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- (6 min mash.. cats fight, enter manor, Breaking & Entering music - "Weaver of Fate")
- 1st WOODEN DOOR "Quiet as a church mouse. No one's there mate."
- v 2/3 "Keep going down the hallway."
- Red Door...KICK/THUMP
- v 2 "Head back towards the terrace."
- 1st WOODEN DOOR
- v 2/3 "Proceed on towards the terrace."
- -----------------------------------------------------------------
- (2 min mash.. downstairs, 2nd Red Door, mirror - opens eyes)
- OPENS EYES "Wow... a million questions come to mind":
- v 2/3 "Ask where the key to the treasure vault is"
- (45 sec..)
- 1st RED DOOR
- v 2/3 "Keep on walking"
- UPSTAIRS "We've ascended the staircase"
- vv 3/4 "Proceed ahead into the dark passageway"
- (30 sec..)
- LIBRARY: BIG LIST
- ^^^ 7/9 "Purple book in back" (3rd-from-bottom)
- BLACK SCREEN "We leave the study,"
- "There's a descending staircase in front of us,"
- v 2/4 "Head towards the terrace."
- 1st WOODEN DOOR "Quiet as a church mouse. No one's there mate."
- v 2/3 "Keep going down the hallway."
- -----------------------------------------------------------------
- (1:30 mash... Frozen flame, alarm/crash, battle music)
- BATTLE MUSIC "Dammit!"
- v 2 "We all could have been more careful..."
- -----------------------------------------------------------------
- (2:20 mash... still in the vault)
- GOBLIN FIGHT
- mash... (random number of turns)
- (1 min AFTER fight ends)
- 1st WOODEN DOOR "After a little while,"
- v 2/3 "Proceed on towards the terrace."
- BLACK SCREEN Downstairs "We've descended the staircase."
- v 2/3 "Go through the archway on the left."
- (~1 min.. creepy fountain)
- BATTLE MUSIC "We might be able to make it a safe distance.."
- v 2/3 "Head back to the staircase!"
- -----------------------------------------------------------------
- (1:40 mash.. stone face)
- FACE: BIG LIST
- ^ 9 "Try using the hand-shaped plate."
- (1:20 mash.. find wood door)
- TUNNEL after Wooden Door
- v 2/3 "Keep on going forward." (go downstairs)
- BLACK SCREEN "Once we reach the bottom,"
- v 2/3 "I think we should try the left path."
- RED DOOR
- v 2 "Go in." (to Armory)
- -----------------------------------------------------------------
- ?(1:20.. Tea with Goblin, "Take a seat next to Magil", Heals)
- HEALS "So, let's get down to business."
- v 2 "Is there something you'd like in exchange?"
- "On one particular evening, a small girl walked through a dark dreary forest""
- v 2 "The girl suddenly came across a large beetle."
- (1 min.. leave and go up stairs)
- TUNNEL up Stairs "If we turn left, we'll be taken back to the atrium."
- v 2/3 "Proceed on ahead, towards the catacombs."
- -----------------------------------------------------------------
- (2 min.. man behind bars, "'Does this make sense to you, Serge?' 'Yeah.'")
- "I have a feeling his knowledge will prove to be useful"
- "'Well, I guess we oughta help the old block out..'"
- v 2 "Say nothing, confused."
- (45 sec.. leave and pass fountain)
- TUNNEL after Fountain "We come to a branch after a ways."
- v 2/3 "Head down the passageway."
- RED DOOR "We proceed down the dark passageway..."
- v 2/3 "Enter the room."
- -----------------------------------------------------------------
- (2.5 min.. meet RIDDEL, leave)
- BLACK SCREEN "From here, the passageway stretches to the right and left."
- v 2 "Let's head left, toward the atrium."
- BLACK SCREEN Upstairs "We've ascended the staircase."
- v 2/4 "Turn right, heading towards the terrace."
- (1 min.. open wood door, clock/machinery room)
- "..........."
- "Huh...? Come on, ya don't expect a fair maiden to carry.."
- v 2 "I swallow my pride and pick it up."
- RED DOOR
- v 2/3 "Proceed ahead to the stairs."
- WOODEN DOOR "Maybe we should check somewhere else.."
- v 2 "Open the door."
- (1 min)
- SPIKE CEILING "But, how..?!
- v 2/3 "Thrust the sword into the floor!"
- (<1 min.. downstairs)
- RED DOOR
- v 2/3 "Proceed ahead to the terrace."
- WOODEN DOOR
- v 2/3 "Proceed on towards the terrace."
- (30 sec.. down stairs)
- BLACK SCREEN Downstairs "We've descended the staircase."
- v 2/3 "Go through the archway on the left." (pass fountain)
- WOODEN DOOR "No matter how many times I return here,"
- v 2 "Go in."
- (20 sec..)
- "The old man's head shakes back and forth like a ragdoll's"
- v 2 "Ask Magil if what she's doing is right."
- -----------------------------------------------------------------
- (2 min.. fountain, upstairs, open Red Door, MACHINERY NOISE)
- SENTIMENTAL MUSIC "Looking over at her, I realize this is the Kid I usually see."
- v 2/3 "Don't worry, we can't lose, there's no doubt!" (dramatic organ music)
- MUSIC FADES in Tunnel "I try to offer some conversation,"
- v 2 "Why are we after the Frozen Flame?"
- (1.5 min.. Devil's Circle - SPINNING ROOM)
- BATTLE MUSIC "Unable to see any gaps whatsoever, I hesitantly.."
- v^v "Three steps to the Right" (5 choices)
- v^v "Two steps to the Left" (5 choices)
- v^v "Two steps to the Right" (5 choices)
- -----------------------------------------------------------------
- (5 min.. mash through LYNX fight)
- (1:45 Autotext during close-up of Frozen Flame / Music)
- ..more mashing
- (1 min Autotext during text centered on Planet Earth: "Resting in eternity")
- LYNX FACE "And now," "What do I do?!?!?!"
- v 2 "Protect Kid!"
- -----------------------------------------------------------------
- -----------------------------------------------------------------
- (2 min.. Outside)
- [Sentimental Music outside] "Unable to control my feelings, I start to rush after her,"
- "Magil?!"
- "Kid?!"
- .DONE on fade-to-black
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