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config.cpp

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  1. /**
  2.  * config
  3.  *
  4.  * Exile Mod
  5.  * www.exilemod.com
  6.  * © 2015 Exile Mod Team
  7.  *
  8.  * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9.  * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10.  */
  11.  
  12.  
  13. class CfgClans
  14. {
  15.     /*
  16.         Defines the amount of pop tabs needed to register a new clan
  17.  
  18.         Default: 20,000
  19.     */
  20.     registrationFee = 20000;
  21.  
  22.     /*
  23.         A list of all characters allowed in a clan *name*
  24.  
  25.         NOTE:
  26.     */
  27.     clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  28.  
  29.     /*
  30.  
  31.         Maximum markers per clan
  32.  
  33.     */
  34.     maximumIcons = 20;
  35.  
  36.     /*
  37.         Maximum number of characters on a Marker in a presistent system
  38.  
  39.         Note: MAX 255!
  40.        
  41.     */
  42.     maximumIconText = 50;
  43.  
  44.     /*
  45.  
  46.         Maximum poly markers per clan
  47.  
  48.     */
  49.     maximumPolys = 10;
  50.  
  51.  
  52.     /*
  53.  
  54.         Maximum points in poly
  55.     */
  56.     maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60.     name = "";
  61.     pictureItem = "";
  62.     returnedItems[] = {};
  63.     components[] = {}; // Required components
  64.     tools[] = {}; // Required tools (matches, gas cooker etc.)
  65.     requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66.     requiresOcean = 0; // isSurfaceWater test
  67.     requiresFire = 0; // inflamed object nearby
  68.     requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73.    
  74. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  75. {
  76.     name = "Breaching Charge (Big Momma)";
  77.     pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  78.     returnedItems[] =
  79.     {
  80.         {1, "Exile_Item_BreachingCharge_BigMomma"}
  81.     };
  82.     tools[] =
  83.     {
  84.         "Exile_Item_Foolbox"
  85.     };
  86.     components[] =
  87.     {
  88.         {3, "Exile_Item_BreachingCharge_Metal"},
  89.         {1, "Exile_Item_MobilePhone"},
  90.         {1, "Exile_Item_DuctTape"},
  91.         {1, "Exile_Item_ZipTie"}
  92.     };
  93. };
  94.  
  95. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  96. {
  97.     name = "Breaching Charge (Metal)";
  98.     pictureItem = "Exile_Item_BreachingCharge_Metal";
  99.     returnedItems[] =
  100.     {
  101.         {1, "Exile_Item_BreachingCharge_Metal"}
  102.     };
  103.     tools[] =
  104.     {
  105.         "Exile_Item_Foolbox"
  106.     };
  107.     components[] =
  108.     {
  109.         {1, "Exile_Item_DuctTape"},
  110.         {1, "SatchelCharge_Remote_Mag"}
  111.     };
  112. };
  113.  
  114. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  115. {
  116.     name = "Breaching Charge (Wood)";
  117.     pictureItem = "Exile_Item_BreachingCharge_Wood";
  118.     returnedItems[] =
  119.     {
  120.         {1, "Exile_Item_BreachingCharge_Wood"}
  121.     };
  122.     tools[] =
  123.     {
  124.         "Exile_Item_Foolbox"
  125.     };
  126.     components[] =
  127.     {
  128.         {1, "Exile_Item_DuctTape"},
  129.         {1, "DemoCharge_Remote_Mag"}
  130.     };
  131. };
  132.  
  133. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  134. {
  135.     name = "Cook BBQ Sandwich";
  136.     pictureItem = "Exile_Item_BBQSandwich_Cooked";
  137.     requiresFire = 1;
  138.     returnedItems[] =
  139.     {
  140.         {1, "Exile_Item_BBQSandwich_Cooked"}
  141.     };
  142.     tools[] =
  143.     {
  144.         "Exile_Item_CookingPot"
  145.     };
  146.     components[] =
  147.     {
  148.         {1, "Exile_Item_BBQSandwich"}
  149.     };
  150. };
  151.  
  152. class CookCatFood: Exile_AbstractCraftingRecipe
  153. {
  154.     name = "Cook Cat Food";
  155.     pictureItem = "Exile_Item_CatFood_Cooked";
  156.     requiresFire = 1;
  157.     returnedItems[] =
  158.     {
  159.         {1, "Exile_Item_CatFood_Cooked"}
  160.     };
  161.     tools[] =
  162.     {
  163.         "Exile_Item_CookingPot"
  164.     };
  165.     components[] =
  166.     {
  167.         {1, "Exile_Item_CatFood"}
  168.     };
  169. };
  170.  
  171. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  172. {
  173.     name = "Cook Christmas Tinner";
  174.     pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  175.     requiresFire = 1;
  176.     returnedItems[] =
  177.     {
  178.         {1, "Exile_Item_ChristmasTinner_Cooked"}
  179.     };
  180.     tools[] =
  181.     {
  182.         "Exile_Item_CookingPot"
  183.     };
  184.     components[] =
  185.     {
  186.         {1, "Exile_Item_ChristmasTinner"}
  187.     };
  188. };
  189. class CookCoffee: Exile_AbstractCraftingRecipe
  190. {
  191.     name = "Brew Coffee";
  192.     pictureItem = "Exile_Item_PlasticBottleCoffee";
  193.     requiresFire = 1;
  194.     returnedItems[] =
  195.     {
  196.         {1, "Exile_Item_PlasticBottleCoffee"}
  197.     };
  198.     tools[] =
  199.     {
  200.         "Exile_Item_CookingPot"
  201.     };
  202.     components[] =
  203.     {
  204.         {1, "Exile_Item_PlasticBottleFreshWater"},
  205.         {1, "Exile_Item_InstantCoffee"}
  206.     };
  207. };
  208. class CookDogFood: Exile_AbstractCraftingRecipe
  209. {
  210.     name = "Cook Dog Food";
  211.     pictureItem = "Exile_Item_DogFood_Cooked";
  212.     requiresFire = 1;
  213.     returnedItems[] =
  214.     {
  215.         {1, "Exile_Item_DogFood_Cooked"}
  216.     };
  217.     tools[] =
  218.     {
  219.         "Exile_Item_CookingPot"
  220.     };
  221.     components[] =
  222.     {
  223.         {1, "Exile_Item_DogFood"}
  224.     };
  225. };
  226.  
  227. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  228. {
  229.     name = "Cook Glorious Knakworst";
  230.     pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  231.     requiresFire = 1;
  232.     returnedItems[] =
  233.     {
  234.         {1, "Exile_Item_GloriousKnakworst_Cooked"}
  235.     };
  236.     tools[] =
  237.     {
  238.         "Exile_Item_CookingPot"
  239.     };
  240.     components[] =
  241.     {
  242.         {1, "Exile_Item_GloriousKnakworst"}
  243.     };
  244. };
  245.  
  246. class CookMacasCheese: Exile_AbstractCraftingRecipe
  247. {
  248.     name = "Cook Macas Cheese";
  249.     pictureItem = "Exile_Item_MacasCheese_Cooked";
  250.     requiresFire = 1;
  251.     returnedItems[] =
  252.     {
  253.         {1, "Exile_Item_MacasCheese_Cooked"}
  254.     };
  255.     tools[] =
  256.     {
  257.         "Exile_Item_CookingPot"
  258.     };
  259.     components[] =
  260.     {
  261.         {1, "Exile_Item_MacasCheese"}
  262.     };
  263. };
  264.  
  265. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  266. {
  267.     name = "Cook Dirty Water";
  268.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  269.     requiresFire = 1;
  270.     returnedItems[] =
  271.     {
  272.         {1, "Exile_Item_PlasticBottleFreshWater"}
  273.     };
  274.     tools[] =
  275.     {
  276.         "Exile_Item_CookingPot"
  277.     };
  278.     components[] =
  279.     {
  280.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  281.     };
  282. };
  283. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  284. {
  285.     name = "Cook Salt Water";
  286.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  287.     requiresFire = 1;
  288.     returnedItems[] =
  289.     {
  290.         {1, "Exile_Item_PlasticBottleFreshWater"}
  291.     };
  292.     tools[] =
  293.     {
  294.         "Exile_Item_CookingPot"
  295.     };
  296.     components[] =
  297.     {
  298.         {1, "Exile_Item_PlasticBottleSaltWater"}
  299.     };
  300. };
  301.  
  302. class CookSausageGravy: Exile_AbstractCraftingRecipe
  303. {
  304.     name = "Cook Sausage Gravy";
  305.     pictureItem = "Exile_Item_SausageGravy_Cooked";
  306.     requiresFire = 1;
  307.     returnedItems[] =
  308.     {
  309.         {1, "Exile_Item_SausageGravy_Cooked"}
  310.     };
  311.     tools[] =
  312.     {
  313.         "Exile_Item_CookingPot"
  314.     };
  315.     components[] =
  316.     {
  317.         {1, "Exile_Item_SausageGravy"}
  318.     };
  319. };
  320.  
  321. class CookSurstromming: Exile_AbstractCraftingRecipe
  322. {
  323.     name = "Cook Surströmming";
  324.     pictureItem = "Exile_Item_Surstromming_Cooked";
  325.     requiresFire = 1;
  326.     returnedItems[] =
  327.     {
  328.         {1, "Exile_Item_Surstromming_Cooked"}
  329.     };
  330.     tools[] =
  331.     {
  332.         "Exile_Item_CookingPot"
  333.     };
  334.     components[] =
  335.     {
  336.         {1, "Exile_Item_Surstromming"}
  337.     };
  338. };
  339.  
  340. class CraftBandage: Exile_AbstractCraftingRecipe
  341. {
  342.     name = "Craft Bandage";
  343.     pictureItem = "Exile_Item_Bandage";
  344.     returnedItems[] =
  345.     {
  346.         {1, "Exile_Item_Bandage"}
  347.     };
  348.     components[] =
  349.     {
  350.         {4, "Exile_Item_ToiletPaper"}
  351.     };
  352. };
  353.  
  354. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  355. {
  356.     name = "Craft Concrete Doorway";
  357.     pictureItem = "Exile_Item_ConcreteDoorwayKit";
  358.     requiresConcreteMixer = true;
  359.     returnedItems[] =
  360.     {
  361.         {1, "Exile_Item_ConcreteDoorwayKit"},
  362.         {3, "Exile_Item_WaterCanisterEmpty"},
  363.         {1, "Exile_Item_FuelCanisterEmpty"}
  364.     };
  365.     components[] =
  366.     {
  367.         {3, "Exile_Item_Cement"},
  368.         {3, "Exile_Item_Sand"},
  369.         {3, "Exile_Item_MetalPole"},
  370.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  371.         {1, "Exile_Item_FuelCanisterFull"}
  372.     };
  373. };
  374. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  375. {
  376.     name = "Craft Concrete Floor";
  377.     pictureItem = "Exile_Item_ConcreteFloorKit";
  378.     requiresConcreteMixer = true;
  379.     returnedItems[] =
  380.     {
  381.         {1, "Exile_Item_ConcreteFloorKit"},
  382.         {2, "Exile_Item_WaterCanisterEmpty"},
  383.         {1, "Exile_Item_FuelCanisterEmpty"}
  384.     };
  385.     components[] =
  386.     {
  387.         {2, "Exile_Item_Cement"},
  388.         {2, "Exile_Item_Sand"},
  389.         {2, "Exile_Item_MetalPole"},
  390.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  391.         {1, "Exile_Item_FuelCanisterFull"}
  392.     };
  393. };
  394. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  395. {
  396.     name = "Craft Concrete Floor Port";
  397.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  398.     requiresConcreteMixer = true;
  399.     returnedItems[] =
  400.     {
  401.         {1, "Exile_Item_ConcreteFloorPortKit"},
  402.         {3, "Exile_Item_WaterCanisterEmpty"},
  403.         {1, "Exile_Item_FuelCanisterEmpty"}
  404.     };
  405.     components[] =
  406.     {
  407.         {3, "Exile_Item_Cement"},
  408.         {3, "Exile_Item_Sand"},
  409.         {3, "Exile_Item_MetalPole"},
  410.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  411.         {1, "Exile_Item_FuelCanisterFull"}
  412.     };
  413. };
  414. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  415. {
  416.     name = "Craft Concrete Gate";
  417.     pictureItem = "Exile_Item_ConcreteGateKit";
  418.     requiresConcreteMixer = true;
  419.     returnedItems[] =
  420.     {
  421.         {1, "Exile_Item_ConcreteGateKit"},
  422.         {4, "Exile_Item_WaterCanisterEmpty"},
  423.         {1, "Exile_Item_FuelCanisterEmpty"}
  424.     };
  425.     components[] =
  426.     {
  427.         {4, "Exile_Item_Cement"},
  428.         {4, "Exile_Item_Sand"},
  429.         {4, "Exile_Item_MetalPole"},
  430.         {4, "Exile_Item_WaterCanisterDirtyWater"},
  431.         {1, "Exile_Item_FuelCanisterFull"}
  432.     };
  433. };
  434. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  435. {
  436.     name = "Craft Concrete Stairs";
  437.     pictureItem = "Exile_Item_ConcreteStairsKit";
  438.     requiresConcreteMixer = true;
  439.     returnedItems[] =
  440.     {
  441.         {1, "Exile_Item_ConcreteStairsKit"},
  442.         {1, "Exile_Item_WaterCanisterEmpty"},
  443.         {1, "Exile_Item_FuelCanisterEmpty"}
  444.     };
  445.     components[] =
  446.     {
  447.         {1, "Exile_Item_Cement"},
  448.         {1, "Exile_Item_Sand"},
  449.         {1, "Exile_Item_MetalPole"},
  450.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  451.         {1, "Exile_Item_FuelCanisterFull"}
  452.     };
  453. };
  454. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  455. {
  456.     name = "Craft Concrete Support";
  457.     pictureItem = "Exile_Item_ConcreteSupportKit";
  458.     requiresConcreteMixer = true;
  459.     returnedItems[] =
  460.     {
  461.         {1, "Exile_Item_ConcreteSupportKit"},
  462.         {1, "Exile_Item_WaterCanisterEmpty"},
  463.         {1, "Exile_Item_FuelCanisterEmpty"}
  464.     };
  465.     components[] =
  466.     {
  467.         {1, "Exile_Item_Cement"},
  468.         {1, "Exile_Item_Sand"},
  469.         {1, "Exile_Item_MetalPole"},
  470.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  471.         {1, "Exile_Item_FuelCanisterFull"}
  472.     };
  473. };
  474. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  475. {
  476.     name = "Craft Concrete Wall";
  477.     pictureItem = "Exile_Item_ConcreteWallKit";
  478.     requiresConcreteMixer = true;
  479.     returnedItems[] =
  480.     {
  481.         {1, "Exile_Item_ConcreteWallKit"},
  482.         {2, "Exile_Item_WaterCanisterEmpty"},
  483.         {1, "Exile_Item_FuelCanisterEmpty"}
  484.     };
  485.     components[] =
  486.     {
  487.         {2, "Exile_Item_Cement"},
  488.         {2, "Exile_Item_Sand"},
  489.         {2, "Exile_Item_MetalPole"},
  490.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  491.         {1, "Exile_Item_FuelCanisterFull"}
  492.     };
  493. };
  494. class CraftFirePlace: Exile_AbstractCraftingRecipe
  495. {
  496.     name = "Craft Fire Place";
  497.     pictureItem = "Exile_Item_CampFireKit";
  498.     returnedItems[] =
  499.     {
  500.         {1, "Exile_Item_CampFireKit"}
  501.     };
  502.     components[] =
  503.     {
  504.         {2, "Exile_Item_WoodLog"}
  505.     };
  506. };
  507. class CraftFloodLight: Exile_AbstractCraftingRecipe
  508. {
  509.     name = "Craft Flood Light";
  510.     pictureItem = "Exile_Item_FloodLightKit";
  511.     requiresFire = 1;
  512.     returnedItems[] =
  513.     {
  514.         {1, "Exile_Item_FloodLightKit"}
  515.     };
  516.     components[] =
  517.     {
  518.         {1, "Exile_Item_MetalPole"},
  519.         {1, "Exile_Item_LightBulb"},
  520.         {1, "Exile_Item_ExtensionCord"}
  521.     };
  522. };
  523. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  524. {
  525.     name = "Craft Fortification Upgrade";
  526.     pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  527.     requiresFire = 1;
  528.     requiredInteractionModelGroup = "WorkBench";
  529.     returnedItems[] =
  530.     {
  531.         {1, "Exile_Item_FortificationUpgrade"}
  532.     };
  533.     components[] =
  534.     {
  535.         {2, "Exile_Item_MetalPole"},
  536.         {4, "Exile_Item_MetalBoard"}
  537.     };
  538.     tools[] = {"Exile_Item_Grinder"};
  539. };
  540. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  541. {
  542.     name = "Craft H-barrier (5 Blocks)";
  543.     pictureItem = "Exile_Item_HBarrier5Kit";
  544.     requiredInteractionModelGroup = "WorkBench";
  545.     tools[] =
  546.     {
  547.         "Exile_Item_Pliers"
  548.     };
  549.     returnedItems[] =
  550.     {
  551.         {1, "Exile_Item_HBarrier5Kit"}
  552.     };
  553.     components[] =
  554.     {
  555.         {3, "Exile_Item_SandBagsKit_Long"},
  556.         {2, "Exile_Item_MetalWire"}
  557.     };
  558. };
  559. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  560. {
  561.     name = "Craft Metal Board";
  562.     pictureItem = "Exile_Item_MetalBoard";
  563.     requiresFire = 1;
  564.     returnedItems[] =
  565.     {
  566.         {1, "Exile_Item_MetalBoard"}
  567.     };
  568.     components[] =
  569.     {
  570.         {2, "Exile_Item_JunkMetal"}
  571.     };
  572.     tools[] = {"Exile_Item_Grinder"};
  573. };
  574. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  575. {
  576.     name = "Craft Metal Hedgehog";
  577.     pictureItem = "Exile_Item_MetalHedgehogKit";
  578.     requiresFire = 1;
  579.     returnedItems[] =
  580.     {
  581.         {1, "Exile_Item_MetalHedgehogKit"}
  582.     };
  583.     components[] =
  584.     {
  585.         {4, "Exile_Item_MetalPole"}
  586.     };
  587.     tools[] = {"Exile_Item_Grinder"};
  588. };
  589. class CraftMetalPole: Exile_AbstractCraftingRecipe
  590. {
  591.     name = "Craft Metal Pole";
  592.     pictureItem = "Exile_Item_MetalPole";
  593.     requiresFire = 1;
  594.     returnedItems[] =
  595.     {
  596.         {1, "Exile_Item_MetalPole"}
  597.     };
  598.     components[] =
  599.     {
  600.         {4, "Exile_Item_JunkMetal"}
  601.     };
  602.     tools[] = {"Exile_Item_Grinder"};
  603. };
  604. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  605. {
  606.     name = "Craft Portable Generator";
  607.     pictureItem = "Exile_Item_PortableGeneratorKit";
  608.     requiresFire = 1;
  609.     returnedItems[] =
  610.     {
  611.         {1, "Exile_Item_PortableGeneratorKit"}
  612.     };
  613.     components[] =
  614.     {
  615.         {4, "Exile_Item_MetalBoard"},
  616.         {1, "Exile_Item_FuelCanisterFull"},
  617.         {1, "Exile_Item_ExtensionCord"}
  618.     };
  619. };
  620. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  621. {
  622.     name = "Craft Razor Wire Kit Kit";
  623.     pictureItem = "Exile_Item_RazorWireKit_Long";
  624.     requiredInteractionModelGroup = "WorkBench";
  625.     tools[] =
  626.     {
  627.         "Exile_Item_Grinder",
  628.         "Exile_Item_Pliers",
  629.         "Exile_Item_Screwdriver"
  630.     };
  631.     returnedItems[] =
  632.     {
  633.         {1, "Exile_Item_RazorWireKit_Long"}
  634.     };
  635.     components[] =
  636.     {
  637.         {2, "Exile_Item_MetalPole"},
  638.         {4, "Exile_Item_MetalWire"},
  639.         {1, "Exile_Item_MetalScrews"}
  640.     };
  641. };*/
  642. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  643. {
  644.     name = "Craft Concrete Repair Kit";
  645.     pictureItem = "Exile_Item_Cement";
  646.     requiresConcreteMixer = true;
  647.     returnedItems[] =
  648.     {
  649.         {1, "Exile_Item_RepairKitConcrete"},
  650.         {1, "Exile_Item_WaterCanisterEmpty"},
  651.         {1, "Exile_Item_FuelCanisterEmpty"}
  652.     };
  653.     components[] =
  654.     {
  655.         {4, "Exile_Item_Cement"},
  656.         {2, "Exile_Item_Sand"},
  657.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  658.         {1, "Exile_Item_FuelCanisterFull"}
  659.     };
  660. };
  661. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  662. {
  663.     name = "Craft Metal Repair Kit";
  664.     pictureItem = "Exile_Item_RepairKitMetal";
  665.     requiresFire = 0;
  666.     requiredInteractionModelGroup = "WorkBench";
  667.     returnedItems[] =
  668.     {
  669.         {1, "Exile_Item_RepairKitMetal"}
  670.     };
  671.     components[] =
  672.     {
  673.         {4, "Exile_Item_MetalBoard"}
  674.     };
  675.     tools[] =
  676.     {
  677.         "Exile_Item_Foolbox",
  678.         "Exile_Item_Grinder"
  679.     };
  680. };
  681. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  682. {
  683.     name = "Craft Wood Repair Kit";
  684.     pictureItem = "Exile_Item_RepairKitWood";
  685.     requiresFire = 0;
  686.     requiredInteractionModelGroup = "WorkBench";
  687.     returnedItems[] =
  688.     {
  689.         {1, "Exile_Item_RepairKitWood"}
  690.     };
  691.     components[] =
  692.     {
  693.         {4, "Exile_Item_WoodPlank"}
  694.     };
  695.     tools[] =
  696.     {
  697.         "Exile_Item_Foolbox"
  698.     };
  699. };
  700. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  701. {
  702.     name = "Craft Sandbags Kit (Corner)";
  703.     pictureItem = "Exile_Item_SandBagsKit_Corner";
  704.     requiredInteractionModelGroup = "WorkBench";
  705.     returnedItems[] =
  706.     {
  707.         {1, "Exile_Item_SandBagsKit_Corner"}
  708.     };
  709.     components[] =
  710.     {
  711.         {3, "Exile_Item_Sand"}
  712.     };
  713. };
  714. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  715. {
  716.     name = "Craft Sand Bags Kit (Long)";
  717.     pictureItem = "Exile_Item_SandBagsKit_Long";
  718.     requiredInteractionModelGroup = "WorkBench";
  719.     returnedItems[] =
  720.     {
  721.         {1, "Exile_Item_SandBagsKit_Long"}
  722.     };
  723.     components[] =
  724.     {
  725.         {6, "Exile_Item_Sand"}
  726.     };
  727. };
  728. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  729. {
  730.     name = "Craft Storage Crate";
  731.     pictureItem = "Exile_Item_StorageCrateKit";
  732.     requiredInteractionModelGroup = "WorkBench";
  733.     returnedItems[] =
  734.     {
  735.         {1, "Exile_Item_StorageCrateKit"}
  736.     };
  737.     components[] =
  738.     {
  739.         {5, "Exile_Item_WoodPlank"}
  740.     };
  741. };
  742. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  743. {
  744.     name = "Craft Water Barrel";
  745.     pictureItem = "Exile_Item_WaterBarrelKit";
  746.     requiredInteractionModelGroup = "WorkBench";
  747.     requiresFire = 1;
  748.     returnedItems[] =
  749.     {
  750.         {1, "Exile_Item_WaterBarrelKit"}
  751.     };
  752.     components[] =
  753.     {
  754.         {20, "Exile_Item_PlasticBottleEmpty"}
  755.     };
  756. };
  757. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  758. {
  759.     name = "Craft Wire Fence Kit";
  760.     pictureItem = "Exile_Item_WireFenceKit";
  761.     requiredInteractionModelGroup = "WorkBench";
  762.     tools[] =
  763.     {
  764.         "Exile_Item_Grinder",
  765.         "Exile_Item_Pliers",
  766.         "Exile_Item_Screwdriver"
  767.     };
  768.     returnedItems[] =
  769.     {
  770.         {1, "Exile_Item_WireFenceKit"}
  771.     };
  772.     components[] =
  773.     {
  774.         {4, "Exile_Item_MetalPole"},
  775.         {6, "Exile_Item_MetalWire"},
  776.         {1, "Exile_Item_MetalScrews"}
  777.     };
  778. };
  779. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  780. {
  781.     name = "Craft Wood Doorway";
  782.     pictureItem = "Exile_Item_WoodDoorwayKit";
  783.     requiredInteractionModelGroup = "WorkBench";
  784.     returnedItems[] =
  785.     {
  786.         {1, "Exile_Item_WoodDoorwayKit"}
  787.     };
  788.     components[] =
  789.     {
  790.         {6, "Exile_Item_WoodPlank"}
  791.     };
  792. };
  793. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  794. {
  795.     name = "Craft Wood Floor";
  796.     pictureItem = "Exile_Item_WoodFloorKit";
  797.     requiredInteractionModelGroup = "WorkBench";
  798.     returnedItems[] =
  799.     {
  800.         {1, "Exile_Item_WoodFloorKit"}
  801.     };
  802.     components[] =
  803.     {
  804.         {4, "Exile_Item_WoodPlank"}
  805.     };
  806. };
  807. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  808. {
  809.     name = "Craft Wood Floor Port";
  810.     pictureItem = "Exile_Item_WoodFloorPortKit";
  811.     requiredInteractionModelGroup = "WorkBench";
  812.     returnedItems[] =
  813.     {
  814.         {1, "Exile_Item_WoodFloorPortKit"}
  815.     };
  816.     components[] =
  817.     {
  818.         {6, "Exile_Item_WoodPlank"}
  819.     };
  820. };
  821. class CraftWoodGate: Exile_AbstractCraftingRecipe
  822. {
  823.     name = "Craft Wood Gate";
  824.     pictureItem = "Exile_Item_WoodGateKit";
  825.     requiredInteractionModelGroup = "WorkBench";
  826.     returnedItems[] =
  827.     {
  828.         {1, "Exile_Item_WoodGateKit"}
  829.     };
  830.     components[] =
  831.     {
  832.         {8, "Exile_Item_WoodPlank"}
  833.     };
  834. };
  835. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  836. {
  837.     name = "Craft Wood Plank";
  838.     pictureItem = "Exile_Item_WoodPlank";
  839.     requiredInteractionModelGroup = "WorkBench";
  840.     returnedItems[] =
  841.     {
  842.         {1, "Exile_Item_WoodPlank"}
  843.     };
  844.     components[] =
  845.     {
  846.         {2, "Exile_Item_WoodLog"}
  847.     };
  848.     tools[] = {"Exile_Item_Handsaw"};
  849. };
  850. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  851. {
  852.     name = "Craft Wood Stairs";
  853.     pictureItem = "Exile_Item_WoodStairsKit";
  854.     requiredInteractionModelGroup = "WorkBench";
  855.     returnedItems[] =
  856.     {
  857.         {1, "Exile_Item_WoodStairsKit"}
  858.     };
  859.     components[] =
  860.     {
  861.         {6, "Exile_Item_WoodPlank"}
  862.     };
  863. };
  864. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  865. {
  866.     name = "Craft Wood Support";
  867.     pictureItem = "Exile_Item_WoodSupportKit";
  868.     requiredInteractionModelGroup = "WorkBench";
  869.     returnedItems[] =
  870.     {
  871.         {1, "Exile_Item_WoodSupportKit"}
  872.     };
  873.     components[] =
  874.     {
  875.         {6, "Exile_Item_WoodPlank"}
  876.     };
  877. };
  878. class CraftWoodWall: Exile_AbstractCraftingRecipe
  879. {
  880.     name = "Craft Wood Wall";
  881.     pictureItem = "Exile_Item_WoodWallKit";
  882.     requiredInteractionModelGroup = "WorkBench";
  883.     returnedItems[] =
  884.     {
  885.         {1, "Exile_Item_WoodWallKit"}
  886.     };
  887.     components[] =
  888.     {
  889.         {4, "Exile_Item_WoodPlank"}
  890.     };
  891. };
  892. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  893. {
  894.     name = "Craft 1/2 Wood Wall";
  895.     pictureItem = "Exile_Item_WoodWallHalfKit";
