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Nov 24th, 2017
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C# 1.53 KB | None | 0 0
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6.  
  7. namespace NibbasInParis
  8. {
  9.     class Program
  10.     {
  11.         int selfLove = 10;
  12.         static void Main(string[] args, int selfLove)
  13.         {
  14.  
  15.             ///Variables
  16.  
  17.  
  18.             //State of person
  19.            
  20.             int weight = 160;
  21.             int energy = 40;
  22.             string mood = "";//Annoyed, pissed, enraged, sus, creeped, happy, orgasmic,
  23.             string mentalState = "";//Deteriorating, coming up .etc
  24.  
  25.             //Physical things
  26.             int cash;
  27.             int friends;
  28.  
  29.             //Declared in functions
  30.             //Intro
  31.             //string name
  32.             //int age
  33.  
  34.  
  35.  
  36.             ///Functions of games
  37.  
  38.  
  39.             //Start up
  40.             Console.WriteLine("This is an RPG based on real life scenario's");
  41.             Console.WriteLine("Press ENTER to play");
  42.             Console.ReadLine();
  43.             //Intro
  44.             Console.Write("Hello, welcome to your new life! May I ask for your name: ");
  45.             string name = Console.ReadLine();
  46.             Console.Write($"Alright, {name}. While I configure your virtual body module, it would be nice to know your age preference: ");
  47.             int age = int.Parse(Console.ReadLine());
  48.             selfLove = 40;
  49.  
  50.         }
  51.         static private void DisplayState(int selfLove)
  52.         {
  53.             Console.WriteLine();
  54.             Console.WriteLine($"Self Love= {selfLove}");
  55.         }
  56.     }
  57. }
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