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1
--//====================================================\\--
2
--|| CREATED BY SHACKLUSTER and uberified by VictoriaChristophe bakayaro konoyaro
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").LocalPlayer
11+
Player = game:GetService("Players").WarmLaughableKaden
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Humanoid.JumpPower = 1000
18-
Mouse = Player:GetMouse()
18+
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://1007872698"
33
sick.Looped = true
34
sick.Pitch = 1
35
sick.Volume = 99
36
sick:Play()
37
38
IT = Instance.new
39
CF = CFrame.new
40
VT = Vector3.new
41
RAD = math.rad
42
C3 = Color3.new
43
UD2 = UDim2.new
44
BRICKC = BrickColor.new
45
ANGLES = CFrame.Angles
46
EULER = CFrame.fromEulerAnglesXYZ
47
COS = math.cos
48
ACOS = math.acos
49
SIN = math.sin
50
ASIN = math.asin
51
ABS = math.abs
52
MRANDOM = math.random
53
FLOOR = math.floor
54
55
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
56
	local NEWMESH = IT(MESH)
57
	if MESH == "SpecialMesh" then
58
		NEWMESH.MeshType = MESHTYPE
59
		if MESHID ~= "nil" and MESHID ~= "" then
60
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
61
		end
62
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
63
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
64
		end
65
	end
66
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
67
	NEWMESH.Scale = SCALE
68
	NEWMESH.Parent = PARENT
69
	return NEWMESH
70
end
71
72
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
73
	local NEWPART = IT("Part")
74
	NEWPART.formFactor = FORMFACTOR
75
	NEWPART.Reflectance = REFLECTANCE
76
	NEWPART.Transparency = TRANSPARENCY
77
	NEWPART.CanCollide = false
78
	NEWPART.Locked = true
79
	NEWPART.Anchored = true
80
	if ANCHOR == false then
81
		NEWPART.Anchored = false
82
	end
83
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
84
	NEWPART.Name = NAME
85
	NEWPART.Size = SIZE
86
	NEWPART.Position = Torso.Position
87
	NEWPART.Material = MATERIAL
88
	NEWPART:BreakJoints()
89
	NEWPART.Parent = PARENT
90
	return NEWPART
91
end
92
93
94
function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
95
	local NEWPART = IT("Part")
96
	NEWPART.formFactor = FORMFACTOR
97
	NEWPART.Reflectance = REFLECTANCE
98
	NEWPART.Transparency = TRANSPARENCY
99
	NEWPART.CanCollide = false
100
	NEWPART.Locked = true
101
	NEWPART.Anchored = true
102
	if ANCHOR == false then
103
		NEWPART.Anchored = false
104
	end
105
	NEWPART.Name = NAME
106
	NEWPART.Size = SIZE
107
	NEWPART.Position = Torso.Position
108
	NEWPART.Material = MATERIAL
109
	NEWPART:BreakJoints()
110
	NEWPART.Parent = PARENT
111
	return NEWPART
112
end
113
--//=================================\\
114
--||		  CUSTOMIZATION
115
--\\=================================//
116
117
Player_Size = 1 --Size of the player.
