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- 00:00:00.018 |I| Configuration LogValueChange: BackendThreading set to: Auto
- 00:00:00.019 |I| Configuration LogValueChange: ResScale set to: 2
- 00:00:00.020 |I| Configuration LogValueChange: ResScaleCustom set to: 1
- 00:00:00.020 |I| Configuration LogValueChange: MaxAnisotropy set to: -1
- 00:00:00.020 |I| Configuration LogValueChange: AspectRatio set to: Fixed16x9
- 00:00:00.023 |I| Configuration LogValueChange: EnableDockedMode set to: True
- 00:00:00.031 |I| Configuration LogValueChange: EnableVsync set to: True
- 00:00:00.031 |I| Configuration LogValueChange: EnableShaderCache set to: True
- 00:00:00.031 |I| Configuration LogValueChange: EnablePtc set to: True
- 00:00:00.031 |I| Configuration LogValueChange: EnableFsIntegrityChecks set to: True
- 00:00:00.031 |I| Configuration LogValueChange: FsGlobalAccessLogMode set to: 0
- 00:00:00.032 |I| Configuration LogValueChange: AudioBackend set to: SDL2
- 00:00:00.033 |I| Configuration LogValueChange: MemoryManagerMode set to: HostMappedUnsafe
- 00:00:00.033 |I| Configuration LogValueChange: ExpandRam set to: False
- 00:00:00.033 |I| Configuration LogValueChange: IgnoreMissingServices set to: False
- 00:00:00.037 |N| Application PrintSystemInfo: Ryujinx Version: 1.0.7104
- 00:00:00.040 |N| Application Print: Operating System: Microsoft Windows 10.0.19042 (X64)
- 00:00:00.040 |N| Application Print: CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz ; 16 logical
- 00:00:00.041 |N| Application Print: RAM: Total 16097 MB ; Available 7471 MB
- 00:00:00.042 |N| Application PrintSystemInfo: Logs Enabled: Debug, Info, Warning, Error, Guest, AccessLog, Stub
- 00:00:00.042 |N| Application PrintSystemInfo: Launch Mode: UserProfile
- 00:00:00.062 |I| Gpu : Backend Threading (Auto): True
- 00:00:00.346 |N| Application LoadApplication: Using Firmware Version: 13.1.0
- 00:00:00.347 |I| Application LoadApplication: Loading as XCI.
- 00:00:00.425 |I| ModLoader QueryContentsDir: Searching mods for Title 0100000011D90000
- 00:00:00.433 |I| Application EnsureSaveData: Ensuring required savedata exists.
- 00:00:00.441 |I| Loader LoadExeFs: Loading rtld...
- 00:00:00.503 |I| Loader PrintRoSectionInfo: rtld:
- Module: nnrtld
- 00:00:00.503 |I| Loader LoadExeFs: Loading main...
- 00:00:01.155 |I| Loader PrintRoSectionInfo: main:
- Module: F:\jenkinsWorkSpace\workspace\_common\project\unity_project\Dpr\SwitchIL2CPPCache\il2cpp_cache\linkresult_101786CFED39242BC3CE9B0E886D7BD0\SwitchPlayer.nss
- SDK Libraries: SDK MW+UnityTechnologies+Unity-2019_4_27_f1
- SDK MW+Nintendo+NintendoSDK_libcurl-11_4_3-Release
- SDK MW+Nintendo+NintendoSDK_libz-11_4_3-Release
- SDK MW+Nintendo+NEX-4_6_13-appdl
- SDK MW+Nintendo+PIA_UNITY-0.33.2
- SDK MW+Nintendo+PiaSession-5_37_2
- SDK MW+Nintendo+PiaTransport-5_37_2
- SDK MW+Nintendo+NEX_DS-4_6_13
- SDK MW+Nintendo+NEX_R2-4_6_13
- SDK MW+Nintendo+NEX_RK-4_6_13
- SDK MW+Nintendo+NEX_CO-4_6_13
- SDK MW+Nintendo+NEX_SS-4_6_13
- SDK MW+Nintendo+NEX_UT-4_6_13
- SDK MW+Nintendo+PiaCommon-5_37_2
- SDK MW+Nintendo+Pia-5_37_2_58415
- SDK MW+Nintendo+PiaFramework-5_37_2
- SDK MW+Nintendo+PiaLan-5_37_2
- SDK MW+Nintendo+PiaLocal-5_37_2
- SDK MW+Nintendo+PiaNex-5_37_2-forNEX-4_6_5
- SDK MW+Nintendo+PiaReckoning-5_37_2
- SDK MW+Nintendo+PiaSync-5_37_2
- SDK MW+Nintendo+NEX_MM-4_6_13
- SDK MW+Nintendo+PiaClone-5_37_2
- 00:00:01.155 |I| Loader LoadExeFs: Loading subsdk0...
