Nelsonnn

Untitled

Nov 7th, 2018
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  1. local spawnPositions = {
  2. {-278.6669921875,-2882.1572265625,32.104232788086},
  3. {-958.5595703125,-2887.9912109375,64.82421875},
  4. {-1816.9375,-2748.18359375,1.7327127456665},
  5. {-2816.166015625,-2439.0546875,2.4004096984863},
  6. {-2941.5673828125,-1206.2373046875,2.7848854064941},
  7. {-2911.51171875,-895.22265625,2.4013109207153},
  8. {-2185.6669921875,2957.380859375,11.474840164185},
  9. {272.2265625,2928.505859375,1.3713493347168},
  10. {2803.943359375,595.9365234375,7.7612648010254},
  11. {2883.7509765625,-178.4658203125,3.2714653015137},
  12. {-233.46484375,-1735.8173828125,1.5520644187927},
  13. {-1056.8720703125,2939.068359375,42.311294555664},
  14. }
  15.  
  16. local playerDataTable = {
  17. {"alivetime"},
  18. {"skin"},
  19. {"MAX_Slots"},
  20. {"bandit"},
  21. {"blood"},
  22. {"food"},
  23. {"thirst"},
  24. {"temperature"},
  25. {"currentweapon_1"},
  26. {"currentweapon_2"},
  27. {"currentweapon_3"},
  28. {"bleeding"},
  29. {"brokenbone"},
  30. {"pain"},
  31. {"cold"},
  32. {"infection"},
  33. {"humanity"},
  34. {"zombieskilled"},
  35. {"headshots"},
  36. {"murders"},
  37. {"banditskilled"},
  38. {"Wood Pile"},
  39. {"Bandage"},
  40. {"Water Bottle"},
  41. {"Pasta Can"},
  42. {"Beans Can"},
  43. {"Burger"},
  44. {"Box of Matches"},
  45. {"M1911 Mag"},
  46. {"M9 SD Mag"},
  47. {"Desert Eagle Mag"},
  48. {"M1911"},
  49. {"M9 SD"},
  50. {"Winchester 1866"},
  51. {"PDW"},
  52. {"Hunting Knife"},
  53. {"Hatchet"},
  54. {"Pizza"},
  55. {"Morphine"},
  56. {"Soda Bottle"},
  57. {"Empty Gas Canister"},
  58. {"Full Gas Canister"},
  59. {"Roadflare"},
  60. {"Milk"},
  61. {"PDW Mag"},
  62. {"MP5A5 Mag"},
  63. {"AK Mag"},
  64. {"M4 Mag"},
  65. {"Tear Gas"},
  66. {"Grenade"},
  67. {"Desert Eagle"},
  68. {"Sawn-Off Shotgun"},
  69. {"SPAZ-12 Combat Shotgun"},
  70. {"MP5A5"},
  71. {"Watch"},
  72. {"Medic Kit"},
  73. {"Heat Pack"},
  74. {"Lee Enfield"},
  75. {"PDW"},
  76. --{"TEC-9"},
  77. {"AK-47"},
  78. --{"M136 Rocket Launcher"},
  79. {"Blood Bag"},
  80. {"GPS"},
  81. {"Map"},
  82. {"Toolbox"},
  83. {"Wire Fence"},
  84. {"Tire"},
  85. {"Engine"},
  86. {"Tank Parts"},
  87. --{"M136 Rocket"},
  88. {"CZ 550 Mag"},
  89. {"Lee Enfield Mag"},
  90. {"M4"},
  91. {"CZ 550"},
  92. --{"Heat-Seeking RPG"},
  93. {"Satchel"},
  94. {"Infrared Goggles"},
  95. {"Night Vision Goggles"},
  96. {"Tent"},
  97. {"Raw Meat"},
  98. {"Cooked Meat"},
  99. {"Camouflage Clothing"},
  100. {"Ghillie Suit"},
  101. {"Civilian Clothing"},
  102. {"Survivor Clothing"},
  103. {"Painkiller"},
  104. {"Empty Water Bottle"},
  105. {"Empty Soda Cans"},
  106. {"Scruffy Burgers"},
  107. {"1866 Slug"},
  108. {"2Rnd. Slug"},
  109. {"SPAZ-12 Pellet"},
  110. {"Radio Device"},
  111. {"Binoculars"},
  112. {"Baseball Bat"},
  113. {"Shovel"},
  114. {"Golf Club"},
  115. {"Assault Pack (ACU)"},
  116. {"Alice Pack"},
  117. {"Czech Backpack"},
  118. {"Coyote Backpack"},
  119. }
  120.  
