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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace NibbasInParis
- {
- class Program
- {
- int selfLove = 10;
- static void Main(string[] args, int selfLove)
- {
- ///Variables
- //State of person
- int weight = 160;
- int energy = 40;
- string mood = "";//Annoyed, pissed, enraged, sus, creeped, happy, orgasmic,
- string mentalState = "";//Deteriorating, coming up .etc
- //Physical things
- int cash;
- int friends;
- //Declared in functions
- //Intro
- //string name
- //int age
- ///Functions of games
- //Start up
- Console.WriteLine("This is an RPG based on real life scenario's");
- Console.WriteLine("Press ENTER to play");
- Console.ReadLine();
- //Intro
- Console.Write("Hello, welcome to your new life! May I ask for your name: ");
- string name = Console.ReadLine();
- Console.Write($"Alright, {name}. While I configure your virtual body module, it would be nice to know your age preference: ");
- int age = int.Parse(Console.ReadLine());
- selfLove = 40;
- }
- static private void DisplayState(int selfLove)
- {
- Console.WriteLine();
- Console.WriteLine($"Self Love= {selfLove}");
- }
- }
- }
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