload : 0 : , "a" : Force server side preloading.
- sv_friction : 4 : , "sv", "nf", "rep" : World friction.
- sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
- sv_hudhint_sound : 1 : , "sv", "rep" :
- sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
- sv_ladder_angle : 0 : , "sv", "rep" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
- sv_ladder_dampen : 0 : , "sv", "rep" : Amount to dampen perpendicular movement on a ladder
- sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_legacy_grenade_damage : 0 : , "sv", "rep" : Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
- sv_log_onefile : 1 : , "a" : Log server information to only one file.
- sv_logbans : 1 : , "a" : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 1 : :
- sv_logecho : 1 : , "a" : Echo log information to the console.
- sv_logfile : 1 : , "a" : Log server information in the log file.
- sv_logflush : 1 : , "a" : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
- sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
- sv_massreport : 0 : , "sv" :
- sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
- sv_maxcmdrate : 67 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 30000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
- sv_maxspeed : 320 : , "sv", "nf", "rep" :
- sv_maxupdaterate : 67 : , "rep" : Maximum updates per second that the server will allow
- sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
- sv_mincmdrate : 66 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 25000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 66 : , "rep" : Minimum updates per second that the server will allow
- sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
- sv_nomvp : 0 : , "sv" : Disable MVP awards.
- sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge.
- sv_noroundstats : 1 : , "sv", "rep" : A temporary variable that can be used for disabling upload of round stats.
- sv_nostats : 0 : , "sv", "nf", "rep" : Disable collecting statistics and awarding achievements.
- sv_nowinpanel : 0 : , "sv", "rep" : Turn on/off win panel on server
- sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
- sv_parallel_packentities : 1 : :
- sv_parallel_sendsnapshot : 1 : :
- sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
- sv_pausable : 0 : , "nf" : Is the server pausable.
- sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
- sv_precacheinfo : cmd : : Show precache info.
- sv_pure : cmd : : Show user data.
- sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
- sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
- sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
- sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
- sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
- sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
- sv_querycache_stats : cmd : : Display status of the query cache (client only)
- sv_rcon_banpenalty : 10 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_log : 1 : : Enable/disable rcon logging.
- sv_rcon_maxfailures : 3 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures : 3 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_region : -1 : : The region of the world to report this server in.
- sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
- sv_rollspeed : 200 : , "sv", "nf", "rep" :
- sv_runcmds : 1 : , "sv" :
- sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
- sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
- sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
- sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
- sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
- sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
- sv_stats : 1 : : Collect CPU usage stats
- sv_stepsize : 18 : , "sv", "nf", "rep" :
- sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
- sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
- sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
- sv_teststepsimulation : 1 : , "sv" :
- sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
- sv_timebetweenducks : 0 : , "sv", "rep" : Minimum time before recognizing consecutive duck key
- sv_timeout : 60 : : After this many seconds without a message from a client, the client is dropped
- sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
- sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
- sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
- sv_vehicle_autoaim_scale : 8 : , "sv" :
- sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
- sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable : 1 : , "a", "nf" :
- sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
- sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
- sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
- sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
- sv_waterfriction : 1 : , "sv", "nf", "rep" :
- sys_minidumpexpandedspew : 1 : :
- sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
- systemlinkport : 27030 : : System Link port
- template_debug : 0 : , "sv" :
- Test_CreateEntity : cmd : :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- Test_InitRandomEntitySpawner : cmd : :
- Test_ProxyToggle_EnableProxy : cmd : :
- Test_ProxyToggle_SetValue : cmd : :
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- Test_SpawnRandomEntities : cmd : :
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
- texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
- tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
- tf_arena_round_time : 0 : , "sv", "nf", "rep" :
- tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
- tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
- think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
- threadpool_affinity : 1 : : Enable setting affinity
- timedemo : cmd : : Play a demo and report performance info.
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timeleft : cmd : : prints the time remaining in the match
- timerefresh : cmd : : Profile the renderer.
- toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
- toggleconsole : cmd : : Show/hide the console.
- trace_report : 0 : , "sv" :
- tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
- tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
- tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
- tv_autoretry : 1 : : Relay proxies retry connection after network timeout
- tv_chatgroupsize : 0 : : Set the default chat group size
- tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_debug : 0 : : SourceTV debug info.
- tv_delay : 90 : , "sv" : SourceTV broadcast delay in seconds
- tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
- tv_deltacache : 2 : : Enable delta entity bit stream cache
- tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable : 0 : , "nf" : Activates SourceTV on server.