  121. local vehicleDataTable = {
  122. {"MAX_Slots"},
  123. {"Tire_inVehicle"},
  124. {"Engine_inVehicle"},
  125. {"Parts_inVehicle"},
  126. {"fuel"},
  127. {"Wood Pile"},
  128. {"Bandage"},
  129. {"Water Bottle"},
  130. {"Pasta Can"},
  131. {"Beans Can"},
  132. {"Burger"},
  133. {"Box of Matches"},
  134. {"M1911 Mag"},
  135. {"M1911"},
  136. {"M9 SD"},
  137. {"Desert Eagle Mag"},
  138. {"Winchester 1866"},
  139. {"PDW"},
  140. {"Hunting Knife"},
  141. {"Morphine"},
  142. {"Hatchet"},
  143. {"Pizza"},
  144. {"Soda Bottle"},
  145. {"Empty Gas Canister"},
  146. {"Full Gas Canister"},
  147. {"Roadflare"},
  148. {"Milk"},
  149. {"PDW Mag"},
  150. {"MP5A5 Mag"},
  151. {"AK Mag"},
  152. {"M4 Mag"},
  153. {"Tear Gas"},
  154. {"Grenade"},
  155. {"Desert Eagle"},
  156. {"Sawn-Off Shotgun"},
  157. {"SPAZ-12 Combat Shotgun"},
  158. {"MP5A5"},
  159. {"Watch"},
  160. {"Medic Kit"},
  161. {"Heat Pack"},
  162. {"Lee Enfield"},
  163. --{"TEC-9"},
  164. {"AK-47"},
  165. --{"M136 Rocket Launcher"},
  166. {"Blood Bag"},
  167. {"GPS"},
  168. {"Map"},
  169. {"Toolbox"},
  170. {"Wire Fence"},
  171. {"Tire"},
  172. {"Engine"},
  173. {"Tank Parts"},
  174. --{"M136 Rocket"},
  175. {"CZ 550 Mag"},
  176. {"Lee Enfield Mag"},
  177. {"M4"},
  178. {"CZ 550"},
  179. --{"Heat-Seeking RPG"},
  180. {"Satchel"},
  181. {"Infrared Goggles"},
  182. {"Night Vision Goggles"},
  183. {"Tent"},
  184. {"Raw Meat"},
  185. {"Cooked Meat"},
  186. {"Camouflage Clothing"},
  187. {"Ghillie Suit"},
  188. {"Civilian Clothing"},
  189. {"Survivor Clothing"},
  190. {"Painkiller"},
  191. {"Binoculars"},
  192. {"Empty Water Bottle"},
  193. {"Empty Soda Cans"},
  194. {"Scruffy Burgers"},
  195. {"1866 Slug"},
  196. {"2Rnd. Slug"},
  197. {"SPAZ-12 Pellet"},
  198. {"Assault Pack (ACU)"},
  199. {"Alice Pack"},
  200. {"Radio Device"},
  201. {"Coyote Backpack"},
  202. {"Czech Backpack"},
  203. {"Baseball Bat"},
  204. {"Shovel"},
  205. {"Golf Club"},
  206. }
  207.  
  208.  
  209. function spawnDayZPlayer(player)
  210.     local number = math.random(table.size(spawnPositions))
  211.     local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3]
  212.     spawnPlayer (player, x,y,z+0.5, math.random(0,360), 73, 0, 0)
  213.     fadeCamera (player, true)
  214.     setCameraTarget (player, player)
  215.         playerCol = createColSphere(x,y,z,1.5)
  216.         setElementData(player,"playerCol",playerCol)
  217.         attachElements ( playerCol, player, 0, 0, 0 )
  218.         setElementData(playerCol,"parent",player)
  219.         setElementData(playerCol,"player",true)
  220.         local account = getPlayerAccount(player)
  221.         setAccountData(account,"isDead",false)
  222.         setElementData(player,"isDead",false)
  223.         setElementData(player,"logedin",true)
  224.         setElementData(player,"admin",getAccountData(account,"admin") or false)
  225.         setElementData(player,"supporter",getAccountData(account,"supporter") or false)
  226.     ----------------------------------
  227.     --Player Items on Start
  228.     for i,data in ipairs(playerDataTable) do
  229.         if data[1] =="Bandage" then
  230.             setElementData(player,data[1],2)    
  231.         elseif data[1] =="Painkiller" then
  232.             setElementData(player,data[1],1)        
  233.         elseif data[1] =="MAX_Slots" then
  234.             setElementData(player,data[1],8)    
  235.         elseif data[1] =="skin" then
  236.             setElementData(player,data[1],73)
  237.         elseif data[1] =="blood" then
  238.             setElementData(player,data[1],12000)
  239.         elseif data[1] =="temperature" then
  240.             setElementData(player,data[1],37)
  241.         elseif data[1] =="brokenbone" then
  242.             setElementData(player,data[1],false)    
  243.         elseif data[1] =="pain" then