118
Animation_Speed = 7
119
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
120
121
local Speed = 15
122
local Effects2 = {}
123
124
--//=================================\\
125
--|| 	  END OF CUSTOMIZATION
126
--\\=================================//
127
128
	local function weldBetween(a, b)
129
	    local weldd = Instance.new("ManualWeld")
130
	    weldd.Part0 = a
131
	    weldd.Part1 = b
132
	    weldd.C0 = CFrame.new()
133
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
134
	    weldd.Parent = a
135
	    return weldd
136
	end
137
138
--//=================================\\
139
--|| 	      USEFUL VALUES
140
--\\=================================//
141
142
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
143
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
144
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
145
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
146
local CHANGEDEFENSE = 0
147
local CHANGEDAMAGE = 0
148
local CHANGEMOVEMENT = 0
149
local ANIM = "Idle"
150
local ATTACK = false
151
local EQUIPPED = false
152
local HOLD = false
153
local COMBO = 1
154
local Rooted = false
155
local SINE = 0
156
local KEYHOLD = false
157
local CHANGE = 2 / Animation_Speed
158
local WALKINGANIM = false
159
local WALK = 0
160
local VALUE1 = false
161
local VALUE2 = false
162
local ROBLOXIDLEANIMATION = IT("Animation")
163
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
164
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
165
--ROBLOXIDLEANIMATION.Parent = Humanoid
166
local WEAPONGUI = IT("ScreenGui", PlayerGui)
167
WEAPONGUI.Name = "Weapon GUI"
168
local Weapon = IT("Model")
169
Weapon.Name = "Adds"
170
local HITFLOOR = nil
171
local Effects = IT("Folder", Weapon)
172
Effects.Name = "Effects"
173
local ANIMATOR = Humanoid.Animator
174
local ANIMATE = Character.Animate
175
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
176
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
177
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
178
local HITBLOCKSOUNDS = {"199148933", "199148947"}
179
local UNANCHOR = true
180
181
local SKILLTEXTCOLOR = BRICKC("Maroon").Color
182
183
--//=================================\\
184
--\\=================================//
185
186
187
188
189
--//=================================\\
190
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
191
--\\=================================//
192
193
ArtificialHB = Instance.new("BindableEvent", script)
194
ArtificialHB.Name = "ArtificialHB"
195
196
script:WaitForChild("ArtificialHB")
197
198
frame = Frame_Speed
199
tf = 0
200
allowframeloss = false
201
tossremainder = false
202
lastframe = tick()
203
script.ArtificialHB:Fire()
204
205
game:GetService("RunService").Heartbeat:connect(function(s, p)
206
	tf = tf + s
207
	if tf >= frame then
208
		if allowframeloss then
209
			script.ArtificialHB:Fire()
210
			lastframe = tick()
211
		else
212
			for i = 1, math.floor(tf / frame) do
213
				script.ArtificialHB:Fire()
214
			end
215
		lastframe = tick()
216
		end
217
		if tossremainder then
218
			tf = 0
219
		else
220
			tf = tf - frame * math.floor(tf / frame)
221
		end
222
	end
223
end)
224
225
--//=================================\\
226
--\\=================================//
227
228
229
230
231
232
--//=================================\\
233
--|| 	      SOME FUNCTIONS
234
--\\=================================//
235
236
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
237
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
238
end
239
240
function PositiveAngle(NUMBER)
241
	if NUMBER >= 0 then
242
		NUMBER = 0
243
	end
244
	return NUMBER
245
end
246
247
function NegativeAngle(NUMBER)
248
	if NUMBER <= 0 then
249
		NUMBER = 0
250
	end
251
	return NUMBER
252
end
253
254
function Swait(NUMBER)
255
	if NUMBER == 0 or NUMBER == nil then
256
		ArtificialHB.Event:wait()
257
	else
258
		for i = 1, NUMBER do
259
			ArtificialHB.Event:wait()
260
		end
261
	end
262
end
263
264
function QuaternionFromCFrame(cf)
265
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
266
	local trace = m00 + m11 + m22
267
	if trace > 0 then 
268
		local s = math.sqrt(1 + trace)
269
		local recip = 0.5 / s
270
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
271
	else
272
		local i = 0
273
		if m11 > m00 then
274
			i = 1
275
		end
276
		if m22 > (i == 0 and m00 or m11) then
277
			i = 2
278
		end
279
		if i == 0 then
280
			local s = math.sqrt(m00 - m11 - m22 + 1)
281
			local recip = 0.5 / s
282
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
283
		elseif i == 1 then
284
			local s = math.sqrt(m11 - m22 - m00 + 1)
285
			local recip = 0.5 / s
286
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
287
		elseif i == 2 then
288
			local s = math.sqrt(m22 - m00 - m11 + 1)
289
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
290
		end
291
	end
292
end
293
 
294
function QuaternionToCFrame(px, py, pz, x, y, z, w)
295
	local xs, ys, zs = x + x, y + y, z + z
296
	local wx, wy, wz = w * xs, w * ys, w * zs
297
	local xx = x * xs
298
	local xy = x * ys
299
	local xz = x * zs
300
	local yy = y * ys
301
	local yz = y * zs
302
	local zz = z * zs
303
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
304
end
305
 
306
function QuaternionSlerp(a, b, t)
307
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
308
	local startInterp, finishInterp;
309
	if cosTheta >= 0.0001 then
310
		if (1 - cosTheta) > 0.0001 then
311
			local theta = ACOS(cosTheta)
312
			local invSinTheta = 1 / SIN(theta)
313
			startInterp = SIN((1 - t) * theta) * invSinTheta
314
			finishInterp = SIN(t * theta) * invSinTheta
