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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").WarmLaughableKaden
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Humanoid.JumpPower = 1000
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1007872698"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 99
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56.     local NEWMESH = IT(MESH)
  57.     if MESH == "SpecialMesh" then
  58.         NEWMESH.MeshType = MESHTYPE
  59.         if MESHID ~= "nil" and MESHID ~= "" then
  60.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61.         end
  62.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64.         end
  65.     end
  66.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67.     NEWMESH.Scale = SCALE
  68.     NEWMESH.Parent = PARENT
  69.     return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73.     local NEWPART = IT("Part")
  74.     NEWPART.formFactor = FORMFACTOR
  75.     NEWPART.Reflectance = REFLECTANCE
  76.     NEWPART.Transparency = TRANSPARENCY
  77.     NEWPART.CanCollide = false
  78.     NEWPART.Locked = true
  79.     NEWPART.Anchored = true
  80.     if ANCHOR == false then
  81.         NEWPART.Anchored = false
  82.     end
  83.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84.     NEWPART.Name = NAME
  85.     NEWPART.Size = SIZE
  86.     NEWPART.Position = Torso.Position
  87.     NEWPART.Material = MATERIAL
  88.     NEWPART:BreakJoints()
  89.     NEWPART.Parent = PARENT
  90.     return NEWPART
  91. end
  92.  
  93.  
  94. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  95.     local NEWPART = IT("Part")
  96.     NEWPART.formFactor = FORMFACTOR
  97.     NEWPART.Reflectance = REFLECTANCE
  98.     NEWPART.Transparency = TRANSPARENCY
  99.     NEWPART.CanCollide = false
  100.     NEWPART.Locked = true
  101.     NEWPART.Anchored = true
  102.     if ANCHOR == false then
  103.         NEWPART.Anchored = false
  104.     end
  105.     NEWPART.Name = NAME
  106.     NEWPART.Size = SIZE
  107.     NEWPART.Position = Torso.Position
  108.     NEWPART.Material = MATERIAL
  109.     NEWPART:BreakJoints()
  110.     NEWPART.Parent = PARENT
  111.     return NEWPART
  112. end
  113. --//=================================\\
  114. --||          CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 7
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 15
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --||      END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128.     local function weldBetween(a, b)
  129.         local weldd = Instance.new("ManualWeld")
  130.         weldd.Part0 = a
  131.         weldd.Part1 = b
  132.         weldd.C0 = CFrame.new()
  133.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  134.         weldd.Parent = a
  135.         return weldd
  136.     end
  137.  
  138. --//=================================\\
  139. --||          USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Weapon = IT("Model")
  169. Weapon.Name = "Adds"
  170. local HITFLOOR = nil
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character.Animate
  175. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  176. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  177. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  178. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  179. local UNANCHOR = true
  180.  
  181. local SKILLTEXTCOLOR = BRICKC("Maroon").Color
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187.  
  188.  
  189. --//=================================\\
  190. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  191. --\\=================================//
  192.  
  193. ArtificialHB = Instance.new("BindableEvent", script)
  194. ArtificialHB.Name = "ArtificialHB"
  195.  
  196. script:WaitForChild("ArtificialHB")
  197.  
  198. frame = Frame_Speed
  199. tf = 0
  200. allowframeloss = false
  201. tossremainder = false
  202. lastframe = tick()
  203. script.ArtificialHB:Fire()
  204.  
  205. game:GetService("RunService").Heartbeat:connect(function(s, p)
  206.     tf = tf + s
  207.     if tf >= frame then
  208.         if allowframeloss then
  209.             script.ArtificialHB:Fire()
  210.             lastframe = tick()
  211.         else
  212.             for i = 1, math.floor(tf / frame) do
  213.                 script.ArtificialHB:Fire()
  214.             end
  215.         lastframe = tick()
  216.         end
  217.         if tossremainder then
  218.             tf = 0
  219.         else
  220.             tf = tf - frame * math.floor(tf / frame)
  221.         end
  222.     end
  223. end)
  224.  
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229.  
  230.  
  231.  
  232. --//=================================\\
  233. --||          SOME FUNCTIONS
  234. --\\=================================//
  235.  
