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Jan 11th, 2019
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  1. _code = {
  2. if (isNil ""godmodebyadmin"") then {godmodebyadmin = 0};
  3. if (godmodebyadmin == 0) then {
  4. godmodebyadmin = 1;
  5. [] spawn {
  6. nagi_object_processHit = object_processHit;
  7. nagi_bleeddmg = fnc_usec_damageBleed;
  8. nagi_bullethit = fnc_usec_bulletHit;
  9. nagi_zombiecheck = player_zombieCheck;
  10. nagi_damageHandler = fnc_usec_damageHandler;
  11. nagi_death = player_death;
  12. nagi_RespawnTime = playerRespawnTime;
  13. nagi_UnconFunc = fnc_usec_unconscious;
  14. nagi_UnconFunc2 = fnc_usec_damageUnconscious;
  15. fnc_usec_damageUnconscious = {};
  16. fnc_usec_damageBleed = {};
  17. fnc_usec_bulletHit = {};
  18. object_processHit = {};
  19. fnc_usec_damageHandler = {};
  20. fnc_usec_unconscious = {};
  21. player_death = {};
  22. playerRespawnTime = {};
  23. player_zombieCheck = {};
  24. dayz_hunger = -100;
  25. dayz_thirst = -100;
  26. dayz_temperatur = 37;
  27. r_player_inpain = false;
  28. r_player_blood = 12000;
  29. r_player_cardiac = false;
  30. r_player_infected = false;
  31. r_player_injured = false;
  32. player removeAllEventHandlers ""handleDamage"";
  33. player addEventHandler [""handleDamage"",{false}];
  34. player allowDamage false;
  35. while {godmodebyadmin == 1} do {
  36. r_player_cardiac = false;
  37. fnc_usec_damageBleed = {};
  38. object_processHit = {};
  39. fnc_usec_damageUnconscious = {};
  40. fnc_usec_bulletHit = {};
  41. fnc_usec_damageHandler = {};
  42. fnc_usec_unconscious = {};
  43. player_death = {};
  44. playerRespawnTime = {};
  45. player_zombieCheck = {};
  46. dayz_hunger = -100;
  47. r_player_blood = 12000;
  48. dayz_thirst = -100;
  49. dayz_temperatur = 37;
  50. r_player_inpain = false;
  51. r_player_infected = false;
  52. r_player_injured = false;
  53. player removeAllEventHandlers ""handleDamage"";
  54. player addEventHandler [""handleDamage"",{false}];
  55. player allowDamage false;
  56. sleep 0.1;
  57. };
  58.  
  59. };
  60. } else {
  61. godmodebyadmin = 0;
  62. _msg = 'Godmode Deactivated.';
  63. systemChat ("""+_AH_CHAT+": "" + str _msg);
  64. _msg call AH_fnc_dynTextMsg;
  65. fnc_usec_damageBleed = nagi_bleeddmg;
  66. object_processHit = nagi_object_processHit;
  67. fnc_usec_bulletHit = nagi_bullethit;
  68. player removeAllEventHandlers ""handleDamage"";
  69. player allowDamage true;
  70. fnc_usec_damageUnconscious = nagi_UnconFunc2;
  71. fnc_usec_damageHandler = nagi_damageHandler;
  72. fnc_usec_unconscious = nagi_UnconFunc;
  73. player_death = nagi_death;
  74. playerRespawnTime = nagi_RespawnTime;
  75. player_zombieCheck = nagi_zombiecheck;
  76.  
  77. player addEventHandler ['HandleDamage',{_this call fnc_usec_damageHandler}];
  78. };
  79. };
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