315
		else
316
			startInterp = 1 - t
317
			finishInterp = t
318
		end
319
	else
320
		if (1 + cosTheta) > 0.0001 then
321
			local theta = ACOS(-cosTheta)
322
			local invSinTheta = 1 / SIN(theta)
323
			startInterp = SIN((t - 1) * theta) * invSinTheta
324
			finishInterp = SIN(t * theta) * invSinTheta
325
		else
326
			startInterp = t - 1
327
			finishInterp = t
328
		end
329
	end
330
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
331
end
332
333
function Clerp(a, b, t)
334
	local qa = {QuaternionFromCFrame(a)}
335
	local qb = {QuaternionFromCFrame(b)}
336
	local ax, ay, az = a.x, a.y, a.z
337
	local bx, by, bz = b.x, b.y, b.z
338
	local _t = 1 - t
339
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
340
end
341
342
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
343
	local frame = IT("Frame")
344
	frame.BackgroundTransparency = TRANSPARENCY
345
	frame.BorderSizePixel = BORDERSIZEPIXEL
346
	frame.Position = POSITION
347
	frame.Size = SIZE
348
	frame.BackgroundColor3 = COLOR
349
	frame.BorderColor3 = BORDERCOLOR
350
	frame.Name = NAME
351
	frame.Parent = PARENT
352
	return frame
353
end
354
355
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
356
	local label = IT("TextLabel")
357
	label.BackgroundTransparency = 1
358
	label.Size = UD2(1, 0, 1, 0)
359
	label.Position = UD2(0, 0, 0, 0)
360
	label.TextColor3 = TEXTCOLOR
361
	label.TextStrokeTransparency = STROKETRANSPARENCY
362
	label.TextTransparency = TRANSPARENCY
363
	label.FontSize = TEXTFONTSIZE
364
	label.Font = TEXTFONT
365
	label.BorderSizePixel = BORDERSIZEPIXEL
366
	label.TextScaled = false
367
	label.Text = TEXT
368
	label.Name = NAME
369
	label.Parent = PARENT
370
	return label
371
end
372
373
function NoOutlines(PART)
374
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
375
end
376
377
378
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
379
	local NEWWELD = IT(TYPE)
380
	NEWWELD.Part0 = PART0
381
	NEWWELD.Part1 = PART1
382
	NEWWELD.C0 = C0
383
	NEWWELD.C1 = C1
384
	NEWWELD.Parent = PARENT
385
	return NEWWELD
386
end
387
388
function CreateSound(ID, PARENT, VOLUME, PITCH)
389
	local NEWSOUND = nil
390
	coroutine.resume(coroutine.create(function()
391
		NEWSOUND = IT("Sound", PARENT)
392
		NEWSOUND.Volume = VOLUME
393
		NEWSOUND.Pitch = PITCH
394
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
395
		Swait()
396
		NEWSOUND:play()
397
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
398
	end))
399
	return NEWSOUND
400
end
401
402
function CFrameFromTopBack(at, top, back)
403
	local right = top:Cross(back)
404
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
405
end
406
407
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
408
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
409
	local mesh = IT("SpecialMesh",wave)
410
	mesh.MeshType = "FileMesh"
411
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
412
	mesh.Scale = SIZE
413
	mesh.Offset = VT(0,0,-SIZE.X/8)
414
	wave.CFrame = CFRAME
415
	coroutine.resume(coroutine.create(function(PART)
416
		for i = 1, WAIT do
417
			Swait()
418
			mesh.Scale = mesh.Scale + GROW
419
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
420
			if DOESROT == true then
421
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
422
			end
423
			wave.Transparency = wave.Transparency + (0.5/WAIT)
424
			if wave.Transparency > 0.99 then
425
				wave:remove()
426
			end
427
		end
428
	end))
429
end
430
431
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
432
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
433
	local mesh = IT("SpecialMesh",wave)
434
	mesh.MeshType = "FileMesh"
435
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
436
	mesh.Scale = SIZE
437
	--mesh.Offset = VT(0,0,-SIZE.X/8)
438
	wave.CFrame = CFRAME
439
	coroutine.resume(coroutine.create(function(PART)
440
		for i = 1, WAIT do
441
			Swait()
442
			mesh.Scale = mesh.Scale + GROW
443
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
444
			if DOESROT == true then
445
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
446
			end
447
			wave.Transparency = wave.Transparency + (0.5/WAIT)
448
			if wave.Transparency > 0.99 then
449
				wave:remove()
450
			end
451
		end
452
	end))
453
end
454
455
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
456
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(0,0,0))
457
	local mesh = IT("SpecialMesh",wave)
458
	mesh.MeshType = "FileMesh"
459
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
460
	mesh.Scale = SIZE
461
	wave.CFrame = CFRAME
462
	coroutine.resume(coroutine.create(function(PART)
463
		for i = 1, WAIT do
464
			Swait()
465
			mesh.Scale = mesh.Scale + GROW
466
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
467
			if DOESROT == true then
468
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
469
			end
470
			wave.Transparency = wave.Transparency + (0.5/WAIT)
471
			if wave.Transparency > 0.99 then
472
				wave:remove()
473
			end
474
		end
475
	end))
476
end
477
478
479
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
480
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
481
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
482
	wave.CFrame = CFRAME
483
	coroutine.resume(coroutine.create(function(PART)
484
		for i = 1, WAIT do
485
			Swait()
486
			mesh.Scale = mesh.Scale * GROW
487
			wave.Transparency = wave.Transparency + (0.5/WAIT)
488
			if wave.Transparency > 0.99 then
489
				wave:remove()
490
			end
491
		end
492
	end))
493
end
494
495
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
496
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Maroon"), "Effect", VT(1,1,1), true)
