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Jun 24th, 2019
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  1. \\\\\\\\\\\\\
  2. \\\\ShVAK\\\\
  3. \\\\\\\\\\\\\
  4.  
  5. \\\\FI
  6. "bullet": {
  7.           "mass": 0.096,
  8.           "recoilMultiplier": 0.35,
  9.           "caliber": 0.02,
  10.           "speed": 800.0,
  11.           "maxDistance": 2000.0,
  12.           "bulletType": "frag_i",
  13.           "explosiveType": "TNT",
  14.           "explosiveMass": 0.008624,
  15.           "hitPowerMult": 1.0,
  16.           "onHitChanceMultFire": 1.5,
  17.           "effectiveDistance": 700.0,
  18.           "relativeVelHitShift": [300.0,1000.0],
  19.           "relativeVelArmorShift": [200.0,1000.0],
  20.           "explodeTreshold": 0.1,
  21.           "explodeHitPower": 13.0,
  22.           "explodeArmorPower": 5.0,
  23.           "explodeRadius": [0.035,0.35],
  24.           "fuseDelayDist": 0.3,
  25.           "shutterDamage": true,
  26.           "shutterDamageRadius": 1.2,
  27.           "shutterAmount": 15,
  28.           "shutterArmorPower": 6.0,
  29.           "shutterHit": 3.5,
  30.           "groundCollisionEffect": "cannon_air_hit",
  31.           "groundFxScale": [0.4,0.6],
  32.           "hitpower": {
  33.             "HitPower10m": [1.0,50.0],
  34.             "HitPower1000m": [0.92,1000.0],
  35.             "HitPower1500m": [0.75,1500.0],
  36.             "HitPower2000m": [0.3,2000.0]
  37.           },
  38.           "armorpower": {
  39.             "ArmorPower0m": [2.0,10.0],
  40.             "ArmorPower100m": [2.0,100.0],
  41.             "ArmorPower500m": [1.5,500.0],
  42.             "ArmorPower1000m": [1.0,1000.0],
  43.             "ArmorPower1450m": [0.5,1450.0],
  44.             "ArmorPower1500m": [0.0,1500.0]
  45.           },
  46.          
  47.          
  48.          
  49. \\\\FI-T
  50. "bullet": {
  51.       "mass": 0.096,
  52.       "recoilMultiplier": 0.35,
  53.       "caliber": 0.02,
  54.       "speed": 800.0,
  55.       "maxDistance": 2000.0,
  56.       "bulletType": "frag_i_t",
  57.       "explosiveType": "TNT",
  58.       "explosiveMass": 0.006314,
  59.       "hitPowerMult": 1.0,
  60.       "onHitChanceMultFire": 1.5,
  61.       "effectiveDistance": 700.0,
  62.       "relativeVelHitShift": [300.0,1000.0],
  63.       "relativeVelArmorShift": [200.0,1000.0],
  64.       "explodeTreshold": 0.1,
  65.       "explodeHitPower": 13.0,
  66.       "explodeArmorPower": 5.0,
  67.       "explodeRadius": [0.035,0.35],
  68.       "fuseDelayDist": 0.3,
  69.       "shutterDamage": true,
  70.       "shutterDamageRadius": 1.2,
  71.       "shutterAmount": 15,
  72.       "shutterArmorPower": 6.0,
  73.       "shutterHit": 3.5,
  74.       "groundCollisionEffect": "cannon_air_hit",
  75.       "groundFxScale": [0.4,0.6],
  76.       "hitpower": {
  77.         "HitPower10m": [1.0,50.0],
  78.         "HitPower1000m": [0.92,1000.0],
  79.         "HitPower1500m": [0.75,1500.0],
  80.         "HitPower2000m": [0.3,2000.0]
  81.       },
  82.       "armorpower": {
  83.         "ArmorPower0m": [2.0,10.0],
  84.         "ArmorPower100m": [2.0,100.0],
  85.         "ArmorPower500m": [1.5,500.0],
  86.         "ArmorPower1000m": [1.0,1000.0],
  87.         "ArmorPower1450m": [0.5,1450.0],
  88.         "ArmorPower1500m": [0.0,1500.0]
  89.       },
  90.      