- tv_maxclients : 128 : : Maximum client number on SourceTV server.
- tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg : cmd : : Send a screen message to all clients.
- tv_name : 0 : : SourceTV host name
- tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
- tv_overridemaster : 0 : : Overrides the SourceTV master root address.
- tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
- tv_port : 27020 : : Host SourceTV port
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
- tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_snapshotrate : 16 : : Snapshots broadcasted per second
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- tv_timeout : 30 : : SourceTV connection timeout in seconds.
- tv_title : 0 : : Set title for SourceTV spectator UI
- tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
- unbind : cmd : : Unbind a key.
- unbind_mac : cmd : : Unbind a key on the Mac only.
- unbindall : cmd : : Unbind all keys.
- unpause : cmd : : Unpause the game.
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- user : cmd : : Show user data.
- users : cmd : : Show user info for players on server.
- vcr_verbose : 0 : : Write extra information into .vcr file.
- vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
- version : cmd : : Print version info string.
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
- +vgui_drawtree : cmd : :
- -vgui_drawtree : cmd : :
- vgui_drawtree_bounds : 0 : : Show panel bounds.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
- vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
- vgui_drawtree_visible : 1 : : Draw the visible panels.
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- violence_ablood : 1 : : Draw alien blood
- violence_agibs : 1 : : Show alien gib entities
- violence_hblood : 1 : : Draw human blood
- violence_hgibs : 1 : : Show human gib entities
- voice_avggain : 0 : :
- voice_debugfeedback : 0 : :
- voice_debugfeedbackfrom : 0 : :
- voice_enable : 1 : , "a" :
- voice_fadeouttime : 0 : :
- voice_forcemicrecord : 1 : , "a" :
- voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback : 0 : , "user" :
- voice_maxgain : 10 : :
- voice_overdrive : 2 : :
- voice_overdrivefadetime : 0 : :
- voice_printtalkers : cmd : : voice debug.
- voice_profile : 0 : :
- voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale : 1 : , "a" :
- voice_serverdebug : 0 : , "sv" :
- voice_showchannels : 0 : :
- voice_showincoming : 0 : :
- voice_steal : 2 : :
- voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
- +voicerecord : cmd : :
- -voicerecord : cmd : :
- volume : 1 : , "a" : Sound volume
- vox_reload : cmd : : Reload sentences.txt file
- voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
- voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view : cmd : : View entities in the voxel-tree.
- vprof : cmd : : Toggle VProf profiler
- vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
- vprof_cachemiss : cmd : : Toggle VProf cache miss checking
- vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
- vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
- vprof_child : cmd : :
- vprof_collapse_all : cmd : : Collapse the whole vprof tree
- vprof_counters : 0 : :
- vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
- vprof_expand_all : cmd : : Expand the whole vprof tree
- vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_AI : cmd : : Generate a report to the console.
- vprof_generate_report_AI_only : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_generate_report_map_load : cmd : : Generate a report to the console.
- vprof_graph : 0 : : Draw the vprof graph.
- vprof_graphheight : 256 : , "a" :
- vprof_graphwidth : 512 : , "a" :
- vprof_nextsibling : cmd : :
- vprof_off : cmd : : Turn off VProf profiler
- vprof_on : cmd : : Turn on VProf profiler
- vprof_parent : cmd : :
- vprof_playback_average : cmd : : Average the next N frames.
- vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
- vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
- vprof_prevsibling : cmd : :
- vprof_record_start : cmd : : Start recording vprof data for playback later.
- vprof_record_stop : cmd : : Stop recording vprof data
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope : 0 : : Set a specific scope to start showing vprof tree
- vprof_scope_entity_gamephys : 0 : , "sv" :
- vprof_scope_entity_thinks : 0 : , "sv" :
- vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose : 1 : , "a" : Set to one to show average and peak times
- vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
- vtune : cmd : : Controls VTune's sampling.
- wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
- wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
- wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
- wc_link_edit : cmd : :
- weapon_showproficiency : 0 : , "sv" :
- windows_speaker_config : -1 : , "a" :
- wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- xbox_autothrottle : 1 : , "a", "sv" :
- xbox_steering_deadzone : 0 : , "sv" :
- xbox_throttlebias : 100 : , "a", "sv" :
- xbox_throttlespoof : 200 : , "a", "sv" :
- xc_crouch_debounce : 0 : , "sv" :
- xload : cmd : : Load a saved game from a 360 storage device.
- xsave : cmd : : Saves current game to a 360 storage device.
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- 1825 total convars/concommands
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