  236. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  237.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  238. end
  239.  
  240. function PositiveAngle(NUMBER)
  241.     if NUMBER >= 0 then
  242.         NUMBER = 0
  243.     end
  244.     return NUMBER
  245. end
  246.  
  247. function NegativeAngle(NUMBER)
  248.     if NUMBER <= 0 then
  249.         NUMBER = 0
  250.     end
  251.     return NUMBER
  252. end
  253.  
  254. function Swait(NUMBER)
  255.     if NUMBER == 0 or NUMBER == nil then
  256.         ArtificialHB.Event:wait()
  257.     else
  258.         for i = 1, NUMBER do
  259.             ArtificialHB.Event:wait()
  260.         end
  261.     end
  262. end
  263.  
  264. function QuaternionFromCFrame(cf)
  265.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266.     local trace = m00 + m11 + m22
  267.     if trace > 0 then
  268.         local s = math.sqrt(1 + trace)
  269.         local recip = 0.5 / s
  270.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271.     else
  272.         local i = 0
  273.         if m11 > m00 then
  274.             i = 1
  275.         end
  276.         if m22 > (i == 0 and m00 or m11) then
  277.             i = 2
  278.         end
  279.         if i == 0 then
  280.             local s = math.sqrt(m00 - m11 - m22 + 1)
  281.             local recip = 0.5 / s
  282.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283.         elseif i == 1 then
  284.             local s = math.sqrt(m11 - m22 - m00 + 1)
  285.             local recip = 0.5 / s
  286.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287.         elseif i == 2 then
  288.             local s = math.sqrt(m22 - m00 - m11 + 1)
  289.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  290.         end
  291.     end
  292. end
  293.  
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295.     local xs, ys, zs = x + x, y + y, z + z
  296.     local wx, wy, wz = w * xs, w * ys, w * zs
  297.     local xx = x * xs
  298.     local xy = x * ys
  299.     local xz = x * zs
  300.     local yy = y * ys
  301.     local yz = y * zs
  302.     local zz = z * zs
  303.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305.  
  306. function QuaternionSlerp(a, b, t)
  307.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308.     local startInterp, finishInterp;
  309.     if cosTheta >= 0.0001 then
  310.         if (1 - cosTheta) > 0.0001 then
  311.             local theta = ACOS(cosTheta)
  312.             local invSinTheta = 1 / SIN(theta)
  313.             startInterp = SIN((1 - t) * theta) * invSinTheta
  314.             finishInterp = SIN(t * theta) * invSinTheta
  315.         else
  316.             startInterp = 1 - t
  317.             finishInterp = t
  318.         end
  319.     else
  320.         if (1 + cosTheta) > 0.0001 then
  321.             local theta = ACOS(-cosTheta)
  322.             local invSinTheta = 1 / SIN(theta)
  323.             startInterp = SIN((t - 1) * theta) * invSinTheta
  324.             finishInterp = SIN(t * theta) * invSinTheta
  325.         else
  326.             startInterp = t - 1
  327.             finishInterp = t
  328.         end
  329.     end
  330.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  331. end
  332.  
  333. function Clerp(a, b, t)
  334.     local qa = {QuaternionFromCFrame(a)}
  335.     local qb = {QuaternionFromCFrame(b)}
  336.     local ax, ay, az = a.x, a.y, a.z
  337.     local bx, by, bz = b.x, b.y, b.z
  338.     local _t = 1 - t
  339.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  340. end
  341.  
  342. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  343.     local frame = IT("Frame")
  344.     frame.BackgroundTransparency = TRANSPARENCY
  345.     frame.BorderSizePixel = BORDERSIZEPIXEL
  346.     frame.Position = POSITION
  347.     frame.Size = SIZE
  348.     frame.BackgroundColor3 = COLOR
  349.     frame.BorderColor3 = BORDERCOLOR
  350.     frame.Name = NAME
  351.     frame.Parent = PARENT
  352.     return frame
  353. end
  354.  