  91.      
  92.      
  93. \\\\AP-I
  94. "bullet": {
  95.       "mass": 0.096,
  96.       "recoilMultiplier": 0.35,
  97.       "caliber": 0.02,
  98.       "speed": 800.0,
  99.       "maxDistance": 2000.0,
  100.       "bulletType": "!_i",
  101.       "onHitChanceMultFire": 10.0,
  102.       "effectiveDistance": 700.0,
  103.       "relativeVelHitShift": [300.0,1000.0],
  104.       "relativeVelArmorShift": [200.0,1000.0],
  105.       "hitpower": {
  106.         "HitPower10m": [1.0,50.0],
  107.         "HitPower1000m": [0.92,1000.0],
  108.         "HitPower1500m": [0.75,1500.0],
  109.         "HitPower2000m": [0.3,2000.0]
  110.       },
  111.       "armorpower": {
  112.         "ArmorPower0m": [27.0,10.0],
  113.         "ArmorPower100m": [25.0,100.0],
  114.         "ArmorPower500m": [19.0,500.0],
  115.         "ArmorPower1000m": [15.0,1000.0],
  116.         "ArmorPower1500m": [9.0,1500.0],
  117.         "ArmorPower2000m": [6.0,2000.0],
  118.         "ArmorPower2450m": [3.0,2450.0],
  119.         "ArmorPower2500m": [0.0,2500.0]
  120.       },
  121.      
  122.      
  123.      
  124. \\\\HEF
  125. "bullet": {
  126.           "mass": 0.091,
  127.           "recoilMultiplier": 0.35,
  128.           "caliber": 0.02,
  129.           "speed": 800.0,
  130.           "maxDistance": 2000.0,
  131.           "bulletType": "he_frag",
  132.           "explosiveType": "TNT",
  133.           "explosiveMass": 0.0058,
  134.           "hitPowerMult": 1.0,
  135.           "effectiveDistance": 700.0,
  136.           "relativeVelHitShift": [300.0,1000.0],
  137.           "relativeVelArmorShift": [200.0,1000.0],
  138.           "explodeTreshold": 0.1,
  139.           "explodeHitPower": 15.0,
  140.           "explodeArmorPower": 5.0,
  141.           "explodeRadius": [0.045,0.45],
  142.           "fuseDelayDist": 0.2,
  143.           "shutterDamage": true,
  144.           "shutterDamageRadius": 0.8,
  145.           "shutterAmount": 13,
  146.           "shutterArmorPower": 6.0,
  147.           "shutterHit": 3.0,
  148.           "groundCollisionEffect": "cannon_air_hit",
  149.           "groundFxScale": [0.4,0.6],
  150.           "hitpower": {
  151.             "HitPower10m": [1.0,50.0],
  152.             "HitPower1000m": [0.92,1000.0],
  153.             "HitPower1500m": [0.75,1500.0],
  154.             "HitPower2000m": [0.3,2000.0]
  155.           },
  156.           "armorpower": {
  157.             "ArmorPower0m": [2.0,10.0],
  158.             "ArmorPower100m": [2.0,100.0],
  159.             "ArmorPower500m": [1.5,500.0],
  160.             "ArmorPower1000m": [1.0,1000.0],
  161.             "ArmorPower1450m": [0.5,1450.0],
  162.             "ArmorPower1500m": [0.0,1500.0]
  163.           },
  164.  
  165. \\\\\\\\\\\\\\\\\\\\\
  166. \\\\Hispano Mk.II\\\\
  167. \\\\\\\\\\\\\\\\\\\\\
  168.  
