;Image data is character sprite and spellcards all done in one pass CharImgTable: .dw Char00ImageData .dw Char01ImageData .dw Char02ImageData .dw Char03ImageData ;32x32 (16 tiles) stream merged with the spell card ones (1o tiles per) Char00ImageData: ;DevBlock image data ;compressed with Spiffy Compress ; 16 tiles, 123 bytes. 5 bytes saved. (ratio 96%) .db %01010101 .db %01010100 .db %00100000 .db %10000000 .db %01111000 .db %00001100 .db %00001100 .db %00000000 .db %11111000 .db %00011100 .db %00011000 .db %10010000 .db %10111110 .db %00001111 .db %00001111 .db %01110001 .db %11110100 .db %00011001 .db %00011000 .db %01110010 .db %00111101 .db %00001100 .db %00100110 .db %00011000 .db %10111011 .db %00111000 .db %00101100 .db %00010101 .db %11001111 .db %01111110 .db %00110101 .db %00011110 .db %01101010 .db %01000010 .db %01000101 .db %11111100 .db %01101001 .db %11011000 .db %11010000 .db %01111101 .db %10000111 .db %10010000 .db %11100100 .db %00100000 .db %10000111 .db %00110010 .db %00110000 .db %10000010 .db %00011001 .db %01100010 .db %01111001 .db %00100011 .db %11101001 .db %01100100 .db %01001001 .db %11001100 .db %00111011 .db %00011100 .db %01100000 .db %11001000 .db %00011110 .db %00011001 .db %00001100 .db %00000110 .db %00111111 .db %10100000 .db %11011000 .db %11111011 .db %10111000 .db %00001010 .db %01100111 .db %11101000 .db %00000000 .db %00001011 .db %00000010 .db %10000001 .db %01110101 .db %00000011 .db %10010000 .db %00001101 .db %10001110 .db %00100000 .db %01011000 .db %00100000 .db %00000111 .db %01000001 .db %11110001 .db %11000000 .db %01011110 .db %00001100 .db %11000001 .db %10000000 .db %10110011 .db %11100001 .db %10000001 .db %01000000 .db %10111100 .db %10111000 .db %01001000 .db %00111100 .db %00011110 .db %11011011 .db %10001110 .db %00011110 .db %00001011 .db %01101101 .db %11000100 .db %00000011 .db %10000111 .db %11110001 .db %00110000 .db %00001100 .db %01101001 .db %00001110 .db %10101110 .db %00000000 .db %00011000 .db %00111111 .db %10001110 .db %11000000 .db %11110111 .db %00001010 .db %00000000 ;end image ;start 1st bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end first bombblock ;second bombblock ;compressed with Spiffy Compress ; 10 tiles, 38 bytes. 42 bytes saved. (ratio 48%) .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end second bomb block Char01ImageData: ;Netham45 image data ;compressed with Spiffy Compress ; 16 tiles, 114 bytes. 14 bytes saved. (ratio 89%) .db %01010101 .db %01000000 .db %00110111 .db %11110100 .db %10000000 .db %00101011 .db %00111010 .db %10001100 .db %00110100 .db %00000001 .db %00000010 .db %01000000 .db %10000000 .db %00000001 .db %10000011 .db %11000001 .db %10011000 .db %10000000 .db %00111000 .db %01111001 .db %10100111 .db %00000000 .db %01101100 .db %00110000 .db %11101101 .db %00010000 .db %00001000 .db %11101110 .db %00001111 .db %00110000 .db %10001000 .db %00111110 .db %00011100 .db %00010010 .db %00100011 .db %00000000 .db %11011110 .db %00000010 .db %01100010 .db %00000011 .db %11001011 .db %10000011 .db %01001000 .db %11010010 .db %11110001 .db %01111011 .db %10101000 .db %10110111 .db %11110001 .db %11101110 .db %11101001 .db %00011110 .db %11101010 .db %00111110 .db %11001101 .db %00010011 .db %00111000 .db %00101110 .db %11000101 .db %00010000 .db %01100111 .db %00000100 .db %11000000 .db %10010000 .db %00111111 .db %10001110 .db %11100000 .db %00100010 .db %00000110 .db %01100001 .db %01110100 .db %00000001 .db %00000010 .db %11000011 .db %10111111 .db %00000100 .db %00110000 .db %00110000 .db %11011101 .db %11110000 .db %10010000 .db %01100000 .db %10111100 .db %00100000 .db %00100011 .db %01011000 .db %01101001 .db %10001000 .db %10001110 .db %11010110 .db %01111000 .db %01000011 .db %00100011 .db %10111000 .db %01100001 .db %00001100 .db %11011110 .db %00101111 .db %00001000 .db %00111111 .db %00111111 .db %10110110 .db %00100000 .db %11110001 .db %00011101 .db %10010001 .db %00000000 .db %10011010 .db %11000010 .db %00000011 .db %11001100 .db %00001001 .db %01010101 .db %01010100 ;end image ;start 1st bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end first bombblock ;second bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end second bomb block Char02ImageData: ;compressed with Spiffy Compress ; 16 tiles, 110 bytes. 