  355. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  356.     local label = IT("TextLabel")
  357.     label.BackgroundTransparency = 1
  358.     label.Size = UD2(1, 0, 1, 0)
  359.     label.Position = UD2(0, 0, 0, 0)
  360.     label.TextColor3 = TEXTCOLOR
  361.     label.TextStrokeTransparency = STROKETRANSPARENCY
  362.     label.TextTransparency = TRANSPARENCY
  363.     label.FontSize = TEXTFONTSIZE
  364.     label.Font = TEXTFONT
  365.     label.BorderSizePixel = BORDERSIZEPIXEL
  366.     label.TextScaled = false
  367.     label.Text = TEXT
  368.     label.Name = NAME
  369.     label.Parent = PARENT
  370.     return label
  371. end
  372.  
  373. function NoOutlines(PART)
  374.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  375. end
  376.  
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379.     local NEWWELD = IT(TYPE)
  380.     NEWWELD.Part0 = PART0
  381.     NEWWELD.Part1 = PART1
  382.     NEWWELD.C0 = C0
  383.     NEWWELD.C1 = C1
  384.     NEWWELD.Parent = PARENT
  385.     return NEWWELD
  386. end
  387.  
  388. function CreateSound(ID, PARENT, VOLUME, PITCH)
  389.     local NEWSOUND = nil
  390.     coroutine.resume(coroutine.create(function()
  391.         NEWSOUND = IT("Sound", PARENT)
  392.         NEWSOUND.Volume = VOLUME
  393.         NEWSOUND.Pitch = PITCH
  394.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  395.         Swait()
  396.         NEWSOUND:play()
  397.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  398.     end))
  399.     return NEWSOUND
  400. end
  401.  
  402. function CFrameFromTopBack(at, top, back)
  403.     local right = top:Cross(back)
  404.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  405. end
  406.  
  407. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  408.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  409.     local mesh = IT("SpecialMesh",wave)
  410.     mesh.MeshType = "FileMesh"
  411.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  412.     mesh.Scale = SIZE
  413.     mesh.Offset = VT(0,0,-SIZE.X/8)
  414.     wave.CFrame = CFRAME
  415.     coroutine.resume(coroutine.create(function(PART)
  416.         for i = 1, WAIT do
  417.             Swait()
  418.             mesh.Scale = mesh.Scale + GROW
  419.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  420.             if DOESROT == true then
  421.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  422.             end
  423.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  424.             if wave.Transparency > 0.99 then
  425.                 wave:remove()
  426.             end
  427.         end
  428.     end))
  429. end
  430.  
  431. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  432.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  433.     local mesh = IT("SpecialMesh",wave)
  434.     mesh.MeshType = "FileMesh"
  435.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  436.     mesh.Scale = SIZE
  437.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  438.     wave.CFrame = CFRAME
  439.     coroutine.resume(coroutine.create(function(PART)
  440.         for i = 1, WAIT do
  441.             Swait()
  442.             mesh.Scale = mesh.Scale + GROW
  443.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  444.             if DOESROT == true then
  445.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  446.             end
  447.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  448.             if wave.Transparency > 0.99 then
  449.                 wave:remove()
  450.             end
  451.         end
  452.     end))
  453. end
  454.  
  455. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  456.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
  457.     local mesh = IT("SpecialMesh",wave)
  458.     mesh.MeshType = "FileMesh"
  459.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  460.     mesh.Scale = SIZE
  461.     wave.CFrame = CFRAME
  462.     coroutine.resume(coroutine.create(function(PART)
  463.         for i = 1, WAIT do
  464.             Swait()
  465.             mesh.Scale = mesh.Scale + GROW
  466.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  467.             if DOESROT == true then
  468.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469.             end
  470.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  471.             if wave.Transparency > 0.99 then
  472.                 wave:remove()
  473.             end
  474.         end
  475.     end))
  476. end
  477.  
  478.  
  479. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  480.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  481.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  482.     wave.CFrame = CFRAME
  483.     coroutine.resume(coroutine.create(function(PART)
  484.         for i = 1, WAIT do
  485.             Swait()
  486.             mesh.Scale = mesh.Scale * GROW
  487.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  488.             if wave.Transparency > 0.99 then
  489.                 wave:remove()
  490.             end
  491.         end
  492.     end))
  493. end
  494.  
