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- _code = {
- if (isNil ""godmodebyadmin"") then {godmodebyadmin = 0};
- if (godmodebyadmin == 0) then {
- godmodebyadmin = 1;
- [] spawn {
- nagi_object_processHit = object_processHit;
- nagi_bleeddmg = fnc_usec_damageBleed;
- nagi_bullethit = fnc_usec_bulletHit;
- nagi_zombiecheck = player_zombieCheck;
- nagi_damageHandler = fnc_usec_damageHandler;
- nagi_death = player_death;
- nagi_RespawnTime = playerRespawnTime;
- nagi_UnconFunc = fnc_usec_unconscious;
- nagi_UnconFunc2 = fnc_usec_damageUnconscious;
- fnc_usec_damageUnconscious = {};
- fnc_usec_damageBleed = {};
- fnc_usec_bulletHit = {};
- object_processHit = {};
- fnc_usec_damageHandler = {};
- fnc_usec_unconscious = {};
- player_death = {};
- playerRespawnTime = {};
- player_zombieCheck = {};
- dayz_hunger = -100;
- dayz_thirst = -100;
- dayz_temperatur = 37;
- r_player_inpain = false;
- r_player_blood = 12000;
- r_player_cardiac = false;
- r_player_infected = false;
- r_player_injured = false;
- player removeAllEventHandlers ""handleDamage"";
- player addEventHandler [""handleDamage"",{false}];
- player allowDamage false;
- while {godmodebyadmin == 1} do {
- r_player_cardiac = false;
- fnc_usec_damageBleed = {};
- object_processHit = {};
- fnc_usec_damageUnconscious = {};
- fnc_usec_bulletHit = {};
- fnc_usec_damageHandler = {};
- fnc_usec_unconscious = {};
- player_death = {};
- playerRespawnTime = {};
- player_zombieCheck = {};
- dayz_hunger = -100;
- r_player_blood = 12000;
- dayz_thirst = -100;
- dayz_temperatur = 37;
- r_player_inpain = false;
- r_player_infected = false;
- r_player_injured = false;
- player removeAllEventHandlers ""handleDamage"";
- player addEventHandler [""handleDamage"",{false}];
- player allowDamage false;
- sleep 0.1;
- };
- };
- } else {
- godmodebyadmin = 0;
- _msg = 'Godmode Deactivated.';
- systemChat ("""+_AH_CHAT+": "" + str _msg);
- _msg call AH_fnc_dynTextMsg;
- fnc_usec_damageBleed = nagi_bleeddmg;
- object_processHit = nagi_object_processHit;
- fnc_usec_bulletHit = nagi_bullethit;
- player removeAllEventHandlers ""handleDamage"";
- player allowDamage true;
- fnc_usec_damageUnconscious = nagi_UnconFunc2;
- fnc_usec_damageHandler = nagi_damageHandler;
- fnc_usec_unconscious = nagi_UnconFunc;
- player_death = nagi_death;
- playerRespawnTime = nagi_RespawnTime;
- player_zombieCheck = nagi_zombiecheck;
- player addEventHandler ['HandleDamage',{_this call fnc_usec_damageHandler}];
- };
- };
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