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  1. [6/3/2026 3:33:59 PM.018] Started new log on 6/3/2026 3:33:59 PM.018
  2. [6/3/2026 3:33:59 PM.019] ====================================================================================================
  3. [6/3/2026 3:33:59 PM.016] Log path: S:\common\Grand Theft Auto V\RagePluginHook.log
  4. [6/3/2026 3:33:59 PM.019] Log verbosity: Trivial
  5. [6/3/2026 3:33:59 PM.022] Initializing input system
  6. [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
  7. [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
  8. [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
  9. [6/3/2026 3:33:59 PM.024] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
  10. [6/3/2026 3:33:59 PM.025] Initializing game console
  11. [6/3/2026 3:33:59 PM.047] Console key has been set to F4 (key code: 115)
  12. [6/3/2026 3:33:59 PM.166] Initializing console variable "ConsoleScrollAmount".
  13. [6/3/2026 3:33:59 PM.166] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
  14. [6/3/2026 3:33:59 PM.169] Read value: <null>
  15. [6/3/2026 3:33:59 PM.169] Initializing console variable "ConsoleKey".
  16. [6/3/2026 3:33:59 PM.169] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [6/3/2026 3:33:59 PM.170] Read value: <null>
  18. [6/3/2026 3:33:59 PM.170] Initializing console variable "PluginTimeoutThreshold".
  19. [6/3/2026 3:33:59 PM.170] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  20. [6/3/2026 3:33:59 PM.173] Read value: 800
  21. [6/3/2026 3:33:59 PM.173] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  22. [6/3/2026 3:33:59 PM.173] Initializing console variable "AlwaysShowConsoleOutput".
  23. [6/3/2026 3:33:59 PM.173] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  24. [6/3/2026 3:33:59 PM.174] Read value: <null>
  25. [6/3/2026 3:33:59 PM.174] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  26. [6/3/2026 3:33:59 PM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  27. [6/3/2026 3:33:59 PM.174] Read value: <null>
  28. [6/3/2026 3:33:59 PM.174] Initializing console variable "ShowOnScreenWarnings".
  29. [6/3/2026 3:33:59 PM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  30. [6/3/2026 3:33:59 PM.175] Read value: <null>
  31. [6/3/2026 3:33:59 PM.175] Console initialized
  32. [6/3/2026 3:33:59 PM.175] Initializing forms manager
  33. [6/3/2026 3:33:59 PM.177] Cleaning temp folder
  34. [6/3/2026 3:33:59 PM.179] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V
  35. [6/3/2026 3:33:59 PM.207] ================ RAGE Plugin Hook ================
  36. [6/3/2026 3:33:59 PM.218] Waiting for launcher interop
  37. [6/3/2026 3:33:59 PM.290] Detected Windows 10 Ultimate N (64-bit) (10.0.22000.0)!
  38. [6/3/2026 3:33:59 PM.303] Checking game support
  39. [6/3/2026 3:33:59 PM.566] Product name: Grand Theft Auto V
  40. [6/3/2026 3:33:59 PM.566] Product version: 1.0.3788.0
  41. [6/3/2026 3:33:59 PM.566] Is steam version: True
  42. [6/3/2026 3:33:59 PM.566] Is enhanced version: False
  43. [6/3/2026 3:34:09 PM.579] Initializing DirectX
  44. [6/3/2026 3:34:09 PM.581] Initializing Direct3D
  45. [6/3/2026 3:34:09 PM.581] Getting game swap chain
  46. [6/3/2026 3:34:09 PM.605] Swap Chain created: 0x6FFFE2072078
  47. [6/3/2026 3:34:09 PM.605] Swap Chain VTable: 0xB97CE0
  48. [6/3/2026 3:34:09 PM.605] 0x48018B4810498B48;0x8D48D2894140408B;0xD03948FFFFFFEB15
  49. [6/3/2026 3:34:09 PM.605] D3D11Present: 0x6FFFFC001470
  50. [6/3/2026 3:34:09 PM.605] D3D11ResizeBuffers: 0x6FFFFBFFF900
  51. [6/3/2026 3:34:09 PM.605] D3D11ResizeTarget: 0x6FFFFBFFF680
  52. [6/3/2026 3:34:09 PM.605] D3D11SetFullscreenState: 0x6FFFFC000800
  53. [6/3/2026 3:34:09 PM.606] Direct3D initialized
  54. [6/3/2026 3:34:09 PM.606] Initialized DirectX
  55. [6/3/2026 3:34:09 PM.606] Direct3D watcher thread spawned
  56. [6/3/2026 3:34:09 PM.613] Getting device
  57. [6/3/2026 3:34:09 PM.613] Retrieved device
  58. [6/3/2026 3:34:09 PM.613] Initializing D3D11 Renderer
  59. [6/3/2026 3:34:09 PM.613] Creating wrapper
  60. [6/3/2026 3:34:10 PM.107] Direct3D watcher thread ended
  61. [6/3/2026 3:34:10 PM.195] Wrapper created
  62. [6/3/2026 3:34:10 PM.199] Effect created
  63. [6/3/2026 3:34:10 PM.199] Creating buffer
  64. [6/3/2026 3:34:10 PM.199] Created buffer
  65. [6/3/2026 3:34:10 PM.199] Creating blend state
  66. [6/3/2026 3:34:10 PM.199] Created blend state
  67. [6/3/2026 3:34:10 PM.199] Done with creation
  68. [6/3/2026 3:34:10 PM.201] [d3d11] Linear sampler state created successfully.
