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- namespace _02.VaporStore
- {
- using System;
- public class Program
- {
- public static void Main()
- {
- double currentBalance = double.Parse(Console.ReadLine());
- string gameName = Console.ReadLine();
- string status = string.Empty;
- double gamePrice = 0;
- double remainingMoney = currentBalance;
- while (gameName != "Game Time")
- {
- switch (gameName)
- {
- case "OutFall 4":
- gamePrice = 39.99;
- status = "Bought OutFall 4";
- break;
- case "CS: OG":
- gamePrice = 15.99;
- status = "Bought CS: OG";
- break;
- case "Zplinter Zell":
- gamePrice = 19.99;
- status = "Bought Zplinter Zell";
- break;
- case "Honored 2":
- gamePrice = 59.99;
- status = "Bought Honored 2";
- break;
- case "RoverWatch":
- gamePrice = 29.99;
- status = "Bought RoverWatch";
- break;
- case "RoverWatch Origins Edition":
- gamePrice = 39.99;
- status = "Bought RoverWatch Origins Edition";
- break;
- default:
- status = "Not Found";
- break;
- }
- if (remainingMoney < gamePrice)
- {
- status = "Too Expensive";
- Console.WriteLine(status);
- }
- else if (remainingMoney >= gamePrice)
- {
- remainingMoney -= gamePrice;
- Console.WriteLine(status);
- if (remainingMoney == gamePrice)
- {
- Console.WriteLine("Out of money");
- break;
- }
- }
- gamePrice = 0;
- status = string.Empty;
- gameName = Console.ReadLine();
- }
- if (remainingMoney == 0 && gameName == "Game Time")
- {
- Console.WriteLine("Out of money!");
- return;
- }
- else if (remainingMoney > 0)
- {
- double moneySpent = currentBalance - remainingMoney;
- Console.WriteLine($"Total spent: ${moneySpent:f2}. Remaining: ${remainingMoney:f2}");
- }
- }
- }
- }
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