- 00:00:01.205 |I| Loader PrintRoSectionInfo: subsdk0:
- Module: multimedia
- SDK Libraries: SDK MW+Nintendo+NintendoSDK_movie-11_4_3-Release
- 00:00:01.205 |I| Loader LoadExeFs: Loading sdk...
- 00:00:01.314 |I| Loader PrintRoSectionInfo: sdk:
- Module: nnSdk
- FS SDK Version: 11.4.3
- SDK Libraries: SDK MW+Nintendo+NintendoSDK_libz-11_4_3-Release
- SDK MW+Nintendo+NintendoSdk_nnSdk-11_4_3-Release
- SDK MW+Nintendo+NintendoSDK_NVN-11_4_3-Release
- 00:00:01.364 |I| Ptc Initialize: Initializing Profiled Persistent Translation Cache (enabled: True).
- 00:00:01.648 |I| Ptc Load: Loaded Translation Cache (size: 23712704 bytes, translated functions: 21233).
- 00:00:01.656 |I| Ptc Load: Loaded Profiling Info (size: 71457 bytes, profiled functions: 21265).
- 00:00:01.818 |I| Loader LoadNsos: Loading image 0 at 0x0000000008000000...
- 00:00:01.820 |I| Loader LoadNsos: Loading image 1 at 0x0000000008004000...
- 00:00:01.844 |I| Loader LoadNsos: Loading image 2 at 0x000000000d01d000...
- 00:00:01.846 |I| Loader LoadNsos: Loading image 3 at 0x000000000d6c3000...
- 00:00:01.857 |I| ModLoader LoadCheats: Build ids found for title 0100000011D90000:
- 6F8B1226CC8CD958021D6BFD226EBF23F892AB9B000000000000000000000000
- EA058A067CBD6943A6CF65B4588B609800000000000000000000000000000000
- 507F19D1240D09D00992248E8A0FD77EBD784EB4000000000000000000000000
- 2D369D9999E3E10E665106F840FFFF9BDAA0BB8E000000000000000000000000
- 00:00:01.857 |I| Loader LoadNca: Application Loaded: Pokémon Brilliant Diamond v1.1.0 [0100000011d90000] [64-bit]
- 00:00:01.864 |I| GUI.WindowThread Hid Configure: Configured Controller JoyconPair to Player1
- 00:00:02.040 |I| GUI.WindowThread Hid SetupNpad: Connected Controller JoyconPair to Player1
- 00:00:02.056 |W| GUI.RenderLoop Gpu Initialize: OpenGL Debugging is enabled. Performance will be negatively impacted.
- 00:00:02.056 |N| GUI.RenderLoop Gpu PrintGpuInformation: Intel Intel(R) UHD Graphics 630 (3.3.0 - Build 26.20.100.8141)
- 00:00:02.069 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.069 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.070 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.071 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.072 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.073 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.074 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.075 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.076 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in BeginQuery: (ID: 1946700115) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueueEvent..ctor(CounterQueue queue, QueryTarget type, UInt64 drawIndex)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.080 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.081 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.084 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.085 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.086 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.087 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.088 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.090 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GenQueries: (ID: 3303803479) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GenQuery()
- at Ryujinx.Graphics.OpenGL.Queries.BufferedQuery..ctor(QueryTarget type)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.091 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in BeginQuery: (ID: 1946700115) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueueEvent..ctor(CounterQueue queue, QueryTarget type, UInt64 drawIndex)
- at Ryujinx.Graphics.OpenGL.Queries.CounterQueue..ctor(CounterType type)
- at Ryujinx.Graphics.OpenGL.Queries.Counters.Initialize()
- at Ryujinx.Graphics.OpenGL.Renderer.Initialize(GraphicsDebugLevel glLogLevel)
- at Ryujinx.Ui.RendererWidgetBase.Render()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:02.112 |I| GPU.MainThread Gpu EnsureArchiveUpToDate: Updating cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\guest\program\cache.zip...
- 00:00:02.120 |I| GPU.MainThread Gpu EnsureArchiveUpToDate: Updated cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\guest\program\cache.zip.
- 00:00:02.124 |I| GPU.MainThread Gpu EnsureArchiveUpToDate: Updating cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\opengl\glsl\host\cache.zip...
- 00:00:02.129 |I| GPU.MainThread Gpu EnsureArchiveUpToDate: Updated cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\opengl\glsl\host\cache.zip.
- 00:00:02.143 |I| CacheCollection.Worker.program Gpu EnsureArchiveUpToDate: Updating cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\guest\program\cache.zip...
- 00:00:02.143 |I| CacheCollection.Worker.host Gpu EnsureArchiveUpToDate: Updating cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\opengl\glsl\host\cache.zip...
- 00:00:02.150 |I| CacheCollection.Worker.program Gpu EnsureArchiveUpToDate: Updated cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\guest\program\cache.zip.
- 00:00:02.150 |I| CacheCollection.Worker.host Gpu EnsureArchiveUpToDate: Updated cache collection archive C:\Users\VONTHADM\AppData\Roaming\Ryujinx\games\0100000011d90000\cache\shader\opengl\glsl\host\cache.zip.
- 00:00:02.150 |I| GPU.MainThread Gpu Initialize: Shader cache loaded 0 entries.
- 00:00:02.373 |I| HLE.GuestThread.14 Ptc LoadTranslations: 21230 translated functions loaded
- 00:00:02.380 |I| HLE.GuestThread.14 Ptc MakeAndSaveTranslations: 0 of 35 functions translated | Thread count: 15
- 00:00:02.496 |I| HLE.GuestThread.14 Ptc MakeAndSaveTranslations: 35 of 35 functions translated | Thread count: 15 in 0.1150702 s
- 00:00:02.661 |S| HLE.OsThread.15 ServiceAm GetAppletResourceUserId: Stubbed.
- 00:00:02.669 |S| HLE.OsThread.15 ServiceAm AcquireForegroundRights: Stubbed.
- 00:00:02.669 |S| HLE.OsThread.15 ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: False ; unknownFlag2: False ; unknownFlag3: True}
- 00:00:02.670 |S| HLE.OsThread.15 ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}
- 00:00:02.677 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:02.679 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:02.679 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:02.680 |S| HLE.OsThread.15 ServicePctl Initialize: Stubbed.
- 00:00:02.716 |S| HLE.OsThread.9 ServiceNv FinishInitialize: Stubbed.
- 00:00:02.720 |S| HLE.OsThread.15 ServiceAm SetRestartMessageEnabled: Stubbed. {restartMessageEnabled: True}
- 00:00:02.720 |S| HLE.OsThread.15 ServiceAm SetPerformanceModeChangedNotification: Stubbed. {performanceModeChangedNotification: True}
- 00:00:02.720 |S| HLE.OsThread.15 ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True}
- 00:00:03.192 |I| Ptc Save: Saved Translation Cache (size: 23770706 bytes, translated functions: 21268).