  244.             setElementData(player,data[1],false)
  245.         elseif data[1] =="cold" then
  246.             setElementData(player,data[1],false)
  247.         elseif data[1] =="infection" then
  248.             setElementData(player,data[1],false)
  249.         elseif data[1] =="food" then
  250.             setElementData(player,data[1],100)
  251.         elseif data[1] =="thirst" then
  252.             setElementData(player,data[1],100)
  253.         elseif data[1] =="currentweapon_1" then
  254.             setElementData(player,data[1],false)
  255.         elseif data[1] =="currentweapon_2" then
  256.             setElementData(player,data[1],false)    
  257.         elseif data[1] =="currentweapon_3" then
  258.             setElementData(player,data[1],false)    
  259.         elseif data[1] =="bandit" then
  260.             setElementData(player,data[1],false)    
  261.         elseif data[1] =="humanity" then
  262.             setElementData(player,data[1],2500)
  263.         else
  264.             setElementData(player,data[1],0)
  265.         end    
  266.     end
  267.     ----------------------------------
  268. end
  269. --addEvent("onPlayerLoginToDayZ",true)
  270. --addEventHandler("onPlayerLoginToDayZ",getRootElement(),spawnDayZPlayer)
  271. --addEventHandler("onPlayerJoin",getRootElement(),spawnDayZPlayer)
  272.  
  273. function checkBuggedAccount()
  274.     for i,player in ipairs(getElementsByType("player")) do
  275.         local account = getPlayerAccount(player)
  276.         if not account then return end
  277.         if getElementData(player,"logedin") then
  278.             if getElementModel(player) == 0 then
  279.                 spawnDayZPlayer(player)
  280.                 outputChatBox(getPlayerName(player).."s Account is buggy and has been reset.",getRootElement(),22,255,22,true)
  281.             end
  282.         end
  283.     end
  284. end
  285. setTimer(checkBuggedAccount,90000,0)
  286.  
  287. function notifyAboutExplosion2()
  288.     for i,player in pairs(getVehicleOccupants(source)) do
  289.         triggerEvent("kilLDayZPlayer",player)
  290.     end
  291. end
  292. addEventHandler("onVehicleExplode", getRootElement(), notifyAboutExplosion2)
  293.  
  294. function destroyDeadPlayer (ped,pedCol)
  295.     destroyElement(ped)
  296.     destroyElement(pedCol)
  297. end
  298.  
  299. function kilLDayZPlayer (killer,headshot,weapon)
  300. pedCol = false
  301. local account = getPlayerAccount(source)
  302. --if getElementData(source,"isInEvent") then removePlayerEvent(source) return end
  303. if not account then return end
  304.     killPed(source)
  305.     triggerClientEvent(source,"hideInventoryManual",source)
  306.     if getElementData(source,"alivetime") > 10 then
  307.     if not isElementInWater(source) then
  308.     local x,y,z = getElementPosition(source)
  309.     if getDistanceBetweenPoints3D (x,y,z,6000,6000,0) > 200 then
  310.         local x,y,z = getElementPosition(source)
  311.         local rotX,rotY,rotZ = getElementRotation(source)
  312.         local skin = getElementModel(source)
  313.         local ped = createPed(skin,x,y,z,rotZ)
  314.         pedCol = createColSphere(x,y,z,1.5)
  315.         killPed(ped)
  316.         setTimer(destroyDeadPlayer,3600000*0.75,1,ped,pedCol)  
  317.         attachElements (pedCol,ped,0,0,0)
  318.         setElementData(pedCol,"parent",ped)
  319.         setElementData(pedCol,"playername",getPlayerName(source))
  320.         setElementData(pedCol,"deadman",true)
  321.         setElementData(pedCol,"MAX_Slots",getElementData(source,"MAX_Slots"))
  322.         local time = getRealTime()
  323.         local hours = time.hour
  324.         local minutes = time.minute
  325.         setElementData(pedCol,"deadreason",getPlayerName(source).." is dead. Cause of death: "..(weapon or "Unknown")..". Time of death: "..hours..":"..minutes.." o'clock.")