  495. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  496.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
  497.     local mesh = IT("SpecialMesh",wave)
  498.     mesh.MeshType = "Sphere"
  499.     mesh.Scale = SIZE
  500.     mesh.Offset = VT(0,0,0)
  501.     wave.CFrame = CFRAME
  502.     coroutine.resume(coroutine.create(function(PART)
  503.         for i = 1, WAIT do
  504.             Swait()
  505.             mesh.Scale = mesh.Scale + GROW
  506.             wave.Transparency = wave.Transparency + (1/WAIT)
  507.             if wave.Transparency > 0.99 then
  508.                 wave:remove()
  509.             end
  510.         end
  511.     end))
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515.     if TYPE == "Cyl" then
  516.         local MSH = IT("CylinderMesh",PART)
  517.     elseif TYPE == "Ball" then
  518.         local MSH = IT("SpecialMesh",PART)
  519.         MSH.MeshType = "Sphere"
  520.     elseif TYPE == "Wedge" then
  521.         local MSH = IT("SpecialMesh",PART)
  522.         MSH.MeshType = "Wedge"
  523.     end
  524. end
  525.  
  526. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  527.     if FLOOR ~= nil then
  528.         coroutine.resume(coroutine.create(function()
  529.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  530.             PART.CFrame = CF(POSITION)
  531.             for i = 1, 45 do
  532.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  533.                 RingPiece.Material = FLOOR.Material
  534.                 RingPiece.Color = FLOOR.Color
  535.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  536.                 Debris:AddItem(RingPiece,SWAIT/100)
  537.             end
  538.             PART:remove()
  539.         end))
  540.     end
  541. end
  542.  
  543. function CheckTableForString(Table, String)
  544.     for i, v in pairs(Table) do
  545.         if string.find(string.lower(String), string.lower(v)) then
  546.             return true
  547.         end
  548.     end
  549.     return false
  550. end
  551.  
  552. function CheckIntangible(Hit)
  553.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  554.     if Hit and Hit.Parent then
  555.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  556.             return true
  557.         end
  558.     end
  559.     return false
  560. end
  561.  
  562. Debris = game:GetService("Debris")
  563.  
  564. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  565.     local Direction = CFrame.new(StartPos, Vec).lookVector
  566.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  567.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  568.     if RayHit and CheckIntangible(RayHit) then
  569.         if DelayIfHit then
  570.             wait()
  571.         end
  572.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  573.     end
  574.     return RayHit, RayPos, RayNormal
  575. end
  576.  
  577. function turnto(position)
  578.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  579. end
  580.  
  581. --//=================================\\
  582. --||         WEAPON CREATION
  583. --\\=================================//
  584. local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  585. Light = Instance.new("PointLight",FIST)
  586. Light.Brightness = 0.85
  587. touchCounter = 0
  588. local cR=255
  589. local cG=0
  590. local cB=0
  591. local flg5=1 local omgidk=1
  592. local add=7.5
  593. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  594.     if omgidk>10000 then omgidk=0 end
  595.     omgidk=omgidk+1
  596.     if cR>=255 then flg5=1 end
  597.     if cG>=255 then flg5=2 end
  598.     if cB>=255 then flg5=3 end
  599.     if flg5==1 then cR=cR-add cG=cG+add end
  600.     if flg5==2 then cG=cG-add cB=cB+add end
  601.     if flg5==3 then cB=cB-add cR=cR+add end
  602.     color=Color3.fromRGB(cR,cG,cB)
  603.     Light.Color = color
  604. end)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608.  
  609. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617.  
  618. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  627. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. touchCounter = 0
  629. local cR=255
  630. local cG=0
  631. local cB=0
  632. local flg5=1 local omgidk=1
  633. local add=7.5
  634. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  635.     if omgidk>10000 then omgidk=0 end
  636.     omgidk=omgidk+1
  637.     if cR>=255 then flg5=1 end
  638.     if cG>=255 then flg5=2 end
  639.     if cB>=255 then flg5=3 end
  640.     if flg5==1 then cR=cR-add cG=cG+add end
  641.     if flg5==2 then cG=cG-add cB=cB+add end
  642.     if flg5==3 then cB=cB-add cR=cR+add end
  643.     color=Color3.fromRGB(cR,cG,cB)
  644.     local d = Weapon:FindFirstChild("Neon Gauntlet Part")
  645.     if d then
  646.         d.Color = color
  647.     end
  648.     local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
  649.     if d then
  650.         d.Color = color
  651.     end
  652. end)
  653. for _, c in pairs(Weapon:GetChildren()) do
  654.     if c.ClassName == "Part" then
  655.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  656.     end
  657. end
  658.  
  659. Weapon.Parent = Character
  660.  
  661. Humanoid.Died:connect(function()
  662.     ATTACK = true
  663. end)
  664.  
  665. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  666. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  667. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  668. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  669.  
  670. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  671. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  672. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  673. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  674.  
  675. --//=================================\\
  676. --||         DAMAGE FUNCTIONS
  677. --\\=================================//
  678.  
  679. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  680.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  681.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  682.     local BODYGYRO = IT("BodyGyro", STATPART)
  683.     local BODYPOSITION = IT("BodyPosition", STATPART)
  684.     BODYPOSITION.P = 2000
  685.     BODYPOSITION.D = 100
  686.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  687.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  688.     game:GetService("Debris"):AddItem(STATPART ,5)
  689.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  690.     BILLBOARDGUI.Adornee = STATPART
  691.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  692.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  693.     BILLBOARDGUI.AlwaysOnTop = false
  694.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  695.     TEXTLABEL.BackgroundTransparency = 1
  696.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  697.     TEXTLABEL.Text = TEXT
  698.     TEXTLABEL.Font = "SciFi"
  699.     TEXTLABEL.FontSize="Size42"
  700.     TEXTLABEL.TextColor3 = COLOR
  701.     TEXTLABEL.TextStrokeTransparency = 1
  702.     TEXTLABEL.TextScaled = true
  703.     TEXTLABEL.TextWrapped = true
  704.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  705.         if LABELTYPE == "Normal" then
  706.             for i = 1, 30 do
  707.                 Swait()
  708.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  709.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  710.             end
  711.         elseif LABELTYPE == "Debuff" then
  712.             for i = 1, 30 do
  713.                 Swait()
  714.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  715.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  716.             end
  717.         elseif LABELTYPE == "Shock" then
  718.             local ORIGIN = STATPART.Position
  719.             for i = 1, 30 do
  720.                 Swait()
  721.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  722.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  723.             end
  724.         end
  725.         THEPART.Parent = nil
  726.     end),STATPART, BODYPOSITION, TEXTLABEL)
  727. end
  728.  
  729. --//=================================\\
  730. --||            DAMAGING
  731. --\\=================================//
  732.  
  733. function killnearest(position,range,maxstrength,direction)
  734.     for i,v in ipairs(workspace:GetChildren()) do
  735.     local body = v:GetChildren()
  736.         for part = 1, #body do
  737.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  738.                 if(body[part].Position - position).Magnitude < range then
  739.                     if v.ClassName == "Model" then
  740.                         --v:BreakJoints()
  741.                     end
  742.                     local POS = position
  743.                     coroutine.resume(coroutine.create(function()
  744.                         body[part].Anchored = true
  745.                         body[part].Parent = Effects
  746.                         body[part].CanCollide = true
  747.                         local SIZE = body[part].Size
  748.                         body[part].Material = "Neon"
  749.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  750.                         for i = 1, 75 do
  751.                             Swait()
  752.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  753.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  754.                         end
  755.                         coroutine.resume(coroutine.create(function()
  756.                             while true do
  757.                                 Swait()
  758.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  759.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  760.                             end
  761.                         end))
  762.                         body[part].Anchored = false
  763.                         body[part].Velocity = direction.lookVector*maxstrength
  764.                     end))
  765.                 end
  766.             end
  767.         end
  768.         if v.ClassName == "Part" then
  769.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  770.                 local POS = position
  771.                 coroutine.resume(coroutine.create(function()
  772.                     v.Anchored = true
  773.                     v.Parent = Effects
  774.                     local SIZE = v.Size
  775.                     v.Material = "Neon"
  776.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  777.                     for i = 1, 75 do
  778.                         Swait()
  779.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  780.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  781.                     end
  782.                     coroutine.resume(coroutine.create(function()
  783.                         while true do
  784.                             Swait()
  785.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  786.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  787.                         end
  788.                     end))
  789.                     v.Anchored = false
  790.                     v.Velocity = direction.lookVector*maxstrength
  791.                 end))
  792.             end
  793.         end
  794.     end
  795. end
  796.  