18 bytes saved. (ratio 86%) .db %01010101 .db %01010101 .db %00100000 .db %10111010 .db %00000010 .db %10001111 .db %00000111 .db %00001010 .db %10111110 .db %01000011 .db %10000111 .db %00100011 .db %10000011 .db %10001001 .db %10000100 .db %01111110 .db %10100110 .db %00101000 .db %10011010 .db %01001101 .db %11010001 .db %00111101 .db %00111110 .db %01000100 .db %10110101 .db %10000000 .db %10001001 .db %00010111 .db %00101111 .db %00010010 .db %00000010 .db %11001101 .db %00101100 .db %00000101 .db %00001100 .db %00001001 .db %10110000 .db %11111000 .db %00110000 .db %01011011 .db %00001000 .db %11001111 .db %11000110 .db %00010001 .db %01111001 .db %10000111 .db %00010001 .db %01010001 .db %11100000 .db %00000110 .db %10010010 .db %00000111 .db %11000000 .db %01110100 .db %00000001 .db %00011011 .db %11001111 .db %10011000 .db %00000010 .db %01001110 .db %00000111 .db %11100000 .db %10000000 .db %01001000 .db %00000001 .db %10010000 .db %00000000 .db %01010000 .db %01000001 .db %00011000 .db %00010000 .db %00001110 .db %00010000 .db %11110001 .db %11110000 .db %00001110 .db %00010000 .db %01111000 .db %01101010 .db %00000001 .db %01000000 .db %00011000 .db %11011001 .db %00000001 .db %01100000 .db %00010000 .db %01111001 .db %01000000 .db %01001100 .db %00000110 .db %00000111 .db %00100000 .db %11011100 .db %00000110 .db %00000010 .db %11101010 .db %00010011 .db %10100001 .db %10000110 .db %00000011 .db %10001101 .db %10011110 .db %00011000 .db %10000000 .db %00111001 .db %11000101 .db %00010001 .db %00000000 .db %01100110 .db %01100100 ;start 1st bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end first bombblock ;second bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end second bomb block Char03ImageData: ;compressed with Spiffy Compress ; 16 tiles, 121 bytes. 7 bytes saved. (ratio 95%) .db %10100111 .db %10010000 .db %00000110 .db %11000000 .db %10010011 .db %11100010 .db %00101010 .db %00101000 .db %10100000 .db %00001010 .db %11001101 .db %01101110 .db %10000000 .db %10000000 .db %01101001 .db %01101011 .db %00011000 .db %00000000 .db %11101101 .db %10011110 .db %10100100 .db %00010111 .db %01000000 .db %00010011 .db %00000000 .db %01111000 .db %00111010 .db %01001100 .db %00010100 .db %10100010 .db %01000000 .db %10100000 .db %11111000 .db %00111110 .db %00111010 .db %01000011 .db %00001100 .db %01000010 .db %00110001 .db %01000010 .db %00000011 .db %10000001 .db %11000001 .db %11001000 .db %01111110 .db %10001000 .db %01000101 .db %11111000 .db %11010101 .db %00000111 .db %10000010 .db %10101101 .db %00011111 .db %11010001 .db %00001000 .db %10111111 .db %10010000 .db %00001110 .db %00000111 .db %00000000 .db %10110010 .db %00000000 .db %00010110 .db %10010011 .db %11101001 .db %00111100 .db %01000000 .db %00000111 .db %11100000 .db %00000010 .db %00100000 .db %00001010 .db %10110000 .db %00000100 .db %10000100 .db %00000011 .db %10101011 .db %00000000 .db %10000100 .db %00000101 .db %11111111 .db %10000000 .db %10010000 .db %10000000 .db %11000000 .db %00011000 .db %00010000 .db %01111111 .db %11000000 .db %00011111 .db %11100010 .db %00000101 .db %10101000 .db %00000010 .db %01001000 .db %00000101 .db %00011100 .db %00001111 .db %10111000 .db %01000000 .db %01110111 .db %11111111 .db %11001010 .db %00000000 .db %00101101 .db %10001010 .db %11010100 .db %00000000 .db %00000101 .db %00001100 .db %01100101 .db %01000000 .db %01000111 .db %00010101 .db %10110100 .db %10000111 .db %11000011 .db %11001010 .db %00000001 .db %10110000 .db %00100000 ;start 1st bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end first bombblock ;second bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000;start 1st bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;end