- 00:00:03.241 |S| HLE.OsThread.5 ServiceBsd RegisterClient: Stubbed.
- 00:00:03.241 |S| HLE.OsThread.5 ServiceBsd StartMonitoring: Stubbed. {unknown0: 0}
- 00:00:03.535 |S| HLE.OsThread.15 ServiceSsl SetInterfaceVersion: Stubbed. {interfaceVersion: 3}
- 00:00:03.543 |S| HLE.OsThread.8 ServiceHid ActivateTouchScreen: Stubbed. {appletResourceUserId: 1}
- 00:00:03.544 |S| HLE.OsThread.8 ServiceHid ActivateNpadWithRevision: Stubbed. {appletResourceUserId: 4294967296 ; revision: 3}
- 00:00:03.545 |S| HLE.OsThread.8 ServiceHid SetSupportedNpadStyleSet: Stubbed. {appletResourceUserId: 4294967296 ; type: ProController, Handheld, JoyconPair}
- 00:00:03.548 |S| HLE.OsThread.8 ServiceHid SetSupportedNpadIdType: Stubbed. 9 Handheld,Player1,Player2,Player3,Player4,Player5,Player6,Player7,Player8
- 00:00:03.566 |S| HLE.OsThread.9 ServiceNv InitializeEx: Stubbed.
- 00:00:03.577 |I| HLE.OsThread.9 ServiceNv Create: Created map 1 with size 0x00001000!
- 00:00:03.587 |I| HLE.OsThread.9 ServiceNv Create: Created map 2 with size 0x00010000!
- 00:00:03.588 |S| HLE.OsThread.9 ServiceNv GetActiveSlotMask: Stubbed.
- 00:00:03.589 |I| HLE.OsThread.9 ServiceNv Create: Created map 3 with size 0x00001000!
- 00:00:03.634 |S| HLE.OsThread.9 ServiceNv SetNvMapFd: Stubbed.
- 00:00:03.635 |S| HLE.OsThread.9 ServiceNv AllocGpfifoEx2: Stubbed.
- 00:00:03.635 |S| HLE.OsThread.9 ServiceNv AllocObjCtx: Stubbed.
- 00:00:03.636 |S| HLE.OsThread.9 ServiceNv SetErrorNotifier: Stubbed.
- 00:00:03.636 |S| HLE.OsThread.9 ServiceNv SetUserData: Stubbed.
- 00:00:03.637 |S| HLE.OsThread.9 ServiceNv SetTimeout: Stubbed.
- 00:00:03.637 |S| HLE.OsThread.9 ServiceNv SetTimeslice: Stubbed.
- 00:00:03.637 |I| HLE.OsThread.9 ServiceNv Create: Created map 4 with size 0x00100000!
- 00:00:03.638 |I| HLE.OsThread.9 ServiceNv Create: Created map 5 with size 0x0004b000!
- 00:00:03.639 |S| HLE.OsThread.9 ServiceNv ZcullBind: Stubbed.
- 00:00:03.645 |I| HLE.OsThread.15 SurfaceFlinger CreateLayerFromId: Creating layer 1
- 00:00:03.647 |I| HLE.OsThread.15 SurfaceFlinger CreateLayerFromId: Creating layer 2
- 00:00:03.655 |I| HLE.OsThread.9 ServiceNv Create: Created map 6 with size 0x00054000!
- 00:00:03.660 |I| HLE.OsThread.9 ServiceNv Create: Created map 7 with size 0x02001000!
- 00:00:03.663 |I| HLE.OsThread.9 ServiceNv Create: Created map 8 with size 0x01000000!
- 00:00:03.667 |I| HLE.OsThread.9 ServiceNv Create: Created map 9 with size 0x021d0000!
- 00:00:03.684 |I| HLE.OsThread.9 ServiceNv Create: Created map 10 with size 0x01000000!