  797. --//=================================\\
  798. --||    ATTACK FUNCTIONS AND STUFF
  799. --\\=================================//
  800.  
  801. function AttackTemplate()
  802.     ATTACK = true
  803.     Rooted = false
  804.     for i=0, 1, 0.1 / Animation_Speed do
  805.         Swait()
  806.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  807.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  808.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  809.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  810.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  811.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  812.     end
  813.     ATTACK = false
  814.     Rooted = false
  815. end
  816.  
  817. function UltraPunch()
  818.     ATTACK = true
  819.     Rooted = false
  820.     local SPEED = 15
  821.     Speed = 10
  822.     CreateSound("214876666", RightArm, 7.5, 0.8)
  823.     for i=0, 0, 0.1 / Animation_Speed do
  824.         Swait()
  825.         turnto(Mouse.Hit.p)
  826.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  827.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  828.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  829.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  830.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  831.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  832.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  834.     end
  835.     for i=0, 0, 0.1 / Animation_Speed do
  836.         Swait()
  837.         turnto(Mouse.Hit.p)
  838.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  839.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  840.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844.     end
  845.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
  846.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  847.     PART.Shape = "Ball"
  848.     local bv = Instance.new("BodyVelocity")
  849.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  850.     bv.velocity = RootPart.CFrame.lookVector*600
  851.     bv.Parent = PART
  852.     bv.Name = "PROJECTILEVELOCITY"
  853.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
  854.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
  855.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
  856.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
  857.     CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  858.     coroutine.resume(coroutine.create(function()
  859.         for i = 1, 11 do
  860.             Swait()
  861.             PART.Transparency = PART.Transparency + 0.2/10
  862.             PART.Size = PART.Size + VT(5,5,5)
  863.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  864.         end
  865.         PART:Destroy()
  866.     end))
  867.     for i=0, 0, 0.1 / Animation_Speed do
  868.         Swait()
  869.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  870.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  871.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  872.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  873.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  874.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  875.     end
  876.     Speed = SPEED
  877.     ATTACK = false
  878.     Rooted = false
  879. end
  880.  
  881. function Punish()
  882.     Animation_Speed = 20
  883.     ATTACK = true
  884.     Rooted = false
  885.     local HASGRABBED = false
  886.     local WELD = nil
  887.     local TORS = nil
  888.     local hitting = FIST.Touched:connect(function(hit)
  889.         if hit.Parent:FindFirstChild("Humanoid") then
  890.             if hit.Parent.Humanoid.Health ~= 0 then
  891.                 UNANCHOR = false
  892.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  893.                 TORS.Anchored = true
  894.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  895.                 WELD = weldBetween(RightArm,TORS)
  896.                 HASGRABBED = true
  897.                 Rooted = true
  898.             end
  899.         end
  900.     end)
  901.     for i=0, 2, 0.1 / Animation_Speed do
  902.         Swait()
  903.         if HASGRABBED == true then
  904.             break
  905.         end
  906.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  907.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  908.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  909.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  910.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  911.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  912.     end
  913.     hitting:disconnect()
  914.     if HASGRABBED == true then
  915.         TORS.Anchored = false
  916.         RootPart.Anchored = true
  917.         for i=0, 1.6, 0.1 / Animation_Speed do
  918.             Swait()
  919.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  920.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  921.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  922.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  923.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  924.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  925.         end
  926.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  927.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  928.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  929.         SOUNDPART.CFrame = RootPart.CFrame
  930.         Debris:AddItem(SOUNDPART,5)
  931.         CreateSound("357202073", SOUNDPART, 0, 1)
  932.         for i = 1, 16 do
  933.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  934.         end
  935.         for i=0, 1.6, 0.1 / Animation_Speed do
  936.             Swait()
  937.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  941.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  943.         end
  944.         for i=0, 0.4, 0.1 / Animation_Speed do
  945.             Swait()
  946.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  947.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  948.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  949.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  950.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  951.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952.         end
  953.         if HITFLOOR ~= nil then
  954.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  955.         end
  956.         CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
  957.         WELD:remove()
  958.         for i = 1, 26 do
  959.             Swait()
  960.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  961.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  962.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
  963.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
  964.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  965.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  966.         end
  967.     end
  968.     UNANCHOR = true
  969.     ATTACK = false
  970.     Rooted = false
  971.     Animation_Speed = 20
  972. end
  973.  
