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- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN , newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 70);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(70, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
- mouse_event(MOUSEEVENTF_LEFTUP, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- MoveCursor(0, 350);
- mouse_event(MOUSEEVENTF_LEFTDOWN, (uint)Cursor.Position.Y, (uint)Cursor.Position.X, 0, 0);
- for (int i = 0; i != 5; i++)
- {
- uint X = (uint)Cursor.Position.X;
- uint Y = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
- MoveCursor(-350, 0);
- uint newX = (uint)Cursor.Position.X;
- uint newY = (uint)Cursor.Position.Y;
- mouse_event(MOUSEEVENTF_LEFTDOWN, newX, newY, 0, 0);
- }
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