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- public class FistsOfFireGame : Microsoft.Xna.Framework.Game
- {
- GraphicsDeviceManager graphics;
- public FistsOfFireGame()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- graphics.PreferredBackBufferHeight = 800;
- graphics.PreferredBackBufferWidth = 800;
- ScreenManager sceneManager = new ScreenManager(this);
- GameManager gameManager = new GameManager(this);
- InputHandler inputHandler = new InputHandler(this);
- Components.Add(sceneManager);
- Components.Add(gameManager);
- // der update des inputmanagers soll als letztes aufgerufen werden!
- Components.Add(inputHandler);
- Services.AddService<IScreenManager>(sceneManager);
- Services.AddService<IGameManager>(gameManager);
- Services.AddService<IInputManager>(inputHandler);
- }
- protected override void Initialize()
- {
- base.Initialize();
- var screenManager = Services.GetService<IScreenManager>();
- screenManager.PushScreen<StartScreen>();
- }
- }
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