  896.     requiredInteractionModelGroup = "WorkBench";
  897.     returnedItems[] =
  898.     {
  899.         {1, "Exile_Item_WoodWallHalfKit"}
  900.     };
  901.     components[] =
  902.     {
  903.         {2, "Exile_Item_WoodPlank"}
  904.     };
  905. };
  906. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  907. {
  908.     name = "Craft Wood Window";
  909.     pictureItem = "Exile_Item_WoodWindowKit";
  910.     requiredInteractionModelGroup = "WorkBench";
  911.     returnedItems[] =
  912.     {
  913.         {1, "Exile_Item_WoodWindowKit"}
  914.     };
  915.     components[] =
  916.     {
  917.         {6, "Exile_Item_WoodPlank"}
  918.     };
  919. };
  920. class CraftWorkBench: Exile_AbstractCraftingRecipe
  921. {
  922.     name = "Craft Work Bench";
  923.     pictureItem = "Exile_Item_WorkBenchKit";
  924.     returnedItems[] =
  925.     {
  926.         {1, "Exile_Item_WorkBenchKit"}
  927.     };
  928.     components[] =
  929.     {
  930.         {4, "Exile_Item_WoodLog"}
  931.     };
  932. };
  933. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  934. {
  935.     name = "Empty Fuel Canister";
  936.     pictureItem = "Exile_Item_FuelCanisterEmpty";
  937.     returnedItems[] =
  938.     {
  939.         {1, "Exile_Item_FuelCanisterEmpty"}
  940.     };
  941.     components[] =
  942.     {
  943.         {1, "Exile_Item_FuelCanisterFull"}
  944.     };
  945. };
  946. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  947. {
  948.     name = "Empty Dirty Water";
  949.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  950.     returnedItems[] =
  951.     {
  952.         {1, "Exile_Item_PlasticBottleEmpty"}
  953.     };
  954.     components[] =
  955.     {
  956.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  957.     };
  958. };
  959. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  960. {
  961.     name = "Empty Salt Water";
  962.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  963.     returnedItems[] =
  964.     {
  965.         {1, "Exile_Item_PlasticBottleEmpty"}
  966.     };
  967.     components[] =
  968.     {
  969.         {1, "Exile_Item_PlasticBottleSaltWater"}
  970.     };
  971. };
  972. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  973. {
  974.     name = "Fill Dirty Water";
  975.     pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  976.     requiredInteractionModelGroup = "WaterSource";
  977.     returnedItems[] =
  978.     {
  979.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  980.     };
  981.     components[] =
  982.     {
  983.         {1, "Exile_Item_PlasticBottleEmpty"}
  984.     };
  985. };
  986. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  987. {
  988.     name = "Fill Fresh Water";
  989.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  990.     requiredInteractionModelGroup = "CleanWaterSource";
  991.     returnedItems[] =
  992.     {
  993.         {1, "Exile_Item_PlasticBottleFreshWater"}
  994.     };
  995.     components[] =
  996.     {
  997.         {1, "Exile_Item_PlasticBottleEmpty"}
  998.     };
  999. };
  1000. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1001. {
  1002.     name = "Fill Salt Water";
  1003.     pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1004.     requiresOcean = 1;
  1005.     returnedItems[] =
  1006.     {
  1007.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1008.     };
  1009.     components[] =
  1010.     {
  1011.         {1, "Exile_Item_PlasticBottleEmpty"}
  1012.     };
  1013. };
  1014. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1015. {
  1016.     name = "Fill Dirty Water";
  1017.     pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1018.     requiredInteractionModelGroup = "WaterSource";
  1019.     returnedItems[] =
  1020.     {
  1021.         {1, "Exile_Item_WaterCanisterDirtyWater"}
  1022.     };
  1023.     components[] =
  1024.     {
  1025.         {1, "Exile_Item_WaterCanisterEmpty"}
  1026.     };
  1027. };
  1028. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1029. {
  1030.     name = "Fill Fuel Canister";
  1031.     pictureItem = "Exile_Item_FuelCanisterFull";
  1032.     requiredInteractionModelGroup = "FuelSource";
  1033.     returnedItems[] =
  1034.     {
  1035.         {1, "Exile_Item_FuelCanisterFull"}
  1036.     };
  1037.     components[] =
  1038.     {
  1039.         {1, "Exile_Item_FuelCanisterEmpty"}
  1040.     };
  1041. };
  1042. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1043. {
  1044.     name = "Upgrade to Concrete Door";
  1045.     pictureItem = "Exile_Item_ConcreteDoorKit";
  1046.     requiredInteractionModelGroup = "WorkBench";
  1047.     returnedItems[] =
  1048.     {
  1049.         {1, "Exile_Item_ConcreteDoorKit"}
  1050.     };
  1051.     components[] =
  1052.     {
  1053.         {1, "Exile_Item_ConcreteDoorwayKit"},
  1054.         {2, "Exile_Item_MetalPole"},
  1055.         {4, "Exile_Item_MetalBoard"}
  1056.     };
  1057. };
  1058. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1059. {
  1060.     name = "Upgrade to Concrete Floor Port";
  1061.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1062.     requiredInteractionModelGroup = "WorkBench";
  1063.     returnedItems[] =
  1064.     {
  1065.         {1, "Exile_Item_ConcreteFloorPortKit"}
  1066.     };
  1067.     components[] =
  1068.     {
  1069.         {1, "Exile_Item_ConcreteFloorKit"},
  1070.         {2, "Exile_Item_MetalPole"},
  1071.         {4, "Exile_Item_MetalBoard"}
  1072.     };
  1073. };
  1074. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1075. {
  1076.     name = "Upgrade to Concrete Gate";
  1077.     pictureItem = "Exile_Item_ConcreteGateKit";
  1078.     requiredInteractionModelGroup = "WorkBench";
  1079.     returnedItems[] =
  1080.     {
  1081.         {1, "Exile_Item_ConcreteGateKit"}
  1082.     };
  1083.     components[] =
  1084.     {
  1085.         {1, "Exile_Item_ConcreteWallKit"},
  1086.         {2, "Exile_Item_MetalPole"},
  1087.         {4, "Exile_Item_MetalBoard"}
  1088.     };
  1089. };
  1090. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1091. {
  1092.     name = "Upgrade to Concrete Window";
  1093.     pictureItem = "Exile_Item_ConcreteWindowKit";
  1094.     requiredInteractionModelGroup = "WorkBench";
  1095.     returnedItems[] =
  1096.     {
  1097.         {1, "Exile_Item_ConcreteWindowKit"}
  1098.     };
  1099.     components[] =
  1100.     {
  1101.         {1, "Exile_Item_ConcreteWallKit"},
  1102.         {2, "Exile_Item_MetalPole"},
  1103.         {4, "Exile_Item_MetalBoard"}
  1104.     };
  1105. };
  1106. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1107. {
  1108.     name = "Upgrade to Wood Door";
  1109.     pictureItem = "Exile_Item_WoodDoorKit";
  1110.     requiredInteractionModelGroup = "WorkBench";
  1111.     returnedItems[] =
  1112.     {
  1113.         {1, "Exile_Item_WoodDoorKit"}
  1114.     };
  1115.     components[] =
  1116.     {
  1117.         {1, "Exile_Item_WoodDoorwayKit"},
  1118.         {2, "Exile_Item_WoodPlank"}
  1119.     };
  1120. };
  1121. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1122. {
  1123.     name = "Upgrade to Wood Floor Port";
  1124.     pictureItem = "Exile_Item_WoodFloorPortKit";
  1125.     requiredInteractionModelGroup = "WorkBench";
  1126.     returnedItems[] =
  1127.     {
  1128.         {1, "Exile_Item_WoodFloorPortKit"}
  1129.     };
  1130.     components[] =
  1131.     {
  1132.         {1, "Exile_Item_WoodFloorKit"},
  1133.         {2, "Exile_Item_WoodPlank"}
  1134.     };
  1135. };
  1136. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1137. {
  1138.     name = "Upgrade to Wood Gate";
  1139.     pictureItem = "Exile_Item_WoodGateKit";
  1140.     requiredInteractionModelGroup = "WorkBench";
  1141.     returnedItems[] =
  1142.     {
  1143.         {1, "Exile_Item_WoodGateKit"}
  1144.     };
  1145.     components[] =
  1146.     {
  1147.         {1, "Exile_Item_WoodWallKit"},
  1148.         {4, "Exile_Item_WoodPlank"}
  1149.     };
  1150. };
  1151. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1152. {
  1153.     name = "Upgrade to Wood Wall";
  1154.     pictureItem = "Exile_Item_WoodWallHalfKit";
  1155.     requiredInteractionModelGroup = "WorkBench";
  1156.     returnedItems[] =
  1157.     {
  1158.         {1, "Exile_Item_WoodWallKit"}
  1159.     };
  1160.     components[] =
  1161.     {
  1162.         {2, "Exile_Item_WoodWallHalfKit"}
  1163.     };
  1164. };
  1165. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1166. {
  1167.     name = "Upgrade to Wood Window";
  1168.     pictureItem = "Exile_Item_WoodWindowKit";
  1169.     requiredInteractionModelGroup = "WorkBench";
  1170.     returnedItems[] =
  1171.     {
  1172.         {1, "Exile_Item_WoodWindowKit"}
  1173.     };
  1174.     components[] =
  1175.     {
  1176.         {1, "Exile_Item_WoodWallKit"},
  1177.         {2, "Exile_Item_WoodPlank"}
  1178.     };
  1179. };
  1180. };
  1181. class CfgExileArsenal
  1182. {
  1183.     class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };
  1184.  
  1185.     ///////////////////////////////////////////////////////////////////////////////
  1186.     // Civillian Clothing
  1187.     ///////////////////////////////////////////////////////////////////////////////
  1188.     class U_C_Journalist                            { quality = 1; price = 20; };
  1189.     class U_C_Poloshirt_blue                        { quality = 1; price = 20; };
  1190.     class U_C_Poloshirt_burgundy                    { quality = 1; price = 20; };
  1191.     class U_C_Poloshirt_salmon                      { quality = 1; price = 20; };
  1192.     class U_C_Poloshirt_stripped                    { quality = 1; price = 20; };
  1193.     class U_C_Poloshirt_tricolour                   { quality = 1; price = 20; };
  1194.     class U_C_Poor_1                                { quality = 1; price = 20; };
  1195.     class U_C_Poor_2                                { quality = 1; price = 20; };
  1196.     class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
  1197.     class U_C_Scientist                             { quality = 1; price = 20; };
  1198.     class U_OrestesBody                             { quality = 1; price = 40; };
  1199.     class U_Rangemaster                             { quality = 1; price = 40; };
  1200.     class U_NikosAgedBody                           { quality = 1; price = 40; };
  1201.     class U_NikosBody                               { quality = 1; price = 40; };
  1202.     class U_Competitor                              { quality = 1; price = 40; };
  1203.  
  1204.     ///////////////////////////////////////////////////////////////////////////////
  1205.     // Soldier Uniforms
  1206.     ///////////////////////////////////////////////////////////////////////////////
  1207.     class U_B_CombatUniform_mcam                    { quality = 2; price = 40; };
  1208.     class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
  1209.     class U_B_CombatUniform_mcam_vest               { quality = 2; price = 40; };
  1210.     class U_B_CombatUniform_mcam_worn               { quality = 2; price = 40; };
  1211.     class U_B_CTRG_1                                { quality = 2; price = 40; };
  1212.     class U_B_CTRG_2                                { quality = 2; price = 40; };
  1213.     class U_B_CTRG_3                                { quality = 2; price = 40; };
  1214.     class U_I_CombatUniform                         { quality = 2; price = 40; };
  1215.     class U_I_CombatUniform_shortsleeve             { quality = 2; price = 40; };
  1216.     class U_I_CombatUniform_tshirt                  { quality = 2; price = 40; };
  1217.     class U_I_OfficerUniform                        { quality = 2; price = 40; };
  1218.     class U_O_CombatUniform_ocamo                   { quality = 2; price = 40; };
  1219.     class U_O_CombatUniform_oucamo                  { quality = 2; price = 40; };
  1220.     class U_O_OfficerUniform_ocamo                  { quality = 3; price = 80; };
  1221.     class U_B_SpecopsUniform_sgg                    { quality = 3; price = 80; };
  1222.     class U_O_SpecopsUniform_blk                    { quality = 3; price = 80; };
  1223.     class U_O_SpecopsUniform_ocamo                  { quality = 3; price = 80; };
  1224.     class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
  1225.     class Exile_Uniform_Woodland                    { quality = 3; price = 150; };
  1226.  
  1227.     ///////////////////////////////////////////////////////////////////////////////
  1228.     // Guerilla Uniforms
  1229.     ///////////////////////////////////////////////////////////////////////////////
  1230.     class U_C_HunterBody_grn                        { quality = 2; price = 40; };
  1231.     class U_IG_Guerilla1_1                          { quality = 2; price = 40; };
  1232.     class U_IG_Guerilla2_1                          { quality = 2; price = 60; };
  1233.     class U_IG_Guerilla2_2                          { quality = 2; price = 40; };
  1234.     class U_IG_Guerilla2_3                          { quality = 2; price = 40; };
  1235.     class U_IG_Guerilla3_1                          { quality = 2; price = 40; };
  1236.     class U_BG_Guerilla2_1                          { quality = 2; price = 40; };
  1237.     class U_IG_Guerilla3_2                          { quality = 2; price = 40; };
  1238.     class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
  1239.     class U_BG_Guerilla1_1                          { quality = 2; price = 40; };
  1240.     class U_BG_Guerilla2_2                          { quality = 2; price = 40; };
  1241.     class U_BG_Guerilla2_3                          { quality = 2; price = 40; };
  1242.     class U_BG_Guerilla3_1                          { quality = 2; price = 40; };
  1243.     class U_BG_leader                               { quality = 3; price = 40; };
  1244.     class U_IG_leader                               { quality = 3; price = 40; };
  1245.     class U_I_G_resistanceLeader_F                  { quality = 3; price = 100; };
  1246.  
  1247.     ///////////////////////////////////////////////////////////////////////////////
  1248.     // Ghillie Suits
  1249.     ///////////////////////////////////////////////////////////////////////////////
  1250.     class U_B_FullGhillie_ard                       { quality = 4; price = 150; };
  1251.     class U_B_FullGhillie_lsh                       { quality = 4; price = 150; };
  1252.     class U_B_FullGhillie_sard                      { quality = 4; price = 150; };
  1253.     class U_B_GhillieSuit                           { quality = 3; price = 100; };
  1254.     class U_I_FullGhillie_ard                       { quality = 4; price = 150; };
  1255.     class U_I_FullGhillie_lsh                       { quality = 4; price = 150; };
  1256.     class U_I_FullGhillie_sard                      { quality = 4; price = 150; };
  1257.     class U_I_GhillieSuit                           { quality = 3; price = 100; };
  1258.     class U_O_FullGhillie_ard                       { quality = 6; price = 150; };
  1259.     class U_O_FullGhillie_lsh                       { quality = 6; price = 150; };
  1260.     class U_O_FullGhillie_sard                      { quality = 6; price = 150; };
  1261.     class U_O_GhillieSuit                           { quality = 5; price = 100; };
  1262.  
  1263.     ///////////////////////////////////////////////////////////////////////////////
  1264.     // Wet Suits
  1265.     ///////////////////////////////////////////////////////////////////////////////
  1266.     class U_I_Wetsuit                               { quality = 3; price = 80; };
  1267.     class U_O_Wetsuit                               { quality = 3; price = 80; };
  1268.     class U_B_Wetsuit                               { quality = 3; price = 80; };
  1269.     class U_B_survival_uniform                      { quality = 3; price = 80; };
  1270.  
  1271.     ///////////////////////////////////////////////////////////////////////////////
  1272.     // Bandolliers
  1273.     ///////////////////////////////////////////////////////////////////////////////
  1274.     class V_BandollierB_blk                         { quality = 1; price = 20; };
  1275.     class V_BandollierB_cbr                         { quality = 1; price = 20; };
  1276.     class V_BandollierB_khk                         { quality = 1; price = 20; };
  1277.     class V_BandollierB_oli                         { quality = 1; price = 20; };
  1278.     class V_BandollierB_rgr                         { quality = 1; price = 20; };
  1279.  
  1280.     ///////////////////////////////////////////////////////////////////////////////
  1281.     // Chestrigs
  1282.     ///////////////////////////////////////////////////////////////////////////////
  1283.     class V_Chestrig_blk                            { quality = 1; price = 30; };
  1284.     class V_Chestrig_khk                            { quality = 1; price = 30; };
  1285.     class V_Chestrig_oli                            { quality = 1; price = 30; };
  1286.     class V_Chestrig_rgr                            { quality = 1; price = 30; };
  1287.  
  1288.     ///////////////////////////////////////////////////////////////////////////////
  1289.     // Vests
  1290.     ///////////////////////////////////////////////////////////////////////////////
  1291.     class V_Press_F                                 { quality = 1; price = 10; };
  1292.     class V_Rangemaster_belt                        { quality = 1; price = 6; };
  1293.     class V_TacVest_blk                             { quality = 2; price = 50; };
  1294.     class V_TacVest_blk_POLICE                      { quality = 3; price = 50; };
  1295.     class V_TacVest_brn                             { quality = 2; price = 50; };
  1296.     class V_TacVest_camo                            { quality = 2; price = 50; };
  1297.     class V_TacVest_khk                             { quality = 2; price = 50; };
  1298.     class V_TacVest_oli                             { quality = 2; price = 50; };
  1299.     class V_TacVestCamo_khk                         { quality = 2; price = 50; };
  1300.     class V_TacVestIR_blk                           { quality = 2; price = 50; };
  1301.     class V_I_G_resistanceLeader_F                  { quality = 2; price = 50; };
  1302.  
  1303.     ///////////////////////////////////////////////////////////////////////////////
  1304.     // Harnesses
  1305.     ///////////////////////////////////////////////////////////////////////////////
  1306.     class V_HarnessO_brn                            { quality = 1; price = 40; };
  1307.     class V_HarnessO_gry                            { quality = 1; price = 40; };
  1308.     class V_HarnessOGL_brn                          { quality = 1; price = 30; };
  1309.     class V_HarnessOGL_gry                          { quality = 1; price = 30; };
  1310.     class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
  1311.     class V_HarnessOSpec_gry                        { quality = 1; price = 40; };
  1312.  
  1313.     ///////////////////////////////////////////////////////////////////////////////
  1314.     // Plate Carriers
  1315.     ///////////////////////////////////////////////////////////////////////////////
  1316.     class V_PlateCarrier1_blk                       { quality = 1; price = 80; };
  1317.     class V_PlateCarrier1_rgr                       { quality = 1; price = 80; };
  1318.     class V_PlateCarrier2_rgr                       { quality = 2; price = 100; };
  1319.     class V_PlateCarrier3_rgr                       { quality = 2; price = 100; };
  1320.     class V_PlateCarrierGL_blk                      { quality = 6; price = 800; };
  1321.     class V_PlateCarrierGL_mtp                      { quality = 6; price = 800; };
  1322.     class V_PlateCarrierGL_rgr                      { quality = 6; price = 800; };
  1323.     class V_PlateCarrierH_CTRG                      { quality = 2; price = 100; };
  1324.     class V_PlateCarrierIA1_dgtl                    { quality = 2; price = 80; };
  1325.     class V_PlateCarrierIA2_dgtl                    { quality = 2; price = 100; };
  1326.     class V_PlateCarrierIAGL_dgtl                   { quality = 3; price = 400; };
  1327.     class V_PlateCarrierIAGL_oli                    { quality = 3; price = 400; };
  1328.     class V_PlateCarrierL_CTRG                      { quality = 2; price = 100; };
  1329.     class V_PlateCarrierSpec_blk                    { quality = 5; price = 400; };
  1330.     class V_PlateCarrierSpec_mtp                    { quality = 5; price = 400; };
  1331.     class V_PlateCarrierSpec_rgr                    { quality = 5; price = 400; };
  1332.  
  1333.     ///////////////////////////////////////////////////////////////////////////////
  1334.     // Caps
  1335.     ///////////////////////////////////////////////////////////////////////////////
  1336.     class H_Cap_blk                                 { quality = 1; price = 6; };
  1337.     class H_Cap_blk_Raven                           { quality = 1; price = 6; };
  1338.     class H_Cap_blu                                 { quality = 1; price = 6; };
  1339.     class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
  1340.     class H_Cap_grn                                 { quality = 1; price = 6; };
  1341.     class H_Cap_headphones                          { quality = 1; price = 6; };
  1342.     class H_Cap_khaki_specops_UK                    { quality = 1; price = 6; };
  1343.     class H_Cap_oli                                 { quality = 1; price = 6; };
  1344.     class H_Cap_press                               { quality = 1; price = 6; };
  1345.     class H_Cap_red                                 { quality = 1; price = 6; };
  1346.     class H_Cap_tan                                 { quality = 1; price = 6; };
  1347.     class H_Cap_tan_specops_US                      { quality = 1; price = 6; };
  1348.    
  1349.     ///////////////////////////////////////////////////////////////////////////////
  1350.     // Glasses
  1351.     ///////////////////////////////////////////////////////////////////////////////
  1352.     class G_Spectacles                  { quality = 1; price = 6; };
  1353.     class G_Spectacles_Tinted           { quality = 1; price = 6; };
  1354.     class G_Combat                      { quality = 1; price = 6; };
  1355.     class G_Lowprofile                  { quality = 1; price = 6; };
  1356.     class G_Shades_Black                { quality = 1; price = 6; };
  1357.     class G_Shades_Green                { quality = 1; price = 6; };
  1358.     class G_Shades_Red                  { quality = 1; price = 6; };
  1359.     class G_Squares                     { quality = 1; price = 6; };
  1360.     class G_Squares_Tinted              { quality = 1; price = 6; };
  1361.     class G_Sport_BlackWhite            { quality = 1; price = 6; };
  1362.     class G_Sport_Blackyellow           { quality = 1; price = 6; };
  1363.     class G_Sport_Greenblack            { quality = 1; price = 6; };
  1364.     class G_Sport_Checkered             { quality = 1; price = 6; };
  1365.     class G_Sport_Red                   { quality = 1; price = 6; };
  1366.     class G_Tactical_Black              { quality = 1; price = 6; };
  1367.     class G_Aviator                     { quality = 1; price = 6; };
  1368.     class G_Lady_Mirror                 { quality = 1; price = 6; };
  1369.     class G_Lady_Dark                   { quality = 1; price = 6; };
  1370.     class G_Lady_Red                    { quality = 1; price = 6; };
  1371.     class G_Lady_Blue                   { quality = 1; price = 6; };
  1372.     class G_Diving                      { quality = 1; price = 6; };
  1373.     class G_B_Diving                    { quality = 1; price = 6; };
  1374.     class G_O_Diving                    { quality = 1; price = 6; };
  1375.     class G_I_Diving                    { quality = 1; price = 6; };
  1376.     class G_Goggles_VR                  { quality = 1; price = 6; };
  1377.     class G_Balaclava_blk               { quality = 2; price = 10; };
  1378.     class G_Balaclava_oli               { quality = 2; price = 10; };
  1379.     class G_Balaclava_combat            { quality = 2; price = 10; };
  1380.     class G_Balaclava_lowprofile        { quality = 2; price = 10; };
  1381.     class G_Bandanna_blk                { quality = 1; price = 6; };
  1382.     class G_Bandanna_oli                { quality = 1; price = 6; };
  1383.     class G_Bandanna_khk                { quality = 1; price = 6; };
  1384.     class G_Bandanna_tan                { quality = 1; price = 6; };
  1385.     class G_Bandanna_beast              { quality = 1; price = 6; };
  1386.     class G_Bandanna_shades             { quality = 1; price = 6; };
  1387.     class G_Bandanna_sport              { quality = 1; price = 6; };
  1388.     class G_Bandanna_aviator            { quality = 1; price = 6; };
  1389.     class G_Shades_Blue                 { quality = 1; price = 6; };
  1390.     class G_Sport_Blackred              { quality = 1; price = 6; };
  1391.     class G_Tactical_Clear              { quality = 1; price = 6; };
  1392.     class G_Balaclava_TI_blk_F          { quality = 2; price = 15; };
  1393.     class G_Balaclava_TI_tna_F          { quality = 2; price = 15; };
  1394.     class G_Balaclava_TI_G_blk_F        { quality = 2; price = 15; };
  1395.     class G_Balaclava_TI_G_tna_F        { quality = 2; price = 15; };
  1396.     class G_Combat_Goggles_tna_F        { quality = 1; price = 6; };
  1397.  
  1398.     ///////////////////////////////////////////////////////////////////////////////
  1399.     // Military Caps
  1400.     ///////////////////////////////////////////////////////////////////////////////
  1401.     class H_MilCap_blue                             { quality = 1; price = 8; };
  1402.     class H_MilCap_dgtl                             { quality = 1; price = 8; };
  1403.     class H_MilCap_mcamo                            { quality = 1; price = 8; };
  1404.     class H_MilCap_ocamo                            { quality = 1; price = 8; };
  1405.     class H_MilCap_oucamo                           { quality = 1; price = 8; };
  1406.     class H_MilCap_rucamo                           { quality = 1; price = 8; };
  1407.  