  169. \\\\P
  170. "bullet": {
  171.       "mass": 0.125,
  172.       "caliber": 0.02,
  173.       "speed": 868.0,
  174.       "maxDistance": 2000.0,
  175.       "bulletType": "ball_shell",
  176.       "hitPowerMult": 7.0,
  177.       "recoilMultiplier": 0.35,
  178.       "effectiveDistance": 700.0,
  179.       "relativeVelHitShift": [300.0,1000.0],
  180.       "relativeVelArmorShift": [200.0,1000.0],
  181.       "hitpower": {
  182.         "HitPower10m": [1.0,10.0],
  183.         "HitPower1000m": [0.85,1000.0],
  184.         "HitPower1500m": [0.75,1500.0],
  185.         "HitPower2000m": [0.3,2000.0]
  186.       },
  187.       "armorpower": {
  188.         "ArmorPower0m": [17.0,10.0],
  189.         "ArmorPower100m": [15.0,100.0],
  190.         "ArmorPower500m": [11.0,500.0],
  191.         "ArmorPower1000m": [7.0,1000.0],
  192.         "ArmorPower1500m": [5.0,1500.0],
  193.         "ArmorPower1950m": [1.0,1950.0],
  194.         "ArmorPower2000m": [0.0,2000.0]
  195.       },
  196.      
  197.      
  198.      
  199. \\\\T
  200. "bullet": {
  201.       "mass": 0.132,
  202.       "caliber": 0.02,
  203.       "speed": 835.0,
  204.       "maxDistance": 2000.0,
  205.       "bulletType": "t_shell",
  206.       "hitPowerMult": 7.0,
  207.       "onHitChanceMultFire": 3.0,
  208.       "effectiveDistance": 700.0,
  209.       "relativeVelHitShift": [300.0,1000.0],
  210.       "relativeVelArmorShift": [200.0,1000.0],
  211.       "hitpower": {
  212.         "HitPower10m": [1.0,10.0],
  213.         "HitPower1000m": [0.85,1000.0],
  214.         "HitPower1500m": [0.75,1500.0],
  215.         "HitPower2000m": [0.3,2000.0]
  216.       },
  217.       "armorpower": {
  218.         "ArmorPower0m": [17.0,10.0],
  219.         "ArmorPower100m": [15.0,100.0],
  220.         "ArmorPower500m": [11.0,500.0],
  221.         "ArmorPower1000m": [7.0,1000.0],
  222.         "ArmorPower1500m": [5.0,1500.0],
  223.         "ArmorPower1950m": [1.0,1950.0],
  224.         "ArmorPower2000m": [0.0,2000.0]
  225.       },
  226.      
  227.      
  228.      
  229. \\\\AP
  230. "bullet": {
  231.           "mass": 0.141,
  232.           "caliber": 0.02,
  233.           "speed": 822.0,
  234.           "maxDistance": 2000.0,
  235.           "bulletType": "ap",
  236.           "recoilMultiplier": 0.35,
  237.           "onHitChanceMultFire": 2.5,
  238.           "effectiveDistance": 700.0,
  239.           "relativeVelHitShift": [300.0,1000.0],
  240.           "relativeVelArmorShift": [200.0,1000.0],
  241.           "hitpower": {
  242.             "HitPower10m": [1.0,10.0],
  243.             "HitPower1000m": [0.85,1000.0],
  244.             "HitPower1500m": [0.75,1500.0],
  245.             "HitPower2000m": [0.3,2000.0]
  246.           },
  247.           "armorpower": {
  248.             "ArmorPower0m": [26.0,10.0],
  249.             "ArmorPower100m": [23.0,100.0],
  250.             "ArmorPower500m": [17.0,500.0],
  251.             "ArmorPower1000m": [14.0,1000.0],
  252.             "ArmorPower1500m": [8.0,1500.0],
  253.             "ArmorPower1950m": [3.0,1950.0],
  254.             "ArmorPower2000m": [0.0,2000.0]
  255.           },
  256.          
  257.          
  258.          
