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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- repeat wait() until game.Players.LocalPlayer
- game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("Chat")
- local chatFrame = game:GetService("Players").LocalPlayer.PlayerGui.Chat.Frame
- chatFrame.ChatChannelParentFrame.Visible=true
- chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y)
- --This script reveals ALL hidden messages in the default chat
- --chat "/spy" to toggle!
- enabled = true
- --if true will check your messages too
- spyOnMyself = true
- --if true will chat the logs publicly (fun, risky)
- public = false
- --if true will use /me to stand out
- publicItalics = true
- --customize private logs
- privateProperties = {
- Color = Color3.fromRGB(0,255,255);
- Font = Enum.Font.SourceSansBold;
- TextSize = 18;
- }
- --////////////////////////////////////////////////////////////////
- local StarterGui = game:GetService("StarterGui")
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer or Players:GetPropertyChangedSignal("LocalPlayer"):Wait() or Players.LocalPlayer
- local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest")
- local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering")
- local instance = (_G.chatSpyInstance or 0) + 1
- _G.chatSpyInstance = instance
- local function onChatted(p,msg)
- if _G.chatSpyInstance == instance then
- if p==player and msg:lower():sub(1,4)=="/spy" then
- enabled = not enabled
- wait(0.3)
- privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}"
- StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
- elseif enabled and (spyOnMyself==true or p~=player) then
- msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ')
- local hidden = true
- local conn = getmsg.OnClientEvent:Connect(function(packet,channel)
- if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then
- hidden = false
- end
- end)
- wait(1)
- conn:Disconnect()
- if hidden and enabled then
- if public then
- saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All")
- else
- privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg
- StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
- end
- end
- end
- end
- end
- for _,p in ipairs(Players:GetPlayers()) do
- p.Chatted:Connect(function(msg) onChatted(p,msg) end)
- end
- Players.PlayerAdded:Connect(function(p)
- p.Chatted:Connect(function(msg) onChatted(p,msg) end)
- end)
- privateProperties.Text = "{SPY "..(enabled and "EN" or "DIS").."ABLED}"
- StarterGui:SetCore("ChatMakeSystemMessage",privateProperties)
- if not player.PlayerGui:FindFirstChild("Chat") then wait(3) end
- local chatFrame = player.PlayerGui.Chat.Frame
- chatFrame.ChatChannelParentFrame.Visible = true
- chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y)
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