  1408.     ///////////////////////////////////////////////////////////////////////////////
  1409.     // Beanies
  1410.     ///////////////////////////////////////////////////////////////////////////////
  1411.     class H_Watchcap_blk                            { quality = 1; price = 6; };
  1412.     class H_Watchcap_camo                           { quality = 1; price = 6; };
  1413.     class H_Watchcap_khk                            { quality = 1; price = 6; };
  1414.     class H_Watchcap_sgg                            { quality = 1; price = 6; };
  1415.  
  1416.     ///////////////////////////////////////////////////////////////////////////////
  1417.     // Bandannas
  1418.     ///////////////////////////////////////////////////////////////////////////////
  1419.     class H_Bandanna_camo                           { quality = 1; price = 4; };
  1420.     class H_Bandanna_cbr                            { quality = 1; price = 4; };
  1421.     class H_Bandanna_gry                            { quality = 1; price = 4; };
  1422.     class H_Bandanna_khk                            { quality = 1; price = 4; };
  1423.     class H_Bandanna_khk_hs                         { quality = 1; price = 4; };
  1424.     class H_Bandanna_mcamo                          { quality = 1; price = 4; };
  1425.     class H_Bandanna_sgg                            { quality = 1; price = 4; };
  1426.     class H_Bandanna_surfer                         { quality = 1; price = 4; };
  1427.  
  1428.     ///////////////////////////////////////////////////////////////////////////////
  1429.     // Boonie Hats
  1430.     ///////////////////////////////////////////////////////////////////////////////
  1431.     class H_Booniehat_dgtl                          { quality = 1; price = 6; };
  1432.     class H_Booniehat_dirty                         { quality = 1; price = 6; };
  1433.     class H_Booniehat_grn                           { quality = 1; price = 6; };
  1434.     class H_Booniehat_indp                          { quality = 1; price = 6; };
  1435.     class H_Booniehat_khk                           { quality = 1; price = 6; };
  1436.     class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
  1437.     class H_Booniehat_mcamo                         { quality = 1; price = 6; };
  1438.     class H_Booniehat_tan                           { quality = 1; price = 6; };
  1439.  
  1440.     ///////////////////////////////////////////////////////////////////////////////
  1441.     // Hats
  1442.     ///////////////////////////////////////////////////////////////////////////////
  1443.     class H_Hat_blue                                { quality = 1; price = 6; };
  1444.     class H_Hat_brown                               { quality = 1; price = 6; };
  1445.     class H_Hat_camo                                { quality = 1; price = 6; };
  1446.     class H_Hat_checker                             { quality = 1; price = 6; };
  1447.     class H_Hat_grey                                { quality = 1; price = 6; };
  1448.     class H_Hat_tan                                 { quality = 1; price = 6; };
  1449.     class H_StrawHat                                { quality = 1; price = 6; };
  1450.     class H_StrawHat_dark                           { quality = 1; price = 6; };
  1451.     class Exile_Headgear_SantaHat                   { quality = 1; price = 10; };
  1452.     class Exile_Headgear_SafetyHelmet               { quality = 1; price = 20; };
  1453.  
  1454.     ///////////////////////////////////////////////////////////////////////////////
  1455.     // Berets
  1456.     ///////////////////////////////////////////////////////////////////////////////
  1457.     class H_Beret_02                                { quality = 2; price = 6; };
  1458.     class H_Beret_blk                               { quality = 2; price = 6; };
  1459.     class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
  1460.     class H_Beret_brn_SF                            { quality = 2; price = 6; };
  1461.     class H_Beret_Colonel                           { quality = 3; price = 8; };
  1462.     class H_Beret_grn                               { quality = 2; price = 6; };
  1463.     class H_Beret_grn_SF                            { quality = 2; price = 6; };
  1464.     class H_Beret_ocamo                             { quality = 2; price = 6; };
  1465.     class H_Beret_red                               { quality = 2; price = 6; };
  1466.  
  1467.     ///////////////////////////////////////////////////////////////////////////////
  1468.     // Shemags
  1469.     ///////////////////////////////////////////////////////////////////////////////
  1470.     class H_Shemag_khk                              { quality = 1; price = 10; };
  1471.     class H_Shemag_olive                            { quality = 1; price = 10; };
  1472.     class H_Shemag_olive_hs                         { quality = 1; price = 10; };
  1473.     class H_Shemag_tan                              { quality = 1; price = 10; };
  1474.     class H_ShemagOpen_khk                          { quality = 1; price = 10; };
  1475.     class H_ShemagOpen_tan                          { quality = 1; price = 10; };
  1476.     class H_TurbanO_blk                             { quality = 1; price = 10; };
  1477.  
  1478.     ///////////////////////////////////////////////////////////////////////////////
  1479.     // Light Helmets
  1480.     ///////////////////////////////////////////////////////////////////////////////
  1481.     class H_HelmetB_light                           { quality = 2; price = 20; };
  1482.     class H_HelmetB_light_black                     { quality = 2; price = 20; };
  1483.     class H_HelmetB_light_desert                    { quality = 2; price = 20; };
  1484.     class H_HelmetB_light_grass                     { quality = 2; price = 20; };
  1485.     class H_HelmetB_light_sand                      { quality = 2; price = 20; };
  1486.     class H_HelmetB_light_snakeskin                 { quality = 2; price = 20; };
  1487.  
  1488.     ///////////////////////////////////////////////////////////////////////////////
  1489.     // Helmets
  1490.     ///////////////////////////////////////////////////////////////////////////////
  1491.     class H_HelmetIA                                { quality = 3; price = 40; };
  1492.     class H_HelmetIA_camo                           { quality = 3; price = 40; };
  1493.     class H_HelmetIA_net                            { quality = 3; price = 40; };
  1494.     class H_HelmetB                                 { quality = 3; price = 60; };
  1495.     class H_HelmetB_black                           { quality = 3; price = 60; };
  1496.     class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
  1497.     class H_HelmetB_desert                          { quality = 3; price = 60; };
  1498.     class H_HelmetB_grass                           { quality = 3; price = 60; };
  1499.     class H_HelmetB_paint                           { quality = 3; price = 60; };
  1500.     class H_HelmetB_plain_blk                       { quality = 3; price = 60; };
  1501.     class H_HelmetB_sand                            { quality = 3; price = 60; };
  1502.     class H_HelmetB_snakeskin                       { quality = 3; price = 60; };
  1503.  
  1504.     ///////////////////////////////////////////////////////////////////////////////
  1505.     // Spec Ops Helmets
  1506.     ///////////////////////////////////////////////////////////////////////////////
  1507.     class H_HelmetSpecB                             { quality = 4; price = 80; };
  1508.     class H_HelmetSpecB_blk                         { quality = 4; price = 80; };
  1509.     class H_HelmetSpecB_paint1                      { quality = 4; price = 80; };
  1510.     class H_HelmetSpecB_paint2                      { quality = 4; price = 80; };
  1511.  
  1512.     ///////////////////////////////////////////////////////////////////////////////
  1513.     // Super Helmets
  1514.     ///////////////////////////////////////////////////////////////////////////////
  1515.     class H_HelmetO_ocamo                           { quality = 5; price = 300; };
  1516.     class H_HelmetO_oucamo                          { quality = 5; price = 300; };
  1517.     class H_HelmetSpecO_blk                         { quality = 5; price = 200; };
  1518.     class H_HelmetSpecO_ocamo                       { quality = 5; price = 200; };
  1519.     class H_HelmetLeaderO_ocamo                     { quality = 5; price = 400; };
  1520.     class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };
  1521.  
  1522.     ///////////////////////////////////////////////////////////////////////////////
  1523.     // Pointer Attachments
  1524.     ///////////////////////////////////////////////////////////////////////////////
  1525.     class acc_flashlight                            { quality = 1; price = 4; };
  1526.     class acc_pointer_IR                            { quality = 1; price = 10; };
  1527.  
  1528.     ///////////////////////////////////////////////////////////////////////////////
  1529.     // Bitpod Attachments
  1530.     ///////////////////////////////////////////////////////////////////////////////
  1531.     class bipod_01_F_blk                            { quality = 2; price = 10; };
  1532.     class bipod_01_F_mtp                            { quality = 2; price = 10; };
  1533.     class bipod_01_F_snd                            { quality = 2; price = 10; };
  1534.     class bipod_02_F_blk                            { quality = 2; price = 10; };
  1535.     class bipod_02_F_hex                            { quality = 2; price = 10; };
  1536.     class bipod_02_F_tan                            { quality = 2; price = 10; };
  1537.     class bipod_03_F_blk                            { quality = 2; price = 10; };
  1538.     class bipod_03_F_oli                            { quality = 2; price = 10; };
  1539.  
  1540.     ///////////////////////////////////////////////////////////////////////////////
  1541.     // Muzzle Attachments
  1542.     ///////////////////////////////////////////////////////////////////////////////
  1543.     class muzzle_snds_338_black                     { quality = 5; price = 50; };
  1544.     class muzzle_snds_338_green                     { quality = 5; price = 50; };
  1545.     class muzzle_snds_338_sand                      { quality = 5; price = 150; };
  1546.     class muzzle_snds_93mmg                         { quality = 4; price = 50; };
  1547.     class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
  1548.     class muzzle_snds_acp                           { quality = 1; price = 10; };
  1549.     class muzzle_snds_B                             { quality = 3; price = 20; };
  1550.     class muzzle_snds_H                             { quality = 2; price = 20; };
  1551.     class muzzle_snds_H_MG                          { quality = 2; price = 20; };
  1552.     class muzzle_snds_H_SW                          { quality = 2; price = 20; };
  1553.     class muzzle_snds_L                             { quality = 1; price = 10; };
  1554.     class muzzle_snds_M                             { quality = 1; price = 10; };
  1555.  
  1556.     ///////////////////////////////////////////////////////////////////////////////
  1557.     // UAVS
  1558.     ///////////////////////////////////////////////////////////////////////////////
  1559.     class I_UavTerminal                             { quality = 4; price = 750; };
  1560.     class I_UAV_01_backpack_F                       { quality = 4; price = 3000; };
  1561.  
  1562.     ///////////////////////////////////////////////////////////////////////////////
  1563.     // Static MGs
  1564.     ///////////////////////////////////////////////////////////////////////////////
  1565.     class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
  1566.     class O_HMG_01_support_F                        { quality = 4; price = 1000; };
  1567.     // Does not seem to work with HMG01, only the lower version does
  1568.     //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };
  1569.  
  1570.     ///////////////////////////////////////////////////////////////////////////////
  1571.     // Optic Attachments
  1572.     ///////////////////////////////////////////////////////////////////////////////
  1573.     class optic_Aco                                 { quality = 1; price = 70; };
  1574.     class optic_ACO_grn                             { quality = 1; price = 70; };
  1575.     class optic_ACO_grn_smg                         { quality = 1; price = 70; };
  1576.     class optic_Aco_smg                             { quality = 1; price = 70; };
  1577.     class optic_AMS                                 { quality = 5; price = 300; };
  1578.     class optic_AMS_khk                             { quality = 5; price = 300; };
  1579.     class optic_AMS_snd                             { quality = 5; price = 300; };
  1580.     class optic_Arco                                { quality = 1; price = 100; };
  1581.     class optic_DMS                                 { quality = 2; price = 150; };
  1582.     class optic_Hamr                                { quality = 3; price = 200; };
  1583.     class optic_Holosight                           { quality = 1; price = 50; };
  1584.     class optic_Holosight_smg                       { quality = 1; price = 50; };
  1585.     class optic_KHS_blk                             { quality = 4; price = 300; };
  1586.     class optic_KHS_hex                             { quality = 4; price = 300; };
  1587.     class optic_KHS_old                             { quality = 4; price = 300; };
  1588.     class optic_KHS_tan                             { quality = 4; price = 300; };
  1589.     class optic_LRPS                                { quality = 5; price = 300; };
  1590.     class optic_MRCO                                { quality = 1; price = 100; };
  1591.     class optic_MRD                                 { quality = 1; price = 10; };
  1592.     class optic_Nightstalker                        { quality = 6; price = 1000; };
  1593.     class optic_NVS                                 { quality = 4; price = 500; };
  1594.     class optic_SOS                                 { quality = 2; price = 200; };
  1595.     //class optic_tws                                   { quality = QUALITY_LEVEL_9000; price = 1500; };
  1596.     //class optic_tws_mg                                { quality = QUALITY_LEVEL_9000; price = 1500; };
  1597.     class optic_Yorris                              { quality = 1; price = 10; };
  1598.  
  1599.     ///////////////////////////////////////////////////////////////////////////////
  1600.     // Hardware
  1601.     ///////////////////////////////////////////////////////////////////////////////
  1602.     class Exile_Item_Rope                           { quality = 1; price = 20; };
  1603.     class Exile_Item_DuctTape                       { quality = 1; price = 300; };
  1604.     class Exile_Item_ExtensionCord                  { quality = 1; price = 40; };
  1605.     class Exile_Item_FuelCanisterEmpty              { quality = 1; price = 40; };
  1606.     class Exile_Item_JunkMetal                      { quality = 1; price = 400; };
  1607.     class Exile_Item_LightBulb                      { quality = 1; price = 20; };
  1608.     class Exile_Item_MetalBoard                     { quality = 1; price = 600; };
  1609.     //class Exile_Item_MetalHedgehogKit             { quality = 1; price = 1200; };
  1610.     class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
  1611.     class Exile_Item_CodeLock                       { quality = 1; price = 5000; };
  1612.     //class Exile_Item_Laptop                       { quality = 2; price = 9000; };
  1613.     //class Exile_Item_BaseCameraKit                { quality = 2; price = 5000; };
  1614.     class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
  1615.     class Exile_Item_MetalPole                      { quality = 1; price = 800; };
  1616.     //class Exile_Item_MetalScrews                  { quality = 1; price = 100; };
  1617.     //class Exile_Item_MetalWire                        { quality = 1; price = 100; };
  1618.     //class Exile_Item_Cement                           { quality = 1; price = 20; };
  1619.     //class Exile_Item_Sand                         { quality = 1; price = 20; };
  1620.     //class Exile_Item_CarWheel                     { quality = 1; price = 1000; };
  1621.    
  1622.     ///////////////////////////////////////////////////////////////////////////////
  1623.     // Food
  1624.     ///////////////////////////////////////////////////////////////////////////////
  1625.     class Exile_Item_EMRE                           { quality = 3; price = 54; }; //75, 60
  1626.     class Exile_Item_GloriousKnakworst              { quality = 3; price = 40; }; //60, 30
  1627.     class Exile_Item_Surstromming                   { quality = 3; price = 34; }; //55, 25
  1628.     class Exile_Item_SausageGravy                   { quality = 3; price = 30; }; //50, 25
  1629.     class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
  1630.     class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
  1631.     class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
  1632.     class Exile_Item_MacasCheese                    { quality = 3; price = 20; }; //40, 60
  1633.     class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
  1634.     class Exile_Item_BeefParts                      { quality = 2; price = 18; }; //30, 30
  1635.     class Exile_Item_Cheathas                       { quality = 2; price = 18; }; //30, 30
  1636.     class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
  1637.     class Exile_Item_SeedAstics                     { quality = 1; price = 12; }; //20, 40
  1638.     class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
  1639.     class Exile_Item_Moobar                         { quality = 1; price = 8; }; //10, 30
  1640.     class Exile_Item_InstantCoffee                  { quality = 1; price = 20; }; //5, 10
  1641.     class Exile_Item_Can_Empty                      { quality = 1; price = 1; sellPrice = 1; };
  1642.  
  1643.     ///////////////////////////////////////////////////////////////////////////////
  1644.     // Drinks
  1645.     ///////////////////////////////////////////////////////////////////////////////
  1646.     class Exile_Item_PlasticBottleCoffee            { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1647.     class Exile_Item_PowerDrink                     { quality = 3; price = 60; }; //95, 10
  1648.     class Exile_Item_PlasticBottleFreshWater        { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1649.     class Exile_Item_Beer                           { quality = 1; price = 50; }; //75, 30
  1650.     class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
  1651.     class Exile_Item_ChocolateMilk                  { quality = 1; price = 25; }; //75, 20
  1652.     class Exile_Item_MountainDupe                   { quality = 1; price = 30; }; //50, 20
  1653.     class Exile_Item_PlasticBottleEmpty             { quality = 1; price = 4; };
  1654.  
  1655.     ///////////////////////////////////////////////////////////////////////////////
  1656.     // First Aid
  1657.     ///////////////////////////////////////////////////////////////////////////////
  1658.     class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
  1659.     class Exile_Item_Vishpirin                      { quality = 3; price = 300; };
  1660.     class Exile_Item_Bandage                        { quality = 2; price = 100; };
  1661.     class Exile_Item_Heatpack                       { quality = 1; price = 50; };
  1662.  
  1663.     //class Exile_Item_Defibrillator                { quality = 1; price = 10000; };
  1664.    
  1665.     ///////////////////////////////////////////////////////////////////////////////
  1666.     // Tools
  1667.     ///////////////////////////////////////////////////////////////////////////////
  1668.     class Exile_Item_Matches                        { quality = 1; price = 60; };
  1669.     class Exile_Item_CookingPot                     { quality = 2; price = 80; };
  1670.     class Exile_Melee_Axe                           { quality = 2; price = 100; };
  1671.     class Exile_Melee_SledgeHammmer                 { quality = 3; price = 500; };
  1672.     class Exile_Item_CanOpener                      { quality = 1; price = 80; };
  1673.     class Exile_Item_Handsaw                        { quality = 2; price = 500; };
  1674.     class Exile_Item_Pliers                         { quality = 2; price = 350; };
  1675.     class Exile_Item_Grinder                        { quality = 2; price = 1250; };
  1676.     class Exile_Item_Foolbox                        { quality = 2; price = 4000; };
  1677.     //class Exile_Item_CordlessScrewdriver          { quality = 1; price = 750; };
  1678.     //class Exile_Item_FireExtinguisher             { quality = 1; price = 650; };
  1679.     //class Exile_Item_Hammer                       { quality = 1; price = 600; };
  1680.     //class Exile_Item_OilCanister                  { quality = 1; price = 1750; };
  1681.     //class Exile_Item_Screwdriver                  { quality = 1; price = 250; };
  1682.     //class Exile_Item_Shovel                       { quality = 1; price = 700; };
  1683.     //class Exile_Item_Wrench                       { quality = 1; price = 250; };
  1684.     //class Exile_Item_SleepingMat                  { quality = 1; price = 1250; };
  1685.     //class Exile_Item_ToiletPaper                  { quality = 1; price = 5; };
  1686.     //class Exile_Item_ZipTie                       { quality = 1; price = 250; };
  1687.  
  1688.     ///////////////////////////////////////////////////////////////////////////////
  1689.     // Navigation
  1690.     ///////////////////////////////////////////////////////////////////////////////
  1691.     class ItemWatch                                 { quality = 1; price = 2; };   
  1692.     class ItemGPS                                   { quality = 2; price = 40; };
  1693.     class ItemMap                                   { quality = 1; price = 6; };
  1694.     class ItemCompass                               { quality = 1; price = 6; };
  1695.     class ItemRadio                                 { quality = 1; price = 40; };
  1696.     class Binocular                                 { quality = 1; price = 40; };
  1697.     class Rangefinder                               { quality = 3; price = 200; };
  1698.     class Laserdesignator                           { quality = 6; price = 750; };
  1699.     class Laserdesignator_02                        { quality = 6; price = 750; };
  1700.     class Laserdesignator_03                        { quality = 6; price = 750; };
  1701.     class NVGoggles                                 { quality = 2; price = 250; };
  1702.     class NVGoggles_INDEP                           { quality = 2; price = 250; };
  1703.     class NVGoggles_OPFOR                           { quality = 2; price = 250; };
  1704.     class Exile_Item_XM8                            { quality = 2; price = 20; };
  1705.     class Exile_Item_MobilePhone                    { quality = 6; price = 500; };
  1706.  
  1707.     ///////////////////////////////////////////////////////////////////////////////
  1708.     // Watch out for a Walter fart! He has gas!
  1709.     ///////////////////////////////////////////////////////////////////////////////
  1710.     class Exile_Headgear_GasMask                    { quality = 4; price = 500; };
  1711.  
  1712.     ///////////////////////////////////////////////////////////////////////////////
  1713.     // Rebreather
  1714.     ///////////////////////////////////////////////////////////////////////////////
  1715.     class V_RebreatherB                             { quality = 2; price = 250; };
  1716.     class V_RebreatherIA                            { quality = 2; price = 250; };
  1717.     class V_RebreatherIR                            { quality = 2; price = 250; };
  1718.  
  1719.     ///////////////////////////////////////////////////////////////////////////////
  1720.     // Pilot Stuff
  1721.     ///////////////////////////////////////////////////////////////////////////////
  1722.     class B_Parachute                               { quality = 3; price = 150; };
  1723.     class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
  1724.     class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
  1725.     class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
  1726.     class H_HelmetCrew_I                            { quality = 3; price = 100; };
  1727.     class H_HelmetCrew_B                            { quality = 3; price = 100; };
  1728.     class H_HelmetCrew_O                            { quality = 3; price = 100; };
  1729.     class H_PilotHelmetHeli_B                       { quality = 4; price = 100; };
  1730.     class H_PilotHelmetHeli_I                       { quality = 4; price = 100; };
  1731.     class H_PilotHelmetHeli_O                       { quality = 4; price = 100; };
  1732.     class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
  1733.     class U_B_PilotCoveralls                        { quality = 2; price = 60; };
  1734.     class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
  1735.     class U_I_pilotCoveralls                        { quality = 2; price = 60; };
  1736.     class U_O_PilotCoveralls                        { quality = 2; price = 60; };
  1737.     class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
  1738.     class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
  1739.     class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };
  1740.  
  1741.     ///////////////////////////////////////////////////////////////////////////////
  1742.     // Backpacks
  1743.     ///////////////////////////////////////////////////////////////////////////////
  1744.     class B_HuntingBackpack                         { quality = 3; price = 70; };
  1745.     class B_OutdoorPack_blk                         { quality = 1; price = 80; };
  1746.     class B_OutdoorPack_blu                         { quality = 1; price = 80; };
  1747.     class B_OutdoorPack_tan                         { quality = 1; price = 80; };
  1748.     class B_AssaultPack_blk                         { quality = 1; price = 90; };
  1749.     class B_AssaultPack_cbr                         { quality = 1; price = 90; };
  1750.     class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
  1751.     class B_AssaultPack_khk                         { quality = 1; price = 90; };
  1752.     class B_AssaultPack_mcamo                       { quality = 1; price = 90; };
  1753.     class B_AssaultPack_rgr                         { quality = 1; price = 90; };
  1754.     class B_AssaultPack_sgg                         { quality = 1; price = 90; };
  1755.     class B_FieldPack_blk                           { quality = 2; price = 120; };
  1756.     class B_FieldPack_cbr                           { quality = 2; price = 120; };
  1757.     class B_FieldPack_ocamo                         { quality = 2; price = 120; };
  1758.     class B_FieldPack_oucamo                        { quality = 2; price = 120; };
  1759.     class B_TacticalPack_blk                        { quality = 2; price = 150; };
  1760.     class B_TacticalPack_rgr                        { quality = 2; price = 150; };
  1761.     class B_TacticalPack_ocamo                      { quality = 2; price = 150; };
  1762.     class B_TacticalPack_mcamo                      { quality = 2; price = 150; };
  1763.     class B_TacticalPack_oli                        { quality = 2; price = 150; };
  1764.     class B_Kitbag_cbr                              { quality = 3; price = 200; };
  1765.     class B_Kitbag_mcamo                            { quality = 3; price = 200; };
  1766.     class B_Kitbag_sgg                              { quality = 3; price = 200; };
  1767.     class B_Bergen_blk                              { quality = 3; price = 200; };
  1768.     class B_Bergen_mcamo                            { quality = 3; price = 200; };
  1769.     class B_Bergen_rgr                              { quality = 3; price = 200; };
  1770.     class B_Bergen_sgg                              { quality = 3; price = 200; };
  1771.     class B_Carryall_cbr                            { quality = 4; price = 300; };
  1772.     class B_Carryall_khk                            { quality = 4; price = 300; };
  1773.     class B_Carryall_mcamo                          { quality = 4; price = 300; };
  1774.     class B_Carryall_ocamo                          { quality = 4; price = 300; };
  1775.     class B_Carryall_oli                            { quality = 4; price = 300; };
  1776.     class B_Carryall_oucamo                         { quality = 4; price = 300; };
  1777.  
  1778.     ///////////////////////////////////////////////////////////////////////////////
  1779.     // Ammunition
  1780.     ///////////////////////////////////////////////////////////////////////////////
  1781.     class 100Rnd_65x39_caseless_mag                         { quality = 2; price = 30; };
  1782.     class 100Rnd_65x39_caseless_mag_Tracer                  { quality = 2; price = 40; };
  1783.     class 10Rnd_127x54_Mag                                  { quality = 4; price = 30; };
  1784.     // Broken in Arma
  1785.     class 10Rnd_338_Mag                                     { quality = 5; price = 30; };
  1786.  