- 00:00:03.695 |I| HLE.OsThread.9 ServiceNv Create: Created map 11 with size 0x01000000!
- 00:00:03.698 |I| HLE.OsThread.9 ServiceNv Create: Created map 12 with size 0x01000000!
- 00:00:03.703 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:03.705 |I| HLE.OsThread.7 AudioRenderer AcquireSessionId: Registered new output (0)
- 00:00:03.709 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:03.792 |I| HLE.OsThread.7 Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 1024
- 00:00:04.034 |S| HLE.OsThread.8 ServiceHid SetSupportedNpadIdType: Stubbed. 2 Player1,Handheld
- 00:00:04.034 |S| HLE.OsThread.8 ServiceHid SetSupportedNpadStyleSet: Stubbed. {appletResourceUserId: 4294967296 ; type: ProController, Handheld, JoyconPair}
- 00:00:09.329 |S| HLE.OsThread.15 ServiceAcc InitializeApplicationInfo: Stubbed. {TitleId: 72057594337361920}
- 00:00:09.332 |S| HLE.OsThread.15 ServiceAcc IsUserAccountSwitchLocked: Stubbed.
- 00:00:14.090 |I| HLE.OsThread.9 ServiceNv Create: Created map 13 with size 0x00020000!
- 00:00:15.150 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.151 |S| HLE.OsThread.6 ServiceAudio GetActiveChannelCount: Stubbed.
- 00:00:15.151 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.153 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.154 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.154 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.155 |S| HLE.OsThread.6 ServiceAudio QueryAudioDeviceOutputEvent: Stubbed.
- 00:00:15.155 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.183 |W| HLE.GuestThread.49 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.183 |W| HLE.GuestThread.49 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.184 |W| HLE.GuestThread.49 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.184 |S| HLE.OsThread.6 ServiceAudio GetActiveChannelCount: Stubbed.
- 00:00:15.184 |W| HLE.GuestThread.49 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.257 |S| HLE.OsThread.15 ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: False ; unknownFlag2: False ; unknownFlag3: True}
- 00:00:15.257 |S| HLE.OsThread.15 ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}
- 00:00:15.268 |I| HLE.OsThread.7 AudioRenderer AcquireSessionId: Registered new output (1)
- 00:00:15.269 |W| HLE.GuestThread.49 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
- 00:00:15.296 |I| HLE.OsThread.7 Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 1024
- 00:00:15.341 |S| HLE.OsThread.9 ServiceNv ZbcSetTable: Stubbed.
- 00:00:15.341 |S| HLE.OsThread.9 ServiceNv GetActiveSlotMask: Stubbed.
- 00:00:15.668 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
- 00:00:16.670 |E| HLE.OsThread.9 Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 2 took more than 1000ms, resuming execution...
- 00:00:23.435 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 607, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:191: 'gl_Layer' : undeclared identifier
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:23.435 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 609, "": Attached vertex shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:00:32.518 |I| Ptc Save: Saved Profiling Info (size: 71520 bytes, profiled functions: 21283).