  974. function Dash()
  975.     local ORIGIN = RootPart.Position
  976.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  977.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  978.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  979.     SOUNDPART.CFrame = RootPart.CFrame
  980.     Debris:AddItem(SOUNDPART,5)
  981.     CreateSound("357202032", SOUNDPART, 0, 1)
  982.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  983.     Swait()
  984.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  985.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  986.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  987.     SOUNDPART.CFrame = RootPart.CFrame
  988.     Debris:AddItem(SOUNDPART,5)
  989.     CreateSound("1295446488", SOUNDPART, 2.5, 1)
  990.         for i=0, 0.5, 0.1 / Animation_Speed do
  991.             Swait()
  992.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  995.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  996.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998.         end
  999.         ATTACK = false
  1000.         Rooted = false
  1001.     end
  1002. function Begoner9000()
  1003.     ATTACK = true
  1004.     Rooted = true
  1005.     CreateSound("255679384", RightArm, 8, 1)
  1006.     for i=0, 0, 0.1 / Animation_Speed do
  1007.         Swait()
  1008.         turnto(Mouse.Hit.p)
  1009.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
  1010.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
  1011.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1012.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
  1013.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
  1014.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
  1015.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1016.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1017.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1018.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1019.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021.     end
  1022.     for i=0, 0, 0.1 / Animation_Speed do
  1023.         Swait()
  1024.         turnto(Mouse.Hit.p)
  1025.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1026.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1027.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031.     end
  1032.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
  1033.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1034.     coroutine.resume(coroutine.create(function()
  1035.         Swait(0.01)
  1036.         for i = 1, 2 do
  1037.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1038.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
  1039.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
  1040.         end
  1041.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1042.         for i = 1, 3 do
  1043.             CreateSound("414517163", Effects, 3.5, 0.8)
  1044.             CreateSound("414517163", Effects, 3.5, 0.8)
  1045.         end
  1046.         coroutine.resume(coroutine.create(function()
  1047.             for i = 1, 3 do
  1048.                 Swait()
  1049.                 for i = 1, 1 do
  1050.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1051.                 end
  1052.                 for i = 1, 2 do
  1053.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
  1054.                 end
  1055.             end
  1056.         end))
  1057.     end))
  1058.     for i=0, 0, 0.1 / Animation_Speed do
  1059.         Swait()
  1060.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1061.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1062.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1063.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1064.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1065.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1066.     end
  1067.     ATTACK = false
  1068.     Rooted = false
  1069. end
  1070.  
  1071. --//=================================\\
  1072. --||      ASSIGN THINGS TO KEYS
  1073. --\\=================================//
  1074.  
  1075. function MouseDown(Mouse)
  1076.     if ATTACK == false then
  1077.     end
  1078. end
  1079.  
  1080. function MouseUp(Mouse)
  1081. HOLD = false
  1082. end
  1083.  
  1084. function KeyDown(Key)
  1085.     KEYHOLD = true
  1086.     if Key == "e" and ATTACK == false then
  1087.         UltraPunch()
  1088.     end
  1089.  
  1090.     if Key == "f" and ATTACK == false then
  1091.         Punish()
  1092.     end
  1093.  
  1094.     if Key == "c" and ATTACK == false then
  1095.         Dash()
  1096.     end
  1097.  
  1098.     if Key == "q" and ATTACK == false then
  1099.         Begoner9000()()
  1100.     end
  1101.  
