Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.0.2 Changelog:
- ________________________________________
- -Bug Fixes-
- High
- • Fixed an issue where PA man would get stuck underground if the player skipped a cutscene in mission 7
- • Fixed an issue where playing/not playing the tutorial level could affect the player's total mutagen
- • Fixed an issue where Swarmer units were not able to move after a Blitzit's attack
- • Addressed a bug that could cause High Turnover and/or the Buffet achievements to reset their totals
- Medium
- • Fixed an issue where the Matriarch would not appear in a cutscene if she was in a hiding spot beforehand
- • Fixed a quit confirmation screen that was not localized
- • Fixed an issue where loading an autosave into the campaign menu would result in no music being played
- If the game is crashing for you, even after verifying your game's cache, please try running the game in DX9 by choosing the DirectX 9 start-up option.
- Play Attack of the Earthlings (DirectX 9)
- AttackOfTheEarthlings.exe -force-d3d9
- Update v1.0.1 Changelog:
- ________________________________________
- Hot-Fix for controls until we get full keybinding support:
- You can now zoom by pressing '-/_' & '=/+' as well as using a scroll wheel
- • You can now move the camera around by using the arrow keys'←''→''↑''↓' as well as WASD
- We are hoping to add full keybinding support soon! :)
- -Bug Fixes-
- High:
- • Fixed a shader that rendered bright pink everywhere in DX9
- • Fixed an issue with high aspect ratios not displaying the continue/restart button on the score menu
- • Matriatch should now teleport to the correct position if in overwatch when mission 3 trap cutscene is triggered
- • Pressing ESC during the mission 4 intro cutscene should now display the correct pause overlay
- -PA announcer & Trevor should no longer be able to appear in the same spot during mission 7
- Medium:
- • Galactoil drift achievement will now always be awarded if a player takes exactly 21 turns to complete mission 5
- • Added a blocker so units cannot be spawned inside the "time since last incident" model in M1
- • Party music should not double play if the party cutscene is skipped by player
- • Exit doors should not show the 'use door' icon when the player mouses over them
- • Doors that were unlocked in Mission 4 when the Matriarch was released should no longer show the locked tooltip
- • The correct music now plays after loading a save in M2 after the Overseer has become visible
- • Drones killed when a new Drone is created should play their death animation as they dissolve
- • Motivatios should not play new messages before their current message has finished
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement