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kolton

Untitled

Nov 7th, 2011
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  1. [name] == grimshield && [quality] == unique
  2. [name] == warbelt && [quality] == unique
  3. [name] == serpentskinarmor && [quality] == unique // # [fireresist] == 35
  4. [name] == swirlingcrystal && [quality] == unique
  5. [name] == gildedshield && [quality] == unique
  6. [name] == battleboots && [quality] == unique
  7. //[name] == gauntlets && [quality] == unique # # [maxquantity] == 1
  8. //[name] == lightgauntlets && [quality] == unique # # [maxquantity] == 2
  9. //[name] == warhat && [quality] == unique # # [maxquantity] == 1
  10. //[name] == greaves && [quality] == unique # # [maxquantity] == 1
  11. //[name] == belt && [quality] == unique
  12. [name] == grimhelm && [quality] == unique
  13. //[name] == sallet && [quality] == unique
  14. [name] == demonhead && [quality] == unique
  15. [name] == scarabshellboots && [quality] == unique
  16. [name] == shako && [quality] == unique
  17. [name] == mithrilcoil && [quality] == unique
  18. [name] == vampirebonegloves && [quality] == unique
  19. [name] == spiderwebsash && [quality] == unique
  20. //[name] == boneknife && [quality] == unique
  21. [name] == cuirass && [quality] == unique
  22. [name] == russetarmor && [quality] == unique
  23. //[name] == demonhidesash && [quality] == unique
  24. //[name] == boots && [quality] == unique
  25.  
  26. [name] == amulet && [quality] == unique # [itemallskills] == 1
  27. [name] == amulet && [quality] == unique # [itemallskills] == 2
  28. [name] == ring && [quality] == unique # [maxhp] == 40
  29. [name] == ring && [quality] == unique # [itemallskills] == 1
  30. [name] == ring && [quality] == unique # [dexterity] == 20
  31. [name] == ring && [quality] == unique # [itemmagicbonus] == 30
  32.  
  33. [name] == deathmask && [quality] == set # # [maxquantity] == 1
  34. [name] == meshbelt && [quality] == set
  35. //[name] == heavyboots && [quality] == set # # [maxquantity] == 1
  36. [name] == hellforgeplate && [quality] == set
  37. [name] == swirlingcrystal && [quality] == set
  38. [name] == lacqueredplate && [quality] == set
  39. [name] == amulet && [quality] == set # [sorceressskills] == 2
  40.  
  41. [type] == polearm && [quality] <= superior && [class] == elite # [sockets] == 4
  42. [type] == armor && [quality] == normal && [flag] == ethereal && [class] == elite # [sockets] == 0 && [defense] >= 700 || [sockets] == 4 && [defense] >= 1000
  43. [name] == monarch && [quality] <= superior # [sockets] == 4
  44. [name] == crystalsword && [quality] <= superior # [sockets] == 4
  45. //[type] == auricshields && [quality] <= superior && [class] >= exceptional # [fireresist] >= 40 && ([sockets] == 0 || [sockets] == 4)
  46. //[name] == largeshield && [quality] <= superior # [sockets] == 3 # [maxquantity] == 1
  47. //[name] == boneshield && [quality] <= superior # [sockets] == 2 # [maxquantity] == 1
  48. [type] == orb && [quality] <= rare # [sorceressskills] == 2 && [fcr] == 20 && [maxmana] >= 70
  49.  
  50. [name] == amulet && [quality] <= rare # [sorceressskills]+[coldskilltab] >= 1 && [maxmana] >= 50
  51. [name] == ring && [quality] <= rare # [fcr] == 10 && [maxmana] >= 50
  52. [name] == ring && [quality] <= rare # [coldresist]+[lightresist]+[fireresist] >= 50
  53.  
  54. [type] == armor && [quality] >= magic && [class] >= exceptional # [strength] > 100
  55. [type] == helm && [quality] >= magic && [class] >= exceptional # [strength] > 100
  56.  
  57. [name] == smallcharm # [maxhp]+[maxmana] >= 30
  58. [name] == largecharm # [maxhp]+[maxmana] >= 50
  59. [name] == grandcharm # [maxhp]+[maxmana] >= 70
  60.  
  61. [name] == grandcharm # [javelinandspearskilltab]+[fireskilltab]+[lightningskilltab]+[coldskilltab]+[fireskilltab]+[warcriesskilltab]+[elementalskilltab]+[poisonandboneskilltab]+[trapsskilltab] == 1
  62.  
  63. //[name] == ralrune # # [maxquantity] == 1
  64. //[name] == nefrune # # [maxquantity] == 1
  65. //[name] == tirrune # # [maxquantity] == 1
  66. //[name] == talrune # # [maxquantity] == 1
  67. //[name] == solrune # # [maxquantity] == 1
  68. //[name] == lumrune # # [maxquantity] == 1
  69. //[name] == ortrune # # [maxquantity] == 1
  70. //[name] == ralrune # # [maxquantity] == 1
  71. //[name] == amnrune # # [maxquantity] == 1
  72.  
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