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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RapidFire : DroneBehavior
- {
- protected override void ApplyParameters()
- {
- DroneFire.semiAuto = false;
- DroneFire.delayTime = 0.05f;
- DroneFire.ammoMax += 7;
- }
- }
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