  326.     end
  327.     end
  328.     end
  329.         if killer then
  330.         if not getElementData(source,"bandit") then
  331.             addPlayerStats (killer,"humanity",math.random(-2500,-1000))
  332.         else
  333.             addPlayerStats (killer,"humanity",math.random(1000,2500))
  334.         end
  335.         setElementData(killer,"murders",getElementData(killer,"murders")+1)
  336.         setElementData(killer,"murders_total",( getElementData(killer,"murders_total") or getElementData(killer,"murders") )+1)
  337.         if getElementData(killer,"humanity") < 0 then
  338.             setElementData(killer,"bandit",true)
  339.         end
  340.         if getElementData(source,"bandit") == true then
  341.             setElementData(killer,"banditskilled",getElementData(killer,"banditskilled")+1)
  342.         end
  343.         if headshot == true then
  344.             setElementData(killer,"headshots",getElementData(killer,"headshots")+1)
  345.        
  346.         end
  347.         triggerClientEvent ( "onRollMessageStart", getRootElement(),""..getPlayerName(source).." was killed by a player "..getPlayerName(killer).." ("..(getElementData ( killer, "weapon") or "fists")..")",0,22,255, "died")
  348. else
  349. triggerClientEvent ( "onRollMessageStart", getRootElement(),""..getPlayerName(source).." died ",0,22,255, "died")
  350.  
  351.         end
  352.         --SetElementDatas
  353.     if pedCol then
  354.         for i,data in ipairs(playerDataTable) do
  355.             local plusData = getElementData(source,data[1])
  356.             if data[1] == "M1911 Mag" then
  357.                 plusData = math.floor(getElementData(source,data[1])/7)
  358.             elseif data[1] == "M9 SD Mag" then
  359.                 plusData = math.floor(getElementData(source,data[1])/15)
  360.             elseif data[1] == "Desert Eagle Mag" then
  361.                 plusData = math.floor(getElementData(source,data[1])/7)
  362.             elseif data[1] == "PDW Mag" then
  363.                 plusData = math.floor(getElementData(source,data[1])/30)
  364.             elseif data[1] == "MP5A5 Mag" then
  365.                 plusData = math.floor(getElementData(source,data[1])/20)
  366.             elseif data[1] == "AK Mag" then
  367.                 plusData = math.floor(getElementData(source,data[1])/30)
  368.             elseif data[1] == "M4 Mag" then
  369.                 plusData = math.floor(getElementData(source,data[1])/20)
  370.             elseif data[1] == "CZ 550 Mag" then
  371.                 plusData = math.floor(getElementData(source,data[1])/5)
  372.             elseif data[1] == "Lee Enfield Mag" then
  373.                 plusData = math.floor(getElementData(source,data[1])/10)
  374.             elseif data[1] == "1866 Slug" then
  375.                 plusData = math.floor(getElementData(source,data[1])/7)
  376.             elseif data[1] == "SPAZ-12 Pellet" then
  377.                 plusData = math.floor(getElementData(source,data[1])/7)
  378.             elseif data[1] == "2Rnd. Slug" then
  379.                 plusData = math.floor(getElementData(source,data[1])/2)
  380.             end
  381.             setElementData(pedCol,data[1],plusData)
  382.         end
  383.         --Skin
  384.         local skinID = getElementData(source,"skin")
  385.         local skin = getSkinNameFromID(skinID)
  386.         setElementData(pedCol,skin,1)
  387.         --Backpack
  388.         local backpackSlots = getElementData(source,"MAX_Slots")
  389.         if backpackSlots == 12 then
  390.             setElementData(pedCol,"Assault Pack (ACU)",1)
  391.         elseif backpackSlots == 16 then
  392.             setElementData(pedCol,"Alice Pack",1)
  393.         elseif backpackSlots == 26 then
  394.             setElementData(pedCol,"Czech Backpack",1)
  395.         elseif backpackSlots == 50 then
  396.             setElementData(pedCol,"Coyote Backpack",1)
  397.         end
  398.     end
  399.         setTimer(setElementPosition,500,1,source,6000,6000,0)
  400.         triggerClientEvent(source,"onClientPlayerDeathInfo",source)
  401.         setAccountData(account,"isDead",true)
  402.         setElementData(source,"isDead",true)
  403.         --triggerClientEvent ( "onRollMessageStart", getRootElement(),"Player #FFFFFF"..getPlayerName(source).." #FF0000was killed by a player "..getPlayerName(killer).." ("..(getElementData ( killer, "selectedWeapon") or "fists")..")",0,22,255, "died")
  404.         destroyElement(getElementData(source,"playerCol"))
  405.         setTimer(spawnDayZPlayer,5000,1,source)
  406. end
  407. addEvent("kilLDayZPlayer",true)
  408. addEventHandler("kilLDayZPlayer",getRootElement(),kilLDayZPlayer)
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