- 00:00:39.845 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:36.813 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8410, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:126: 'gl_Layer' : undeclared identifier
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:36.813 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8412, "": Attached vertex shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.043 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8585, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.043 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8586, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.062 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8588, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.062 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8589, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.069 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8591, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.069 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8592, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.757 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8594, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:40.757 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8595, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.888 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8597, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.888 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8598, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.908 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8600, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.908 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8601, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.936 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8603, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.936 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8604, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.947 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8606, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.947 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8607, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.974 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8609, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.975 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8610, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.986 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8612, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:41.986 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8613, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.062 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8615, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.062 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8616, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.078 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8618, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.079 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8619, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.126 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8621, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.126 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8622, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.218 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8624, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:60: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:60: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:60: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:64: 'subgroupBroadcast' : undeclared identifier ERROR: 0:65: 'subgroupBroadcast' : function name expected ERROR: 0:65: 'subgroupBroadcast' : function is not known ERROR: 0:72: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:72: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.218 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8625, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.235 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8627, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.235 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8628, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.303 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8630, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:62: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:62: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:62: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:66: 'subgroupBroadcast' : undeclared identifier ERROR: 0:67: 'subgroupBroadcast' : function name expected ERROR: 0:67: 'subgroupBroadcast' : function is not known ERROR: 0:74: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:74: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.303 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8631, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.329 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8633, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.329 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8634, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.426 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8636, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.426 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8637, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.457 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8639, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.457 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8640, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.536 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8642, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.536 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8643, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.585 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8645, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.585 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8646, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.605 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8648, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.605 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8649, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.641 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8651, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.641 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8652, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.686 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8654, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:42.687 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8655, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:43.552 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8657, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:43.552 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8658, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.436 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8660, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.436 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8661, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.479 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8663, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.479 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8664, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.501 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8666, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.501 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8667, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.538 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8669, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.538 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8670, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.554 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8672, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:63: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:63: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:63: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:67: 'subgroupBroadcast' : undeclared identifier ERROR: 0:68: 'subgroupBroadcast' : function name expected ERROR: 0:68: 'subgroupBroadcast' : function is not known ERROR: 0:75: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:75: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.554 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8673, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.590 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8675, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.590 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8676, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.633 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_COMPILE error has been generated. GLSL compile failed for shader 8678, "": WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported WARNING: 0:4: '#extension' : 'GL_KHR_shader_subgroup_basic' is not supported WARNING: 0:5: '#extension' : 'GL_KHR_shader_subgroup_ballot' is not supported WARNING: 0:7: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported WARNING: 0:8: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported ERROR: 0:65: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:65: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'highp float' and a right operand of type 'highp uint' (or there is no acceptable conversion) ERROR: 0:65: '=' : cannot convert from 'highp float' to 'highp uint' ERROR: 0:69: 'subgroupBroadcast' : undeclared identifier ERROR: 0:70: 'subgroupBroadcast' : function name expected ERROR: 0:70: 'subgroupBroadcast' : function is not known ERROR: 0:77: 'gl_SubgroupInvocationID' : undeclared identifier ERROR: 0:77: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'float' and a right operand of type 'const uint' (or there is no acceptable conversion)
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Shader..ctor(ShaderStage stage, String code)
- at Ryujinx.Graphics.OpenGL.Renderer.CompileShader(ShaderStage stage, String code)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ThreadedShader.EnsureCreated()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.<>c.<Create>b__7_0(IShader shader)
- at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
- at Ryujinx.Graphics.GAL.Multithreading.Resources.Programs.SourceProgramRequest.Create(IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:44.633 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: SHADER_ID_LINK error has been generated. GLSL link failed for program 8679, "": Attached fragment shader is not compiled.
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Program..ctor(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.OpenGL.Renderer.CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
- at Ryujinx.Graphics.GAL.Multithreading.Resources.ProgramQueue.ProcessQueue()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_3(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:04:52.189 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
- 00:04:53.190 |E| HLE.OsThread.9 Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 6 took more than 1000ms, resuming execution...
- 00:05:02.523 |I| Ptc Save: Saved Profiling Info (size: 71809 bytes, profiled functions: 21365).