  1102.     if Key == "p" and ATTACK == false then
  1103.         if Speed == 16 then
  1104.             Speed = 150
  1105.         elseif Speed == 150 then
  1106.             Speed = 16
  1107.         end
  1108.     end
  1109. end
  1110.  
  1111. function KeyUp(Key)
  1112.     KEYHOLD = false
  1113. end
  1114.  
  1115.     Mouse.Button1Down:connect(function(NEWKEY)
  1116.         MouseDown(NEWKEY)
  1117.     end)
  1118.     Mouse.Button1Up:connect(function(NEWKEY)
  1119.         MouseUp(NEWKEY)
  1120.     end)
  1121.     Mouse.KeyDown:connect(function(NEWKEY)
  1122.         KeyDown(NEWKEY)
  1123.     end)
  1124.     Mouse.KeyUp:connect(function(NEWKEY)
  1125.         KeyUp(NEWKEY)
  1126.     end)
  1127.  
  1128. --//=================================\\
  1129. --\\=================================//
  1130.  
  1131.  
  1132. function unanchor()
  1133.     if UNANCHOR == true then
  1134.         g = Character:GetChildren()
  1135.         for i = 1, #g do
  1136.             if g[i].ClassName == "Part" then
  1137.                 g[i].Anchored = false
  1138.             end
  1139.         end
  1140.     end
  1141. end
  1142.  
  1143.  
  1144. --//=================================\\
  1145. --||    WRAP THE WHOLE SCRIPT UP
  1146. --\\=================================//
  1147.  
  1148. Humanoid.Changed:connect(function(Jump)
  1149.     if Jump == "Jump" and (Disable_Jump == true) then
  1150.         Humanoid.Jump = false
  1151.     end
  1152. end)
  1153.  
  1154. while true do
  1155.     Swait()
  1156.     ANIMATE.Parent = nil
  1157.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1158.     IDLEANIMATION:Play()
  1159.     SINE = SINE + CHANGE
  1160.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1161.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1162.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1163.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1164.     local WALKSPEEDVALUE = 0
  1165.     if Speed < 35 then
  1166.         WALKSPEEDVALUE = 48
  1167.     else
  1168.         WALKSPEEDVALUE = 48
  1169.     end
  1170.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1171.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1172.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1173.         if Speed < 35 then
  1174.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1175.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1176.         else
  1177.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1178.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1179.         end
  1180.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1181.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1182.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1183.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185.     end
  1186.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1187.         ANIM = "Jump"
  1188.         if ATTACK == false then
  1189.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1193.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1194.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1195.         end
  1196.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1197.         ANIM = "Fall"
  1198.         if ATTACK == false then
  1199.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1200.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1201.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1202.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1203.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1204.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1205.         end
  1206.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1207.         ANIM = "Idle"
  1208.         if ATTACK == false then
  1209.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1212.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1213.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215.         end
  1216.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1217.         ANIM = "Walk"
  1218.         WALK = WALK + 1 / Animation_Speed
  1219.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1220.             WALK = 0
  1221.             if WALKINGANIM == true then
  1222.                 WALKINGANIM = false
  1223.             elseif WALKINGANIM == false then
  1224.                 WALKINGANIM = true
  1225.             end
  1226.         end
  1227.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1228.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1229.         if ATTACK == false then
  1230.             if Speed < 35 then
  1231.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1236.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1237.             else
  1238.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1243.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1244.             end
  1245.         end
  1246.     end
  1247.     unanchor()
  1248.     Humanoid.MaxHealth = "inf"
  1249.     Humanoid.Health = "inf"
  1250.     if Rooted == false then
  1251.         Disable_Jump = false
  1252.         Humanoid.WalkSpeed = Speed
  1253.     elseif Rooted == true then
  1254.         Disable_Jump = true
  1255.         Humanoid.WalkSpeed = 0
  1256.     end
  1257.     local MATHS = {"0","1"}
  1258.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1259.     Humanoid.PlatformStand = false
  1260. end
  1261.  
  1262. --//=================================\\
  1263. --\\=================================//
  1264.  
  1265.  
  1266. --//====================================================\\--
  1267. --||                     END OF SCRIPT
  1268. --\\====================================================//--
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