  1787.     class 10Rnd_762x54_Mag                                  { quality = 3; price = 30; };
  1788.     //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1789.     class 10Rnd_93x64_DMR_05_Mag                            { quality = 4; price = 40; };
  1790.     class 11Rnd_45ACP_Mag                                   { quality = 1; price = 8; };
  1791.     class 150Rnd_762x54_Box                                 { quality = 3; price = 20; };
  1792.     class 150Rnd_762x54_Box_Tracer                          { quality = 3; price = 30; };
  1793.     class 16Rnd_9x21_Mag                                    { quality = 1; price = 20; };
  1794.     class 200Rnd_65x39_cased_Box                            { quality = 2; price = 30; };
  1795.     class 200Rnd_65x39_cased_Box_Tracer                     { quality = 2; price = 30; };
  1796.     class 150Rnd_93x64_Mag                                  { quality = 6; price = 50; };
  1797.     class 130Rnd_338_Mag                                    { quality = 5; price = 40; };
  1798.     class 20Rnd_556x45_UW_mag                               { quality = 1; price = 20; };
  1799.     class 20Rnd_762x51_Mag                                  { quality = 2; price = 20; };
  1800.     class 30Rnd_45ACP_Mag_SMG_01                            { quality = 1; price = 10; };
  1801.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green               { quality = 1; price = 10; };
  1802.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow              { quality = 1; price = 10; };
  1803.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red                 { quality = 1; price = 10; };
  1804.     class 30Rnd_556x45_Stanag                               { quality = 1; price = 20; };
  1805.     class 30Rnd_556x45_Stanag_Tracer_Green                  { quality = 1; price = 20; };
  1806.     class 30Rnd_556x45_Stanag_green                         { quality = 1; price = 20; };
  1807.     class 30Rnd_556x45_Stanag_Tracer_Red                    { quality = 1; price = 20; };
  1808.     class 30Rnd_556x45_Stanag_Tracer_Yellow                 { quality = 1; price = 20; };
  1809.     class 30Rnd_556x45_Stanag_red                           { quality = 1; price = 20; };
  1810.     class 30Rnd_65x39_caseless_green                        { quality = 2; price = 20; };
  1811.     class 30Rnd_65x39_caseless_green_mag_Tracer             { quality = 2; price = 30; };
  1812.     class 30Rnd_65x39_caseless_mag                          { quality = 2; price = 20; };
  1813.     class 30Rnd_65x39_caseless_mag_Tracer                   { quality = 2; price = 30; };
  1814.     class 30Rnd_9x21_Mag                                    { quality = 1; price = 40; };
  1815.     class 30Rnd_9x21_Yellow_Mag                             { quality = 1; price = 40; };
  1816.     class 30Rnd_9x21_Green_Mag                              { quality = 1; price = 40; };
  1817.     class 30Rnd_9x21_Red_Mag                                { quality = 1; price = 40; };
  1818.     class 5Rnd_127x108_APDS_Mag                             { quality = 6; price = 50; };
  1819.     class 5Rnd_127x108_Mag                                  { quality = 6; price = 40; };
  1820.     class 6Rnd_45ACP_Cylinder                               { quality = 1; price = 8; };
  1821.     class 6Rnd_GreenSignal_F                                { quality = 1; price = 30; };
  1822.     class 6Rnd_RedSignal_F                                  { quality = 1; price = 30; };
  1823.     class 7Rnd_408_Mag                                      { quality = 6; price = 10; };
  1824.     class 9Rnd_45ACP_Mag                                    { quality = 1; price = 6; };
  1825.  
  1826.     // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  1827.     class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag        { quality = 6; price = 40 +  5 * 20; };
  1828.     class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag  { quality = 6; price = 40 + 10 * 20; };
  1829.     class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag            { quality = 6; price = 10 +  7 * 20; };
  1830.     class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag           { quality = 6; price = 30 + 10 * 20; };
  1831.  
  1832.     ///////////////////////////////////////////////////////////////////////////////
  1833.     // Flares
  1834.     ///////////////////////////////////////////////////////////////////////////////
  1835.     class Chemlight_blue                            { quality = 1; price = 2; };
  1836.     class Chemlight_green                           { quality = 1; price = 2; };
  1837.     class Chemlight_red                             { quality = 1; price = 2; };
  1838.     class FlareGreen_F                              { quality = 1; price = 6; };
  1839.     class FlareRed_F                                { quality = 1; price = 6; };
  1840.     class FlareWhite_F                              { quality = 1; price = 6; };
  1841.     class FlareYellow_F                             { quality = 1; price = 6; };
  1842.     class UGL_FlareGreen_F                          { quality = 2; price = 8; };
  1843.     class UGL_FlareRed_F                            { quality = 2; price = 8; };
  1844.     class UGL_FlareWhite_F                          { quality = 2; price = 8; };
  1845.     class UGL_FlareYellow_F                         { quality = 2; price = 8; };
  1846.     class 3Rnd_UGL_FlareGreen_F                     { quality = 3; price = 8*3; };
  1847.     class 3Rnd_UGL_FlareRed_F                       { quality = 3; price = 8*3; };
  1848.     class 3Rnd_UGL_FlareWhite_F                     { quality = 3; price = 8*3; };
  1849.     class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };
  1850.  
  1851.     ///////////////////////////////////////////////////////////////////////////////
  1852.     // Smokes
  1853.     ///////////////////////////////////////////////////////////////////////////////
  1854.     class SmokeShell                                { quality = 1; price = 6; };
  1855.     class SmokeShellBlue                            { quality = 1; price = 6; };
  1856.     class SmokeShellGreen                           { quality = 1; price = 6; };
  1857.     class SmokeShellOrange                          { quality = 1; price = 6; };
  1858.     class SmokeShellPurple                          { quality = 1; price = 6; };
  1859.     class SmokeShellRed                             { quality = 1; price = 6; };
  1860.     class SmokeShellYellow                          { quality = 1; price = 6; };
  1861.     class 1Rnd_Smoke_Grenade_shell                  { quality = 2; price = 8; };
  1862.     class 1Rnd_SmokeBlue_Grenade_shell              { quality = 2; price = 8; };
  1863.     class 1Rnd_SmokeGreen_Grenade_shell             { quality = 2; price = 8; };
  1864.     class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
  1865.     class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
  1866.     class 1Rnd_SmokeRed_Grenade_shell               { quality = 2; price = 8; };
  1867.     class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
  1868.     class 3Rnd_Smoke_Grenade_shell                  { quality = 3; price = 8*3; };
  1869.     class 3Rnd_SmokeBlue_Grenade_shell              { quality = 3; price = 8*3; };
  1870.     class 3Rnd_SmokeGreen_Grenade_shell             { quality = 3; price = 8*3; };
  1871.     class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
  1872.     class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
  1873.     class 3Rnd_SmokeRed_Grenade_shell               { quality = 3; price = 8*3; };
  1874.     class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };
  1875.  
  1876.     ///////////////////////////////////////////////////////////////////////////////
  1877.     // Explosives
  1878.     ///////////////////////////////////////////////////////////////////////////////
  1879.     class HandGrenade                               { quality = 3; price = 350; };
  1880.     class MiniGrenade                               { quality = 2; price = 300; };
  1881.     class B_IR_Grenade                              { quality = 1; price = 500; };
  1882.     class O_IR_Grenade                              { quality = 1; price = 500; };
  1883.     class I_IR_Grenade                              { quality = 1; price = 500; };
  1884.     class 1Rnd_HE_Grenade_shell                     { quality = 2; price = 250; };
  1885.     class 3Rnd_HE_Grenade_shell                     { quality = 3; price = 210*3; };
  1886.     class APERSBoundingMine_Range_Mag               { quality = 3; price = 1500; };
  1887.     class APERSMine_Range_Mag                       { quality = 3; price = 1600; };
  1888.     class APERSTripMine_Wire_Mag                    { quality = 3; price = 1300; };
  1889.     class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 1350; };
  1890.     class DemoCharge_Remote_Mag                     { quality = 4; price = 1700; };
  1891.     class IEDLandBig_Remote_Mag                     { quality = 3; price = 1600; };
  1892.     class IEDLandSmall_Remote_Mag                   { quality = 3; price = 1300; };
  1893.     class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 1800; };
  1894.     class IEDUrbanSmall_Remote_Mag                  { quality = 3; price = 1400; };
  1895.     class SatchelCharge_Remote_Mag                  { quality = 5; price = 11000; };
  1896.     class SLAMDirectionalMine_Wire_Mag              { quality = 3; price = 1700; };
  1897.  
  1898.     ///////////////////////////////////////////////////////////////////////////////
  1899.     // Pistols
  1900.     ///////////////////////////////////////////////////////////////////////////////
  1901.     class hgun_ACPC2_F                              { quality = 1; price = 50; };
  1902.     class hgun_P07_F                                { quality = 1; price = 50; };
  1903.     class hgun_Pistol_heavy_01_F                    { quality = 2; price = 80; };
  1904.     class hgun_Pistol_heavy_02_F                    { quality = 2; price = 80; };
  1905.     class hgun_Pistol_Signal_F                      { quality = 1; price = 100; };
  1906.     class hgun_Rook40_F                             { quality = 1; price = 50; };
  1907.  
  1908.     ///////////////////////////////////////////////////////////////////////////////
  1909.     // Sub Machine Guns
  1910.     ///////////////////////////////////////////////////////////////////////////////
  1911.     class hgun_PDW2000_F                            { quality = 1; price = 100; };
  1912.     class SMG_01_F                                  { quality = 1; price = 150; };
  1913.     class SMG_02_F                                  { quality = 1; price = 150; };
  1914.  
  1915.     ///////////////////////////////////////////////////////////////////////////////
  1916.     // Light Machine Guns
  1917.     ///////////////////////////////////////////////////////////////////////////////
  1918.     class arifle_MX_SW_Black_F                      { quality = 2; price = 250; };
  1919.     class arifle_MX_SW_F                            { quality = 2; price = 250; };
  1920.     class LMG_Mk200_F                               { quality = 2; price = 300; };
  1921.     class LMG_Zafir_F                               { quality = 3; price = 350; };
  1922.     class MMG_01_hex_F                              { quality = 6; price = 800; };
  1923.     class MMG_01_tan_F                              { quality = 6; price = 800; };
  1924.     class MMG_02_black_F                            { quality = 6; price = 450; };
  1925.     class MMG_02_camo_F                             { quality = 5; price = 450; };
  1926.     class MMG_02_sand_F                             { quality = 5; price = 450; };
  1927.  
  1928.     ///////////////////////////////////////////////////////////////////////////////
  1929.     // Assault Rifles
  1930.     ///////////////////////////////////////////////////////////////////////////////
  1931.     class arifle_Katiba_C_F                         { quality = 2; price = 150; };
  1932.     class arifle_Katiba_F                           { quality = 2; price = 150; };
  1933.     class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
  1934.     class arifle_Mk20_F                             { quality = 1; price = 150; };
  1935.     class arifle_Mk20_GL_F                          { quality = 1; price = 200; };
  1936.     class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
  1937.     class arifle_Mk20_plain_F                       { quality = 1; price = 150; };
  1938.     class arifle_Mk20C_F                            { quality = 1; price = 150; };
  1939.     class arifle_Mk20C_plain_F                      { quality = 1; price = 150; };
  1940.     class arifle_MX_Black_F                         { quality = 2; price = 450; };
  1941.     class arifle_MX_F                               { quality = 2; price = 450; };
  1942.     class arifle_MX_GL_Black_F                      { quality = 2; price = 450; };
  1943.     class arifle_MX_GL_F                            { quality = 2; price = 450; };
  1944.     class arifle_MXC_Black_F                        { quality = 2; price = 350; };
  1945.     class arifle_MXC_F                              { quality = 2; price = 350; };
  1946.     class arifle_SDAR_F                             { quality = 1; price = 650; };
  1947.     class arifle_TRG20_F                            { quality = 1; price = 250; };
  1948.     class arifle_TRG21_F                            { quality = 1; price = 250; };
  1949.     class arifle_TRG21_GL_F                         { quality = 1; price = 350; };
  1950.  
  1951.     ///////////////////////////////////////////////////////////////////////////////
  1952.     // Sniper Rifles
  1953.     ///////////////////////////////////////////////////////////////////////////////
  1954.     class arifle_MXM_Black_F                        { quality = 2; price = 550; };
  1955.     class arifle_MXM_F                              { quality = 2; price = 550; };
  1956.     class srifle_DMR_01_F                           { quality = 3; price = 600; };
  1957.     class srifle_DMR_02_camo_F                      { quality = 3; price = 800; };
  1958.     class srifle_DMR_02_F                           { quality = 3; price = 800; };
  1959.     class srifle_DMR_02_sniper_F                    { quality = 3; price = 800; };
  1960.     class srifle_DMR_03_F                           { quality = 3; price = 750; };
  1961.     class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
  1962.     class srifle_DMR_03_multicam_F                  { quality = 3; price = 750; };
  1963.     class srifle_DMR_03_tan_F                       { quality = 3; price = 750; };
  1964.     class srifle_DMR_03_woodland_F                  { quality = 3; price = 750; };
  1965.     class srifle_DMR_04_F                           { quality = 4; price = 700; };
  1966.     class srifle_DMR_04_Tan_F                       { quality = 4; price = 700; };
  1967.     class srifle_DMR_05_blk_F                       { quality = 4; price = 850; };
  1968.     class srifle_DMR_05_hex_F                       { quality = 4; price = 850; };
  1969.     class srifle_DMR_05_tan_f                       { quality = 4; price = 850; };
  1970.     class srifle_DMR_06_camo_F                      { quality = 5; price = 800; };
  1971.     class srifle_DMR_06_olive_F                     { quality = 5; price = 1800; };
  1972.     class srifle_EBR_F                              { quality = 3; price = 700; };
  1973.     class srifle_GM6_camo_F                         { quality = 6; price = 900; };
  1974.     class srifle_GM6_F                              { quality = 6; price = 2900; };
  1975.     class srifle_LRR_camo_F                         { quality = 6; price = 850; };
  1976.     class srifle_LRR_F                              { quality = 6; price = 2850; };
  1977.    
  1978.     ///////////////////////////////////////////////////////////////////////////////
  1979.     // ArmA 2 Weapons
  1980.     ///////////////////////////////////////////////////////////////////////////////
  1981.     class Exile_Weapon_AK107                        { quality = 1; price = 300; };
  1982.     class Exile_Weapon_AK107_GL                     { quality = 2; price = 400; };
  1983.     class Exile_Weapon_AK74                         { quality = 2; price = 350; };
  1984.     class Exile_Weapon_AK74_GL                      { quality = 2; price = 400; };
  1985.     class Exile_Weapon_AK47                         { quality = 3; price = 500; };
  1986.     class Exile_Weapon_AKM                          { quality = 3; price = 500; };
  1987.     class Exile_Weapon_AKS                          { quality = 3; price = 500; };
  1988.     class Exile_Weapon_AKS_Gold                     { quality = 3; price = 550; };
  1989.     class Exile_Weapon_DMR                          { quality = 3; price = 650; };
  1990.     class Exile_Weapon_LeeEnfield                   { quality = 1; price = 250; };
  1991.     class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
  1992.     class Exile_Weapon_SVD                          { quality = 4; price = 800; };
  1993.     class Exile_Weapon_SVDCamo                      { quality = 4; price = 850; };
  1994.     class Exile_Weapon_VSSVintorez                  { quality = 3; price = 600; };
  1995.     class Exile_Weapon_RPK                          { quality = 2; price = 250; };
  1996.     class Exile_Weapon_PK                           { quality = 3; price = 300; };
  1997.     class Exile_Weapon_PKP                          { quality = 3; price = 350; };
  1998.     class Exile_Weapon_Colt1911                     { quality = 1; price = 100; };
  1999.     class Exile_Weapon_Makarov                      { quality = 1; price = 100; };
  2000.     class Exile_Weapon_Taurus                       { quality = 1; price = 100; };
  2001.     class Exile_Weapon_TaurusGold                   { quality = 1; price = 150; };
  2002.     class Exile_Weapon_M1014                        { quality = 2; price = 200; };
  2003.    
  2004.     ///////////////////////////////////////////////////////////////////////////////
  2005.     // ArmA 2 Ammunition
  2006.     ///////////////////////////////////////////////////////////////////////////////
  2007.     class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
  2008.     class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
  2009.     class Exile_Magazine_30Rnd_545x39_AK_Green          { quality = 1; price = 20; };
  2010.     class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
  2011.     class Exile_Magazine_30Rnd_545x39_AK_White          { quality = 1; price = 20; };
  2012.     class Exile_Magazine_30Rnd_545x39_AK_Yellow         { quality = 1; price = 20; };
  2013.     class Exile_Magazine_45Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2014.     class Exile_Magazine_75Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2015.     class Exile_Magazine_20Rnd_762x51_DMR               { quality = 3; price = 20; };
  2016.     class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
  2017.     class Exile_Magazine_20Rnd_762x51_DMR_Red           { quality = 3; price = 20; };
  2018.     class Exile_Magazine_20Rnd_762x51_DMR_Green         { quality = 3; price = 20; };
  2019.     class Exile_Magazine_10Rnd_303                      { quality = 1; price = 20; };
  2020.     class Exile_Magazine_100Rnd_762x54_PK_Green         { quality = 3; price = 20; };
  2021.     class Exile_Magazine_7Rnd_45ACP                     { quality = 1; price = 20; };
  2022.     class Exile_Magazine_8Rnd_9x18                      { quality = 1; price = 20; };
  2023.     class Exile_Magazine_6Rnd_45ACP                     { quality = 1; price = 20; };
  2024.     class Exile_Magazine_5Rnd_22LR                      { quality = 1; price = 20; };
  2025.     class Exile_Magazine_10Rnd_762x54                   { quality = 1; price = 20; };
  2026.     class Exile_Magazine_10Rnd_9x39                     { quality = 1; price = 20; };
  2027.     class Exile_Magazine_20Rnd_9x39                     { quality = 1; price = 20; };
  2028.     class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
  2029.     class Exile_Magazine_8Rnd_74Pellets                 { quality = 1; price = 20; }; // broken?
  2030.    
  2031.     ///////////////////////////////////////////////////////////////////////////////
  2032.     // Apex Items & Weapons
  2033.     ///////////////////////////////////////////////////////////////////////////////
  2034.     class hgun_Pistol_01_F            { quality = 1; price = 65; };
  2035.     class hgun_P07_khk_F              { quality = 1; price = 65; };
  2036.     class SMG_05_F                    { quality = 1; price = 150; };
  2037.     class LMG_03_F                    { quality = 2; price = 300; };
  2038.     class arifle_MX_khk_F             { quality = 2; price = 450; };
  2039.     class arifle_MX_GL_khk_F          { quality = 2; price = 500; };
  2040.     class arifle_MXC_khk_F            { quality = 2; price = 350; };
  2041.     class arifle_MXM_khk_F            { quality = 2; price = 500; };
  2042.     class srifle_LRR_tna_F            { quality = 6; price = 3850; };
  2043.     class srifle_GM6_ghex_F           { quality = 6; price = 3900; };
  2044.     class srifle_DMR_07_blk_F         { quality = 4; price = 750; };
  2045.     class srifle_DMR_07_hex_F         { quality = 4; price = 750; };
  2046.     class srifle_DMR_07_ghex_F        { quality = 4; price = 750; };
  2047.     class arifle_AK12_F               { quality = 3; price = 650; };
  2048.     class arifle_AK12_GL_F            { quality = 3; price = 700; };
  2049.     class arifle_AKM_F                { quality = 3; price = 400; };
  2050.     class arifle_AKM_FL_F             { quality = 3; price = 400; };
  2051.     class arifle_AKS_F                { quality = 3; price = 350; };
  2052.     class arifle_ARX_blk_F            { quality = 5; price = 900; };
  2053.     class arifle_ARX_ghex_F           { quality = 5; price = 900; };
  2054.     class arifle_ARX_hex_F            { quality = 5; price = 900; };
  2055.     class arifle_CTAR_blk_F           { quality = 2; price = 450; };
  2056.     class arifle_CTAR_hex_F           { quality = 2; price = 450; };
  2057.     class arifle_CTAR_ghex_F          { quality = 2; price = 450; };
  2058.     class arifle_CTAR_GL_blk_F        { quality = 2; price = 450; };
  2059.     class arifle_CTARS_blk_F          { quality = 2; price = 450; };
  2060.     class arifle_CTARS_ghex_F          { quality = 2; price = 450; };
  2061.     class arifle_CTARS_hex_F          { quality = 2; price = 450; };
  2062.     class arifle_SPAR_01_blk_F        { quality = 1; price = 400; };
  2063.     class arifle_SPAR_01_khk_F        { quality = 1; price = 400; };
  2064.     class arifle_SPAR_01_snd_F        { quality = 1; price = 400; };
  2065.     class arifle_SPAR_01_GL_blk_F     { quality = 1; price = 500; };
  2066.     class arifle_SPAR_01_GL_khk_F     { quality = 1; price = 500; };
  2067.     class arifle_SPAR_01_GL_snd_F     { quality = 1; price = 500; };
  2068.     class arifle_SPAR_02_blk_F        { quality = 2; price = 550; };
  2069.     class arifle_SPAR_02_khk_F        { quality = 2; price = 550; };
  2070.     class arifle_SPAR_02_snd_F        { quality = 2; price = 550; };
  2071.     class arifle_SPAR_03_blk_F        { quality = 3; price = 600; };
  2072.     class arifle_SPAR_03_khk_F        { quality = 3; price = 600; };
  2073.     class arifle_SPAR_03_snd_F        { quality = 3; price = 600; };                   
  2074.     class muzzle_snds_H_khk_F         { quality = 2; price = 50; };
  2075.     class muzzle_snds_H_snd_F         { quality = 2; price = 50; };
  2076.     class muzzle_snds_58_blk_F        { quality = 1; price = 20; };
  2077.     class muzzle_snds_m_khk_F         { quality = 1; price = 15; };
  2078.     class muzzle_snds_m_snd_F         { quality = 1; price = 15; };
  2079.     class muzzle_snds_B_khk_F         { quality = 3; price = 50; };
  2080.     class muzzle_snds_B_snd_F         { quality = 3; price = 50; };
  2081.     class muzzle_snds_58_wdm_F        { quality = 1; price = 20; };
  2082.     class muzzle_snds_65_TI_blk_F     { quality = 2; price = 75; };
  2083.     class muzzle_snds_65_TI_hex_F     { quality = 2; price = 75; };
  2084.     class muzzle_snds_65_TI_ghex_F    { quality = 2; price = 75; };
  2085.     class muzzle_snds_H_MG_blk_F      { quality = 2; price = 20; };
  2086.     class muzzle_snds_H_MG_khk_F      { quality = 2; price = 20; };
  2087.     class optic_Arco_blk_F            { quality = 1; price = 100; };
  2088.     class optic_Arco_ghex_F           { quality = 1; price = 100; };
  2089.     class optic_DMS_ghex_F            { quality = 2; price = 150; };
  2090.     class optic_Hamr_khk_F            { quality = 3; price = 200; };
  2091.     class optic_ERCO_blk_F            { quality = 1; price = 125; };
  2092.     class optic_ERCO_khk_F            { quality = 1; price = 125; };
  2093.     class optic_ERCO_snd_F            { quality = 1; price = 125; };
  2094.     class optic_SOS_khk_F             { quality = 2; price = 200; };
  2095.     class optic_LRPS_tna_F            { quality = 5; price = 700; };
  2096.     class optic_LRPS_ghex_F           { quality = 5; price = 700; };
  2097.     class optic_Holosight_blk_F       { quality = 1; price = 50; };
  2098.     class optic_Holosight_khk_F       { quality = 1; price = 50; };
  2099.     class optic_Holosight_smg_blk_F   { quality = 1; price = 50; };
  2100.     class bipod_01_F_khk              { quality = 2; price = 10; };
  2101.     class O_NVGoggles_hex_F           { quality = 3; price = 150; };
  2102.     class O_NVGoggles_urb_F           { quality = 3; price = 150; };
  2103.     class O_NVGoggles_ghex_F          { quality = 3; price = 150; };
  2104.     class NVGoggles_tna_F             { quality = 2; price = 100; };
  2105.     //class NVGogglesB_blk_F            { quality = 1; price = 15000; }; //Normal NightV but fullscreen thermal
  2106.     //class NVGogglesB_grn_F            { quality = 1; price = 15000; };    //Normal NightV but fullscreen thermal
  2107.     //class NVGogglesB_gry_F            { quality = 1; price = 15000; };    //Normal NightV but fullscreen thermal
  2108.     //class Laserdesignator_01_khk_F    { quality = 1; price = 15000; };    //Thermal
  2109.     //class Laserdesignator_02_ghex_F   { quality = 1; price = 15000; };    //Thermal
  2110.     class U_B_T_Soldier_F             { quality = 2; price = 40; };
  2111.     class U_B_T_Soldier_AR_F          { quality = 2; price = 40; };
  2112.     class U_B_T_Soldier_SL_F          { quality = 2; price = 40; };
  2113.     class U_B_T_Sniper_F              { quality = 3; price = 100; };
  2114.     class U_B_T_FullGhillie_tna_F     { quality = 4; price = 150; };
  2115.     class U_B_CTRG_Soldier_F          { quality = 2; price = 40; };
  2116.     class U_B_CTRG_Soldier_2_F        { quality = 2; price = 40; };
  2117.     class U_B_CTRG_Soldier_3_F        { quality = 2; price = 40; };
  2118.     class U_B_GEN_Soldier_F           { quality = 2; price = 35; };
  2119.     class U_B_GEN_Commander_F         { quality = 2; price = 35; };
  2120.     class U_O_T_Soldier_F             { quality = 2; price = 40; };
  2121.     class U_O_T_Officer_F             { quality = 3; price = 40; };
  2122.     class U_O_T_Sniper_F              { quality = 3; price = 100; };
  2123.     class U_O_T_FullGhillie_tna_F     { quality = 4; price = 150; };
  2124.     class U_O_V_Soldier_Viper_F       { quality = 4; price = 150; };
  2125.     class U_O_V_Soldier_Viper_hex_F   { quality = 4; price = 150; };
  2126.     class U_I_C_Soldier_Para_1_F      { quality = 2; price = 30; };
  2127.     class U_I_C_Soldier_Para_2_F      { quality = 2; price = 30; };
  2128.     class U_I_C_Soldier_Para_3_F      { quality = 2; price = 30; };
  2129.     class U_I_C_Soldier_Para_4_F      { quality = 2; price = 30; };
  2130.     class U_I_C_Soldier_Para_5_F      { quality = 2; price = 30; };
  2131.     class U_I_C_Soldier_Bandit_1_F    { quality = 1; price = 15; };
  2132.     class U_I_C_Soldier_Bandit_2_F    { quality = 1; price = 15; };
  2133.     class U_I_C_Soldier_Bandit_3_F    { quality = 1; price = 15; };
  2134.     class U_I_C_Soldier_Bandit_4_F    { quality = 1; price = 15; };
  2135.     class U_I_C_Soldier_Bandit_5_F    { quality = 1; price = 15; };
  2136.     class U_I_C_Soldier_Camo_F        { quality = 2; price = 30; };
  2137.     class U_C_man_sport_1_F           { quality = 1; price = 10; };
  2138.     class U_C_man_sport_2_F           { quality = 1; price = 10; };
  2139.     class U_C_man_sport_3_F           { quality = 1; price = 10; };
  2140.     class U_C_Man_casual_1_F          { quality = 1; price = 10; };
  2141.     class U_C_Man_casual_2_F          { quality = 1; price = 10; };
  2142.     class U_C_Man_casual_3_F          { quality = 1; price = 10; };
  2143.     class U_C_Man_casual_4_F          { quality = 1; price = 10; };
  2144.     class U_C_Man_casual_5_F          { quality = 1; price = 10; };
  2145.     class U_C_Man_casual_6_F          { quality = 1; price = 10; };
  2146.     class U_B_CTRG_Soldier_urb_1_F    { quality = 2; price = 40; };
  2147.     class U_B_CTRG_Soldier_urb_2_F    { quality = 2; price = 40; };
  2148.     class U_B_CTRG_Soldier_urb_3_F    { quality = 2; price = 40; };
  2149.     class H_Helmet_Skate              { quality = 2; price = 20; };
  2150.     class H_HelmetB_TI_tna_F          { quality = 4; price = 100; };
  2151.     //class H_HelmetO_ViperSP_hex_F     { quality = 4; price = 15000; };        //Themal
  2152.     //class H_HelmetO_ViperSP_ghex_F    { quality = 4; price = 15000; };    //Themal
  2153.     class H_HelmetB_tna_F             { quality = 3; price = 50; };
  2154.     class H_HelmetB_Enh_tna_F         { quality = 4; price = 100; };
  2155.     class H_HelmetB_Light_tna_F       { quality = 2; price = 20; };
  2156.     class H_HelmetSpecO_ghex_F        { quality = 5; price = 100; };
  2157.     class H_HelmetLeaderO_ghex_F      { quality = 5; price = 175; };
  2158.     class H_HelmetO_ghex_F            { quality = 5; price = 75; };
  2159.     class H_HelmetCrew_O_ghex_F       { quality = 3; price = 75; };
  2160.     class H_MilCap_tna_F              { quality = 1; price = 8; };
  2161.     class H_MilCap_ghex_F             { quality = 1; price = 8; };
  2162.     class H_Booniehat_tna_F           { quality = 1; price = 4; };
  2163.     class H_Beret_gen_F               { quality = 2; price = 12; };
  2164.     class H_MilCap_gen_F              { quality = 1; price = 10; };
  2165.     class H_Cap_oli_Syndikat_F        { quality = 1; price = 6; };
  2166.     class H_Cap_tan_Syndikat_F        { quality = 1; price = 6; };
  2167.     class H_Cap_blk_Syndikat_F        { quality = 1; price = 6; };
  2168.     class H_Cap_grn_Syndikat_F        { quality = 1; price = 6; };
  2169.     class H_FakeHeadgear_Syndikat_F   { quality = 1; price = 6; };
  2170.     class V_TacChestrig_grn_F         { quality = 1; price = 15; };
  2171.     class V_TacChestrig_oli_F         { quality = 1; price = 15; };
  2172.     class V_TacChestrig_cbr_F         { quality = 1; price = 15; };
  2173.     class V_PlateCarrier1_tna_F       { quality = 3; price = 50; };
  2174.     class V_PlateCarrier2_tna_F       { quality = 3; price = 60; };
  2175.     class V_PlateCarrierSpec_tna_F    { quality = 5; price = 100; };
  2176.     class V_PlateCarrierGL_tna_F      { quality = 6; price = 500; };
  2177.     class V_HarnessO_ghex_F           { quality = 2; price = 50; };
  2178.     class V_HarnessOGL_ghex_F         { quality = 1; price = 30; };
  2179.     class V_BandollierB_ghex_F        { quality = 1; price = 10; };
  2180.     class V_TacVest_gen_F             { quality = 1; price = 25; };
  2181.     class V_PlateCarrier1_rgr_noflag_F      { quality = 2; price = 50; };
  2182.     class V_PlateCarrier2_rgr_noflag_F      { quality = 2; price = 60; };
  2183.     class B_Bergen_Base_F                   { quality = 5; price = 400; };
  2184.     class B_Bergen_mcamo_F                  { quality = 5; price = 400; };
  2185.     class B_Bergen_dgtl_F                   { quality = 5; price = 400; };
  2186.     class B_Bergen_hex_F                    { quality = 5; price = 400; };
  2187.     class B_Bergen_tna_F                    { quality = 5; price = 400; };
  2188.     class B_AssaultPack_tna_F               { quality = 1; price = 90; };
  2189.     class B_Carryall_ghex_F                 { quality = 4; price = 300; };
  2190.     class B_FieldPack_ghex_F                { quality = 2; price = 120; };
  2191.     class B_ViperHarness_base_F             { quality = 3; price = 250; };
  2192.     class B_ViperHarness_blk_F              { quality = 3; price = 250; };
  2193.     class B_ViperHarness_ghex_F             { quality = 3; price = 250; };
  2194.     class B_ViperHarness_hex_F              { quality = 3; price = 250; };
  2195.     class B_ViperHarness_khk_F              { quality = 3; price = 250; };
  2196.     class B_ViperHarness_oli_F              { quality = 3; price = 250; };
  2197.     class B_ViperLightHarness_base_F        { quality = 2; price = 200; };
  2198.     class B_ViperLightHarness_blk_F         { quality = 2; price = 200; };
  2199.     class B_ViperLightHarness_ghex_F        { quality = 2; price = 200; };
  2200.     class B_ViperLightHarness_hex_F         { quality = 2; price = 200; };
  2201.     class B_ViperLightHarness_khk_F         { quality = 2; price = 200; };
  2202.     class B_ViperLightHarness_oli_F         { quality = 2; price = 200; };
  2203.    
  2204.     class 30Rnd_9x21_Mag_SMG_02                     {quality = 1; price = 10; };
  2205.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Red          {quality = 1; price = 15; };
  2206.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow       {quality = 1; price = 15; };
  2207.     class 30Rnd_9x21_Mag_SMG_02_Tracer_Green        {quality = 1; price = 15; };
  2208.     class 30Rnd_580x42_Mag_F                        {quality = 2; price = 15; };
  2209.     class 30Rnd_580x42_Mag_Tracer_F                 {quality = 2; price = 15; };
  2210.     class 100Rnd_580x42_Mag_F                       {quality = 2; price = 15; };
  2211.     class 100Rnd_580x42_Mag_Tracer_F                {quality = 2; price = 15; };
  2212.     class 20Rnd_650x39_Cased_Mag_F                  {quality = 4; price = 20; };
  2213.     class 10Rnd_50BW_Mag_F                          {quality = 5; price = 35; };
  2214.     class 150Rnd_556x45_Drum_Mag_F                  {quality = 2; price = 75; };
  2215.     class 150Rnd_556x45_Drum_Mag_Tracer_F           {quality = 2; price = 75; };
  2216.     class 30Rnd_762x39_Mag_F                        {quality = 3; price = 25; };
  2217.     class 30Rnd_762x39_Mag_Green_F                  {quality = 3; price = 25; };
  2218.     class 30Rnd_762x39_Mag_Tracer_F                 {quality = 3; price = 25; };
  2219.     class 30Rnd_762x39_Mag_Tracer_Green_F           {quality = 3; price = 25; };
  2220.     class 30Rnd_545x39_Mag_F                        {quality = 1; price = 10; };
  2221.     class 30Rnd_545x39_Mag_Green_F                  {quality = 1; price = 10; };
  2222.     class 30Rnd_545x39_Mag_Tracer_F                 {quality = 1; price = 10; };
  2223.     class 30Rnd_545x39_Mag_Tracer_Green_F           {quality = 1; price = 10; };
  2224.     class 200Rnd_556x45_Box_F                       {quality = 1; price = 90; };
  2225.     class 200Rnd_556x45_Box_Red_F                   {quality = 1; price = 90; };
  2226.     class 200Rnd_556x45_Box_Tracer_F                {quality = 1; price = 90; };
  2227.     class 200Rnd_556x45_Box_Tracer_Red_F            {quality = 1; price = 90; };
  2228.     class 10Rnd_9x21_Mag                            {quality = 1; price = 10; };
  2229.    
  2230.     ///////////////////////////////////////////////////////////////////////////////
  2231.     // BIKES
  2232.     ///////////////////////////////////////////////////////////////////////////////
  2233.     class Exile_Bike_OldBike                        { quality = 1; price = 40; };
  2234.     class Exile_Bike_MountainBike                   { quality = 1; price = 50; };
  2235.  
  2236.     ///////////////////////////////////////////////////////////////////////////////
  2237.     // QUAD BIKES
  2238.     ///////////////////////////////////////////////////////////////////////////////
  2239.     class Exile_Bike_QuadBike_Black                 { quality = 1; price = 2500; };
  2240.     class Exile_Bike_QuadBike_Blue                  { quality = 1; price = 2500; };
  2241.     class Exile_Bike_QuadBike_Red                   { quality = 1; price = 2500; };
  2242.     class Exile_Bike_QuadBike_White                 { quality = 1; price = 2500; };
  2243.     class Exile_Bike_QuadBike_Nato                  { quality = 1; price = 2500; };
  2244.     class Exile_Bike_QuadBike_Csat                  { quality = 1; price = 2500; };
  2245.     class Exile_Bike_QuadBike_Fia                   { quality = 1; price = 2500; };
  2246.     class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
  2247.     class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };
  2248.  
  2249.     ///////////////////////////////////////////////////////////////////////////////
  2250.     // KARTS
  2251.     ///////////////////////////////////////////////////////////////////////////////
  2252.     class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
  2253.     class Exile_Car_Kart_RedStone                   { quality = 1; price = 1100; };
  2254.     class Exile_Car_Kart_Vrana                      { quality = 1; price = 1100; };
  2255.     class Exile_Car_Kart_Green                      { quality = 1; price = 1100; };
  2256.     class Exile_Car_Kart_Blue                       { quality = 1; price = 1100; };
  2257.     class Exile_Car_Kart_Orange                     { quality = 1; price = 1100; };
  2258.     class Exile_Car_Kart_White                      { quality = 1; price = 1100; };
  2259.     class Exile_Car_Kart_Yellow                     { quality = 1; price = 1100; };
  2260.     class Exile_Car_Kart_Black                      { quality = 1; price = 1100; };
  2261.  
  2262.     ///////////////////////////////////////////////////////////////////////////////
  2263.     // MOTOR BOATS
  2264.     ///////////////////////////////////////////////////////////////////////////////
  2265.     class Exile_Boat_MotorBoat_Police               { quality = 1; price = 700; };
  2266.     class Exile_Boat_MotorBoat_Orange               { quality = 1; price = 700; };
  2267.     class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };
  2268.  
  2269.     ///////////////////////////////////////////////////////////////////////////////
  2270.     // RUBBER DUCKS
  2271.     ///////////////////////////////////////////////////////////////////////////////
  2272.     class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
  2273.     class Exile_Boat_RubberDuck_Digital             { quality = 1; price = 500; };
  2274.     class Exile_Boat_RubberDuck_Orange              { quality = 1; price = 500; };
  2275.     class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
  2276.     class Exile_Boat_RubberDuck_Black               { quality = 1; price = 500; };
  2277.  
  2278.     ///////////////////////////////////////////////////////////////////////////////
  2279.     // SDV
  2280.     ///////////////////////////////////////////////////////////////////////////////
  2281.     class Exile_Boat_SDV_CSAT                       { quality = 2; price = 11000; };
  2282.     class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
  2283.     class Exile_Boat_SDV_Grey                       { quality = 2; price = 11000; };
  2284.  
  2285.     ///////////////////////////////////////////////////////////////////////////////
  2286.     // UH-1H Huey
  2287.     ///////////////////////////////////////////////////////////////////////////////
  2288.     class Exile_Chopper_Huey_Green                  { quality = 2; price = 13000; };
  2289.     class Exile_Chopper_Huey_Desert                 { quality = 2; price = 13000; };
  2290.     class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 150000; };
  2291.     class Exile_Chopper_Huey_Armed_Desert           { quality = 2; price = 150000; };
  2292.  
  2293.     ///////////////////////////////////////////////////////////////////////////////
  2294.     // Hellcat
  2295.     ///////////////////////////////////////////////////////////////////////////////
  2296.     class Exile_Chopper_Hellcat_Green               { quality = 3; price = 17500; };
  2297.     class Exile_Chopper_Hellcat_FIA                 { quality = 3; price = 17500; };
  2298.  
  2299.     ///////////////////////////////////////////////////////////////////////////////
  2300.     // Hummingbird
  2301.     ///////////////////////////////////////////////////////////////////////////////
  2302.     class Exile_Chopper_Hummingbird_Green           { quality = 3; price = 8000; };
  2303.  
  2304.     ///////////////////////////////////////////////////////////////////////////////
  2305.     // Hummingbird (Civillian)
  2306.     ///////////////////////////////////////////////////////////////////////////////
  2307.     class Exile_Chopper_Hummingbird_Civillian_Blue              { quality = 1; price = 17000; };
  2308.     class Exile_Chopper_Hummingbird_Civillian_Red               { quality = 1; price = 17000; };
  2309.     class Exile_Chopper_Hummingbird_Civillian_ION               { quality = 1; price = 17000; };
  2310.     class Exile_Chopper_Hummingbird_Civillian_BlueLine          { quality = 1; price = 17000; };
  2311.     class Exile_Chopper_Hummingbird_Civillian_Digital           { quality = 1; price = 17000; };
  2312.     class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
  2313.     class Exile_Chopper_Hummingbird_Civillian_Furious           { quality = 1; price = 17000; };
  2314.     class Exile_Chopper_Hummingbird_Civillian_GrayWatcher       { quality = 1; price = 17000; };
  2315.     class Exile_Chopper_Hummingbird_Civillian_Jeans             { quality = 1; price = 17000; };
  2316.     class Exile_Chopper_Hummingbird_Civillian_Light             { quality = 1; price = 17000; };
  2317.     class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
  2318.     class Exile_Chopper_Hummingbird_Civillian_Sheriff           { quality = 1; price = 17000; };
  2319.     class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
  2320.     class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
  2321.     class Exile_Chopper_Hummingbird_Civillian_Vrana             { quality = 1; price = 17000; };
  2322.     class Exile_Chopper_Hummingbird_Civillian_Wasp              { quality = 1; price = 17000; };
  2323.     class Exile_Chopper_Hummingbird_Civillian_Wave              { quality = 1; price = 17000; };
  2324.  
  2325.     ///////////////////////////////////////////////////////////////////////////////
  2326.     // Huron
  2327.     ///////////////////////////////////////////////////////////////////////////////
  2328.     class Exile_Chopper_Huron_Black                             { quality = 5; price = 25000; };
  2329.     class Exile_Chopper_Huron_Green                             { quality = 5; price = 25000; };
  2330.  
  2331.     ///////////////////////////////////////////////////////////////////////////////
  2332.     // Mohawk
  2333.     ///////////////////////////////////////////////////////////////////////////////
  2334.     class Exile_Chopper_Mohawk_FIA                              { quality = 4; price = 130000; };
  2335.  
  2336.     ///////////////////////////////////////////////////////////////////////////////
  2337.     // Orca
  2338.     ///////////////////////////////////////////////////////////////////////////////
  2339.     class Exile_Chopper_Orca_CSAT                               { quality = 3; price = 34000; };
  2340.     class Exile_Chopper_Orca_Black                              { quality = 3; price = 34000; };
  2341.     class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };
  2342.  
  2343.     ///////////////////////////////////////////////////////////////////////////////
  2344.     // Taru
  2345.     ///////////////////////////////////////////////////////////////////////////////
  2346.     class Exile_Chopper_Taru_Transport_CSAT                     { quality = 3; price = 29000; };
  2347.     class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 29000; };
  2348.                                                                                          
  2349.     class Exile_Chopper_Taru_CSAT                               { quality = 4; price = 33000; };
  2350.     class Exile_Chopper_Taru_Black                              { quality = 4; price = 33000; };
  2351.                                                                                          
  2352.     class Exile_Chopper_Taru_Covered_CSAT                       { quality = 4; price = 43000; };
  2353.     class Exile_Chopper_Taru_Covered_Black                      { quality = 4; price = 43000; };
  2354.  
  2355.     ///////////////////////////////////////////////////////////////////////////////
  2356.     // Cessna
  2357.     ///////////////////////////////////////////////////////////////////////////////
  2358.     class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };
  2359.  
  2360.     ///////////////////////////////////////////////////////////////////////////////
  2361.     // An-2
  2362.     ///////////////////////////////////////////////////////////////////////////////
  2363.     class Exile_Plane_AN2_Green                                 { quality = 2; price = 17000; };
  2364.     class Exile_Plane_AN2_White                                 { quality = 2; price = 17000; };
  2365.     class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };
  2366.    
  2367.     ///////////////////////////////////////////////////////////////////////////////
  2368.     // Hatchback
  2369.     ///////////////////////////////////////////////////////////////////////////////
  2370.     class Exile_Car_Hatchback_Beige                     { quality = 3; price = 12000; };
  2371.     class Exile_Car_Hatchback_Green                     { quality = 3; price = 12000; };
  2372.     class Exile_Car_Hatchback_Blue                      { quality = 3; price = 12000; };
  2373.     class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; };
  2374.     class Exile_Car_Hatchback_BeigeCustom               { quality = 3; price = 12000; };
  2375.     class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; };
  2376.     class Exile_Car_Hatchback_Grey                      { quality = 3; price = 12000; };
  2377.     class Exile_Car_Hatchback_Black                     { quality = 3; price = 12000; };
  2378.     class Exile_Car_Hatchback_Dark                      { quality = 3; price = 12000; };
  2379.     class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; };
  2380.     class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; };
  2381.     class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; };
  2382.    
  2383.     ///////////////////////////////////////////////////////////////////////////////
  2384.     // Golf
  2385.     ///////////////////////////////////////////////////////////////////////////////
  2386.     class Exile_Car_Golf_Red                            { quality = 1; price = 2500; };
  2387.     class Exile_Car_Golf_Black                          { quality = 1; price = 2500; };
  2388.  
  2389.     ///////////////////////////////////////////////////////////////////////////////
  2390.     // Ikarus
  2391.     ///////////////////////////////////////////////////////////////////////////////
  2392.     class Exile_Car_Ikarus_Blue                 { quality = 1; price = 7000; };
  2393.     class Exile_Car_Ikarus_Red                  { quality = 1; price = 7000; };
  2394.     class Exile_Car_Ikarus_Party                { quality = 1; price = 7000; };
  2395.  
  2396.     ///////////////////////////////////////////////////////////////////////////////
  2397.     // Ural (Open)
  2398.     ///////////////////////////////////////////////////////////////////////////////
  2399.     class Exile_Car_Ural_Open_Blue          { quality = 2; price = 5000; };
  2400.     class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 5000; };
  2401.     class Exile_Car_Ural_Open_Worker        { quality = 2; price = 5000; };
  2402.     class Exile_Car_Ural_Open_Military      { quality = 2; price = 5000; };
  2403.  
  2404.     ///////////////////////////////////////////////////////////////////////////////
  2405.     // Ural (Covered)
  2406.     ///////////////////////////////////////////////////////////////////////////////
  2407.     class Exile_Car_Ural_Covered_Blue           { quality = 2; price = 8000; };
  2408.     class Exile_Car_Ural_Covered_Yellow         { quality = 2; price = 8000; };
  2409.     class Exile_Car_Ural_Covered_Worker         { quality = 2; price = 8000; };
  2410.     class Exile_Car_Ural_Covered_Military       { quality = 2; price = 8000; };
  2411.    
  2412.     ///////////////////////////////////////////////////////////////////////////////
  2413.     // V3S
  2414.     ///////////////////////////////////////////////////////////////////////////////
  2415.     class Exile_Car_V3S_Open            { quality = 2; price = 8000; };
  2416.     class Exile_Car_V3S_Covered         { quality = 2; price = 8000; };
  2417.  
  2418.     ///////////////////////////////////////////////////////////////////////////////
  2419.     // SUVXL
  2420.     ///////////////////////////////////////////////////////////////////////////////
  2421.     class Exile_Car_SUVXL_Black                 { quality = 3; price = 8000; };
  2422.    
  2423.     ///////////////////////////////////////////////////////////////////////////////
  2424.     // Tractor
  2425.     ///////////////////////////////////////////////////////////////////////////////
  2426.     class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };
  2427.  
  2428.     ///////////////////////////////////////////////////////////////////////////////
  2429.     // Tractor (Old)
  2430.     ///////////////////////////////////////////////////////////////////////////////
  2431.     class Exile_Car_OldTractor_Red              { quality = 1; price = 1200; };
  2432.  
  2433.     ///////////////////////////////////////////////////////////////////////////////
  2434.     // Tow Tractor
  2435.     ///////////////////////////////////////////////////////////////////////////////
  2436.     class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };
  2437.  
  2438.     ///////////////////////////////////////////////////////////////////////////////
  2439.     // Octavius
  2440.     ///////////////////////////////////////////////////////////////////////////////
  2441.     class Exile_Car_Octavius_White              { quality = 2; price = 6000; };
  2442.     class Exile_Car_Octavius_Black              { quality = 2; price = 6000; };
  2443.  
  2444.     ///////////////////////////////////////////////////////////////////////////////
  2445.     // UAZ
  2446.     ///////////////////////////////////////////////////////////////////////////////
  2447.     class Exile_Car_UAZ_Green               { quality = 2; price = 7000; };
  2448.  
  2449.     ///////////////////////////////////////////////////////////////////////////////
  2450.     // UAZ (Open)
  2451.     ///////////////////////////////////////////////////////////////////////////////
  2452.     class Exile_Car_UAZ_Open_Green          { quality = 2; price = 8000; };
  2453.  
  2454.     ///////////////////////////////////////////////////////////////////////////////
  2455.     // Land Rover
  2456.     ///////////////////////////////////////////////////////////////////////////////
  2457.     class Exile_Car_LandRover_Red               { quality = 3; price = 11000; };
  2458.     class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; };
  2459.     class Exile_Car_LandRover_Green             { quality = 3; price = 11000; };
  2460.     class Exile_Car_LandRover_Sand              { quality = 3; price = 11000; };
  2461.     class Exile_Car_LandRover_Desert            { quality = 3; price = 11000; };
  2462.  
  2463.     ///////////////////////////////////////////////////////////////////////////////
  2464.     // Land Rover (Ambulance)
  2465.     ///////////////////////////////////////////////////////////////////////////////
  2466.     class Exile_Car_LandRover_Ambulance_Green       { quality = 3; price = 12000; };
  2467.     class Exile_Car_LandRover_Ambulance_Desert      { quality = 3; price = 12000; };
  2468.     class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; };
  2469.  
  2470.     ///////////////////////////////////////////////////////////////////////////////
  2471.     // Lada
  2472.     ///////////////////////////////////////////////////////////////////////////////
  2473.     class Exile_Car_Lada_Green              { quality = 2; price = 6000; };
  2474.     class Exile_Car_Lada_Taxi               { quality = 2; price = 6000; };
  2475.     class Exile_Car_Lada_Red                { quality = 2; price = 6000; };
  2476.     class Exile_Car_Lada_White              { quality = 2; price = 6000; };
  2477.     class Exile_Car_Lada_Hipster            { quality = 2; price = 6000; };
  2478.  
  2479.     ///////////////////////////////////////////////////////////////////////////////
  2480.     // Volha
  2481.     ///////////////////////////////////////////////////////////////////////////////
  2482.     class Exile_Car_Volha_Blue              { quality = 2; price = 6000; };
  2483.     class Exile_Car_Volha_White             { quality = 2; price = 6000; };
  2484.     class Exile_Car_Volha_Black             { quality = 2; price = 6000; };
  2485.  
  2486.     ///////////////////////////////////////////////////////////////////////////////
  2487.     // Hatchback (Sport)
  2488.     ///////////////////////////////////////////////////////////////////////////////
  2489.     class Exile_Car_Hatchback_Sport_Red                 { quality = 4; price = 8000; };
  2490.     class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 8000; };
  2491.     class Exile_Car_Hatchback_Sport_Orange              { quality = 4; price = 8000; };
  2492.     class Exile_Car_Hatchback_Sport_White               { quality = 4; price = 8000; };
  2493.     class Exile_Car_Hatchback_Sport_Beige               { quality = 4; price = 8000; };
  2494.     class Exile_Car_Hatchback_Sport_Green               { quality = 4; price = 8000; };
  2495.  
  2496.     ///////////////////////////////////////////////////////////////////////////////
  2497.     // HEMMT
  2498.     ///////////////////////////////////////////////////////////////////////////////
  2499.     class Exile_Car_HEMMT                               { quality = 3; price = 30000; };
  2500.  
  2501.     ///////////////////////////////////////////////////////////////////////////////
  2502.     // Hunter
  2503.     ///////////////////////////////////////////////////////////////////////////////
  2504.     class Exile_Car_Hunter                              { quality = 5; price = 40500; };
  2505.  
  2506.     ///////////////////////////////////////////////////////////////////////////////
  2507.     // Ifrit
  2508.     ///////////////////////////////////////////////////////////////////////////////
  2509.     class Exile_Car_Ifrit                               { quality = 4; price = 40000; };
  2510.  
  2511.     ///////////////////////////////////////////////////////////////////////////////
  2512.     // Offroad
  2513.     ///////////////////////////////////////////////////////////////////////////////
  2514.     class Exile_Car_Offroad_Red                         { quality = 3; price = 10000; };
  2515.     class Exile_Car_Offroad_Beige                       { quality = 3; price = 10000; };
  2516.     class Exile_Car_Offroad_White                       { quality = 3; price = 10000; };
  2517.     class Exile_Car_Offroad_Blue                        { quality = 3; price = 10000; };
  2518.     class Exile_Car_Offroad_DarkRed                     { quality = 3; price = 10000; };
  2519.     class Exile_Car_Offroad_BlueCustom                  { quality = 3; price = 10000; };
  2520.     class Exile_Car_Offroad_Guerilla01                  { quality = 3; price = 10000; };
  2521.     class Exile_Car_Offroad_Guerilla02                  { quality = 3; price = 10000; };
  2522.     class Exile_Car_Offroad_Guerilla03                  { quality = 3; price = 10000; };
  2523.     class Exile_Car_Offroad_Guerilla04                  { quality = 3; price = 10000; };
  2524.     class Exile_Car_Offroad_Guerilla05                  { quality = 3; price = 10000; };
  2525.     class Exile_Car_Offroad_Guerilla06                  { quality = 3; price = 10000; };
  2526.     class Exile_Car_Offroad_Guerilla07                  { quality = 3; price = 10000; };
  2527.     class Exile_Car_Offroad_Guerilla08                  { quality = 3; price = 10000; };
  2528.     class Exile_Car_Offroad_Guerilla09                  { quality = 3; price = 10000; };
  2529.     class Exile_Car_Offroad_Guerilla10                  { quality = 3; price = 10000; };
  2530.     class Exile_Car_Offroad_Guerilla11                  { quality = 3; price = 10000; };
  2531.     class Exile_Car_Offroad_Guerilla12                  { quality = 3; price = 10000; };
  2532.     class Exile_Car_Offroad_Rusty1                      { quality = 3; price = 10000; };
  2533.     class Exile_Car_Offroad_Rusty2                      { quality = 3; price = 10000; };
  2534.     class Exile_Car_Offroad_Rusty3                      { quality = 3; price = 16000; };
  2535.  