497
	local mesh = IT("SpecialMesh",wave)
498
	mesh.MeshType = "Sphere"
499
	mesh.Scale = SIZE
500
	mesh.Offset = VT(0,0,0)
501
	wave.CFrame = CFRAME
502
	coroutine.resume(coroutine.create(function(PART)
503
		for i = 1, WAIT do
504
			Swait()
505
			mesh.Scale = mesh.Scale + GROW
506
			wave.Transparency = wave.Transparency + (1/WAIT)
507
			if wave.Transparency > 0.99 then
508
				wave:remove()
509
			end
510
		end
511
	end))
512
end
513
514
function MakeForm(PART,TYPE)
515
	if TYPE == "Cyl" then
516
		local MSH = IT("CylinderMesh",PART)
517
	elseif TYPE == "Ball" then
518
		local MSH = IT("SpecialMesh",PART)
519
		MSH.MeshType = "Sphere"
520
	elseif TYPE == "Wedge" then
521
		local MSH = IT("SpecialMesh",PART)
522
		MSH.MeshType = "Wedge"
523
	end
524
end
525
526
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
527
	if FLOOR ~= nil then
528
		coroutine.resume(coroutine.create(function()
529
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
530
			PART.CFrame = CF(POSITION)
531
			for i = 1, 45 do
532
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
533
				RingPiece.Material = FLOOR.Material
534
				RingPiece.Color = FLOOR.Color
535
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
536
				Debris:AddItem(RingPiece,SWAIT/100)
537
			end
538
			PART:remove()
539
		end))
540
	end
541
end
542
543
function CheckTableForString(Table, String)
544
	for i, v in pairs(Table) do
545
		if string.find(string.lower(String), string.lower(v)) then
546
			return true
547
		end
548
	end
549
	return false
550
end
551
552
function CheckIntangible(Hit)
553
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
554
	if Hit and Hit.Parent then
555
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
556
			return true
557
		end
558
	end
559
	return false
560
end
561
562
Debris = game:GetService("Debris")
563
564
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
565
	local Direction = CFrame.new(StartPos, Vec).lookVector
566
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
567
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
568
	if RayHit and CheckIntangible(RayHit) then
569
		if DelayIfHit then
570
			wait()
571
		end
572
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
573
	end
574
	return RayHit, RayPos, RayNormal
575
end
576
577
function turnto(position)
578
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
579
end
580
581
--//=================================\\
582
--||	     WEAPON CREATION
583
--\\=================================//
584
local FIST = CreatePart1(3, Weapon, "Neon", 0, 0, "Neon Gauntlet Part1", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
585
Light = Instance.new("PointLight",FIST)
586
Light.Brightness = 0.85
587
touchCounter = 0
588
local cR=255
589
local cG=0
590
local cB=0
591
local flg5=1 local omgidk=1
592
local add=7.5
593
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
594
	if omgidk>10000 then omgidk=0 end
595
	omgidk=omgidk+1
596
	if cR>=255 then flg5=1 end
597
	if cG>=255 then flg5=2 end
598
	if cB>=255 then flg5=3 end
599
	if flg5==1 then cR=cR-add cG=cG+add end
600
	if flg5==2 then cG=cG-add cB=cB+add end
601
	if flg5==3 then cB=cB-add cR=cR+add end
602
	color=Color3.fromRGB(cR,cG,cB)
603
	Light.Color = color
604
end)
605
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
606
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
607
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
608
609
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
610
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
611
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
612
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
613
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
614
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
615
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
616
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
617
618
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
619
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
620
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
621
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
622
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
623
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
624
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
625
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
626
local part = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
627
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
628
touchCounter = 0
629
local cR=255
630
local cG=0
631
local cB=0
632
local flg5=1 local omgidk=1
633
local add=7.5
634
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
635
	if omgidk>10000 then omgidk=0 end
636
	omgidk=omgidk+1
637
	if cR>=255 then flg5=1 end
638
	if cG>=255 then flg5=2 end
639
	if cB>=255 then flg5=3 end
640
	if flg5==1 then cR=cR-add cG=cG+add end
641
	if flg5==2 then cG=cG-add cB=cB+add end
642
	if flg5==3 then cB=cB-add cR=cR+add end
643
	color=Color3.fromRGB(cR,cG,cB)
644
	local d = Weapon:FindFirstChild("Neon Gauntlet Part")
645
	if d then
646
		d.Color = color
647
	end
648
	local d = Weapon:FindFirstChild("Neon Gauntlet Part1")
649
	if d then
650
		d.Color = color
651
	end
652
end)
653
for _, c in pairs(Weapon:GetChildren()) do
654
	if c.ClassName == "Part" then
655
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
656
	end
657
end
658
659
Weapon.Parent = Character
660
661
Humanoid.Died:connect(function()
662
	ATTACK = true
663
end)
664
665
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
666
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
