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- // this compiles, therefore the type is clearly accessible
- Engine.Logic.LevelDataReader r = new Engine.Logic.LevelDataReader();
- // this also works:
- var i = Activator.CreateInstance("CEX_Runtime", "Engine.Logic.LevelDataReader");
- // this fails, with the exception "Error loading "BigLevel". Cannot find ContentTypeReader Engine.Logic.LevelDataReader, CEX_Runtime, Version=1.0.0.0, Culture=neutral."
- LevelData levelData = this.game.Content.Load<LevelData> ( "BigLevel" );
- // here is the runtime reader string:
- public override string GetRuntimeReader(TargetPlatform targetPlatform)
- {
- return "Engine.Logic.LevelDataReader, CEX_Runtime," + " Version=1.0.0.0, Culture=neutral";
- }
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