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- UnrealBuildTool.GuardedMain: Command line: "I:\Unreal Engine\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" battleofdecay Win64 Development -Project="I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" "I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" -NoUBTMakefiles -remoteini="I:\Unreal Projects\battleofdecay_copy" -skipdeploy -Manifest="I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Manifest.xml" -NoHotReload -ignorejunk -log="C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\I+Unreal+Engine+UE_4.21\UBT-battleofdecay-Win64-Development_2.txt"
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (1)
- WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at I:\Windows Kits\10 (2)
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at I:\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at I:\Windows Kits\10
- WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at I:\Windows Kits\10
- VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.16.27023 toolchain (I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (I:\Windows Kits\10).
- VCToolChain.PrintVersionInfo: Compiler: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
- VCToolChain.PrintVersionInfo: Linker: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
- VCToolChain.PrintVersionInfo: Library Manager: I:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
- VCToolChain.PrintVersionInfo: Resource Compiler: I:\Windows Kits\10\bin\10.0.17763.0\x64\rc.exe
- UEBuildTarget.AddPlugin: Enabling plugin 'Substance' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'LowEntryExtStdLib' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'VaRestPlugin' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'PathFollow' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubsystemConfigurator' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'AdvancedSteamSessions' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'AdvancedSessions' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin -> AdvancedSessions.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin -> AdvancedSessions.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemSteam' (referenced via battleofdecay.uproject -> AdvancedSteamSessions.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemTwitch' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'ApexDestruction' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'DialoguePlugin' (referenced via battleofdecay.uproject)
- UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Ignoring plugin 'Firebase' (referenced via default plugins) due to target platform not supported by descriptor.
- UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
- UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
- UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
- ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for battleofdecay
- ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "I:\Unreal Projects\battleofdecay_copy\battleofdecay.uproject" "I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Win64\battleofdecay\Development\battleofdecay.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for battleofdecay in 4,8368412 seconds
- UEBuildTarget.GenerateManifest: Writing manifest to I:\Unreal Projects\battleofdecay_copy\Intermediate\Build\Manifest.xml
- ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist.
- ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist.
- ActionGraph.IsActionOutdated: Module.AdvancedSessions.cpp: Produced item "Module.AdvancedSessions.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: Module.AdvancedSessions.gen.cpp: Produced item "Module.AdvancedSessions.gen.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: Module.AdvancedSteamSessions.cpp: Produced item "Module.AdvancedSteamSessions.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: Module.AdvancedSteamSessions.gen.cpp: Produced item "Module.AdvancedSteamSessions.gen.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: battleofdecay.cpp: Produced item "battleofdecay.cpp.obj" doesn't exist.
- ActionGraph.IsActionOutdated: battleofdecay.exe: Produced item "battleofdecay.exe" doesn't exist.
- ActionGraph.IsActionOutdated: battleofdecay.exe: Produced item "battleofdecay.pdb" doesn't exist.
- UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
- ParallelExecutor.ExecuteActions: Building 8 actions with 8 processes...
- ParallelExecutor.ExecuteActions: [1/8] SharedPCH.Core.cpp
- ParallelExecutor.ExecuteActions: [2/8] battleofdecay.cpp
- ParallelExecutor.ExecuteActions: [3/8] SharedPCH.Engine.cpp
- ParallelExecutor.ExecuteActions: [4/8] Module.AdvancedSteamSessions.cpp
- ParallelExecutor.ExecuteActions: [5/8] Module.AdvancedSteamSessions.gen.cpp
- ParallelExecutor.ExecuteActions: [6/8] Module.AdvancedSessions.gen.cpp
- ParallelExecutor.ExecuteActions: [7/8] Module.AdvancedSessions.cpp
- ParallelExecutor.ExecuteActions: [8/8] battleofdecay.exe
- ParallelExecutor.ExecuteActions: vpxmd.lib(vpx_src_vpx_codec.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verkn�pfung wird mit /LTCG erneut gestartet. F�gen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erh�hen.
- ParallelExecutor.ExecuteActions: Bibliothek "I:\Unreal Projects\battleofdecay_copy\Binaries\Win64\battleofdecay.lib" und Objekt "I:\Unreal Projects\battleofdecay_copy\Binaries\Win64\battleofdecay.exp" werden erstellt.
- ParallelExecutor.ExecuteActions: Code wird generiert.
- ParallelExecutor.ExecuteActions: Codegenerierung ist abgeschlossen.
- UnrealBuildTool.RunUBT: Total build time: 51,84 seconds (Parallel executor: 44,19 seconds)
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