667
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
668
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
669
670
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Ultra Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
671
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Punish", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
672
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
673
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
674
675
--//=================================\\
676
--||	     DAMAGE FUNCTIONS
677
--\\=================================//
678
679
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
680
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
681
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
682
	local BODYGYRO = IT("BodyGyro", STATPART)
683
	local BODYPOSITION = IT("BodyPosition", STATPART)
684
	BODYPOSITION.P = 2000
685
	BODYPOSITION.D = 100
686
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
687
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
688
	game:GetService("Debris"):AddItem(STATPART ,5)
689
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
690
	BILLBOARDGUI.Adornee = STATPART
691
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
692
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
693
	BILLBOARDGUI.AlwaysOnTop = false
694
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
695
	TEXTLABEL.BackgroundTransparency = 1
696
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
697
	TEXTLABEL.Text = TEXT
698
	TEXTLABEL.Font = "SciFi"
699
	TEXTLABEL.FontSize="Size42"
700
	TEXTLABEL.TextColor3 = COLOR
701
	TEXTLABEL.TextStrokeTransparency = 1
702
	TEXTLABEL.TextScaled = true
703
	TEXTLABEL.TextWrapped = true
704
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
705
		if LABELTYPE == "Normal" then
706
			for i = 1, 30 do
707
				Swait()
708
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
709
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
710
			end
711
		elseif LABELTYPE == "Debuff" then
712
			for i = 1, 30 do
713
				Swait()
714
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
715
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
716
			end
717
		elseif LABELTYPE == "Shock" then
718
			local ORIGIN = STATPART.Position
719
			for i = 1, 30 do
720
				Swait()
721
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
722
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
723
			end
724
		end
725
		THEPART.Parent = nil
726
	end),STATPART, BODYPOSITION, TEXTLABEL)
727
end
728
729
--//=================================\\
730
--||			DAMAGING
731
--\\=================================//
732
733
function killnearest(position,range,maxstrength,direction)
734
	for i,v in ipairs(workspace:GetChildren()) do
735
	local body = v:GetChildren()
736
		for part = 1, #body do
737
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
738
				if(body[part].Position - position).Magnitude < range then
739
					if v.ClassName == "Model" then
740
						--v:BreakJoints()
741
					end
742
					local POS = position
743
					coroutine.resume(coroutine.create(function()
744
						body[part].Anchored = true
745
						body[part].Parent = Effects
746
						body[part].CanCollide = true
747
						local SIZE = body[part].Size
748
						body[part].Material = "Neon"
749
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
750
						for i = 1, 75 do
751
							Swait()
752
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
753
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
754
						end
755
						coroutine.resume(coroutine.create(function()
756
							while true do
757
								Swait()
758
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
759
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
760
							end
761
						end))
762
						body[part].Anchored = false
763
						body[part].Velocity = direction.lookVector*maxstrength
764
					end))
765
				end
766
			end
767
		end
768
		if v.ClassName == "Part" then
769
			if v.Anchored == false and (v.Position - position).Magnitude < range then
770
				local POS = position
771
				coroutine.resume(coroutine.create(function()
772
					v.Anchored = true
773
					v.Parent = Effects
774
					local SIZE = v.Size
775
					v.Material = "Neon"
776
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
777
					for i = 1, 75 do
778
						Swait()
779
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
780
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
781
					end
782
					coroutine.resume(coroutine.create(function()
783
						while true do
784
							Swait()
785
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
786
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
787
						end
788
					end))
789
					v.Anchored = false
790
					v.Velocity = direction.lookVector*maxstrength
791
				end))
792
			end
793
		end
794
	end
795
end
796
797
--//=================================\\
798
--||	ATTACK FUNCTIONS AND STUFF
799
--\\=================================//
800
801
function AttackTemplate()
802
	ATTACK = true
803
	Rooted = false
804
	for i=0, 1, 0.1 / Animation_Speed do
805
		Swait()
806
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
807
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
808
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
809
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
810
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
811
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
812
	end
813
	ATTACK = false
814
	Rooted = false
815
end
816
817
function UltraPunch()
818
	ATTACK = true
819
	Rooted = false
