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- ;Image data is character sprite and spellcards all done in one pass
- CharImgTable:
- .dw Char00ImageData
- .dw Char01ImageData
- .dw Char02ImageData
- .dw Char03ImageData
- ;32x32 (16 tiles) stream merged with the spell card ones (1o tiles per)
- Char00ImageData: ;DevBlock image data
- ;compressed with Spiffy Compress
- ; 16 tiles, 123 bytes. 5 bytes saved. (ratio 96%)
- .db %01010101
- .db %01010100
- .db %00100000
- .db %10000000
- .db %01111000
- .db %00001100
- .db %00001100
- .db %00000000
- .db %11111000
- .db %00011100
- .db %00011000
- .db %10010000
- .db %10111110
- .db %00001111
- .db %00001111
- .db %01110001
- .db %11110100
- .db %00011001
- .db %00011000
- .db %01110010
- .db %00111101
- .db %00001100
- .db %00100110
- .db %00011000
- .db %10111011
- .db %00111000
- .db %00101100
- .db %00010101
- .db %11001111
- .db %01111110
- .db %00110101
- .db %00011110
- .db %01101010
- .db %01000010
- .db %01000101
- .db %11111100
- .db %01101001
- .db %11011000
- .db %11010000
- .db %01111101
- .db %10000111
- .db %10010000
- .db %11100100
- .db %00100000
- .db %10000111
- .db %00110010
- .db %00110000
- .db %10000010
- .db %00011001
- .db %01100010
- .db %01111001
- .db %00100011
- .db %11101001
- .db %01100100
- .db %01001001
- .db %11001100
- .db %00111011
- .db %00011100
- .db %01100000
- .db %11001000
- .db %00011110
- .db %00011001
- .db %00001100
- .db %00000110
- .db %00111111
- .db %10100000
- .db %11011000
- .db %11111011
- .db %10111000
- .db %00001010
- .db %01100111
- .db %11101000
- .db %00000000
- .db %00001011
- .db %00000010
- .db %10000001
- .db %01110101
- .db %00000011
- .db %10010000
- .db %00001101
- .db %10001110
- .db %00100000
- .db %01011000
- .db %00100000
- .db %00000111
- .db %01000001
- .db %11110001
- .db %11000000
- .db %01011110
- .db %00001100
- .db %11000001
- .db %10000000
- .db %10110011
- .db %11100001
- .db %10000001
- .db %01000000
- .db %10111100
- .db %10111000
- .db %01001000
- .db %00111100
- .db %00011110
- .db %11011011
- .db %10001110
- .db %00011110
- .db %00001011
- .db %01101101
- .db %11000100
- .db %00000011
- .db %10000111
- .db %11110001
- .db %00110000
- .db %00001100
- .db %01101001
- .db %00001110
- .db %10101110
- .db %00000000
- .db %00011000
- .db %00111111
- .db %10001110
- .db %11000000
- .db %11110111
- .db %00001010
- .db %00000000
- ;end image
- ;start 1st bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end first bombblock
- ;second bombblock
- ;compressed with Spiffy Compress
- ; 10 tiles, 38 bytes. 42 bytes saved. (ratio 48%)
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end second bomb block
- Char01ImageData: ;Netham45 image data
- ;compressed with Spiffy Compress
- ; 16 tiles, 114 bytes. 14 bytes saved. (ratio 89%)
- .db %01010101
- .db %01000000
- .db %00110111
- .db %11110100
- .db %10000000
- .db %00101011
- .db %00111010
- .db %10001100
- .db %00110100
- .db %00000001
- .db %00000010
- .db %01000000
- .db %10000000
- .db %00000001
- .db %10000011
- .db %11000001
- .db %10011000
- .db %10000000
- .db %00111000
- .db %01111001
- .db %10100111
- .db %00000000
- .db %01101100
- .db %00110000
- .db %11101101
- .db %00010000
- .db %00001000
- .db %11101110
- .db %00001111
- .db %00110000
- .db %10001000
- .db %00111110
- .db %00011100
- .db %00010010
- .db %00100011
- .db %00000000
- .db %11011110
- .db %00000010
- .db %01100010
- .db %00000011
- .db %11001011
- .db %10000011
- .db %01001000
- .db %11010010
- .db %11110001
- .db %01111011
- .db %10101000
- .db %10110111
- .db %11110001
- .db %11101110
- .db %11101001
- .db %00011110
- .db %11101010
- .db %00111110
- .db %11001101
- .db %00010011
- .db %00111000
- .db %00101110
- .db %11000101
- .db %00010000
- .db %01100111
- .db %00000100
- .db %11000000
- .db %10010000
- .db %00111111
- .db %10001110
- .db %11100000
- .db %00100010
- .db %00000110
- .db %01100001
- .db %01110100
- .db %00000001
- .db %00000010
- .db %11000011
- .db %10111111
- .db %00000100
- .db %00110000
- .db %00110000
- .db %11011101
- .db %11110000
- .db %10010000
- .db %01100000
- .db %10111100
- .db %00100000
- .db %00100011
- .db %01011000
- .db %01101001
- .db %10001000
- .db %10001110
- .db %11010110
- .db %01111000
- .db %01000011
- .db %00100011
- .db %10111000
- .db %01100001
- .db %00001100
- .db %11011110
- .db %00101111
- .db %00001000
- .db %00111111
- .db %00111111
- .db %10110110
- .db %00100000
- .db %11110001
- .db %00011101
- .db %10010001
- .db %00000000
- .db %10011010
- .db %11000010
- .db %00000011
- .db %11001100
- .db %00001001
- .db %01010101
- .db %01010100
- ;end image
- ;start 1st bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end first bombblock
- ;second bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end second bomb block
- Char02ImageData:
- ;compressed with Spiffy Compress
- ; 16 tiles, 110 bytes. 18 bytes saved. (ratio 86%)
- .db %01010101
- .db %01010101
- .db %00100000
- .db %10111010
- .db %00000010
- .db %10001111
- .db %00000111
- .db %00001010
- .db %10111110
- .db %01000011
- .db %10000111
- .db %00100011
- .db %10000011
- .db %10001001
- .db %10000100
- .db %01111110
- .db %10100110
- .db %00101000
- .db %10011010
- .db %01001101
- .db %11010001
- .db %00111101
- .db %00111110
- .db %01000100
- .db %10110101
- .db %10000000
- .db %10001001
- .db %00010111
- .db %00101111
- .db %00010010
- .db %00000010
- .db %11001101
- .db %00101100
- .db %00000101
- .db %00001100
- .db %00001001
- .db %10110000
- .db %11111000
- .db %00110000
- .db %01011011
- .db %00001000
- .db %11001111
- .db %11000110
- .db %00010001
- .db %01111001
- .db %10000111
- .db %00010001
- .db %01010001
- .db %11100000
- .db %00000110
- .db %10010010
- .db %00000111
- .db %11000000
- .db %01110100
- .db %00000001
- .db %00011011
- .db %11001111
- .db %10011000
- .db %00000010
- .db %01001110
- .db %00000111
- .db %11100000
- .db %10000000
- .db %01001000
- .db %00000001
- .db %10010000
- .db %00000000
- .db %01010000
- .db %01000001
- .db %00011000
- .db %00010000
- .db %00001110
- .db %00010000
- .db %11110001
- .db %11110000
- .db %00001110
- .db %00010000
- .db %01111000
- .db %01101010
- .db %00000001
- .db %01000000
- .db %00011000
- .db %11011001
- .db %00000001
- .db %01100000
- .db %00010000
- .db %01111001
- .db %01000000
- .db %01001100
- .db %00000110
- .db %00000111
- .db %00100000
- .db %11011100
- .db %00000110
- .db %00000010
- .db %11101010
- .db %00010011
- .db %10100001
- .db %10000110
- .db %00000011
- .db %10001101
- .db %10011110
- .db %00011000
- .db %10000000
- .db %00111001
- .db %11000101
- .db %00010001
- .db %00000000
- .db %01100110
- .db %01100100
- ;start 1st bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end first bombblock
- ;second bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end second bomb block
- Char03ImageData:
- ;compressed with Spiffy Compress
- ; 16 tiles, 121 bytes. 7 bytes saved. (ratio 95%)
- .db %10100111
- .db %10010000
- .db %00000110
- .db %11000000
- .db %10010011
- .db %11100010
- .db %00101010
- .db %00101000
- .db %10100000
- .db %00001010
- .db %11001101
- .db %01101110
- .db %10000000
- .db %10000000
- .db %01101001
- .db %01101011
- .db %00011000
- .db %00000000
- .db %11101101
- .db %10011110
- .db %10100100
- .db %00010111
- .db %01000000
- .db %00010011
- .db %00000000
- .db %01111000
- .db %00111010
- .db %01001100
- .db %00010100
- .db %10100010
- .db %01000000
- .db %10100000
- .db %11111000
- .db %00111110
- .db %00111010
- .db %01000011
- .db %00001100
- .db %01000010
- .db %00110001
- .db %01000010
- .db %00000011
- .db %10000001
- .db %11000001
- .db %11001000
- .db %01111110
- .db %10001000
- .db %01000101
- .db %11111000
- .db %11010101
- .db %00000111
- .db %10000010
- .db %10101101
- .db %00011111
- .db %11010001
- .db %00001000
- .db %10111111
- .db %10010000
- .db %00001110
- .db %00000111
- .db %00000000
- .db %10110010
- .db %00000000
- .db %00010110
- .db %10010011
- .db %11101001
- .db %00111100
- .db %01000000
- .db %00000111
- .db %11100000
- .db %00000010
- .db %00100000
- .db %00001010
- .db %10110000
- .db %00000100
- .db %10000100
- .db %00000011
- .db %10101011
- .db %00000000
- .db %10000100
- .db %00000101
- .db %11111111
- .db %10000000
- .db %10010000
- .db %10000000
- .db %11000000
- .db %00011000
- .db %00010000
- .db %01111111
- .db %11000000
- .db %00011111
- .db %11100010
- .db %00000101
- .db %10101000
- .db %00000010
- .db %01001000
- .db %00000101
- .db %00011100
- .db %00001111
- .db %10111000
- .db %01000000
- .db %01110111
- .db %11111111
- .db %11001010
- .db %00000000
- .db %00101101
- .db %10001010
- .db %11010100
- .db %00000000
- .db %00000101
- .db %00001100
- .db %01100101
- .db %01000000
- .db %01000111
- .db %00010101
- .db %10110100
- .db %10000111
- .db %11000011
- .db %11001010
- .db %00000001
- .db %10110000
- .db %00100000
- ;start 1st bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end first bombblock
- ;second bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000;start 1st bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;end first bombblock
- ;second bombblock
- .db %10101010
- .db %10100001
- .db %01011111
- .db %11111111
- .db %11000010
- .db %00001010
- .db %10101010
- .db %10000101
- .db %00001010
- .db %10101010
- .db %00000000
- .db %10001110
- .db %00010101
- .db %01010101
- .db %00001110
- .db %00010101
- .db %01010100
- .db %00000001
- .db %00011100
- .db %00101010
- .db %10101010
- .db %00010100
- .db %00101010
- .db %10101000
- .db %00000010
- .db %00111111
- .db %11111111
- .db %11111011
- .db %11111000
- .db %01010111
- .db %10101001
- .db %11000001
- .db %01000001
- .db %11010001
- .db %11111111
- .db %11111111
- .db %11011111
- .db %11000000
- ;===============================================================================
- ;===============================================================================
- ;===============================================================================
- ;===============================================================================