first bombblock ;second bombblock .db %10101010 .db %10100001 .db %01011111 .db %11111111 .db %11000010 .db %00001010 .db %10101010 .db %10000101 .db %00001010 .db %10101010 .db %00000000 .db %10001110 .db %00010101 .db %01010101 .db %00001110 .db %00010101 .db %01010100 .db %00000001 .db %00011100 .db %00101010 .db %10101010 .db %00010100 .db %00101010 .db %10101000 .db %00000010 .db %00111111 .db %11111111 .db %11111011 .db %11111000 .db %01010111 .db %10101001 .db %11000001 .db %01000001 .db %11010001 .db %11111111 .db %11111111 .db %11011111 .db %11000000 ;=============================================================================== ;=============================================================================== ;=============================================================================== ;=============================================================================== ;=============================================================================== ;=============================================================================== ;Menu system information for character information display ; CharInfoTable: .dw Player00Name .dw Player01Name .dw Player02Name .dw Player03Name Player00Name: .db 5 .db %01111100,%00000000,%00000000,%00000000,%00000000 .db %10010010,%00000000,%00000000,%00000000,%00000000 .db %01010100,%00000000,%00010000,%10000000,%00000000 .db %00010000,%00000000,%00101000,%00000000,%00000000 .db %00010000,%01110110,%11001000,%10001110,%01110000 .db %01010100,%10010101,%01001100,%10010010,%01001000 .db %10010010,%10010100,%01001010,%10010010,%01001000 .db %01111100,%01110100,%01001100,%01001110,%01001000 Player0Desc: ;$27 apostrophe $0A new line .db "The Kyoot Cherry Flavored",$0A .db "Dragon Rawr",0 .db "Fast",0 .db "Slow",0 .db "4",0 .db "Wide Spread",$0D .db "bullet pattern",0 ;Player0InitStats: ;fill later with initializations for character ;.dw pDevBlock ;.db 8,8,4,4,0,3,19,10 ;dxu,dyu,dxf,dyu,pwr,bmbs,bolad,stren ;.dw devtriple ;.db 1 ;autofire ;.dw DevBlockBomb Player01Name: .db 5 ;width .db %11111110,%00000000,%00000000,%00000000,%00000000 .db %01000100,%00000000,%00000000,%00000000,%00000000 .db %00001000,%00000100,%01000000,%00000000,%00000000 .db %00010000,%11101011,%10100010,%00000000,%00000000 .db %00100000,%10000001,%00000101,%00000000,%00000000 .db %01000000,%11000001,%00000101,%00000000,%00000000 .db %10000100,%10000001,%00001111,%10000000,%00000000 .db %11111110,%11100001,%00011000,%11000000,%00000000 Player1Desc: .db "A friendly pet dragon out" ,$0A .db "to save his master.",0 .db "Medium",0 .db "Medium",0 .db "3",0 .db "willing to fight",$0D .db "till the end",0 ;Player1InitStats: ;again, fill out later with initializations. ;.dw pNetham ;.db 0,0,4,4,99,4,8,10 ;.dw nethquad ;.db 2 ;.dw NethamBomb Player02Name: .db 5 ;width .db %01100011,%00000000,%00000000,%00000000,%00000000 .db %01010001,%00000000,%00000000,%00000000,%00000000 .db %01010001,%00000000,%00000000,%00000001,%11110000 .db %01001001,%00111011,%10001110,%10101001,%01010000 .db %01001001,%01001010,%11010010,%01010100,%01000000 .db %01000101,%01001010,%01010010,%01010100,%01000000 .db %01000101,%01001010,%01010010,%01000101,%01010000 .db %01100011,%00111010,%01001110,%01000101,%11110000 Player2Desc: .db "A girl with a strange light ",$0A .db "readily obeying her whims.",0 .db "Slow",0 .db "Very Fast",0 .db "3",0 .db "Wanting to find ",$0D .db "A way out",0 Player03Name: .db 5 ;width .db %01100011,%00000000,%00000000,%00000000,%00000000 .db %01010101,%00000000,%00001000,%00000000,%00000000 .db %01011101,%00000000,%00111110,%11000000,%00000000 .db %01001001,%00110010,%11001000,%01000000,%00000000 .db %01000001,%01001011,%00101000,%01100000,%00000000 .db %01000001,%01111010,%00001000,%01010000,%00000000 .db %01000001,%01000010,%00001000,%01010000,%00000000 .db %01000001,%00110010,%00001000,%01010000,%00000000 Player3Desc: .db "A Wild Merth draws near!",$0A .db "Ready to Amaze you all",0 .db "HUH",0 .db "OSH",0 .db "3",0 .db "Needs more ",$0D .db "PokeBalls",0