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- set_attack_value(AT_USPECIAL, AG_CATEGORY, 2);
- set_attack_value(AT_USPECIAL, AG_SPRITE, sprite_get("uspecial"));
- set_attack_value(AT_USPECIAL, AG_NUM_WINDOWS, 5);
- set_attack_value(AT_USPECIAL, AG_HAS_LANDING_LAG, 4);
- set_attack_value(AT_USPECIAL, AG_OFF_LEDGE, 1);
- set_attack_value(AT_USPECIAL, AG_AIR_SPRITE, sprite_get("uspecial"));
- set_attack_value(AT_USPECIAL, AG_HURTBOX_SPRITE, sprite_get("uspecial_hurt"));
- set_window_value(AT_USPECIAL, 1, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USPECIAL, 1, AG_WINDOW_LENGTH, 8);
- set_window_value(AT_USPECIAL, 1, AG_WINDOW_ANIM_FRAMES, 4);
- set_window_value(AT_USPECIAL, 1, AG_WINDOW_VSPEED_TYPE, 1);
- set_window_value(AT_USPECIAL, 1, AG_WINDOW_VSPEED, 0);
- //set_window_value(AT_USPECIAL, 1, AG_WINDOW_HAS_SFX, 1);
- //set_window_value(AT_USPECIAL, 1, AG_WINDOW_SFX, sound_get("sfx_kris_ping"));
- //Invis part of jump
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_LENGTH, 20);
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_ANIM_FRAME_START, 4);
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_VSPEED_TYPE, 2);
- set_window_value(AT_USPECIAL, 2, AG_WINDOW_VSPEED, -16); //-14 base
- //Coming out of invis
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_ANIM_FRAME_START, 5);
- //set_window_value(AT_USPECIAL, 3, AG_WINDOW_VSPEED_TYPE, 1);
- //set_window_value(AT_USPECIAL, 3, AG_WINDOW_VSPEED, 0);
- //Flip
- set_window_value(AT_USPECIAL, 4, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USPECIAL, 4, AG_WINDOW_LENGTH, 12);
- set_window_value(AT_USPECIAL, 4, AG_WINDOW_ANIM_FRAMES, 3);
- set_window_value(AT_USPECIAL, 4, AG_WINDOW_ANIM_FRAME_START, 7);
- //Turnaround and fall
- set_window_value(AT_USPECIAL, 5, AG_WINDOW_TYPE, 1);
- set_window_value(AT_USPECIAL, 5, AG_WINDOW_LENGTH, 6);
- set_window_value(AT_USPECIAL, 5, AG_WINDOW_ANIM_FRAMES, 3);
- set_window_value(AT_USPECIAL, 5, AG_WINDOW_ANIM_FRAME_START, 10);
- //For falling attack, unused at the moment.
- /*
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_VSPEED_TYPE, 2);
- set_window_value(AT_USPECIAL, 3, AG_WINDOW_VSPEED, 16);
- */
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