  259. \\\\HEF-I
  260. "bullet": {
  261.       "mass": 0.13,
  262.       "caliber": 0.02,
  263.       "speed": 853.0,
  264.       "maxDistance": 2000.0,
  265.       "bulletType": "he_frag_i",
  266.       "explosiveType": "TNT",
  267.       "explosiveMass": 0.0119,
  268.       "hitPowerMult": 1.0,
  269.       "onHitChanceMultFire": 2.5,
  270.       "effectiveDistance": 700.0,
  271.       "relativeVelHitShift": [300.0,1000.0],
  272.       "relativeVelArmorShift": [200.0,1000.0],
  273.       "explodeTreshold": 0.1,
  274.       "explodeHitPower": 16.0,
  275.       "explodeArmorPower": 6.0,
  276.       "explodeRadius": [0.058,0.58],
  277.       "fuseDelayDist": 0.2,
  278.       "shutterDamage": true,
  279.       "shutterDamageRadius": 1.5,
  280.       "shutterAmount": 15,
  281.       "shutterArmorPower": 6.0,
  282.       "shutterHit": 3.0,
  283.       "groundCollisionEffect": "cannon_air_hit",
  284.       "groundFxScale": [0.4,0.6],
  285.       "hitpower": {
  286.         "HitPower10m": [1.0,10.0],
  287.         "HitPower1000m": [0.85,1000.0],
  288.         "HitPower1500m": [0.75,1500.0],
  289.         "HitPower2000m": [0.3,2000.0]
  290.       },
  291.       "armorpower": {
  292.         "ArmorPower0m": [2.0,10.0],
  293.         "ArmorPower100m": [2.0,100.0],
  294.         "ArmorPower500m": [1.5,500.0],
  295.         "ArmorPower1000m": [1.0,1000.0],
  296.         "ArmorPower1450m": [0.5,1450.0],
  297.         "ArmorPower1500m": [0.0,1500.0]
  298.       },
  299.      
  300.      
  301.      
  302. \\\\HEF-SAPI
  303.  "bullet": {
  304.           "mass": 0.134,
  305.           "caliber": 0.02,
  306.           "speed": 844.0,
  307.           "maxDistance": 2000.0,
  308.           "bulletType": "sapi",
  309.           "onHitChanceMultFire": 6.0,
  310.           "effectiveDistance": 700.0,
  311.           "relativeVelHitShift": [300.0,1000.0],
  312.           "relativeVelArmorShift": [200.0,1000.0],
  313.           "explodeTreshold": 0.5,
  314.           "explodeHitPower": 10.0,
  315.           "explodeArmorPower": 6.0,
  316.           "explodeRadius": [0.033,0.33],
  317.           "fuseDelayDist": 1.0,
  318.           "shutterDamage": true,
  319.           "shutterDamageRadius": 1.5,
  320.           "shutterAmount": 15,
  321.           "shutterArmorPower": 5.0,
  322.           "shutterHit": 3.5,
  323.           "groundCollisionEffect": "cannon_air_hit",
  324.           "groundFxScale": [0.4,0.6],
  325.           "hitpower": {
  326.             "HitPower10m": [1.0,10.0],
  327.             "HitPower1000m": [0.85,1000.0],
  328.             "HitPower1500m": [0.75,1500.0],
  329.             "HitPower2000m": [0.3,2000.0]
  330.           },
  331.           "armorpower": {
  332.             "ArmorPower0m": [4.0,10.0],
  333.             "ArmorPower100m": [3.0,100.0],
  334.             "ArmorPower500m": [2.0,500.0],
  335.             "ArmorPower950m": [1.0,950.0],
  336.             "ArmorPower1000m": [0.0,1000.0]
  337.           },
  338.          
  339.          
  340.          
  341. \\\\\\\\\\\\\\\\\\\\\\\\
  342. \\\\Type 99 Model II\\\\
  343. \\\\\\\\\\\\\\\\\\\\\\\\
  344.  
