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- ## Disabling Victory Theme
- ## Personally I use this as a case by case basis, but in theory it could always just be set to true
- ## Scene_Map_Menus.cs ~line 1234
- internal static bool ignore_victory_check()
- { // you do not need the switch if you want a blanket change
- string chID = Global.game_system.chapter_id;
- switch (chID)
- { // examples from fe6a
- case "Ch8":
- case "Ch16":
- case "Ch22":
- case "Ch25":
- return true; // the music will not change to victory theme
- default:
- return false; // by default, it will change to victory theme
- }
- }
- ## Game_State_Map.cs ~line 1484
- ## add in before the enemies check
- // Skitty
- if (Scene_Map.ignore_victory_check())
- return false;
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