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[6/3/2026 3:33:59 PM.018] Started new log on 6/3/2026 3:33:59 PM.018 [6/3/2026 3:33:59 PM.019] ==================================================================================================== [6/3/2026 3:33:59 PM.016] Log path: S:\common\Grand Theft Auto V\RagePluginHook.log [6/3/2026 3:33:59 PM.019] Log verbosity: Trivial [6/3/2026 3:33:59 PM.022] Initializing input system [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0". [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3". [6/3/2026 3:33:59 PM.023] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2". [6/3/2026 3:33:59 PM.024] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1". [6/3/2026 3:33:59 PM.025] Initializing game console [6/3/2026 3:33:59 PM.047] Console key has been set to F4 (key code: 115) [6/3/2026 3:33:59 PM.166] Initializing console variable "ConsoleScrollAmount". [6/3/2026 3:33:59 PM.166] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [6/3/2026 3:33:59 PM.169] Read value: <null> [6/3/2026 3:33:59 PM.169] Initializing console variable "ConsoleKey". [6/3/2026 3:33:59 PM.169] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [6/3/2026 3:33:59 PM.170] Read value: <null> [6/3/2026 3:33:59 PM.170] Initializing console variable "PluginTimeoutThreshold". [6/3/2026 3:33:59 PM.170] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [6/3/2026 3:33:59 PM.173] Read value: 800 [6/3/2026 3:33:59 PM.173] Setting value of console variable "PluginTimeoutThreshold" to stored value. [6/3/2026 3:33:59 PM.173] Initializing console variable "AlwaysShowConsoleOutput". [6/3/2026 3:33:59 PM.173] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [6/3/2026 3:33:59 PM.174] Read value: <null> [6/3/2026 3:33:59 PM.174] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [6/3/2026 3:33:59 PM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [6/3/2026 3:33:59 PM.174] Read value: <null> [6/3/2026 3:33:59 PM.174] Initializing console variable "ShowOnScreenWarnings". [6/3/2026 3:33:59 PM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [6/3/2026 3:33:59 PM.175] Read value: <null> [6/3/2026 3:33:59 PM.175] Console initialized [6/3/2026 3:33:59 PM.175] Initializing forms manager [6/3/2026 3:33:59 PM.177] Cleaning temp folder [6/3/2026 3:33:59 PM.179] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V [6/3/2026 3:33:59 PM.207] ================ RAGE Plugin Hook ================ [6/3/2026 3:33:59 PM.218] Waiting for launcher interop [6/3/2026 3:33:59 PM.290] Detected Windows 10 Ultimate N (64-bit) (10.0.22000.0)! [6/3/2026 3:33:59 PM.303] Checking game support [6/3/2026 3:33:59 PM.566] Product name: Grand Theft Auto V [6/3/2026 3:33:59 PM.566] Product version: 1.0.3788.0 [6/3/2026 3:33:59 PM.566] Is steam version: True [6/3/2026 3:33:59 PM.566] Is enhanced version: False [6/3/2026 3:34:09 PM.579] Initializing DirectX [6/3/2026 3:34:09 PM.581] Initializing Direct3D [6/3/2026 3:34:09 PM.581] Getting game swap chain [6/3/2026 3:34:09 PM.605] Swap Chain created: 0x6FFFE2072078 [6/3/2026 3:34:09 PM.605] Swap Chain VTable: 0xB97CE0 [6/3/2026 3:34:09 PM.605] 0x48018B4810498B48;0x8D48D2894140408B;0xD03948FFFFFFEB15 [6/3/2026 3:34:09 PM.605] D3D11Present: 0x6FFFFC001470 [6/3/2026 3:34:09 PM.605] D3D11ResizeBuffers: 0x6FFFFBFFF900 [6/3/2026 3:34:09 PM.605] D3D11ResizeTarget: 0x6FFFFBFFF680 [6/3/2026 3:34:09 PM.605] D3D11SetFullscreenState: 