820
	local SPEED = 15
821
	Speed = 10
822
	CreateSound("214876666", RightArm, 7.5, 0.8)
823
	for i=0, 0, 0.1 / Animation_Speed do
824
		Swait()
825
		turnto(Mouse.Hit.p)
826
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
827
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
828
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
829
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
830
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
831
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
832
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
833
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
834
	end
835
	for i=0, 0, 0.1 / Animation_Speed do
836
		Swait()
837
		turnto(Mouse.Hit.p)
838
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
839
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
840
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
841
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
842
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
843
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
844
	end
845
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Maroon", "Punch", VT(50,50,50),false)
846
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
847
	PART.Shape = "Ball"
848
	local bv = Instance.new("BodyVelocity") 
849
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
850
	bv.velocity = RootPart.CFrame.lookVector*600
851
	bv.Parent = PART
852
	bv.Name = "PROJECTILEVELOCITY"
853
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2.5,0.2,2.5))
854
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(3,0.2,3))
855
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(2,0.6,2))
856
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Maroon",VT(2.2,0.6,2.2))
857
	CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
858
	coroutine.resume(coroutine.create(function()
859
		for i = 1, 11 do
860
			Swait()
861
			PART.Transparency = PART.Transparency + 0.2/10
862
			PART.Size = PART.Size + VT(5,5,5)
863
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
864
		end
865
		PART:Destroy()
866
	end))
867
	for i=0, 0, 0.1 / Animation_Speed do
868
		Swait()
869
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
870
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
871
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
872
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
873
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
874
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
875
	end
876
	Speed = SPEED
877
	ATTACK = false
878
	Rooted = false
879
end
880
881
function Punish()
882
	Animation_Speed = 20
883
	ATTACK = true
884
	Rooted = false
885
	local HASGRABBED = false
886
	local WELD = nil
887
	local TORS = nil
888
	local hitting = FIST.Touched:connect(function(hit) 
889
		if hit.Parent:FindFirstChild("Humanoid") then
890
			if hit.Parent.Humanoid.Health ~= 0 then
891
				UNANCHOR = false
892
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
893
				TORS.Anchored = true
894
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
895
           		WELD = weldBetween(RightArm,TORS)
896
				HASGRABBED = true
897
				Rooted = true
898
			end
899
		end
900
	end)
901
	for i=0, 2, 0.1 / Animation_Speed do
902
		Swait()
903
		if HASGRABBED == true then
904
			break
905
		end
906
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
907
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
908
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
909
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
910
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
911
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
912
	end
913
	hitting:disconnect()
914
	if HASGRABBED == true then
915
		TORS.Anchored = false
916
        RootPart.Anchored = true
917
		for i=0, 1.6, 0.1 / Animation_Speed do
918
			Swait()
919
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
920
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
921
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
922
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
923
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
924
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
925
		end
926
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
927
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
928
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
929
		SOUNDPART.CFrame = RootPart.CFrame
930
		Debris:AddItem(SOUNDPART,5)
931
		CreateSound("357202073", SOUNDPART, 0, 1)
932
		for i = 1, 16 do
933
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
934
		end
935
		for i=0, 1.6, 0.1 / Animation_Speed do
936
			Swait()
937
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
938
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
939
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
940
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
941
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
942
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
943
		end
944
		for i=0, 0.4, 0.1 / Animation_Speed do
945
			Swait()
946
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
947
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
948
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
949
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
950
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
951
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
952
		end
953
		if HITFLOOR ~= nil then
954
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
955
		end
956
		CreateSound("414517163", Effects, 3.5, MRANDOM(7, 12) / 10)
