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- Patch 1.0.8
- 4 SETTEMBRE
- Fixed an Issue where available multiplayer matches were not accessible via Quick match.
- Fixed bug that allowed input during Loading screen.
- Added Asian languages: Chinese, Japanese, Korean.
- Fixed a network issue in the beach landing level.
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- Patch 1.0.7
- 15 AGOSTO
- Fixed issue when adding multiple players.
- Fixed issue when leaving a lobby.
- fixed issue where the game wasn't applying the right video settings.
- Added the disappeared front layer cars in the main menu.
- Fixed minor issues in the key configuration window.
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- Patch 1.0.5
- 1 AGOSTO
- - Fixed some minor UI issues such as missing characters for the weapon-wheel.
- - Fixed several small potential crashes.
- - Slightly reworked keybinding a previously assigned key. This should no longer block out all input.
- - Forced a reload of the players keybindings at the start of the game to ensure all relevant bindings are assigned to the current controller.
- - Forced setting the resolution to the current desktop at first launch to prevent issues with GGC2 starting in a 1x1 window.
- - Many small additions to mainly Asian localisation have been made.
- We recommend resetting your keybindings to default to ensure an optimal experience.
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- Patch 1.0.4
- 9 MARZO
- - Fixed weird lag that some people experienced even though their frame-rate was good.
- - Monitors that run on 144Hz, 120Hz, 75Hz, 165Hz, 244Hz, ... should now feel a lot smoother.
- - Fixed issues with the level transitions in online co-op that were responsible for infinite loading screen, dropped connections and player units not spawning.
- - Fixed issue where cycling to the next and previous weapon would not always respond properly on Keyboard/Mouse.
- - Better performance when killing a lot of enemies simultaneous, resulting in less frame dips. Remember that turning "High Physics" off in the settings menu will also give less frame dips.
- - Added hint in first level for gamepad users on how to make their character turn direction (it's the Right Stick).
- - Added hint in a late level to prevent people from being stuck.
- - Fixed an occurrence that caused the game to have 2 cursors (one yellow dot and one mouse pointer). If it still happens, let us know in the forums.
- - AI Director now no longer spawns enemies on roofs they fall off.
- - AI Director now less eager to spawn a lot of simultaneous abominations (= the biggest zombies).
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- Patch 1.0.3
- 6 MARZO
- - Cross region play is now functional. This was what caused the error "Failed to join match".
- - Continue no longer starts you at the start of the level if the level starts with a cutscene.
- - VSync is now set correctly at the start of the game based on the current setting.
- - Next and previous weapon can now be assigned when using a controller.
- - Infinite loading screens now have a timeout.
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