0x6FFFFC000800 [6/3/2026 3:34:09 PM.606] Direct3D initialized [6/3/2026 3:34:09 PM.606] Initialized DirectX [6/3/2026 3:34:09 PM.606] Direct3D watcher thread spawned [6/3/2026 3:34:09 PM.613] Getting device [6/3/2026 3:34:09 PM.613] Retrieved device [6/3/2026 3:34:09 PM.613] Initializing D3D11 Renderer [6/3/2026 3:34:09 PM.613] Creating wrapper [6/3/2026 3:34:10 PM.107] Direct3D watcher thread ended [6/3/2026 3:34:10 PM.195] Wrapper created [6/3/2026 3:34:10 PM.199] Effect created [6/3/2026 3:34:10 PM.199] Creating buffer [6/3/2026 3:34:10 PM.199] Created buffer [6/3/2026 3:34:10 PM.199] Creating blend state [6/3/2026 3:34:10 PM.199] Created blend state [6/3/2026 3:34:10 PM.199] Done with creation [6/3/2026 3:34:10 PM.201] [d3d11] Linear sampler state created successfully. [6/3/2026 3:34:10 PM.204] [d3d11] Fullscreen vertex shader compiled successfully. [6/3/2026 3:34:10 PM.206] [d3d11] Fullscreen pixel shader compiled successfully. [6/3/2026 3:34:10 PM.208] [d3d11] Alpha pixel shader compiled successfully. [6/3/2026 3:34:10 PM.264] Initializing texture system. [6/3/2026 3:34:10 PM.264] Initializing texture system; phase 1 [6/3/2026 3:34:10 PM.264] Initializing texture system; phase 2 [6/3/2026 3:34:10 PM.269] Initializing texture system; phase 3 [6/3/2026 3:34:10 PM.269] Initializing texture system; phase 4 [6/3/2026 3:34:10 PM.277] Initializing texture system; phase 5 [6/3/2026 3:34:10 PM.278] Initializing texture system; phase 6 [6/3/2026 3:34:10 PM.279] Initializing texture system; phase 7 [6/3/2026 3:34:10 PM.281] Initializing texture system; phase 8 [6/3/2026 3:34:10 PM.281] Initializing texture system; phase 9 [6/3/2026 3:34:10 PM.282] Initializing texture system; phase 10 [6/3/2026 3:34:10 PM.285] Initializing texture system; phase 11 [6/3/2026 3:34:10 PM.285] Initializing texture system; phase 12 [6/3/2026 3:34:10 PM.287] Initializing texture system; phase 13 [6/3/2026 3:34:10 PM.287] Initializing texture system; phase 14 [6/3/2026 3:34:10 PM.738] LoadingScreenMsg: Initializing game support [6/3/2026 3:34:10 PM.988] Initializing game support [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 256 [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 000000000A9C9900 [6/3/2026 3:34:11 PM.503] PedPool found at: 000000000A9C9900 [6/3/2026 3:34:11 PM.503] Current PedPool Capacity: 256 [6/3/2026 3:34:11 PM.587] CollectionsArraySize found: 4184 [6/3/2026 3:34:12 PM.103] LoadingScreenMsg: Velocity limit removed [6/3/2026 3:34:12 PM.416] Compatibility level: 0 [6/3/2026 3:34:12 PM.416] Supported version detected [6/3/2026 3:34:12 PM.416] ================================================== [6/3/2026 3:34:12 PM.416] LoadingScreenMsg: Patching code [6/3/2026 3:34:12 PM.667] LoadingScreenMsg: Waiting for game initialization [6/3/2026 3:34:12 PM.917] Waiting for game initialization [6/3/2026 3:34:13 PM.017] LoadingScreenMsg: Initializing core [6/3/2026 3:34:13 PM.268] Initializing hook [6/3/2026 3:34:13 PM.268] LoadingScreenMsg: Completing interoperability [6/3/2026 3:34:13 PM.518] Completing interoperability [6/3/2026 3:34:13 PM.518] Initialization code 1. [6/3/2026 3:34:13 PM.518] Initialization code 2. [6/3/2026 3:34:13 PM.518] Initialization code 3. [6/3/2026 3:34:13 PM.526] 1 Address: 0x00006FFFDFD1812C [6/3/2026 3:34:13 PM.526] Calling func 1 [6/3/2026 3:34:13 PM.546] 2 Address: 0x00006FFFE0941E02 [6/3/2026 3:34:13 PM.546] 3 