  345. \\\\T
  346. "bullet": {
  347.       "mass": 0.127,
  348.       "caliber": 0.02,
  349.       "speed": 750.0,
  350.       "maxDistance": 2000.0,
  351.       "bulletType": "t_shell",
  352.       "hitPowerMult": 4.0,
  353.       "effectiveDistance": 300.0,
  354.       "relativeVelHitShift": [300.0,1000.0],
  355.       "relativeVelArmorShift": [200.0,1000.0],
  356.       "hitpower": {
  357.         "HitPower10m": [1.0,10.0],
  358.         "HitPower1000m": [0.95,1000.0],
  359.         "HitPower1500m": [0.85,1500.0],
  360.         "HitPower2000m": [0.3,2000.0]
  361.       },
  362.       "armorpower": {
  363.         "ArmorPower0m": [16.0,10.0],
  364.         "ArmorPower100m": [13.0,100.0],
  365.         "ArmorPower500m": [8.0,500.0],
  366.         "ArmorPower1000m": [6.0,1000.0],
  367.         "ArmorPower1450m": [0.1,1450.0],
  368.         "ArmorPower1500m": [0.0,1500.0]
  369.       },
  370.      
  371.      
  372.      
  373. \\\\AP-I
  374. "bullet": {
  375.       "mass": 0.127,
  376.       "caliber": 0.02,
  377.       "speed": 720.0,
  378.       "maxDistance": 2000.0,
  379.       "bulletType": "ap_i",
  380.       "onHitChanceMultFire": 10.0,
  381.       "effectiveDistance": 300.0,
  382.       "relativeVelHitShift": [300.0,1000.0],
  383.       "relativeVelArmorShift": [200.0,1000.0],
  384.       "hitpower": {
  385.         "HitPower10m": [1.0,10.0],
  386.         "HitPower1000m": [0.95,1000.0],
  387.         "HitPower1500m": [0.85,1500.0],
  388.         "HitPower2000m": [0.3,2000.0]
  389.       },
  390.       "armorpower": {
  391.         "ArmorPower0m": [24.0,10.0],
  392.         "ArmorPower100m": [20.0,100.0],
  393.         "ArmorPower500m": [16.0,500.0],
  394.         "ArmorPower1000m": [10.0,1000.0],
  395.         "ArmorPower1500m": [5.0,1500.0],
  396.         "ArmorPower1950m": [1.0,1950.0],
  397.         "ArmorPower2000m": [0.0,2000.0]
  398.       },
  399.      
  400.      
  401.      
  402. \\\\FI
  403. "bullet": {
  404.       "mass": 0.127,
  405.       "caliber": 0.02,
  406.       "speed": 750.0,
  407.       "maxDistance": 2000.0,
  408.       "bulletType": "frag_i",
  409.       "explosiveType": "tnt",
  410.       "explosiveMass": 0.005,
  411.       "hitPowerMult": 1.0,
  412.       "onHitChanceMultFire": 2.7,
  413.       "effectiveDistance": 300.0,
  414.       "relativeVelHitShift": [300.0,1000.0],
  415.       "relativeVelArmorShift": [200.0,1000.0],
  416.       "explodeTreshold": 0.1,
  417.       "explodeHitPower": 13.0,
  418.       "explodeArmorPower": 2.0,
  419.       "explodeRadius": [0.043,0.43],
  420.       "fuseDelayDist": 0.3,
  421.       "shutterDamage": true,
  422.       "shutterDamageRadius": 1.3,
  423.       "shutterAmount": 15,
  424.       "shutterArmorPower": 6.0,
  425.       "shutterHit": 3.0,
  426.       "groundCollisionEffect": "cannon_air_hit",
  427.       "groundFxScale": [0.4,0.6],
  428.       "hitpower": {
  429.         "HitPower10m": [1.0,10.0],
  430.         "HitPower1000m": [0.95,1000.0],
  431.         "HitPower1500m": [0.85,1500.0],
  432.         "HitPower2000m": [0.3,2000.0]
  433.       },
  434.       "armorpower": {
  435.         "ArmorPower0m": [2.0,10.0],
  436.         "ArmorPower100m": [2.0,100.0],
  437.         "ArmorPower500m": [1.5,500.0],
  438.         "ArmorPower1000m": [1.0,1000.0],
  439.         "ArmorPower1450m": [0.5,1450.0],
  440.         "ArmorPower1500m": [0.0,1500.0]
  441.       },
  442.      
  443.      
  444.      
  445. \\\\HEF
  446. "bullet": {
  447.           "mass": 0.127,
  448.           "caliber": 0.02,
  449.           "speed": 750.0,
  450.           "maxDistance": 2000.0,
  451.           "bulletType": "he_frag",
  452.           "explosiveType": "TNT",
  453.           "explosiveMass": 0.01683,
  454.           "hitPowerMult": 1.0,
  455.           "onHitChanceMultFire": 2.0,
  456.           "effectiveDistance": 300.0,
  457.           "relativeVelHitShift": [300.0,1000.0],
  458.           "relativeVelArmorShift": [200.0,1000.0],
  459.           "explodeTreshold": 0.1,
  460.           "explodeHitPower": 16.0,
  461.           "explodeArmorPower": 6.0,
  462.           "explodeRadius": [0.057,0.57],
  463.           "fuseDelayDist": 0.3,
  464.           "shutterDamage": true,
  465.           "shutterDamageRadius": 1.5,
  466.           "shutterAmount": 15,
  467.           "shutterArmorPower": 6.0,
  468.           "shutterHit": 3.0,
  469.           "groundCollisionEffect": "cannon_air_hit",
  470.           "groundFxScale": [0.4,0.6],
  471.           "hitpower": {
  472.             "HitPower10m": [1.0,10.0],
  473.             "HitPower1000m": [0.95,1000.0],
  474.             "HitPower1500m": [0.85,1500.0],
  475.             "HitPower2000m": [0.3,2000.0]
  476.           },
  477.           "armorpower": {
  478.             "ArmorPower0m": [2.0,10.0],
  479.             "ArmorPower100m": [2.0,100.0],
  480.             "ArmorPower500m": [1.5,500.0],
  481.             "ArmorPower1000m": [1.0,1000.0],
  482.             "ArmorPower1450m": [0.5,1450.0],
  483.             "ArmorPower1500m": [0.0,1500.0]
  484.           },
  485.          
  486.          
  487.          
  488. \\\\HEF-T
  489. "bullet": {
  490.           "mass": 0.127,
  491.           "caliber": 0.02,
  492.           "speed": 750.0,
  493.           "maxDistance": 2000.0,
  494.           "bulletType": "he_frag_t",
  495.           "explosiveType": "TNT",
  496.           "explosiveMass": 0.0085,
  497.           "hitPowerMult": 1.0,
  498.           "onHitChanceMultFire": 1.5,
  499.           "effectiveDistance": 300.0,
  500.           "relativeVelHitShift": [300.0,1000.0],
  501.           "relativeVelArmorShift": [200.0,1000.0],
  502.           "explodeTreshold": 0.1,
  503.           "explodeHitPower": 12.0,
  504.           "explodeArmorPower": 2.0,
  505.           "explodeRadius": [0.043,0.43],
  506.           "fuseDelayDist": 0.3,
  507.           "shutterDamage": true,
  508.           "shutterDamageRadius": 1.4,
  509.           "shutterAmount": 15,
  510.           "shutterArmorPower": 6.0,
  511.           "shutterHit": 3.0,
  512.           "groundCollisionEffect": "cannon_air_hit",
  513.           "groundFxScale": [0.4,0.6],
  514.           "hitpower": {
  515.             "HitPower10m": [1.0,10.0],
  516.             "HitPower1000m": [0.95,1000.0],
  517.             "HitPower1500m": [0.85,1500.0],
  518.             "HitPower2000m": [0.3,2000.0]
  519.           },
  520.           "armorpower": {
  521.             "ArmorPower0m": [2.0,10.0],
  522.             "ArmorPower100m": [2.0,100.0],
  523.             "ArmorPower500m": [1.5,500.0],
  524.             "ArmorPower1000m": [1.0,1000.0],
  525.             "ArmorPower1450m": [0.5,1450.0],
  526.             "ArmorPower1500m": [0.0,1500.0]
  527.           },
  528.  
  529.          
  530.          
  531. \\\\\\\\\\\\\\
  532. \\\\MG 151\\\\
  533. \\\\\\\\\\\\\\
  534.  
  535. \\\\IT
  536. "bullet": {
  537.       "mass": 0.116,
  538.       "caliber": 0.02,
  539.       "speed": 710.0,
  540.       "maxDistance": 2000.0,
  541.       "bulletType": "i_t",
  542.       "hitPowerMult": 10.0,
  543.       "onHitChanceMultFire": 7.0,
  544.       "effectiveDistance": 700.0,
  545.       "relativeVelHitShift": [300.0,1000.0],
  546.       "relativeVelArmorShift": [200.0,1000.0],
  547.       "hitpower": {
  548.         "HitPower10m": [1.0,50.0],
  549.         "HitPower1000m": [0.9,300.0],
  550.         "HitPower1500m": [0.5,700.0],
  551.         "HitPower2000m": [0.1,1500.0]
  552.       },
  553.       "armorpower": {
  554.         "ArmorPower0m": [15.0,10.0],
  555.         "ArmorPower100m": [13.0,100.0],
  556.         "ArmorPower500m": [8.0,500.0],
  557.         "ArmorPower1000m": [3.0,1000.0],
  558.         "ArmorPower1500m": [1.0,1500.0]
  559.       },
  560.      
  561.      
  562.      
  563. \\\\FI-T
  564. "bullet": {
  565.           "mass": 0.115,
  566.           "caliber": 0.02,
  567.           "speed": 720.0,
  568.           "maxDistance": 2000.0,
  569.           "bulletType": "frag_i_t",
  570.           "hitPowerMult": 1.5,
  571.           "onHitChanceMultFire": 5.0,
  572.           "effectiveDistance": 700.0,
  573.           "relativeVelHitShift": [300.0,1000.0],
  574.           "relativeVelArmorShift": [200.0,1000.0],
  575.           "explodeTreshold": 0.1,
  576.           "explodeHitPower": 13.0,
  577.           "explodeArmorPower": 6.0,
  578.           "explodeRadius": [0.042,0.42],
  579.           "fuseDelayDist": 0.2,
  580.           "shutterDamage": true,
  581.           "shutterDamageRadius": 1.3,
  582.           "shutterAmount": 15,
  583.           "shutterArmorPower": 6.0,
  584.           "shutterHit": 3.0,
  585.           "groundCollisionEffect": "cannon_air_hit",
  586.           "groundFxScale": [0.4,0.6],
  587.           "hitpower": {
  588.             "HitPower10m": [1.0,50.0],
  589.             "HitPower1000m": [0.9,300.0],
  590.             "HitPower1500m": [0.5,700.0],
  591.             "HitPower2000m": [0.1,1500.0]
  592.           },
  593.           "armorpower": {
  594.             "ArmorPower0m": [2.0,10.0],
  595.             "ArmorPower100m": [2.0,100.0],
  596.             "ArmorPower500m": [1.5,500.0],
  597.             "ArmorPower1000m": [1.0,1000.0],
  598.             "ArmorPower1450m": [0.5,1450.0],
  599.             "ArmorPower1500m": [0.0,1500.0]
  600.           },
  601.          
  602.          
  603.          
  604. \\\\AP-I
  605. "bullet": {
  606.             "mass": 0.117
  607.             "caliber": 0.02
  608.             "speed": 705.0
  609.             "maxDistance": 2000.0
  610.             "bulletType": "ap_i"
  611.             "onHitChanceMultFire": 10.0
  612.             "effectiveDistance": 700.0
  613.             "relativeVelHitShift": [300.0,1000.0]
  614.             "onHitChanceMultFire": 3.0
  615.             "relativeVelArmorShift": [200.0,1000.0]
  616.             "hitpower": {
  617.               "HitPower10m": [1.0,50.0],
  618.               "HitPower1000m": [0.9,300.0],
  619.               "HitPower1500m": [0.5,700.0],
  620.               "HitPower2000m": [0.1,1500.0]
  621.             },
  622.             "armorpower": {
  623.               "ArmorPower0m": [25.0,10.0],
  624.               "ArmorPower100m": [24.0,100.0],
  625.               "ArmorPower500m": [16.0,500.0],
  626.               "ArmorPower1000m": [7.0,1000.0],
  627.               "ArmorPower1500m": [1.0,1500.0]
  628.             },
  629.            
  630.            
  631.            
  632. \\\\APHE
  633. "bullet": {
  634.       "mass": 0.117,
  635.       "caliber": 0.02,
  636.       "speed": 705.0,
  637.       "maxDistance": 2000.0,
  638.       "bulletType": "aphe",
  639.       "onHitChanceMultFire": 3.0,
  640.       "effectiveDistance": 700.0,
  641.       "relativeVelHitShift": [300.0,1000.0],
  642.       "relativeVelArmorShift": [200.0,1000.0],
  643.       "fuseDelayDist": 1.5,
  644.       "explodeTreshold": 0.9,
  645.       "explodeHitPower": 4.5,
  646.       "explodeArmorPower": 6.0,
  647.       "explodeRadius": [0.03,0.15],
  648.       "shutterDamage": true,
  649.       "shutterDamageRadius": 2.0,
  650.       "shutterAmount": 10,
  651.       "shutterArmorPower": 6.0,
  652.       "shutterHit": 3.0,
  653.       "groundCollisionEffect": "cannon_air_hit",
  654.       "groundFxScale": [0.4,0.6],
  655.       "hitpower": {
  656.         "HitPower10m": [1.0,50.0],
  657.         "HitPower1000m": [0.9,300.0],
  658.         "HitPower1500m": [0.5,700.0],
  659.         "HitPower2000m": [0.1,1500.0]
  660.       },
  661.       "armorpower": {
  662.         "ArmorPower0m": [19.0,10.0],
  663.         "ArmorPower100m": [17.0,100.0],
  664.         "ArmorPower500m": [13.0,500.0],
  665.         "ArmorPower1000m": [5.0,1000.0],
  666.         "ArmorPower1500m": [1.0,1500.0]
  667.       },
  668.      
  669.      
  670.      
  671. \\\\HEI
  672. "bullet": {
  673.       "mass": 0.092,
  674.       "caliber": 0.02,
  675.       "speed": 785.0,
  676.       "maxDistance": 2000.0,
  677.       "bulletType": "he_i_mine",
  678.       "explosiveType": "TNT",
  679.       "explosiveMass": 0.03162,
  680.       "hitPowerMult": 1.0,
  681.       "onHitChanceMultFire": 2.5,
  682.       "effectiveDistance": 700.0,
  683.       "relativeVelHitShift": [300.0,1000.0],
  684.       "relativeVelArmorShift": [200.0,1000.0],
  685.       "explodeTreshold": 0.4,
  686.       "explodeHitPower": 19.0,
  687.       "explodeArmorPower": 6.0,
  688.       "explodeRadius": [0.15,0.75],
  689.       "fuseDelayDist": 0.3,
  690.       "shutterDamage": true,
  691.       "shutterDamageRadius": 0.8,
  692.       "shutterAmount": 10,
  693.       "shutterArmorPower": 6.0,
  694.       "shutterHit": 2.5,
  695.       "groundCollisionEffect": "cannon_air_hit",
  696.       "groundFxScale": [0.4,0.6],
  697.       "hitpower": {
  698.         "HitPower10m": [1.0,50.0],
  699.         "HitPower1000m": [0.9,300.0],
  700.         "HitPower1500m": [0.5,700.0],
  701.         "HitPower2000m": [0.1,1500.0]
  702.       },
  703.       "armorpower": {
  704.         "ArmorPower0m": [4.0,10.0],
  705.         "ArmorPower100m": [3.0,100.0],
  706.         "ArmorPower500m": [2.0,500.0],
  707.         "ArmorPower1000m": [1.0,1000.0]
  708.       },
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