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- //Removing the keyID from the player and crate item from player//
- byte item1 = 0;
- byte item1Index = 0;
- byte item2 = 0;
- byte item2Index = 0;
- //------------------------------------------------------------//
- for (byte page = 0; page < 8; page++)
- {
- var count = Player.Inventory.getItemCount(page);
- for (byte index2 = 0; index2 < count; index2++)
- {
- if (Player.Inventory.getItem(page, index2).item.id == item.KeyID && key == false)
- {
- key = true;
- item1 = page;
- item1Index = index2;
- }
- if (Player.Inventory.getItem(page, index2).item.id == item.CrateID && crate == false)
- {
- crate = true;
- item2 = page;
- item2Index = index2;
- }
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