  2536.     ///////////////////////////////////////////////////////////////////////////////
  2537.     // Offroad (Armed)
  2538.     ///////////////////////////////////////////////////////////////////////////////
  2539.     class Exile_Car_Offroad_Armed_Guerilla01            { quality = 5; price = 25000; };
  2540.     class Exile_Car_Offroad_Armed_Guerilla02            { quality = 5; price = 25000; };
  2541.     class Exile_Car_Offroad_Armed_Guerilla03            { quality = 5; price = 25000; };
  2542.     class Exile_Car_Offroad_Armed_Guerilla04            { quality = 5; price = 25000; };
  2543.     class Exile_Car_Offroad_Armed_Guerilla05            { quality = 5; price = 25000; };
  2544.     class Exile_Car_Offroad_Armed_Guerilla06            { quality = 5; price = 25000; };
  2545.     class Exile_Car_Offroad_Armed_Guerilla07            { quality = 5; price = 25000; };
  2546.     class Exile_Car_Offroad_Armed_Guerilla08            { quality = 5; price = 25000; };
  2547.     class Exile_Car_Offroad_Armed_Guerilla09            { quality = 5; price = 25000; };
  2548.     class Exile_Car_Offroad_Armed_Guerilla10            { quality = 5; price = 25000; };
  2549.     class Exile_Car_Offroad_Armed_Guerilla11            { quality = 5; price = 25000; };
  2550.     class Exile_Car_Offroad_Armed_Guerilla12            { quality = 5; price = 25000; };
  2551.  
  2552.     ///////////////////////////////////////////////////////////////////////////////
  2553.     // Offroad (Repair)
  2554.     ///////////////////////////////////////////////////////////////////////////////
  2555.     class Exile_Car_Offroad_Repair_Civillian            { quality = 4; price = 12500; };
  2556.     class Exile_Car_Offroad_Repair_Red                  { quality = 4; price = 12500; };
  2557.     class Exile_Car_Offroad_Repair_Beige                { quality = 4; price = 12500; };
  2558.     class Exile_Car_Offroad_Repair_White                { quality = 4; price = 12500; };
  2559.     class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
  2560.     class Exile_Car_Offroad_Repair_DarkRed              { quality = 4; price = 12500; };
  2561.     class Exile_Car_Offroad_Repair_BlueCustom           { quality = 4; price = 12500; };
  2562.     class Exile_Car_Offroad_Repair_Guerilla01           { quality = 4; price = 12500; };
  2563.     class Exile_Car_Offroad_Repair_Guerilla02           { quality = 4; price = 12500; };
  2564.     class Exile_Car_Offroad_Repair_Guerilla03           { quality = 4; price = 12500; };
  2565.     class Exile_Car_Offroad_Repair_Guerilla04           { quality = 4; price = 12500; };
  2566.     class Exile_Car_Offroad_Repair_Guerilla05           { quality = 4; price = 12500; };
  2567.     class Exile_Car_Offroad_Repair_Guerilla06           { quality = 4; price = 12500; };
  2568.     class Exile_Car_Offroad_Repair_Guerilla07           { quality = 4; price = 12500; };
  2569.     class Exile_Car_Offroad_Repair_Guerilla08           { quality = 4; price = 12500; };
  2570.     class Exile_Car_Offroad_Repair_Guerilla09           { quality = 4; price = 12500; };
  2571.     class Exile_Car_Offroad_Repair_Guerilla10           { quality = 4; price = 12500; };
  2572.     class Exile_Car_Offroad_Repair_Guerilla11           { quality = 4; price = 12500; };
  2573.     class Exile_Car_Offroad_Repair_Guerilla12           { quality = 4; price = 12500; };
  2574.  
  2575.     ///////////////////////////////////////////////////////////////////////////////
  2576.     // Strider
  2577.     ///////////////////////////////////////////////////////////////////////////////
  2578.     class Exile_Car_Strider                             { quality = 6; price = 44000; };
  2579.  
  2580.     ///////////////////////////////////////////////////////////////////////////////
  2581.     // SUV
  2582.     ///////////////////////////////////////////////////////////////////////////////
  2583.     class Exile_Car_SUV_Red                             { quality = 3; price = 14000; };
  2584.     class Exile_Car_SUV_Black                           { quality = 3; price = 14000; };
  2585.     class Exile_Car_SUV_Grey                            { quality = 3; price = 14000; };
  2586.     class Exile_Car_SUV_Orange                          { quality = 3; price = 14000; };
  2587.  
  2588.     ///////////////////////////////////////////////////////////////////////////////
  2589.     // SUV (Armed)
  2590.     ///////////////////////////////////////////////////////////////////////////////
  2591.     class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 25000; };
  2592.    
  2593.     ///////////////////////////////////////////////////////////////////////////////
  2594.     // BRDM2
  2595.     ///////////////////////////////////////////////////////////////////////////////
  2596.     class Exile_Car_BRDM2_HQ                            { quality = 5; price = 25000; };
  2597.    
  2598.     ///////////////////////////////////////////////////////////////////////////////
  2599.     // BTR40
  2600.     ///////////////////////////////////////////////////////////////////////////////
  2601.     class Exile_Car_BTR40_MG_Green                          { quality = 6; price = 38000; };
  2602.     class Exile_Car_BTR40_MG_Camo                           { quality = 6; price = 38000; };
  2603.     class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
  2604.     class Exile_Car_BTR40_Camo                              { quality = 2; price = 15000; };
  2605.    
  2606.     ///////////////////////////////////////////////////////////////////////////////
  2607.     // HMMWV
  2608.     ///////////////////////////////////////////////////////////////////////////////
  2609.     class Exile_Car_HMMWV_M134_Green                            { quality = 5; price = 33000; };
  2610.     class Exile_Car_HMMWV_M134_Desert                           { quality = 5; price = 33000; };
  2611.     class Exile_Car_HMMWV_M2_Green                              { quality = 6; price = 40000; };
  2612.     class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 40000; };
  2613.     class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
  2614.     class Exile_Car_HMMWV_MEV_Desert                            { quality = 3; price = 21000; };
  2615.     class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
  2616.     class Exile_Car_HMMWV_UNA_Desert                            { quality = 3; price = 21000; };
  2617.    
  2618.     ///////////////////////////////////////////////////////////////////////////////
  2619.     // Tempest
  2620.     ///////////////////////////////////////////////////////////////////////////////
  2621.     class Exile_Car_Tempest                             { quality = 4; price = 48300; };
  2622.  
  2623.     ///////////////////////////////////////////////////////////////////////////////
  2624.     // Van
  2625.     ///////////////////////////////////////////////////////////////////////////////
  2626.     class Exile_Car_Van_Black                           { quality = 2; price = 12000; };
  2627.     class Exile_Car_Van_White                           { quality = 2; price = 12000; };
  2628.     class Exile_Car_Van_Red                             { quality = 2; price = 12000; };
  2629.     class Exile_Car_Van_Guerilla01                      { quality = 2; price = 12000; };
  2630.     class Exile_Car_Van_Guerilla02                      { quality = 2; price = 12000; };
  2631.     class Exile_Car_Van_Guerilla03                      { quality = 2; price = 12000; };
  2632.     class Exile_Car_Van_Guerilla04                      { quality = 2; price = 12000; };
  2633.     class Exile_Car_Van_Guerilla05                      { quality = 2; price = 12000; };
  2634.     class Exile_Car_Van_Guerilla06                      { quality = 2; price = 12000; };
  2635.     class Exile_Car_Van_Guerilla07                      { quality = 2; price = 12000; };
  2636.     class Exile_Car_Van_Guerilla08                      { quality = 2; price = 12000; };
  2637.  
  2638.     ///////////////////////////////////////////////////////////////////////////////
  2639.     // Van (Box)
  2640.     ///////////////////////////////////////////////////////////////////////////////
  2641.     class Exile_Car_Van_Box_Black                       { quality = 3; price = 17000; };
  2642.     class Exile_Car_Van_Box_White                       { quality = 3; price = 17000; };
  2643.     class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; };
  2644.     class Exile_Car_Van_Box_Guerilla01                  { quality = 3; price = 17000; };
  2645.     class Exile_Car_Van_Box_Guerilla02                  { quality = 3; price = 17000; };
  2646.     class Exile_Car_Van_Box_Guerilla03                  { quality = 3; price = 17000; };
  2647.     class Exile_Car_Van_Box_Guerilla04                  { quality = 3; price = 17000; };
  2648.     class Exile_Car_Van_Box_Guerilla05                  { quality = 3; price = 17000; };
  2649.     class Exile_Car_Van_Box_Guerilla06                  { quality = 3; price = 17000; };
  2650.     class Exile_Car_Van_Box_Guerilla07                  { quality = 3; price = 17000; };
  2651.     class Exile_Car_Van_Box_Guerilla08                  { quality = 3; price = 17000; };
  2652.  
  2653.     ///////////////////////////////////////////////////////////////////////////////
  2654.     // Van (Fuel)
  2655.     ///////////////////////////////////////////////////////////////////////////////
  2656.     class Exile_Car_Van_Fuel_Black                      { quality = 3; price = 15000; };
  2657.     class Exile_Car_Van_Fuel_White                      { quality = 3; price = 15000; };
  2658.     class Exile_Car_Van_Fuel_Red                        { quality = 3; price = 15000; };
  2659.     class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; };
  2660.     class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; };
  2661.     class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; };
  2662.  
  2663.     ///////////////////////////////////////////////////////////////////////////////
  2664.     // Zamak
  2665.     ///////////////////////////////////////////////////////////////////////////////
  2666.     class Exile_Car_Zamak                               { quality = 4; price = 43000; };
  2667.    
  2668.     ///////////////////////////////////////////////////////////////////////////////
  2669.     // Water Scooter
  2670.     ///////////////////////////////////////////////////////////////////////////////
  2671.     class Exile_Boat_WaterScooter                       { quality = 2; price = 800; };
  2672.    
  2673.     ///////////////////////////////////////////////////////////////////////////////
  2674.     // RHIB
  2675.     ///////////////////////////////////////////////////////////////////////////////
  2676.     class Exile_Boat_RHIB                               { quality = 3; price = 1500; };
  2677.    
  2678.     ///////////////////////////////////////////////////////////////////////////////
  2679.     // Ceaser BTT
  2680.     ///////////////////////////////////////////////////////////////////////////////
  2681.     class Exile_Plane_Ceasar                            { quality = 2; price = 15000; };
  2682.    
  2683.     ///////////////////////////////////////////////////////////////////////////////
  2684.     // V-44 X Blackfish
  2685.     ///////////////////////////////////////////////////////////////////////////////
  2686.     class Exile_Plane_BlackfishInfantry                         { quality = 6; price = 60000; };
  2687.     class Exile_Plane_BlackfishVehicle                          { quality = 6; price = 60000; };
  2688.    
  2689.     ///////////////////////////////////////////////////////////////////////////////
  2690.     // Prowler
  2691.     ///////////////////////////////////////////////////////////////////////////////
  2692.     class Exile_Car_ProwlerLight                            { quality = 3; price = 22000; };
  2693.     class Exile_Car_ProwlerUnarmed                          { quality = 3; price = 22000; };
  2694.    
  2695.     ///////////////////////////////////////////////////////////////////////////////
  2696.     // Qilin
  2697.     ///////////////////////////////////////////////////////////////////////////////
  2698.     class Exile_Car_QilinUnarmed                            { quality = 3; price = 21000; };
  2699.    
  2700.     ///////////////////////////////////////////////////////////////////////////////
  2701.     // MB 4WD
  2702.     ///////////////////////////////////////////////////////////////////////////////
  2703.     class Exile_Car_MB4WD                           { quality = 2; price = 25000; };
  2704.     class Exile_Car_MB4WDOpen                           { quality = 2; price = 25000; };
  2705.    
  2706.     ///////////////////////////////////////////////////////////////////////////////
  2707.     // Flags
  2708.     ///////////////////////////////////////////////////////////////////////////////
  2709.     class Exile_Item_FlagStolen1                        { quality = 1; price = 5000;  sellPrice = 5000;  };
  2710.     class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
  2711.     class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
  2712.     class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
  2713.     class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
  2714.     class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
  2715.     class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
  2716.     class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
  2717.     class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
  2718.     class Exile_Item_FlagStolen10                       { quality = 1; price = 50000; sellPrice = 50000; };
  2719. };
  2720.  
  2721.  
  2722.  
  2723. class CfgExileCustomCode
  2724. {
  2725.     ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  2726.     ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";  
  2727.     ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  2728.  
  2729.     /*
  2730.         You can overwrite every single file of our code without touching it.
  2731.         To do that, add the function name you want to overwrite plus the
  2732.         path to your custom file here. If you wonder how this works, have a
  2733.         look at our bootstrap/fn_preInit.sqf function.
  2734.  
  2735.         Simply add the following scheme here:
  2736.  
  2737.         <Function Name of Exile> = "<New File Name>";
  2738.  
  2739.         Example:
  2740.  
  2741.         ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  2742.     */
  2743.    
  2744. };
  2745.  
  2746. class CfgExileEnvironment
  2747. {
  2748.     class Altis
  2749.     {
  2750.         class FireFlies
  2751.         {
  2752.             // 1 = enabled, 0 = disabled
  2753.             enable = 0;
  2754.  
  2755.             // At this hour fire flies begin to spawn
  2756.             startHour = 18;
  2757.  
  2758.             // At this hour fire flies stop spawning
  2759.             endHour = 4;
  2760.         };
  2761.  
  2762.         class Anomalies
  2763.         {
  2764.             // 1 = enabled, 0 = disabled
  2765.             enable = 0;
  2766.  
  2767.             // At this hour anomalies begin to spawn
  2768.             startHour = 19;
  2769.  
  2770.             // At this hour anomalies stop spawning
  2771.             endHour = 6;
  2772.         };
  2773.  
  2774.         class Breathing
  2775.         {
  2776.             // 1 = enabled, 0 = disabled
  2777.             enable = 0;
  2778.         };
  2779.  
  2780.         class Snow
  2781.         {
  2782.             // 1 = enabled, 0 = disabled
  2783.             enable = 0;
  2784.  
  2785.             // https://community.bistudio.com/wiki/surfaceType
  2786.             surfaces[] = {};
  2787.         };
  2788.  
  2789.         class Radiation
  2790.         {
  2791.             // 1 = enabled, 0 = disabled
  2792.             enable = 1;
  2793.         };
  2794.  
  2795.         class Temperature
  2796.         {
  2797.             // Temperature in °C for the time of day, per hour
  2798.             // Add the first index to the last index, so it is 25 indizes!
  2799.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2800.        
  2801.             // Temperature change in °C when it is 100% overcast
  2802.             overcast = -2;
  2803.  
  2804.             // Temperature change in °C when it is 100% raining
  2805.             rain = -5;
  2806.  
  2807.             // Temperature change in °C when it is 100% windy
  2808.             wind = -1;
  2809.  
  2810.             // Temperature change per 100m altitude in °C
  2811.             altitude = -0.5;
  2812.  
  2813.             // Difference from the daytime temperature to the water temperature
  2814.             water = -5;
  2815.         };
  2816.     };
  2817.  
  2818.     class Namalsk: Altis
  2819.     {
  2820.         class FireFlies: FireFlies
  2821.         {
  2822.             enable = 1;
  2823.         };
  2824.  
  2825.         class Anomalies: Anomalies
  2826.         {
  2827.             enable = 1;
  2828.         };
  2829.  
  2830.         class Breathing: Breathing
  2831.         {
  2832.             enable = 1;
  2833.         };
  2834.  
  2835.         class Snow: Snow
  2836.         {
  2837.             enable = 1;
  2838.             surfaces[] = {"#nam_snow"};
  2839.         };
  2840.  
  2841.         class Radiation: Radiation
  2842.         {
  2843.             enable = 1;
  2844.             contaminatedZones[] =
  2845.             {
  2846.                 {{3960.148454.75,    152.862},   80,     140},   // Object A1
  2847.                 {{4974.706632.82,    4.74293},   40,     150},   // Object A2
  2848.                 {{6487.929302.03,    36.0014},   60,     110}    // Sebjan Chemical Factory
  2849.             };
  2850.         };
  2851.  
  2852.         class Temperature: Temperature
  2853.         {
  2854.             daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2855.         };
  2856.     };
  2857.  
  2858.     class Tanoa: Altis
  2859.     {
  2860.         class FireFlies: FireFlies
  2861.         {
  2862.             enable = 0;
  2863.         };
  2864.  
  2865.         class Anomalies: Anomalies
  2866.         {
  2867.             enable = 0;
  2868.         };
  2869.  
  2870.         class Breathing: Breathing
  2871.         {
  2872.             enable = 0;
  2873.         };
  2874.  
  2875.         class Snow: Snow
  2876.         {
  2877.             enable = 0;
  2878.         };
  2879.  
  2880.         class Radiation: Radiation
  2881.         {
  2882.             enable = 1;
  2883.         };
  2884.  
  2885.         class Temperature: Temperature
  2886.         {
  2887.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2888.         };
  2889.     };
  2890. };
  2891. class CfgExileHUD
  2892. {
  2893.     class ShortItemNames
  2894.     {
  2895.         SmokeShell[]                        = {"WHITE",     "SMOKE"};
  2896.         1Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2897.         3Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2898.  
  2899.         SmokeShellBlue[]                    = {"BLUE",      "SMOKE"};
  2900.         1Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2901.         3Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2902.  
  2903.         SmokeShellGreen[]                   = {"GREEN",     "SMOKE"};
  2904.         1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2905.         3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2906.  
  2907.         SmokeShellOrange[]                  = {"ORANGE",    "SMOKE"};
  2908.         1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2909.         3Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2910.  
  2911.         SmokeShellPurple[]                  = {"PURPLE",    "SMOKE"};
  2912.         1Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2913.         3Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2914.  
  2915.         SmokeShellRed[]                     = {"RED",       "SMOKE"};
  2916.         1Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2917.         3Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2918.                
  2919.         SmokeShellYellow[]                  = {"YELLOW",    "SMOKE"};
  2920.         1Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2921.         3Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2922.                
  2923.         UGL_FlareCIR_F[]                    = {"IR",        "FLARE"};
  2924.         3Rnd_UGL_FlareCIR_F[]               = {"IR",        "FLARE"};
  2925.  
  2926.         UGL_FlareGreen_F[]                  = {"GREEN",     "FLARE"};
  2927.         3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};
  2928.  
  2929.         UGL_FlareRed_F[]                    = {"RED",       "FLARE"};
  2930.         3Rnd_UGL_FlareRed_F[]               = {"RED",       "FLARE"};
  2931.  
  2932.         UGL_FlareWhite_F[]                  = {"WHITE",     "FLARE"};
  2933.         3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};
  2934.  
  2935.         UGL_FlareYellow_F[]                 = {"YELLOW",    "FLARE"};
  2936.         3Rnd_UGL_FlareYellow_F[]            = {"YELLOW",    "FLARE"};
  2937.  
  2938.         Chemlight_blue[]                    = {"BLUE",      "LIGHT"};
  2939.         Chemlight_green[]                   = {"GREEN",     "LIGHT"};
  2940.         Chemlight_red[]                     = {"RED",       "LIGHT"};
  2941.         Chemlight_yellow[]                  = {"YELLOW",    "LIGHT"};
  2942.  
  2943.         1Rnd_HE_Grenade_shell[]             = {"40MM"};
  2944.         3Rnd_HE_Grenade_shell[]             = {"40MM"};
  2945.  
  2946.         O_IR_Grenade[]                      = {"IR"};
  2947.         I_IR_Grenade[]                      = {"IR"};
  2948.         B_IR_Grenade[]                      = {"IR"};
  2949.  
  2950.         HandGrenade[]                       = {"RGO"};
  2951.         MiniGrenade[]                       = {"RGN"};
  2952.  
  2953.         Exile_Item_ZipTie[]                 = {"ZIP", "TIE"};
  2954.     };
  2955. };
  2956. class CfgExileLootSettings
  2957. {
  2958.     /**
  2959.      * Lifetime of loot in minutes. Synchronize this with
  2960.      * the garbage collector settings of your server
  2961.      * CfgSettings!
  2962.      */
  2963.     lifeTime = 8;
  2964.  
  2965.     /**
  2966.      * Interval in seconds when the client searches for
  2967.      * new buildings to spawn loot in
  2968.      */
  2969.     spawnInterval = 30;
  2970.  
  2971.     /**
  2972.      * This is a percentage value to determine how many loot
  2973.      * positions should contain loot when the system spawns loot.
  2974.      *
  2975.      * If a building has 20 positions defined, Exile will
  2976.      * spawn loot in 10 random positions of them.
  2977.      *
  2978.      * This means smaller buildings spawn less loot and larger
  2979.      * ones spawn more loot.
  2980.      *
  2981.      * You can also cap it at a maximum value. See below.
  2982.      */
  2983.     maximumPositionCoverage = 30;
  2984.  
  2985.     /**
  2986.      * Limit the number of loot positions per building. If the
  2987.      * above percentage value exceeds this value, it will be capped.
  2988.      *
  2989.      * Example: Coverage is 50%. Building has 60 loot positions defined.
  2990.      * This results in 30 loot positions and that is too much. So we
  2991.      * cap this at 10
  2992.      */
  2993.     maximumNumberOfLootSpotsPerBuilding = 5;
  2994.  
  2995.     /**
  2996.      * Exile spawns a random number of items per loot spot. This
  2997.      * is the upper cap for that. So 3 means it could spawn 1, 2
  2998.      * or 3.
  2999.      */
  3000.     maximumNumberOfItemsPerLootSpot = 3;
  3001.  
  3002.     /**
  3003.      * Radius in meter to spawn loot AROUND each player.
  3004.      * Do NOT touch this value if you dont know what you do.
  3005.      * The higher the number, the higher the drop rates, the
  3006.      * easier your server will lag.
  3007.      *
  3008.      * 50m  = Minimum
  3009.      * 200m = Maximum
  3010.      */
  3011.     spawnRadius = 60;
  3012.  
  3013.     /**
  3014.      * Defines the radius around trader cities where the system should
  3015.      * not spawn loot. Set this to 0 if you want to have loot spawning
  3016.      * in trader citites, ugh.
  3017.      */
  3018.     minimumDistanceToTraderZones = 500;
  3019.  
  3020.     /**
  3021.      * Defines the radius around territories where no loot spawns.
  3022.      * This does not regard the actual size of a territory. So do not
  3023.      * set this to a lower value than the maximum radius of a territory,
  3024.      * which is 150m by default.
  3025.      */
  3026.     minimumDistanceToTerritories = 50;
  3027. };
  3028. class CfgExileMobileXM8
  3029. {
  3030.     /**
  3031.      * Add the 4 digit permission code here, so players can authorize
  3032.      * your server to send them messages to their Mobile XM8 app.
  3033.      */
  3034.     code = "****";
  3035. };
  3036. class CfgExileMusic
  3037. {
  3038.     Ambient[] = {"ExileTrack03","ExileTrack04"};
  3039.     Combat[] = {"ExileTrack06","ExileTrack07"};
  3040.     Intro[] = {"ExileTrack02","ExileTrack03"};
  3041. };
  3042. class CfgExileParty
  3043. {
  3044.     showESP = 1;
  3045.     allow3DMarkers = 1;
  3046. };
  3047. class CfgExileRussianRoulette
  3048. {
  3049.     /*
  3050.         Minimum amount to join a session of
  3051.         russian roulette
  3052.     */
  3053.     buyInAmount = 1000;
  3054. };
  3055. class CfgFlags
  3056. {
  3057.     class USA
  3058.     {
  3059.         name = "USA";
  3060.         texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3061.         uids[] = {};
  3062.     };
  3063. };
  3064.  
  3065. class ExileAbstractAction
  3066. {
  3067.     title = "";
  3068.     condition = "true";
  3069.     action = "";
  3070.     priority = 1.5;
  3071.     showWindow = false;
  3072. };
  3073.  
  3074. /**
  3075.  * Sort this by probability of occurence to speed things up a bit
  3076.  */
  3077. class CfgInteractionMenus
  3078. {
  3079.     class Car
  3080.     {
  3081.         targetType = 2;
  3082.         target = "Car";
  3083.  
  3084.         class Actions
  3085.         {
  3086.             /*
  3087.             class ScanLock: ExileAbstractAction
  3088.             {
  3089.                 title = "Scan Lock";
  3090.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3091.                 action = "_this call ExileClient_object_lock_scan";
  3092.             };
  3093.             */
  3094.            
  3095.             // Locks a vehicle
  3096.             class Lock: ExileAbstractAction
  3097.             {
  3098.                 title = "Lock";
  3099.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3100.                 action = "true spawn ExileClient_object_lock_toggle";
  3101.             };
  3102.  
  3103.             // Unlocks a vehicle
  3104.             class Unlock: ExileAbstractAction
  3105.             {
  3106.                 title = "Unlock";
  3107.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3108.                 action = "false spawn ExileClient_object_lock_toggle";
  3109.             };
  3110.  
  3111.             // Repairs a vehicle to 100%. Requires Duckttape
  3112.             class Repair: ExileAbstractAction
  3113.             {
  3114.                 title = "Repair";
  3115.                 condition = "true";
  3116.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3117.             };
  3118.  
  3119.             // Hot-wires a vehicle
  3120.             class Hotwire: ExileAbstractAction
  3121.             {
  3122.                 title = "Hotwire";
  3123.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3124.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3125.             };
  3126.  
  3127.             // Flips a vehicle so the player doesnt have to call an admin
  3128.             // Check if vector up is fucked
  3129.             class Flip: ExileAbstractAction
  3130.             {
  3131.                 title = "Flip";
  3132.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3133.                 action = "_this call ExileClient_object_vehicle_flip";
  3134.             };
  3135.  
  3136.             // Fills fuel from a can into a car
  3137.             class Refuel: ExileAbstractAction
  3138.             {
  3139.                 title = "Refuel";
  3140.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3141.                 action = "_this call ExileClient_object_vehicle_refuel";
  3142.             };
  3143.  
  3144.             // Drains fuel from a car into an empty jerry can
  3145.             class DrainFuel: ExileAbstractAction
  3146.             {
  3147.                 title = "Drain Fuel";
  3148.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3149.                 action = "_this call ExileClient_object_vehicle_drain";
  3150.             };
  3151.         };
  3152.     };
  3153.  
  3154.     class Air
  3155.     {
  3156.         target = "Air";
  3157.         targetType = 2;
  3158.  
  3159.         class Actions
  3160.         {
  3161.             class ScanLock: ExileAbstractAction
  3162.             {
  3163.                 title = "Scan Lock";
  3164.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3165.                 action = "_this call ExileClient_object_lock_scan";
  3166.             };
  3167.  
  3168.             // Locks a vehicle
  3169.             class Lock: ExileAbstractAction
  3170.             {
  3171.                 title = "Lock";
  3172.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3173.                 action = "true spawn ExileClient_object_lock_toggle";
  3174.             };
  3175.  
  3176.             // Unlocks a vehicle
  3177.             class Unlock: ExileAbstractAction
  3178.             {
  3179.                 title = "Unlock";
  3180.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3181.                 action = "false spawn ExileClient_object_lock_toggle";
  3182.             };
  3183.  
  3184.             // Hot-wires a vehicle
  3185.             class Hotwire: ExileAbstractAction
  3186.             {
  3187.                 title = "Hotwire";
  3188.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3189.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3190.             };
  3191.  
  3192.             // Repairs a vehicle to 100%. Requires Duckttape
  3193.             class Repair: ExileAbstractAction
  3194.             {
  3195.                 title = "Repair";
  3196.                 condition = "true";
  3197.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3198.             };
  3199.  
  3200.             // Flips a vehicle so the player doesnt have to call an admin
  3201.             // Check if vector up is fucked
  3202.             class Flip: ExileAbstractAction
  3203.             {
  3204.                 title = "Flip";
  3205.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3206.                 action = "_this call ExileClient_object_vehicle_flip";
  3207.             };
  3208.  
  3209.             // Fills fuel from a can into a car
  3210.             class Refuel: ExileAbstractAction
  3211.             {
  3212.                 title = "Refuel";
  3213.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3214.                 action = "_this call ExileClient_object_vehicle_refuel";
  3215.             };
  3216.  
  3217.             // Drains fuel from a car into an empty jerry can
  3218.             class DrainFuel: ExileAbstractAction
  3219.             {
  3220.                 title = "Drain Fuel";
  3221.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3222.                 action = "_this call ExileClient_object_vehicle_drain";
  3223.             };
  3224.  
  3225.             class RotateLeft: ExileAbstractAction
  3226.             {
  3227.                 title = "Rotate Left"; 
  3228.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3229.                 action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3230.             };
  3231.  
  3232.             class RotateRight: ExileAbstractAction
  3233.             {
  3234.                 title = "Rotate Right";
  3235.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3236.                 action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3237.             };
  3238.         };
  3239.     };
  3240.  
  3241.     class Safe
  3242.     {
  3243.         targetType = 2;
  3244.         target = "Exile_Container_Safe";
  3245.  
  3246.         class Actions
  3247.         {
  3248.             /*
  3249.             class ScanLock: ExileAbstractAction
  3250.             {
  3251.                 title = "Scan Lock";
  3252.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3253.                 action = "_this call ExileClient_object_lock_scan";
  3254.             };
  3255.             */
  3256.            
  3257.             // Locks a vehicle
  3258.             class Lock : ExileAbstractAction
  3259.             {
  3260.                 title = "Lock";
  3261.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3262.                 action = "true spawn ExileClient_object_lock_toggle";
  3263.             };
  3264.  
  3265.             class Unlock : ExileAbstractAction
  3266.             {
  3267.                 title = "Unlock";
  3268.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3269.                 action = "false spawn ExileClient_object_lock_toggle";
  3270.             };
  3271.  
  3272.             class Pack : ExileAbstractAction
  3273.             {
  3274.                 title = "Pack";
  3275.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3276.                 action = "_this spawn ExileClient_object_container_pack";
  3277.             };
  3278.  
  3279.             class SetPinCode : ExileAbstractAction
  3280.             {
  3281.                 title = "Set PIN";
  3282.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3283.                 action = "_this spawn ExileClient_object_lock_setPin";
  3284.             };
  3285.         };
  3286.     };
  3287.  
  3288.     class Laptop
  3289.     {
  3290.         targetType = 2;
  3291.         target = "Exile_Construction_Laptop_Static";
  3292.  
  3293.         class Actions
  3294.         {
  3295.             class CameraSystem: ExileAbstractAction
  3296.             {
  3297.                 title = "CCTV Access";
  3298.                 condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3299.                 action = "_this call ExileClient_gui_baseCamera_show";
  3300.             };
  3301.         };
  3302.     };
  3303.  
  3304.     class SupplyBox
  3305.     {
  3306.         targetType = 2;
  3307.         target = "Exile_Container_SupplyBox";
  3308.  
  3309.         class Actions
  3310.         {
  3311.             class Mount: ExileAbstractAction
  3312.             {
  3313.                 title = "Mount";
  3314.                 condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3315.                 action = "_this call ExileClient_object_supplyBox_mount";
  3316.             };
  3317.  
  3318.             class Install: ExileAbstractAction
  3319.             {
  3320.                 title = "Install";
  3321.                 condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3322.                 action = "_this call ExileClient_object_supplyBox_install";
  3323.             };
  3324.  
  3325.             class Unmount: ExileAbstractAction
  3326.             {
  3327.                 title = "Unmount";
  3328.                 condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3329.                 action = "_this call ExileClient_object_supplyBox_unmount";
  3330.             };
  3331.         };
  3332.     };
  3333.  
  3334.     class Construction
  3335.     {
  3336.         targetType = 2;
  3337.         target = "Exile_Construction_Abstract_Static";
  3338.  
  3339.         class Actions
  3340.         {
  3341.             class ScanLock: ExileAbstractAction
  3342.             {
  3343.                 title = "Scan Lock";
  3344.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3345.                 action = "_this call ExileClient_object_lock_scan";
  3346.             };
  3347.  
  3348.             class Unlock : ExileAbstractAction
  3349.             {
  3350.                 title = "Unlock";
  3351.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3352.                 action = "false spawn ExileClient_object_lock_toggle";
  3353.             };
  3354.  
  3355.             class Lock : ExileAbstractAction
  3356.             {
  3357.                 title = "Lock";
  3358.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3359.                 action = "true spawn ExileClient_object_lock_toggle";
  3360.             };
  3361.  
  3362.             // Picks up the construction so you can move it
  3363.             class Move: ExileAbstractAction
  3364.             {
  3365.                 title = "Move";
  3366.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3367.                 action = "_this spawn ExileClient_object_construction_move";
  3368.             };
  3369.  
  3370.             // Removes the construction.
  3371.             class Deconstruct: ExileAbstractAction
  3372.             {
  3373.                 title = "Remove";
  3374.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3375.                 action = "_this spawn ExileClient_object_construction_deconstruct";
  3376.             };
  3377.  
  3378.             class AddALock : ExileAbstractAction
  3379.             {
  3380.                 title = "Add a Lock";
  3381.                 condition = "call ExileClient_object_construction_lockAddShow";
  3382.                 action = "_this spawn ExileClient_object_construction_lockAdd";
  3383.             };
  3384.  
  3385.             class Upgrade : ExileAbstractAction
  3386.             {
  3387.                 title = "Upgrade";
  3388.                 condition = "call ExileClient_object_construction_upgradeShow";
  3389.                 action = "_this call ExileClient_object_construction_upgrade";
  3390.             };
  3391.  
  3392.             class MakeBoom : ExileAbstractAction
  3393.             {
  3394.                 title = "Plant charge";
  3395.                 condition = "call ExileClient_system_breaching_condition";
  3396.                 action = "_this call ExileClient_system_breaching_action";
  3397.             };
  3398.  
  3399.             class Repair : ExileAbstractAction
  3400.             {
  3401.                 title = "Repair";
  3402.                 condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3403.                 action = "_this call ExileClient_object_construction_repair";
  3404.             };
  3405.  
  3406.         };
  3407.     };
  3408.  
  3409.     /*
  3410.         Tent, Storage crate etc.
  3411.     */
  3412.     class Container
  3413.     {
  3414.         targetType = 2;
  3415.         target = "Exile_Container_Abstract";
  3416.  
  3417.         class Actions
  3418.         {
  3419.             class Pack
  3420.             {
  3421.                 title = "Pack";
  3422.                 condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3423.                 action = "_this spawn ExileClient_object_container_pack";
  3424.             };
  3425.             // Picks up the container so you can move it
  3426.             class Move: ExileAbstractAction
  3427.             {
  3428.                 title = "Move";
  3429.                 condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3430.                 action = "_this spawn ExileClient_object_construction_move";
  3431.             };
  3432.         };
  3433.     };
  3434.  
  3435.     class Flag
  3436.     {
  3437.         targetType = 2;
  3438.         target = "Exile_Construction_Flag_Static";
  3439.  
  3440.         class Actions
  3441.         {
  3442.             class Manage : ExileAbstractAction
  3443.             {
  3444.                 title = "Manage";
  3445.                 condition = "true";
  3446.                 action = "_this call ExileClient_gui_baseManagement_event_show";
  3447.             };
  3448.             /*
  3449.             class StealFlag: ExileAbstractAction
  3450.             {
  3451.                 title = "Steal Flag";
  3452.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3453.                 action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3454.             };
  3455.             */
  3456.             class RestoreFlag: ExileAbstractAction
  3457.             {
  3458.                 title = "Restore Flag";
  3459.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3460.                 action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3461.  
  3462.             class HackVG : ExileAbstractAction
  3463.             {
  3464.             title = "Hack Virtual Garage";
  3465.             condition = "call ExAd_fnc_canHackVG";
  3466.             action = "_this spawn ExAd_fnc_startHack";
  3467.  
  3468.             };
  3469.         };
  3470.     };
  3471.  
  3472.     class Boat
  3473.     {
  3474.         targetType = 2;
  3475.         target = "Ship";
  3476.  
  3477.         class Actions
  3478.         {
  3479.             // Locks a vehicle
  3480.             class Lock: ExileAbstractAction
  3481.             {
  3482.                 title = "Lock";
  3483.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3484.                 action = "true spawn ExileClient_object_lock_toggle";
  3485.             };
  3486.  
  3487.             // Unlocks a vehicle
  3488.             class Unlock: ExileAbstractAction
  3489.             {
  3490.                 title = "Unlock";
  3491.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3492.                 action = "false spawn ExileClient_object_lock_toggle";
  3493.             };
  3494.  
  3495.             // Hot-wires a vehicle
  3496.             class Hotwire: ExileAbstractAction
  3497.             {
  3498.                 title = "Hotwire";
  3499.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3500.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3501.             };
  3502.  
  3503.             // Repairs a vehicle to 100%. Requires Duckttape
  3504.             class Repair: ExileAbstractAction
  3505.             {
  3506.                 title = "Repair";
  3507.                 condition = "true";
  3508.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3509.             };
  3510.  
  3511.             // Fills fuel from a can into a car
  3512.             class Refuel: ExileAbstractAction
  3513.             {
  3514.                 title = "Refuel";
  3515.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3516.                 action = "_this call ExileClient_object_vehicle_refuel";
  3517.             };
  3518.  
  3519.             // Drains fuel from a car into an empty jerry can
  3520.             class DrainFuel: ExileAbstractAction
  3521.             {
  3522.                 title = "Drain Fuel";
  3523.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3524.                 action = "_this call ExileClient_object_vehicle_drain";
  3525.             };
  3526.  
  3527.             // Pushes a boat into look direction to move into water
  3528.             class Push: ExileAbstractAction
  3529.             {
  3530.                 title = "Fus Ro Dah!";
  3531.                 condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3532.                 action = "_this call ExileClient_object_vehicle_push";
  3533.             };
  3534.         };
  3535.     };
  3536.  
  3537.     class Bikes
  3538.     {
  3539.         targetType = 2;
  3540.         target = "Bicycle";
  3541.  
  3542.         class Actions
  3543.         {
  3544.             class Flip: ExileAbstractAction
  3545.             {
  3546.                 title = "Flip";
  3547.                 condition = "true";
  3548.                 action = "_this call ExileClient_object_vehicle_flip";
  3549.             };
  3550.         };
  3551.     };
  3552.  
  3553.     class Player
  3554.     {
  3555.         targetType = 2;
  3556.         target = "Exile_Unit_Player";
  3557.  
  3558.         class Actions
  3559.         {
  3560.             class Free: ExileAbstractAction
  3561.             {
  3562.                 title = "Free";
  3563.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3564.                 action = "_this call ExileClient_object_handcuffs_free";
  3565.             };
  3566.            
  3567.  
  3568.             class Identify: ExileAbstractAction
  3569.             {
  3570.                 title = "Identify Body";
  3571.                 condition = "!(alive ExileClientInteractionObject)";
  3572.                 action = "_this call ExileClient_object_player_identifyBody";
  3573.             };
  3574.            
  3575.             class HideCorpse: ExileAbstractAction
  3576.             {
  3577.                 title = "Hide Body";
  3578.                 condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3579.                 action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3580.             };
  3581.         };
  3582.     };
  3583. };
  3584. /**
  3585.  * Classname is used for reference
  3586.  * name is displayed in crafting requirements
  3587.  * models is used for crafting and interaction menus
  3588.  */
  3589. class CfgInteractionModels
  3590. {
  3591.     class WaterSource
  3592.     {
  3593.         name = "Water tanks, barrels, coolers or pumps";
  3594.         models[] =  
  3595.         {
  3596.             "barrelwater_f",
  3597.             "barrelwater_grey_f",
  3598.             "waterbarrel_f",
  3599.             "watertank_f",
  3600.             "stallwater_f",
  3601.             "waterpump_01_f",
  3602.             "water_source_f",
  3603.  
  3604.             // Namalsk
  3605.             "wellpump",
  3606.             "Land_jhad_stand_water",
  3607.             "Land_Jbad_Misc_Well_L",
  3608.             "Land_jbad_Fridge",
  3609.             "Land_jbad_reservoir",
  3610.             "Land_jbad_teapot",
  3611.             "Land_KBud",
  3612.            
  3613.             //Tanoa
  3614.             "watertank_01_f",
  3615.             "watertank_02_f",
  3616.             "watertank_03_f",
  3617.             "watertank_04_f"
  3618.         };
  3619.     };
  3620.  
  3621.     class CleanWaterSource
  3622.     {
  3623.         name = "Water cooler";
  3624.         models[] =  
  3625.         {
  3626.             "watercooler"
  3627.         };
  3628.     };
  3629.  
  3630.     class WorkBench
  3631.     {
  3632.         name = "Work Bench";
  3633.         models[] =
  3634.         {
  3635.             "workstand_f.p3d"
  3636.         };
  3637.     };
  3638.  
  3639.     class ShippingContainerSource
  3640.     {
  3641.         name = "Shipping Containers";
  3642.         models[] =
  3643.         {
  3644.             // Arma 3
  3645.             "CargoBox_V1_F",
  3646.             "Cargo20_blue_F",
  3647.             "Cargo20_brick_red_F",
  3648.             "Cargo20_cyan_F",
  3649.             "Cargo20_grey_F",
  3650.             "Cargo20_light_blue_F",
  3651.             "Cargo20_light_green_F",
  3652.             "Cargo20_military_green_F",
  3653.             "Cargo20_military_ruins_F",
  3654.             "Cargo20_orange_F",
  3655.             "Cargo20_red_F",
  3656.             "Cargo20_sand_F",
  3657.             "Cargo20_white_F",
  3658.             "Cargo20_yellow_F",
  3659.             "Cargo40_blue_F",
  3660.             "Cargo40_brick_red_F",
  3661.             "Cargo40_cyan_F",
  3662.             "Cargo40_grey_F",
  3663.             "Cargo40_light_blue_F",
  3664.             "Cargo40_light_green_F",
  3665.             "Cargo40_military_green_F",
  3666.             "Cargo40_orange_F",
  3667.             "Cargo40_red_F",
  3668.             "Cargo40_sand_F",
  3669.             "Cargo40_white_F",
  3670.             "Cargo40_yellow_F",
  3671.  
  3672.             // Namalsk
  3673.             "nam_container.p3d",
  3674.             "misc_cargo1d.p3d",
  3675.             "misc_cargo1b.p3d",
  3676.             "misc_cargo1bo.p3d",
  3677.             "misc_cargo2c.p3d",
  3678.             "misc_cargo1ao.p3d",
  3679.            
  3680.             //Tanoa
  3681.             "Land_ContainerLine_01_F",
  3682.             "Land_ContainerLine_02_F",
  3683.             "Land_ContainerLine_03_F",
  3684.  
  3685.             // Also allow wrecks
  3686.             "wreck_"
  3687. /*         
  3688.             "wreck_bmp2_f.p3d",
  3689.             "wreck_brdm2_f.p3d",
  3690.             "wreck_car2_f.p3d",
  3691.             "wreck_car3_f.p3d",
  3692.             "wreck_car_f.p3d",
  3693.             "wreck_cardismantled_f.p3d",
  3694.             "wreck_hmmwv_f.p3d",
  3695.             "wreck_hunter_f.p3d",
  3696.             "wreck_offroad2_f.p3d",
  3697.             "wreck_offroad_f.p3d",
  3698.             "wreck_skodovka_f.p3d",
  3699.             "wreck_slammer_f.p3d",
  3700.             "wreck_slammer_hull_f.p3d",
  3701.             "wreck_slammer_turret_f.p3d",
  3702.             "wreck_t72_hull_f.p3d",
  3703.             "wreck_t72_turret_f.p3d",
  3704.             "wreck_truck_dropside_f.p3d",
  3705.             "wreck_truck_f.p3d",
  3706.             "wreck_uaz_f.p3d",
  3707.             "wreck_ural_f.p3d"
  3708.             "wreck_van_f.p3d",
  3709.             */
  3710.  
  3711.  
  3712.             // TODO: Ask community for CUP/AiA model names 
  3713.         };
  3714.     };
  3715.  
  3716.     class WoodSource
  3717.     {
  3718.         name = "Trees";
  3719.         models[] =
  3720.         {
  3721.             " t_",
  3722.             " bo_t_",
  3723.  
  3724.             // A2 trees
  3725.             " str_",
  3726.             " Smrk_",
  3727.             " les_",
  3728.             " brg_"        
  3729.         };
  3730.     };
  3731.  
  3732.     // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3733.     class FuelSource
  3734.     {
  3735.         name = "Fuel pumps, stations or barrels";
  3736.         models[] =
  3737.         {
  3738.             "fuelstation_feed_f.p3d",
  3739.             "metalbarrel_f.p3d",
  3740.             "flexibletank_01_f.p3d",
  3741.             "fs_feed_f.p3d",
  3742.             //Tanoa
  3743.             "fuelstation_01_pump_f.p3d",
  3744.             "fuelstation_02_pump_f.p3d"
  3745.         }; 
  3746.     };
  3747. };
  3748. class CfgLocker
  3749. {
  3750.     numbersOnly = "0123456789";
  3751.    
  3752.     maxDeposit = 1000000;
  3753. };
  3754.  
  3755. class CfgPlayer
  3756. {
  3757.     // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3758.     hungerDecay = 90;
  3759.     thirstDecay = 60;
  3760.  
  3761.     // Damage taken from 0 (health||thirst)/sec
  3762.     healthDecay = 5.0;
  3763.  
  3764.     // Health regen if over BOTH
  3765.     thirstRegen = 90;
  3766.     hungerRegen = 90;
  3767.  
  3768.     // IF above meet recover HP%/MIN
  3769.     recoveryPerMinute = 2;
  3770.  
  3771.     // Set custom aim precision coefficient for weapon sway
  3772.     // https://community.bistudio.com/wiki/Arma_3_Stamina
  3773.     // Set to -1 if you want to use Arma 3 default value
  3774.     // setCustomAimCoef
  3775.     customAimCoefficient = 0.5;
  3776.  
  3777.     // 0 or 1
  3778.     enableFatigue = 0;
  3779.     enableStamina = 0;
  3780.  
  3781.     disableMapDrawing = 1;
  3782. };
  3783. class CfgSlothMachine
  3784. {
  3785.     spinCost = 1000;
  3786.     Jackpot = 50100;
  3787.    
  3788.     chances[] =
  3789.     {
  3790.         {85, ""},                   // 85% = Nothing
  3791.         {95, "Level1"},             // 10% = 1pt
  3792.         {96, "Level2"},             // 1% = 10pt
  3793.         {97, "Level3"},             // 1% = 25pt
  3794.         {98, "Level4"},             // 1% = 50pt
  3795.         {99, "Level5"},             // 1% = 100pt
  3796.         {100, "Jackpot"}            // 1% = Jackpot
  3797.     };
  3798.  
  3799.     class Prizes
  3800.     {
  3801.         class Level1
  3802.         {
  3803.             symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3804.             prize = 101;
  3805.         };
  3806.  
  3807.         class Level2
  3808.         {
  3809.             symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3810.             prize = 110;
  3811.         };
  3812.  
  3813.         class Level3
  3814.         {
  3815.             symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3816.             prize = 125;
  3817.         };
  3818.  
  3819.         class Level4
  3820.         {
  3821.             symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3822.             prize = 150;
  3823.         };
  3824.  
  3825.         class Level5
  3826.         {
  3827.             symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3828.             prize = 200;
  3829.         };
  3830.        
  3831.         class Jackpot
  3832.         {
  3833.             symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3834.         };
  3835.     };
  3836. };
  3837. class CfgTerritories
  3838. {
  3839.     // Base Cost / Radius
  3840.     // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3841.     prices[] =
  3842.     {
  3843.         // Purchase Price       Radius      Number of Objects
  3844.         {5000,                  15,         30                  }, // Level 1
  3845.         {30000,                 30,         60                  }, // Level 2
  3846.         {60000,                 45,         90                  }, // Level 3
  3847.         {120000,                    60,         120                 }, // Level 4
  3848.         {160000,                    75,         150                 }, // Level 5
  3849.         {180000,                    90,         180                 }, // Level 6
  3850.         {250000,                    105,        210                 }, // Level 7
  3851.         {350000,                    120,        240                 }, // Level 8
  3852.         {500000,                    135,        270                 }, // Level 9
  3853.         {1000000,                   150,        300                 }  // Level 10
  3854.     };
  3855.  
  3856.     // A shortcut of the above maximum radius
  3857.     maximumRadius = 150;
  3858.  
  3859.     // The above * 2 plus coverving the 20m you can move while placing things
  3860.     minimumDistanceToOtherTerritories = 325;
  3861.  
  3862.     // Maximum number of territories a player can own
  3863.     maximumNumberOfTerritoriesPerPlayer = 2;
  3864.  
  3865.     /**
  3866.      * Defines the minimum distance to safe zones / trader cities where players
  3867.      * cannot build territories
  3868.      */
  3869.     minimumDistanceToTraderZones = 1000;
  3870.  
  3871.     /**
  3872.      * Defines the minimum distance to spawn zones where players
  3873.      * cannot build territories
  3874.      */
  3875.     minimumDistanceToSpawnZones = 1000;
  3876.  
  3877.     // Amount of pop tabs per object to pay
  3878.     popTabAmountPerObject = 1000;
  3879. };
  3880. class CfgTraderCategories
  3881. {
  3882.     class Community
  3883.     {
  3884.         name = "Community Items";
  3885.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3886.         items[] =
  3887.         {
  3888.             // Add your items here <3
  3889.         };
  3890.     };
  3891.  
  3892.     class Community2
  3893.     {
  3894.         name = "Community Items 2";
  3895.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3896.         items[] =
  3897.         {
  3898.             // Add your items here <3
  3899.         };
  3900.     };
  3901.  
  3902.     class Community3
  3903.     {
  3904.         name = "Community Items 3";
  3905.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3906.         items[] =
  3907.         {
  3908.             // Add your items here <3
  3909.         };
  3910.     };
  3911.  
  3912.     class Community4
  3913.     {
  3914.         name = "Community Items 4";
  3915.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3916.         items[] =
  3917.         {
  3918.             // Add your items here <3
  3919.         };
  3920.     };
  3921.  
  3922.     class Community5
  3923.     {
  3924.         name = "Community Items 5";
  3925.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3926.         items[] =
  3927.         {
  3928.             // Add your items here <3
  3929.         };
  3930.     };
  3931.  
  3932.     class Community6
  3933.     {
  3934.         name = "Community Items 6";
  3935.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3936.         items[] =
  3937.         {
  3938.             // Add your items here <3
  3939.         };
  3940.     };
  3941.  
  3942.     class Community7
  3943.     {
  3944.         name = "Community Items 7";
  3945.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3946.         items[] =
  3947.         {
  3948.             // Add your items here <3
  3949.         };
  3950.     };
  3951.  
  3952.     class Community8
  3953.     {
  3954.         name = "Community Items 8";
  3955.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3956.         items[] =
  3957.         {
  3958.             // Add your items here <3
  3959.         };
  3960.     };
  3961.  
  3962.     class Community9
  3963.     {
  3964.         name = "Community Items 9";
  3965.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3966.         items[] =
  3967.         {
  3968.             // Add your items here <3
  3969.         };
  3970.     };
  3971.  
  3972.     class Community10
  3973.     {
  3974.         name = "Community Items 10";
  3975.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3976.         items[] =
  3977.         {
  3978.             // Add your items here <3
  3979.         };
  3980.     };
  3981.  
