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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class UIPosition : MonoBehaviour
- {
- public Transform canvasTransform; //remember to set the Canvas' Transform in the inspector
- Image sImage;
- void Start()
- {
- sImage = GetComponent<Image>();
- Material mat = Instantiate(sImage.material);
- sImage.material = mat;
- }
- void Update()
- {
- sImage.material.SetFloat("_XOffset", canvasTransform.InverseTransformPoint(transform.position).x);
- sImage.material.SetFloat("_YOffset", canvasTransform.InverseTransformPoint(transform.position).y);
- }
- }
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