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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Facebook.MiniJSON;
- public class Util : ScriptableObject
- {
- public static string GetPictureURL(string facebookID, int? width = null, int? height = null, string type = null)
- {
- string url = string.Format("/{0}/picture", facebookID);
- string query = width != null ? "&width=" + width.ToString() : "";
- query += height != null ? "&height=" + height.ToString() : "";
- query += type != null ? "&type=" + type : "";
- if (query != "") url += ("?g" + query);
- return url;
- }
- public static void FriendPictureCallback(FBResult result)
- {
- if (result.Error != null)
- {
- Debug.LogError(result.Error);
- return;
- }
- //GameStateManager.FriendTexture = result.Texture;
- }
- public static Dictionary<string, string> RandomFriend(List<object> friends)
- {
- var fd = ((Dictionary<string, object>)(friends[Random.Range(0, friends.Count - 1)]));
- var friend = new Dictionary<string, string>();
- friend["id"] = (string)fd["id"];
- friend["first_name"] = (string)fd["first_name"];
- return friend;
- }
- public static Dictionary<string, string> DeserializeJSONProfile(string response)
- {
- var responseObject = Json.Deserialize(response) as Dictionary<string, object>;
- object nameH;
- var profile = new Dictionary<string, string>();
- if (responseObject.TryGetValue("first_name", out nameH))
- {
- profile["first_name"] = (string)nameH;
- }
- return profile;
- }
- public static List<object> DeserializeScores(string response)
- {
- var responseObject = Json.Deserialize(response) as Dictionary<string, object>;
- object scoresh;
- var scores = new List<object>();
- if (responseObject.TryGetValue ("data", out scoresh))
- {
- scores = (List<object>) scoresh;
- }
- return scores;
- }
- public static List<object> DeserializeJSONFriends(string response)
- {
- var responseObject = Json.Deserialize(response) as Dictionary<string, object>;
- object friendsH;
- var friends = new List<object>();
- if (responseObject.TryGetValue("friends", out friendsH))
- {
- friends = (List<object>)(((Dictionary<string, object>)friendsH)["data"]);
- }
- return friends;
- }
- public static void DrawActualSizeTexture (Vector2 pos, Texture texture, float scale = 1.0f)
- {
- Rect rect = new Rect (pos.x, pos.y, texture.width * scale , texture.height * scale);
- GUI.DrawTexture(rect, texture);
- }
- public static void DrawSimpleText (Vector2 pos, GUIStyle style, string text)
- {
- Rect rect = new Rect (pos.x, pos.y, Screen.width, Screen.height);
- GUI.Label (rect, text, style);
- }
- }
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