  69. [6/3/2026 3:34:10 PM.204] [d3d11] Fullscreen vertex shader compiled successfully.
  70. [6/3/2026 3:34:10 PM.206] [d3d11] Fullscreen pixel shader compiled successfully.
  71. [6/3/2026 3:34:10 PM.208] [d3d11] Alpha pixel shader compiled successfully.
  72. [6/3/2026 3:34:10 PM.264] Initializing texture system.
  73. [6/3/2026 3:34:10 PM.264] Initializing texture system; phase 1
  74. [6/3/2026 3:34:10 PM.264] Initializing texture system; phase 2
  75. [6/3/2026 3:34:10 PM.269] Initializing texture system; phase 3
  76. [6/3/2026 3:34:10 PM.269] Initializing texture system; phase 4
  77. [6/3/2026 3:34:10 PM.277] Initializing texture system; phase 5
  78. [6/3/2026 3:34:10 PM.278] Initializing texture system; phase 6
  79. [6/3/2026 3:34:10 PM.279] Initializing texture system; phase 7
  80. [6/3/2026 3:34:10 PM.281] Initializing texture system; phase 8
  81. [6/3/2026 3:34:10 PM.281] Initializing texture system; phase 9
  82. [6/3/2026 3:34:10 PM.282] Initializing texture system; phase 10
  83. [6/3/2026 3:34:10 PM.285] Initializing texture system; phase 11
  84. [6/3/2026 3:34:10 PM.285] Initializing texture system; phase 12
  85. [6/3/2026 3:34:10 PM.287] Initializing texture system; phase 13
  86. [6/3/2026 3:34:10 PM.287] Initializing texture system; phase 14
  87. [6/3/2026 3:34:10 PM.738] LoadingScreenMsg: Initializing game support
  88. [6/3/2026 3:34:10 PM.988] Initializing game support
  89. [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 256
  90. [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 000000000A9C9900
  91. [6/3/2026 3:34:11 PM.503] PedPool found at: 000000000A9C9900
  92. [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 256
  93. [6/3/2026 3:34:11 PM.587] CollectionsArraySize found: 4184
  94. [6/3/2026 3:34:12 PM.103] LoadingScreenMsg: Velocity limit removed
  95. [6/3/2026 3:34:12 PM.416] Compatibility level: 0
  96. [6/3/2026 3:34:12 PM.416] Supported version detected
  97. [6/3/2026 3:34:12 PM.416] ==================================================
  98. [6/3/2026 3:34:12 PM.416] LoadingScreenMsg: Patching code
  99. [6/3/2026 3:34:12 PM.667] LoadingScreenMsg: Waiting for game initialization
  100. [6/3/2026 3:34:12 PM.917] Waiting for game initialization
  101. [6/3/2026 3:34:13 PM.017] LoadingScreenMsg: Initializing core
  102. [6/3/2026 3:34:13 PM.268] Initializing hook
  103. [6/3/2026 3:34:13 PM.268] LoadingScreenMsg: Completing interoperability
  104. [6/3/2026 3:34:13 PM.518] Completing interoperability
  105. [6/3/2026 3:34:13 PM.518] Initialization code 1.
  106. [6/3/2026 3:34:13 PM.518] Initialization code 2.
  107. [6/3/2026 3:34:13 PM.518] Initialization code 3.