957
		WELD:remove()
958
		for i = 1, 26 do
959
			Swait()
960
			killnearest(RootPart.Position,45,100,Torso.CFrame)
961
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
962
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(1,0.4,1))
963
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(2.3,0.3,2.3))
964
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
965
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
966
		end
967
	end
968
	UNANCHOR = true
969
	ATTACK = false
970
	Rooted = false
971
	Animation_Speed = 20
972
end
973
974
function Dash()
975
	local ORIGIN = RootPart.Position
976
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
977
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
978
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
979
	SOUNDPART.CFrame = RootPart.CFrame
980
	Debris:AddItem(SOUNDPART,5)
981
	CreateSound("357202032", SOUNDPART, 0, 1)
982
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
983
	Swait()
984
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
985
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
986
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
987
	SOUNDPART.CFrame = RootPart.CFrame
988
	Debris:AddItem(SOUNDPART,5)
989
	CreateSound("1295446488", SOUNDPART, 2.5, 1)
990
		for i=0, 0.5, 0.1 / Animation_Speed do
991
			Swait()
992
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
993
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
994
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
995
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
996
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
997
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
998
		end
999
		ATTACK = false
1000
		Rooted = false
1001
	end
1002
function Begoner9000()
1003
	ATTACK = true
1004
	Rooted = true
1005
	CreateSound("255679384", RightArm, 8, 1)
1006
	for i=0, 0, 0.1 / Animation_Speed do
1007
		Swait()
1008
		turnto(Mouse.Hit.p)
1009
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(0.2,0,0.2))
1010
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1.1)
1011
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1012
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Maroon",VT(0.001,0.001,2),0)
1013
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-1/15,-1/15,-1/15))
1014
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Maroon",VT(-2/15,-2/15,-2/15))
1015
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1016
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1017
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1018
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1019
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1020
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1021
	end
1022
	for i=0, 0, 0.1 / Animation_Speed do
1023
		Swait()
1024
		turnto(Mouse.Hit.p)
1025
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1026
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1027
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1028
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1029
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1030
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1031
	end
1032
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Maroon",VT(-0.04,-0.04,-0.04))
1033
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1034
	coroutine.resume(coroutine.create(function()
1035
		Swait(0.01)
1036
		for i = 1, 2 do
1037
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Maroon",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1038
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4.5*i,0.2,4.5*i))
1039
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Maroon",VT(4*i,0.6,4*i))
1040
		end
1041
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1042
		for i = 1, 3 do
1043
			CreateSound("414517163", Effects, 3.5, 0.8)
1044
			CreateSound("414517163", Effects, 3.5, 0.8)
1045
		end
1046
		coroutine.resume(coroutine.create(function()
1047
			for i = 1, 3 do
1048
				Swait()
1049
				for i = 1, 1 do
1050
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1051
				end
1052
				for i = 1, 2 do
1053
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/3)
1054
				end
1055
			end
1056
		end))
1057
	end))
1058
	for i=0, 0, 0.1 / Animation_Speed do
1059
		Swait()
1060
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1061
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1062
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1063
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1064
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1065
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1066
	end
1067
	ATTACK = false
1068
	Rooted = false
1069
end
1070
1071
--//=================================\\
1072
--||	  ASSIGN THINGS TO KEYS
1073
--\\=================================//
1074
1075
function MouseDown(Mouse)
1076
	if ATTACK == false then
1077
	end
1078
end
1079
1080
function MouseUp(Mouse)
1081
HOLD = false
1082
end
1083
1084
function KeyDown(Key)
1085
	KEYHOLD = true
1086
	if Key == "e" and ATTACK == false then
1087
		UltraPunch()
1088
	end
1089
1090
	if Key == "f" and ATTACK == false then
1091
		Punish()
1092
	end
1093
1094
	if Key == "c" and ATTACK == false then
1095
		Dash()
1096
	end
1097
1098
	if Key == "q" and ATTACK == false then
1099
		Begoner9000()()
1100
	end
1101
1102
	if Key == "p" and ATTACK == false then
1103
		if Speed == 16 then
1104
			Speed = 150
1105
		elseif Speed == 150 then
1106
			Speed = 16
1107
		end
1108
	end
1109
end
1110
1111
function KeyUp(Key)
1112
	KEYHOLD = false
1113
end
1114