- ;===============================================================================
- ;===============================================================================
- ;Menu system information for character information display
- ;
- CharInfoTable:
- .dw Player00Name
- .dw Player01Name
- .dw Player02Name
- .dw Player03Name
- Player00Name:
- .db 5
- .db %01111100,%00000000,%00000000,%00000000,%00000000
- .db %10010010,%00000000,%00000000,%00000000,%00000000
- .db %01010100,%00000000,%00010000,%10000000,%00000000
- .db %00010000,%00000000,%00101000,%00000000,%00000000
- .db %00010000,%01110110,%11001000,%10001110,%01110000
- .db %01010100,%10010101,%01001100,%10010010,%01001000
- .db %10010010,%10010100,%01001010,%10010010,%01001000
- .db %01111100,%01110100,%01001100,%01001110,%01001000
- Player0Desc: ;$27 apostrophe $0A new line
- .db "The Kyoot Cherry Flavored",$0A
- .db "Dragon Rawr",0
- .db "Fast",0
- .db "Slow",0
- .db "4",0
- .db "Wide Spread",$0D
- .db "bullet pattern",0
- ;Player0InitStats: ;fill later with initializations for character
- ;.dw pDevBlock
- ;.db 8,8,4,4,0,3,19,10 ;dxu,dyu,dxf,dyu,pwr,bmbs,bolad,stren
- ;.dw devtriple
- ;.db 1 ;autofire
- ;.dw DevBlockBomb
- Player01Name:
- .db 5 ;width
- .db %11111110,%00000000,%00000000,%00000000,%00000000
- .db %01000100,%00000000,%00000000,%00000000,%00000000
- .db %00001000,%00000100,%01000000,%00000000,%00000000
- .db %00010000,%11101011,%10100010,%00000000,%00000000
- .db %00100000,%10000001,%00000101,%00000000,%00000000
- .db %01000000,%11000001,%00000101,%00000000,%00000000
- .db %10000100,%10000001,%00001111,%10000000,%00000000
- .db %11111110,%11100001,%00011000,%11000000,%00000000
- Player1Desc:
- .db "A friendly pet dragon out" ,$0A
- .db "to save his master.",0
- .db "Medium",0
- .db "Medium",0
- .db "3",0
- .db "willing to fight",$0D
- .db "till the end",0
- ;Player1InitStats: ;again, fill out later with initializations.
- ;.dw pNetham
- ;.db 0,0,4,4,99,4,8,10
- ;.dw nethquad
- ;.db 2
- ;.dw NethamBomb
- Player02Name:
- .db 5 ;width
- .db %01100011,%00000000,%00000000,%00000000,%00000000
- .db %01010001,%00000000,%00000000,%00000000,%00000000
- .db %01010001,%00000000,%00000000,%00000001,%11110000
- .db %01001001,%00111011,%10001110,%10101001,%01010000
- .db %01001001,%01001010,%11010010,%01010100,%01000000
- .db %01000101,%01001010,%01010010,%01010100,%01000000
- .db %01000101,%01001010,%01010010,%01000101,%01010000
- .db %01100011,%00111010,%01001110,%01000101,%11110000
- Player2Desc:
- .db "A girl with a strange light ",$0A
- .db "readily obeying her whims.",0
- .db "Slow",0
- .db "Very Fast",0
- .db "3",0
- .db "Wanting to find ",$0D
- .db "A way out",0
- Player03Name:
- .db 5 ;width
- .db %01100011,%00000000,%00000000,%00000000,%00000000
- .db %01010101,%00000000,%00001000,%00000000,%00000000
- .db %01011101,%00000000,%00111110,%11000000,%00000000
- .db %01001001,%00110010,%11001000,%01000000,%00000000
- .db %01000001,%01001011,%00101000,%01100000,%00000000
- .db %01000001,%01111010,%00001000,%01010000,%00000000
- .db %01000001,%01000010,%00001000,%01010000,%00000000
- .db %01000001,%00110010,%00001000,%01010000,%00000000
- Player3Desc:
- .db "A Wild Merth draws near!",$0A
- .db "Ready to Amaze you all",0
- .db "HUH",0
- .db "OSH",0
- .db "3",0
- .db "Needs more ",$0D
- .db "PokeBalls",0
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