Address: 0x00006FFFDF2C5E8A [6/3/2026 3:34:13 PM.573] Address: 0x00006FFFE0941DAC [6/3/2026 3:34:13 PM.573] Unknown var: 0x00006FFFE19C7CA0 [6/3/2026 3:34:13 PM.573] Initialization code 4. [6/3/2026 3:34:13 PM.573] Initialization code 5. [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 1 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 2 [6/3/2026 3:34:13 PM.573] Highest ID is: 0x46 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 3 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 4 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 5 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 6 [6/3/2026 3:34:13 PM.573] Completing interoperability, phase 7 [6/3/2026 3:34:13 PM.573] Highest ID after injection is: 0x7fffffff [6/3/2026 3:34:13 PM.573] LoadingScreenMsg: [6/3/2026 3:34:13 PM.579] LML not initialized. Attempting to initialize... [6/3/2026 3:34:13 PM.579] Initializing LML interop... [6/3/2026 3:34:13 PM.579] LML initialization failed. You can safely ignore this. [6/3/2026 3:34:13 PM.824] LoadingScreenMsg: Loading Story Mode [6/3/2026 3:34:29 PM.139] Initializing console variable "IsDeveloperModeEnabled". [6/3/2026 3:34:29 PM.139] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [6/3/2026 3:34:29 PM.139] Read value: <null> [6/3/2026 3:34:29 PM.139] Initializing console variable "TimeScale". [6/3/2026 3:34:29 PM.139] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [6/3/2026 3:34:29 PM.140] Read value: <null> [6/3/2026 3:34:29 PM.151] Loading plugin from path: S:\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [6/3/2026 3:34:29 PM.156] Loading plugin "S:\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [6/3/2026 3:34:29 PM.199] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain". [6/3/2026 3:34:29 PM.199] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain". [6/3/2026 3:34:29 PM.233] Initializing remote plugin: "LSPD First Response_AppDomain". [6/3/2026 3:34:29 PM.256] <UNLOADED PLUGIN>: Initializing input system [6/3/2026 3:34:29 PM.256] <UNLOADED PLUGIN>: Initializing game console [6/3/2026 3:34:29 PM.258] <UNLOADED PLUGIN>: Initializing forms manager [6/3/2026 3:34:29 PM.377] Initialized remote plugin: "LSPD First Response_AppDomain". [6/3/2026 3:34:29 PM.377] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [6/3/2026 3:34:29 PM.397] LSPD First Response: [TRACE] Started loading LSPDFR [6/3/2026 3:34:29 PM.397] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921) [6/3/2026 3:34:29 PM.398] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC [6/3/2026 3:34:29 PM.398] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [6/3/2026 3:34:30 PM.294] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber). [6/3/2026 3:34:30 PM.304] LSPD First Response: [FATAL] Forced termination [6/3/2026 3:34:30 PM.308] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [6/3/2026 3:34:30 PM.368] LSPD First Response: [INFO] LSPDFR has shut down [6/3/2026 3:34:30 PM.456] LML not initialized. Attempting to initialize... [6/3/2026 3:34:30 PM.456] Initializing LML interop... [6/3/2026 3:34:30 PM.456] LML initialization failed. You can safely ignore this. [6/3/2026 3:34:30 PM.479] LML not initialized. Attempting to initialize... [6/3/2026 3:34:30 PM.479] Initializing LML interop... [6/3/2026 3:34:30 PM.479] LML initialization failed. You can safely ignore this.
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