1115
	Mouse.Button1Down:connect(function(NEWKEY)
1116
		MouseDown(NEWKEY)
1117
	end)
1118
	Mouse.Button1Up:connect(function(NEWKEY)
1119
		MouseUp(NEWKEY)
1120
	end)
1121
	Mouse.KeyDown:connect(function(NEWKEY)
1122
		KeyDown(NEWKEY)
1123
	end)
1124
	Mouse.KeyUp:connect(function(NEWKEY)
1125
		KeyUp(NEWKEY)
1126
	end)
1127
1128
--//=================================\\
1129
--\\=================================//
1130
1131
1132
function unanchor()
1133
	if UNANCHOR == true then
1134
		g = Character:GetChildren()
1135
		for i = 1, #g do
1136
			if g[i].ClassName == "Part" then
1137
				g[i].Anchored = false
1138
			end
1139
		end
1140
	end
1141
end
1142
1143
1144
--//=================================\\
1145
--||	WRAP THE WHOLE SCRIPT UP
1146
--\\=================================//
1147
1148
Humanoid.Changed:connect(function(Jump)
1149
	if Jump == "Jump" and (Disable_Jump == true) then
1150
		Humanoid.Jump = false
1151
	end
1152
end)
1153
1154
while true do
1155
	Swait()
1156
	ANIMATE.Parent = nil
1157
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1158
	IDLEANIMATION:Play()
1159
	SINE = SINE + CHANGE
1160
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1161
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1162
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1163
	HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1164
	local WALKSPEEDVALUE = 0
1165
	if Speed < 35 then
1166
		WALKSPEEDVALUE = 48
1167
	else
1168
		WALKSPEEDVALUE = 48
1169
	end
1170
	if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1171
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1172
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1173
		if Speed < 35 then
1174
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1175
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1176
		else
1177
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1178
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1179
		end
1180
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1181
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1182
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1183
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1184
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1185
	end
1186
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1187
		ANIM = "Jump"
1188
		if ATTACK == false then
1189
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1190
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1191
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1192
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1193
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1194
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1195
	    end
1196
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1197
		ANIM = "Fall"
1198
		if ATTACK == false then
1199
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1200
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1201
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1202
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1203
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1204
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1205
		end
1206
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1207
		ANIM = "Idle"
1208
		if ATTACK == false then
1209
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1210
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1211
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1212
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1213
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1214
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1215
		end
1216
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1217
		ANIM = "Walk"
1218
		WALK = WALK + 1 / Animation_Speed
1219
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1220
			WALK = 0
1221
			if WALKINGANIM == true then
1222
				WALKINGANIM = false
1223
			elseif WALKINGANIM == false then
1224
				WALKINGANIM = true
1225
			end
1226
		end
1227
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1228
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1229
		if ATTACK == false then
1230
			if Speed < 35 then
1231
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1232
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1233
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1234
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1235
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1236
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1237
			else
1238
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1239
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1240
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1241
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1242
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1243
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1244
			end
1245
		end
1246
	end
1247
	unanchor()
1248
	Humanoid.MaxHealth = "inf"
1249
	Humanoid.Health = "inf"
1250
	if Rooted == false then
1251
		Disable_Jump = false
1252
		Humanoid.WalkSpeed = Speed
1253
	elseif Rooted == true then
1254
		Disable_Jump = true
1255
		Humanoid.WalkSpeed = 0
1256
	end
1257
	local MATHS = {"0","1"}
1258
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1259
	Humanoid.PlatformStand = false
1260
end
1261
1262
--//=================================\\
1263
--\\=================================//
1264
1265
1266
--//====================================================\\--
1267
--||			  		 END OF SCRIPT
1268
--\\====================================================//--