- 00:05:09.708 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.016 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.027 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.037 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.043 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.043 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.049 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.055 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.055 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.066 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.077 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.083 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.089 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.096 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.103 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.103 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.111 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.128 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:11.940 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.964 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.967 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.969 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.976 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.976 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.980 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.988 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:12.997 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.110 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.119 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.120 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.127 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.128 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:13.129 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in UseProgram: (ID: 1001309929) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at Ryujinx.Graphics.OpenGL.Pipeline.SetProgram(IProgram program)
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_67(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:17.867 |E| GUI.RenderLoop Gpu GLERROR: DebugSeverityHigh: Error has been generated. GL error GL_INVALID_OPERATION in GetProgramBinary: (ID: 3208304567) Generic error
- CallStack= at System.Environment.get_StackTrace()
- at Ryujinx.Graphics.OpenGL.Debugger.GLDebugHandler(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
- at OpenTK.Graphics.OpenGL.GL.GetProgramBinary[T4](Int32 program, Int32 bufSize, Int32& length, BinaryFormat& binaryFormat, T4[] binary)
- at Ryujinx.Graphics.OpenGL.Program.GetBinary()
- at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_18(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer)
- at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 00:05:17.931 |I| HLE.OsThread.9 ServiceNv Create: Created map 14 with size 0x01000000!
- 00:05:18.326 |I| HLE.OsThread.9 ServiceNv Create: Created map 15 with size 0x01000000!
- 00:05:18.432 |I| HLE.OsThread.9 ServiceNv Create: Created map 16 with size 0x01000000!
- 00:05:18.491 |I| HLE.OsThread.9 ServiceNv Create: Created map 17 with size 0x01000000!
- 00:05:18.762 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 12!
- 00:05:20.120 |I| HLE.OsThread.9 ServiceNv Create: Created map 12 with size 0x01000000!
- 00:05:22.086 |I| HLE.OsThread.9 ServiceNv Create: Created map 18 with size 0x01000000!
- 00:05:22.156 |I| HLE.OsThread.9 ServiceNv Create: Created map 19 with size 0x01000000!
- 00:05:22.485 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 19!
- 00:05:24.418 |I| HLE.OsThread.9 ServiceNv Create: Created map 19 with size 0x01000000!
- 00:05:24.563 |S| HLE.OsThread.15 ServiceAm SetExpectedMasterVolume: Stubbed.
- 00:05:24.664 |I| HLE.OsThread.9 ServiceNv Create: Created map 20 with size 0x01000000!
- 00:05:24.707 |I| HLE.OsThread.9 ServiceNv Create: Created map 21 with size 0x01000000!
- 00:05:25.653 |I| HLE.OsThread.9 ServiceNv Create: Created map 22 with size 0x01000000!
- 00:05:26.021 |I| HLE.OsThread.9 ServiceNv Create: Created map 23 with size 0x01000000!
- 00:05:26.353 |I| HLE.OsThread.9 ServiceNv Create: Created map 24 with size 0x01000000!
- 00:05:26.591 |I| HLE.OsThread.9 ServiceNv Create: Created map 25 with size 0x01000000!
- 00:05:26.652 |I| HLE.OsThread.9 ServiceNv Create: Created map 26 with size 0x01000000!
- 00:05:26.753 |I| HLE.OsThread.9 ServiceNv Create: Created map 27 with size 0x01000000!
- 00:05:27.063 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 22!
- 00:05:28.128 |S| HLE.OsThread.9 ServiceNv ZbcSetTable: Stubbed.
- 00:05:28.128 |S| HLE.OsThread.9 ServiceNv GetActiveSlotMask: Stubbed.
- 00:05:28.221 |I| HLE.OsThread.9 ServiceNv Create: Created map 22 with size 0x01000000!
- 00:05:28.920 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 22!
- 00:05:29.081 |I| HLE.OsThread.9 ServiceNv Create: Created map 22 with size 0x01000000!
- 00:05:32.519 |I| Ptc Save: Saved Profiling Info (size: 88707 bytes, profiled functions: 26095).
- 00:06:02.526 |I| Ptc Save: Saved Profiling Info (size: 88756 bytes, profiled functions: 26099).
- 00:06:26.196 |S| HLE.OsThread.8 ServiceHid StartSixAxisSensor: Stubbed. {appletResourceUserId: 4294967296 ; sixAxisSensorHandle: 5}
- 00:06:26.196 |S| HLE.OsThread.8 ServiceHid StartSixAxisSensor: Stubbed. {appletResourceUserId: 4294967296 ; sixAxisSensorHandle: 65541}
- 00:06:31.280 |I| HLE.OsThread.9 ServiceNv Create: Created map 28 with size 0x01000000!