  108. [6/3/2026 3:34:13 PM.526] 1 Address: 0x00006FFFDFD1812C
  109. [6/3/2026 3:34:13 PM.526] Calling func 1
  110. [6/3/2026 3:34:13 PM.546] 2 Address: 0x00006FFFE0941E02
  111. [6/3/2026 3:34:13 PM.546] 3 Address: 0x00006FFFDF2C5E8A
  112. [6/3/2026 3:34:13 PM.573] Address: 0x00006FFFE0941DAC
  113. [6/3/2026 3:34:13 PM.573] Unknown var: 0x00006FFFE19C7CA0
  114. [6/3/2026 3:34:13 PM.573] Initialization code 4.
  115. [6/3/2026 3:34:13 PM.573] Initialization code 5.
  116. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 1
  117. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 2
  118. [6/3/2026 3:34:13 PM.573] Highest ID is: 0x46
  119. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 3
  120. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 4
  121. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 5
  122. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 6
  123. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 7
  124. [6/3/2026 3:34:13 PM.573] Highest ID after injection is: 0x7fffffff
  125. [6/3/2026 3:34:13 PM.573] LoadingScreenMsg:
  126. [6/3/2026 3:34:13 PM.579] LML not initialized. Attempting to initialize...
  127. [6/3/2026 3:34:13 PM.579] Initializing LML interop...
  128. [6/3/2026 3:34:13 PM.579] LML initialization failed. You can safely ignore this.
  129. [6/3/2026 3:34:13 PM.824] LoadingScreenMsg: Loading Story Mode
  130. [6/3/2026 3:34:29 PM.139] Initializing console variable "IsDeveloperModeEnabled".
  131. [6/3/2026 3:34:29 PM.139] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
  132. [6/3/2026 3:34:29 PM.139] Read value: <null>
  133. [6/3/2026 3:34:29 PM.139] Initializing console variable "TimeScale".
  134. [6/3/2026 3:34:29 PM.139] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
  135. [6/3/2026 3:34:29 PM.140] Read value: <null>
  136. [6/3/2026 3:34:29 PM.151] Loading plugin from path: S:\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
  137. [6/3/2026 3:34:29 PM.156] Loading plugin "S:\common\Grand Theft Auto V\Plugins\LSPD First Response.dll".
  138. [6/3/2026 3:34:29 PM.199] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".
  139. [6/3/2026 3:34:29 PM.199] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".
  140. [6/3/2026 3:34:29 PM.233] Initializing remote plugin: "LSPD First Response_AppDomain".
  141. [6/3/2026 3:34:29 PM.256] <UNLOADED PLUGIN>: Initializing input system
  142. [6/3/2026 3:34:29 PM.256] <UNLOADED PLUGIN>: Initializing game console
  143. [6/3/2026 3:34:29 PM.258] <UNLOADED PLUGIN>: Initializing forms manager
  144. [6/3/2026 3:34:29 PM.377] Initialized remote plugin: "LSPD First Response_AppDomain".
  145. [6/3/2026 3:34:29 PM.377] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
  146. [6/3/2026 3:34:29 PM.397] LSPD First Response: [TRACE] Started loading LSPDFR
  147. [6/3/2026 3:34:29 PM.397] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)
  148. [6/3/2026 3:34:29 PM.398] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC
  149. [6/3/2026 3:34:29 PM.398] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
  150. [6/3/2026 3:34:30 PM.294] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber).
  151. [6/3/2026 3:34:30 PM.304] LSPD First Response: [FATAL] Forced termination
  152. [6/3/2026 3:34:30 PM.308] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
  153. [6/3/2026 3:34:30 PM.368] LSPD First Response: [INFO] LSPDFR has shut down
  154. [6/3/2026 3:34:30 PM.456] LML not initialized. Attempting to initialize...
  155. [6/3/2026 3:34:30 PM.456] Initializing LML interop...
  156. [6/3/2026 3:34:30 PM.456] LML initialization failed. You can safely ignore this.
  157. [6/3/2026 3:34:30 PM.479] LML not initialized. Attempting to initialize...
  158. [6/3/2026 3:34:30 PM.479] Initializing LML interop...
  159. [6/3/2026 3:34:30 PM.479] LML initialization failed. You can safely ignore this.
  160.  
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  • jejewk
    1 day
    # CSS 0.83 KB | 0 0
    1. ✅ Leaked Exploit Documentation:
    2.  
    3. https://drive.google.com/file/d/1cvQPOZ7JecI0L6lqdIzIHJbHQBiDRT4U/view?usp=sharing
    4.  
    5. This made me $13,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    8. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    9.  
    10. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from SimpleSwap — instant swap).
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