- 00:06:31.291 |I| HLE.OsThread.9 ServiceNv Create: Created map 29 with size 0x01000000!
- 00:06:31.419 |I| HLE.OsThread.9 ServiceNv Create: Created map 30 with size 0x01000000!
- 00:06:31.489 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 23!
- 00:06:31.785 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 30!
- 00:06:32.117 |I| HLE.OsThread.9 ServiceNv Create: Created map 23 with size 0x01000000!
- 00:06:32.524 |I| Ptc Save: Saved Profiling Info (size: 93190 bytes, profiled functions: 27352).
- 00:06:32.752 |I| HLE.OsThread.9 ServiceNv Create: Created map 30 with size 0x01000000!
- 00:06:33.119 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 23!
- 00:06:34.628 |I| HLE.OsThread.9 ServiceNv Create: Created map 23 with size 0x00060000!
- 00:06:34.703 |S| HLE.OsThread.9 ServiceNv ZbcSetTable: Stubbed.
- 00:06:34.703 |S| HLE.OsThread.9 ServiceNv GetActiveSlotMask: Stubbed.
- 00:06:34.744 |I| HLE.OsThread.9 ServiceNv Create: Created map 31 with size 0x01000000!
- 00:06:34.838 |I| HLE.OsThread.9 ServiceNv DecrementMapRefCount: Deleted map 13!
- 00:06:34.996 |W| GUI.RenderLoop Gpu GLPERF: DebugSeverityMedium: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- 00:06:35.004 |W| GUI.RenderLoop Gpu GLPERF: DebugSeverityMedium: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- 00:06:35.008 |W| GUI.RenderLoop Gpu GLPERF: DebugSeverityMedium: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- 00:06:35.042 |W| HLE.OsThread.9 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
- 00:07:02.522 |I| Ptc Save: Saved Profiling Info (size: 99617 bytes, profiled functions: 29096).
- 00:07:32.522 |I| Ptc Save: Saved Profiling Info (size: 99614 bytes, profiled functions: 29096).
- 00:08:02.524 |I| Ptc Save: Saved Profiling Info (size: 99620 bytes, profiled functions: 29097).
- 00:08:32.521 |I| Ptc Save: Saved Profiling Info (size: 99622 bytes, profiled functions: 29097).
- 00:09:02.520 |I| Ptc Save: Saved Profiling Info (size: 99624 bytes, profiled functions: 29097).
- 00:10:02.525 |I| Ptc Save: Saved Profiling Info (size: 99640 bytes, profiled functions: 29097).
- 00:11:02.520 |I| Ptc Save: Saved Profiling Info (size: 99648 bytes, profiled functions: 29097).
- 00:12:02.524 |I| Ptc Save: Saved Profiling Info (size: 99654 bytes, profiled functions: 29098).
- 00:13:02.519 |I| Ptc Save: Saved Profiling Info (size: 99660 bytes, profiled functions: 29098).
- 00:14:02.523 |I| Ptc Save: Saved Profiling Info (size: 99663 bytes, profiled functions: 29098).
- 00:14:32.527 |I| Ptc Save: Saved Profiling Info (size: 99673 bytes, profiled functions: 29099).
- 00:15:02.512 |I| Ptc Save: Saved Profiling Info (size: 99680 bytes, profiled functions: 29099).
- 00:16:02.526 |I| Ptc Save: Saved Profiling Info (size: 99679 bytes, profiled functions: 29099).
- 00:17:02.526 |I| Ptc Save: Saved Profiling Info (size: 99685 bytes, profiled functions: 29099).
- 00:18:02.523 |I| Ptc Save: Saved Profiling Info (size: 99689 bytes, profiled functions: 29099).
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