  3982.     class Uniforms
  3983.     {
  3984.         name = "Uniforms";
  3985.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3986.         items[] =
  3987.         {
  3988.             "U_C_Journalist",
  3989.             "U_C_Poloshirt_blue",
  3990.             "U_C_Poloshirt_burgundy",
  3991.             "U_C_Poloshirt_salmon",
  3992.             "U_C_Poloshirt_stripped",
  3993.             "U_C_Poloshirt_tricolour",
  3994.             "U_C_Poor_1",
  3995.             "U_C_Poor_2",
  3996.             "U_C_Poor_shorts_1",
  3997.             "U_C_Scientist",
  3998.             "U_OrestesBody",
  3999.             "U_Rangemaster",
  4000.             "U_NikosAgedBody",
  4001.             "U_NikosBody",
  4002.             "U_Competitor",
  4003.             "U_B_CombatUniform_mcam",
  4004.             "U_B_CombatUniform_mcam_tshirt",
  4005.             "U_B_CombatUniform_mcam_vest",
  4006.             "U_B_CombatUniform_mcam_worn",
  4007.             "U_B_CTRG_1",
  4008.             "U_B_CTRG_2",
  4009.             "U_B_CTRG_3",
  4010.             "U_I_CombatUniform",
  4011.             "U_I_CombatUniform_shortsleeve",
  4012.             "U_I_CombatUniform_tshirt",
  4013.             "U_I_OfficerUniform",
  4014.             "U_O_CombatUniform_ocamo",
  4015.             "U_O_CombatUniform_oucamo",
  4016.             "U_O_OfficerUniform_ocamo",
  4017.             "U_B_SpecopsUniform_sgg",
  4018.             "U_O_SpecopsUniform_blk",
  4019.             "U_O_SpecopsUniform_ocamo",
  4020.             "U_I_G_Story_Protagonist_F",
  4021.             "Exile_Uniform_Woodland",
  4022.             "U_C_HunterBody_grn",
  4023.             "U_IG_Guerilla1_1",
  4024.             "U_IG_Guerilla2_1",
  4025.             "U_IG_Guerilla2_2",
  4026.             "U_IG_Guerilla2_3",
  4027.             "U_IG_Guerilla3_1",
  4028.             "U_BG_Guerilla2_1",
  4029.             "U_IG_Guerilla3_2",
  4030.             "U_BG_Guerrilla_6_1",
  4031.             "U_BG_Guerilla1_1",
  4032.             "U_BG_Guerilla2_2",
  4033.             "U_BG_Guerilla2_3",
  4034.             "U_BG_Guerilla3_1",
  4035.             "U_BG_leader",
  4036.             "U_IG_leader",
  4037.             "U_I_G_resistanceLeader_F",
  4038.             "U_B_FullGhillie_ard",
  4039.             "U_B_FullGhillie_lsh",
  4040.             "U_B_FullGhillie_sard",
  4041.             "U_B_GhillieSuit",
  4042.             "U_I_FullGhillie_ard",
  4043.             "U_I_FullGhillie_lsh",
  4044.             "U_I_FullGhillie_sard",
  4045.             "U_I_GhillieSuit",
  4046.             "U_O_FullGhillie_ard",
  4047.             "U_O_FullGhillie_lsh",
  4048.             "U_O_FullGhillie_sard",
  4049.             "U_O_GhillieSuit",
  4050.             "U_I_Wetsuit",
  4051.             "U_O_Wetsuit",
  4052.             "U_B_Wetsuit",
  4053.             "U_B_survival_uniform",
  4054.             "U_B_HeliPilotCoveralls",
  4055.             "U_I_HeliPilotCoveralls",
  4056.             "U_B_PilotCoveralls",
  4057.             "U_I_pilotCoveralls",
  4058.             "U_O_PilotCoveralls",
  4059.             //Apex
  4060.             "U_B_T_Soldier_F",
  4061.             "U_B_T_Soldier_AR_F",
  4062.             "U_B_T_Soldier_SL_F",
  4063.             "U_B_T_Sniper_F",
  4064.             "U_B_T_FullGhillie_tna_F",
  4065.             "U_B_CTRG_Soldier_F",
  4066.             "U_B_CTRG_Soldier_2_F",
  4067.             "U_B_CTRG_Soldier_3_F",
  4068.             "U_B_GEN_Soldier_F",
  4069.             "U_B_GEN_Commander_F",
  4070.             "U_O_T_Soldier_F",
  4071.             "U_O_T_Officer_F",
  4072.             "U_O_T_Sniper_F",
  4073.             "U_O_T_FullGhillie_tna_F",
  4074.             "U_O_V_Soldier_Viper_F",
  4075.             "U_O_V_Soldier_Viper_hex_F",
  4076.             "U_I_C_Soldier_Para_1_F",
  4077.             "U_I_C_Soldier_Para_2_F",
  4078.             "U_I_C_Soldier_Para_3_F",
  4079.             "U_I_C_Soldier_Para_4_F",
  4080.             "U_I_C_Soldier_Para_5_F",
  4081.             "U_I_C_Soldier_Bandit_1_F",
  4082.             "U_I_C_Soldier_Bandit_2_F",
  4083.             "U_I_C_Soldier_Bandit_3_F",
  4084.             "U_I_C_Soldier_Bandit_4_F",
  4085.             "U_I_C_Soldier_Bandit_5_F",
  4086.             "U_I_C_Soldier_Camo_F",
  4087.             "U_C_man_sport_1_F",
  4088.             "U_C_man_sport_2_F",
  4089.             "U_C_man_sport_3_F",
  4090.             "U_C_Man_casual_1_F",
  4091.             "U_C_Man_casual_2_F",
  4092.             "U_C_Man_casual_3_F",
  4093.             "U_C_Man_casual_4_F",
  4094.             "U_C_Man_casual_5_F",
  4095.             "U_C_Man_casual_6_F",
  4096.             "U_B_CTRG_Soldier_urb_1_F",
  4097.             "U_B_CTRG_Soldier_urb_2_F",
  4098.             "U_B_CTRG_Soldier_urb_3_F"
  4099.         };
  4100.     };
  4101.  
  4102.     class Vests
  4103.     {
  4104.         name = "Vests";
  4105.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4106.         items[] =
  4107.         {
  4108.             "V_Press_F",
  4109.             "V_Rangemaster_belt",
  4110.             "V_TacVest_blk",
  4111.             "V_TacVest_blk_POLICE",
  4112.             "V_TacVest_brn",
  4113.             "V_TacVest_camo",
  4114.             "V_TacVest_khk",
  4115.             "V_TacVest_oli",
  4116.             "V_TacVestCamo_khk",
  4117.             "V_TacVestIR_blk",
  4118.             "V_I_G_resistanceLeader_F",
  4119.             "V_BandollierB_blk",
  4120.             "V_BandollierB_cbr",
  4121.             "V_BandollierB_khk",
  4122.             "V_BandollierB_oli",
  4123.             "V_BandollierB_rgr",
  4124.             "V_Chestrig_blk",
  4125.             "V_Chestrig_khk",
  4126.             "V_Chestrig_oli",
  4127.             "V_Chestrig_rgr",
  4128.             "V_HarnessO_brn",
  4129.             "V_HarnessO_gry",
  4130.             "V_HarnessOGL_brn",
  4131.             "V_HarnessOGL_gry",
  4132.             "V_HarnessOSpec_brn",
  4133.             "V_HarnessOSpec_gry",
  4134.             "V_PlateCarrier1_blk",
  4135.             "V_PlateCarrier1_rgr",
  4136.             "V_PlateCarrier2_rgr",
  4137.             "V_PlateCarrier3_rgr",
  4138.             "V_PlateCarrierGL_blk",
  4139.             "V_PlateCarrierGL_mtp",
  4140.             "V_PlateCarrierGL_rgr",
  4141.             "V_PlateCarrierH_CTRG",
  4142.             "V_PlateCarrierIA1_dgtl",
  4143.             "V_PlateCarrierIA2_dgtl",
  4144.             "V_PlateCarrierIAGL_dgtl",
  4145.             "V_PlateCarrierIAGL_oli",
  4146.             "V_PlateCarrierL_CTRG",
  4147.             "V_PlateCarrierSpec_blk",
  4148.             "V_PlateCarrierSpec_mtp",
  4149.             "V_PlateCarrierSpec_rgr",
  4150.             //Apex
  4151.             "V_TacChestrig_grn_F",
  4152.             "V_TacChestrig_oli_F",
  4153.             "V_TacChestrig_cbr_F",
  4154.             "V_PlateCarrier1_tna_F",
  4155.             "V_PlateCarrier2_tna_F",
  4156.             "V_PlateCarrierSpec_tna_F",
  4157.             "V_PlateCarrierGL_tna_F",
  4158.             "V_HarnessO_ghex_F",
  4159.             "V_HarnessOGL_ghex_F",
  4160.             "V_BandollierB_ghex_F",
  4161.             "V_TacVest_gen_F",
  4162.             "V_PlateCarrier1_rgr_noflag_F",
  4163.             "V_PlateCarrier2_rgr_noflag_F"
  4164.         };
  4165.     };
  4166.  
  4167.     class Headgear
  4168.     {
  4169.         name = "Headgear";
  4170.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4171.         items[] =
  4172.         {
  4173.             "Exile_Headgear_SantaHat",
  4174.             "Exile_Headgear_SafetyHelmet",
  4175.             "H_Cap_blk",
  4176.             "H_Cap_blk_Raven",
  4177.             "H_Cap_blu",
  4178.             "H_Cap_brn_SPECOPS",
  4179.             "H_Cap_grn",
  4180.             "H_Cap_headphones",
  4181.             "H_Cap_khaki_specops_UK",
  4182.             "H_Cap_oli",
  4183.             "H_Cap_press",
  4184.             "H_Cap_red",
  4185.             "H_Cap_tan",
  4186.             "H_Cap_tan_specops_US",
  4187.             "H_Watchcap_blk",
  4188.             "H_Watchcap_camo",
  4189.             "H_Watchcap_khk",
  4190.             "H_Watchcap_sgg",
  4191.             "H_MilCap_blue",
  4192.             "H_MilCap_dgtl",
  4193.             "H_MilCap_mcamo",
  4194.             "H_MilCap_ocamo",
  4195.             "H_MilCap_oucamo",
  4196.             "H_MilCap_rucamo",
  4197.             "H_Bandanna_camo",
  4198.             "H_Bandanna_cbr",
  4199.             "H_Bandanna_gry",
  4200.             "H_Bandanna_khk",
  4201.             "H_Bandanna_khk_hs",
  4202.             "H_Bandanna_mcamo",
  4203.             "H_Bandanna_sgg",
  4204.             "H_Bandanna_surfer",
  4205.             "H_Booniehat_dgtl",
  4206.             "H_Booniehat_dirty",
  4207.             "H_Booniehat_grn",
  4208.             "H_Booniehat_indp",
  4209.             "H_Booniehat_khk",
  4210.             "H_Booniehat_khk_hs",
  4211.             "H_Booniehat_mcamo",
  4212.             "H_Booniehat_tan",
  4213.             "H_Hat_blue",
  4214.             "H_Hat_brown",
  4215.             "H_Hat_camo",
  4216.             "H_Hat_checker",
  4217.             "H_Hat_grey",
  4218.             "H_Hat_tan",
  4219.             "H_StrawHat",
  4220.             "H_StrawHat_dark",
  4221.             "H_Beret_02",
  4222.             "H_Beret_blk",
  4223.             "H_Beret_blk_POLICE",
  4224.             "H_Beret_brn_SF",
  4225.             "H_Beret_Colonel",
  4226.             "H_Beret_grn",
  4227.             "H_Beret_grn_SF",
  4228.             "H_Beret_ocamo",
  4229.             "H_Beret_red",
  4230.             "H_Shemag_khk",
  4231.             "H_Shemag_olive",
  4232.             "H_Shemag_olive_hs",
  4233.             "H_Shemag_tan",
  4234.             "H_ShemagOpen_khk",
  4235.             "H_ShemagOpen_tan",
  4236.             "H_TurbanO_blk",
  4237.             "H_HelmetB",
  4238.             "H_HelmetB_black",
  4239.             "H_HelmetB_camo",
  4240.             "H_HelmetB_desert",
  4241.             "H_HelmetB_grass",
  4242.             "H_HelmetB_light",
  4243.             "H_HelmetB_light_black",
  4244.             "H_HelmetB_light_desert",
  4245.             "H_HelmetB_light_grass",
  4246.             "H_HelmetB_light_sand",
  4247.             "H_HelmetB_light_snakeskin",
  4248.             "H_HelmetB_paint",
  4249.             "H_HelmetB_plain_blk",
  4250.             "H_HelmetB_sand",
  4251.             "H_HelmetB_snakeskin",
  4252.             "H_HelmetCrew_B",
  4253.             "H_HelmetCrew_I",
  4254.             "H_HelmetCrew_O",
  4255.             "H_HelmetIA",
  4256.             "H_HelmetIA_camo",
  4257.             "H_HelmetIA_net",
  4258.             "H_HelmetLeaderO_ocamo",
  4259.             "H_HelmetLeaderO_oucamo",
  4260.             "H_HelmetO_ocamo",
  4261.             "H_HelmetO_oucamo",
  4262.             "H_HelmetSpecB",
  4263.             "H_HelmetSpecB_blk",
  4264.             "H_HelmetSpecB_paint1",
  4265.             "H_HelmetSpecB_paint2",
  4266.             "H_HelmetSpecO_blk",
  4267.             "H_HelmetSpecO_ocamo",
  4268.             "H_CrewHelmetHeli_B",
  4269.             "H_CrewHelmetHeli_I",
  4270.             "H_CrewHelmetHeli_O",
  4271.             "H_HelmetCrew_I",
  4272.             "H_HelmetCrew_B",
  4273.             "H_HelmetCrew_O",
  4274.             "H_PilotHelmetHeli_B",
  4275.             "H_PilotHelmetHeli_I",
  4276.             "H_PilotHelmetHeli_O",
  4277.             //Apex
  4278.             "H_Helmet_Skate",
  4279.             "H_HelmetB_TI_tna_F",
  4280.             //"H_HelmetO_ViperSP_hex_F",
  4281.             //"H_HelmetO_ViperSP_ghex_F",
  4282.             "H_HelmetB_tna_F",
  4283.             "H_HelmetB_Enh_tna_F",
  4284.             "H_HelmetB_Light_tna_F",
  4285.             "H_HelmetSpecO_ghex_F",
  4286.             "H_HelmetLeaderO_ghex_F",
  4287.             "H_HelmetO_ghex_F",
  4288.             "H_HelmetCrew_O_ghex_F",
  4289.             "H_MilCap_tna_F",
  4290.             "H_MilCap_ghex_F",
  4291.             "H_Booniehat_tna_F",
  4292.             "H_Beret_gen_F",
  4293.             "H_MilCap_gen_F",
  4294.             "H_Cap_oli_Syndikat_F",
  4295.             "H_Cap_tan_Syndikat_F",
  4296.             "H_Cap_blk_Syndikat_F",
  4297.             "H_Cap_grn_Syndikat_F"
  4298.         };
  4299.     };
  4300.  
  4301. class Glasses
  4302.     {
  4303.         name = "Glasses";
  4304.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4305.         items[] =
  4306.         {
  4307.             "G_Spectacles",
  4308.             "G_Spectacles_Tinted",
  4309.             "G_Combat",
  4310.             "G_Lowprofile",
  4311.             "G_Shades_Black",
  4312.             "G_Shades_Green",
  4313.             "G_Shades_Red",
  4314.             "G_Squares",
  4315.             "G_Squares_Tinted",
  4316.             "G_Sport_BlackWhite",
  4317.             "G_Sport_Blackyellow",
  4318.             "G_Sport_Greenblack",
  4319.             "G_Sport_Checkered",
  4320.             "G_Sport_Red",
  4321.             "G_Tactical_Black",
  4322.             "G_Aviator",
  4323.             "G_Lady_Mirror",
  4324.             "G_Lady_Dark",
  4325.             "G_Lady_Red",
  4326.             "G_Lady_Blue",
  4327.             "G_Diving",
  4328.             "G_B_Diving",
  4329.             "G_O_Diving",
  4330.             "G_I_Diving",
  4331.             "G_Goggles_VR",
  4332.             "G_Balaclava_blk",
  4333.             "G_Balaclava_oli",
  4334.             "G_Balaclava_combat",
  4335.             "G_Balaclava_lowprofile",
  4336.             "G_Bandanna_blk",
  4337.             "G_Bandanna_oli",
  4338.             "G_Bandanna_khk",
  4339.             "G_Bandanna_tan",
  4340.             "G_Bandanna_beast",
  4341.             "G_Bandanna_shades",
  4342.             "G_Bandanna_sport",
  4343.             "G_Bandanna_aviator",
  4344.             "G_Shades_Blue",
  4345.             "G_Sport_Blackred",
  4346.             "G_Tactical_Clear",
  4347.             "G_Balaclava_TI_blk_F",
  4348.             "G_Balaclava_TI_tna_F",
  4349.             "G_Balaclava_TI_G_blk_F",
  4350.             "G_Balaclava_TI_G_tna_F",
  4351.             "G_Combat_Goggles_tna_F"
  4352.         };
  4353.     };
  4354.  
  4355.     class PointerAttachments
  4356.     {
  4357.         name = "Pointer Attachments";
  4358.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4359.         items[] =
  4360.         {
  4361.             "acc_flashlight",
  4362.             "acc_pointer_IR"
  4363.         };
  4364.     };
  4365.  
  4366.     class BipodAttachments
  4367.     {
  4368.         name = "Bipod Attachments";
  4369.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4370.         items[] =
  4371.         {
  4372.             "bipod_01_F_blk",
  4373.             "bipod_01_F_mtp",
  4374.             "bipod_01_F_snd",
  4375.             "bipod_02_F_blk",
  4376.             "bipod_02_F_hex",
  4377.             "bipod_02_F_tan",
  4378.             "bipod_03_F_blk",
  4379.             "bipod_03_F_oli",
  4380.             //Apex
  4381.             "bipod_01_F_khk"
  4382.         };
  4383.     };
  4384.  
  4385.     class MuzzleAttachments
  4386.     {
  4387.         name = "Suppressor Attachments";
  4388.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4389.         items[] =
  4390.         {
  4391.             "muzzle_snds_338_black",
  4392.             "muzzle_snds_338_green",
  4393.             "muzzle_snds_338_sand",
  4394.             "muzzle_snds_93mmg",
  4395.             "muzzle_snds_93mmg_tan",
  4396.             "muzzle_snds_acp",
  4397.             "muzzle_snds_B",
  4398.             "muzzle_snds_H",
  4399.             "muzzle_snds_H_MG",
  4400.             "muzzle_snds_H_SW",
  4401.             "muzzle_snds_L",
  4402.             "muzzle_snds_M",
  4403.             //Apex
  4404.             "muzzle_snds_H_khk_F",
  4405.             "muzzle_snds_H_snd_F",
  4406.             "muzzle_snds_58_blk_F",
  4407.             "muzzle_snds_m_khk_F",
  4408.             "muzzle_snds_m_snd_F",
  4409.             "muzzle_snds_B_khk_F",
  4410.             "muzzle_snds_B_snd_F",
  4411.             "muzzle_snds_58_wdm_F",
  4412.             "muzzle_snds_65_TI_blk_F",
  4413.             "muzzle_snds_65_TI_hex_F",
  4414.             "muzzle_snds_65_TI_ghex_F",
  4415.             "muzzle_snds_H_MG_blk_F",
  4416.             "muzzle_snds_H_MG_khk_F"
  4417.         };
  4418.     };
  4419.  
  4420.     class UAVs
  4421.     {
  4422.         name = "Unmanned Aerial Vehicles";
  4423.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4424.         items[] =
  4425.         {
  4426.             "I_UavTerminal",
  4427.             "I_UAV_01_backpack_F"
  4428.         };
  4429.     };
  4430.  
  4431.     class StaticMGs
  4432.     {
  4433.         name = "Static Machine Guns";
  4434.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4435.         items[] =
  4436.         {
  4437.             "O_HMG_01_support_F",
  4438.             //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4439.             "O_HMG_01_weapon_F"
  4440.         };
  4441.     };
  4442.  
  4443.     class OpticAttachments
  4444.     {
  4445.         name = "Scopes";
  4446.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4447.         items[] =
  4448.         {
  4449.             "optic_Aco",
  4450.             "optic_ACO_grn",
  4451.             "optic_ACO_grn_smg",
  4452.             "optic_Aco_smg",
  4453.             "optic_AMS",
  4454.             "optic_AMS_khk",
  4455.             "optic_AMS_snd",
  4456.             "optic_Arco",
  4457.             "optic_DMS",
  4458.             "optic_Hamr",
  4459.             "optic_Holosight",
  4460.             "optic_Holosight_smg",
  4461.             "optic_KHS_blk",
  4462.             "optic_KHS_hex",
  4463.             "optic_KHS_old",
  4464.             "optic_KHS_tan",
  4465.             "optic_LRPS",
  4466.             "optic_MRCO",
  4467.             "optic_MRD",
  4468.             "optic_Nightstalker",
  4469.             "optic_NVS",
  4470.             "optic_SOS",
  4471.             //"optic_tws",
  4472.             //"optic_tws_mg",
  4473.             "optic_Yorris",
  4474.             //Apex
  4475.             "optic_Arco_blk_F",
  4476.             "optic_Arco_ghex_F",
  4477.             "optic_DMS_ghex_F",
  4478.             "optic_Hamr_khk_F",
  4479.             "optic_ERCO_blk_F",
  4480.             "optic_ERCO_khk_F",
  4481.             "optic_ERCO_snd_F",
  4482.             "optic_SOS_khk_F",
  4483.             "optic_LRPS_tna_F",
  4484.             "optic_LRPS_ghex_F",
  4485.             "optic_Holosight_blk_F",
  4486.             "optic_Holosight_khk_F",
  4487.             "optic_Holosight_smg_blk_F"
  4488.         };
  4489.     };
  4490.  
  4491.     class Hardware
  4492.     {
  4493.         name = "Hardware";
  4494.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4495.         items[] =
  4496.         {
  4497.            
  4498.             "Exile_Item_DuctTape",
  4499.             "Exile_Item_ExtensionCord",
  4500.             "Exile_Item_FuelCanisterEmpty",
  4501.             "Exile_Item_JunkMetal",
  4502.             "Exile_Item_LightBulb",
  4503.             "Exile_Item_MetalBoard",
  4504.             "Exile_Item_MetalPole",
  4505.             "Exile_Item_SafeKit",
  4506.             "Exile_Item_CamoTentKit",
  4507.             "Exile_Item_CodeLock"
  4508.            
  4509.             /*
  4510.             --Not for Sale--
  4511.             "Exile_Item_MetalScrews",
  4512.             "Exile_Item_MetalWire",
  4513.             "Exile_Item_Laptop",
  4514.             "Exile_Item_BaseCameraKit",
  4515.             "Exile_Item_MetalHedgehogKit",
  4516.             "Exile_Item_Cement",
  4517.             "Exile_Item_Sand",
  4518.             "Exile_Item_MobilePhone",
  4519.             --Unused--
  4520.             "Exile_Item_CordlessScrewdriver",
  4521.             "Exile_Item_FireExtinguisher",
  4522.             "Exile_Item_OilCanister",
  4523.             "Exile_Item_Hammer",
  4524.             "Exile_Item_Carwheel",
  4525.             "Exile_Item_SleepingMat",
  4526.             "Exile_Item_Defibrillator",
  4527.             "Exile_Item_Wrench",
  4528.             "Exile_Item_Rope"
  4529.         */
  4530.         };
  4531.     };
  4532.  
  4533.     class Food
  4534.     {
  4535.         name = "Fast Food";
  4536.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4537.         items[] =
  4538.         {
  4539.             "Exile_Item_EMRE",     
  4540.             "Exile_Item_GloriousKnakworst",
  4541.             "Exile_Item_Surstromming",
  4542.             "Exile_Item_SausageGravy",
  4543.             "Exile_Item_Catfood",
  4544.             "Exile_Item_ChristmasTinner",
  4545.             "Exile_Item_BBQSandwich",
  4546.             "Exile_Item_MacasCheese",
  4547.             "Exile_Item_Dogfood",
  4548.             "Exile_Item_BeefParts",
  4549.             "Exile_Item_Cheathas",
  4550.             "Exile_Item_Noodles",
  4551.             "Exile_Item_SeedAstics",
  4552.             "Exile_Item_Raisins",
  4553.             "Exile_Item_Moobar",
  4554.             "Exile_Item_InstantCoffee"
  4555.         };
  4556.     };
  4557.  
  4558.     class Drinks
  4559.     {
  4560.         name = "Drinks";
  4561.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4562.         items[] =
  4563.         {
  4564.             "Exile_Item_PlasticBottleCoffee",
  4565.             "Exile_Item_PowerDrink",
  4566.             "Exile_Item_PlasticBottleFreshWater",
  4567.             "Exile_Item_Beer",
  4568.             "Exile_Item_EnergyDrink",
  4569.             "Exile_Item_ChocolateMilk",
  4570.             "Exile_Item_MountainDupe",
  4571.             "Exile_Item_PlasticBottleEmpty"
  4572.         };
  4573.     };
  4574.  
  4575.     class Tools
  4576.     {
  4577.         name = "Tools";
  4578.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4579.         items[] =
  4580.         {
  4581.             "Exile_Item_Matches",
  4582.             "Exile_Item_CookingPot",
  4583.             "Exile_Item_CanOpener",
  4584.             "Exile_Item_Handsaw",
  4585.             "Exile_Item_Pliers",
  4586.             "Exile_Item_Grinder",
  4587.             "Exile_Item_Foolbox",
  4588.  
  4589.             /*
  4590.             "Exile_Item_CordlessScrewdriver",
  4591.             "Exile_Item_FireExtinguisher",
  4592.             "Exile_Item_Hammer",
  4593.             "Exile_Item_OilCanister",
  4594.             "Exile_Item_Screwdriver",
  4595.             "Exile_Item_Shovel",
  4596.             "Exile_Item_Wrench",
  4597.             "Exile_Item_SleepingMat",  
  4598.             "Exile_Item_ToiletPaper",          
  4599.             "Exile_Item_ZipTie",
  4600.             */
  4601.  
  4602.             "Binocular",
  4603.             "Rangefinder",
  4604.             /*
  4605.             "Laserdesignator",
  4606.             "Laserdesignator_02",
  4607.             "Laserdesignator_03",
  4608.             */
  4609.             "NVGoggles",
  4610.             "NVGoggles_INDEP",
  4611.             "NVGoggles_OPFOR",
  4612.             "ItemGPS",
  4613.             "ItemMap",
  4614.             "ItemCompass",
  4615.             "ItemRadio",
  4616.             "ItemWatch",
  4617.             "Exile_Item_XM8",
  4618.            
  4619.             //Apex
  4620.             "O_NVGoggles_hex_F",
  4621.             "O_NVGoggles_urb_F",
  4622.             "O_NVGoggles_ghex_F",
  4623.             "NVGoggles_tna_F"
  4624.         };
  4625.     };
  4626.  
  4627.     class FirstAid
  4628.     {
  4629.         name = "FirstAid";
  4630.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4631.         items[] =
  4632.         {
  4633.             "Exile_Item_InstaDoc",
  4634.             "Exile_Item_Bandage",
  4635.             "Exile_Item_Vishpirin",
  4636.             "Exile_Item_Heatpack",
  4637.             "Exile_Item_Defibrillator"
  4638.         };
  4639.     };
  4640.  
  4641.     class Navigation
  4642.     {
  4643.         name = "Special Environment";
  4644.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4645.         items[] =
  4646.         {
  4647.             "B_Parachute",
  4648.             "V_RebreatherB",
  4649.             "V_RebreatherIA",
  4650.             "V_RebreatherIR",
  4651.             "Exile_Headgear_GasMask",
  4652.             "G_Diving",
  4653.             "G_B_Diving",
  4654.             "G_O_Diving",
  4655.             "G_I_Diving"           
  4656.         };
  4657.     };
  4658.  
  4659.     class Backpacks
  4660.     {
  4661.         name = "Backpacks";
  4662.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4663.         items[] =
  4664.         {
  4665.             "B_AssaultPack_blk",
  4666.             "B_AssaultPack_cbr",
  4667.             "B_AssaultPack_dgtl",
  4668.             "B_AssaultPack_khk",
  4669.             "B_AssaultPack_mcamo",
  4670.             "B_AssaultPack_rgr",
  4671.             "B_AssaultPack_sgg",
  4672.             "B_Bergen_blk",
  4673.             "B_Bergen_mcamo",
  4674.             "B_Bergen_rgr",
  4675.             "B_Bergen_sgg",
  4676.             "B_Carryall_cbr",
  4677.             "B_Carryall_khk",
  4678.             "B_Carryall_mcamo",
  4679.             "B_Carryall_ocamo",
  4680.             "B_Carryall_oli",
  4681.             "B_Carryall_oucamo",
  4682.             "B_FieldPack_blk",
  4683.             "B_FieldPack_cbr",
  4684.             "B_FieldPack_ocamo",
  4685.             "B_FieldPack_oucamo",
  4686.             "B_HuntingBackpack",
  4687.             "B_Kitbag_cbr",
  4688.             "B_Kitbag_mcamo",
  4689.             "B_Kitbag_sgg",
  4690.             "B_OutdoorPack_blk",
  4691.             "B_OutdoorPack_blu",
  4692.             "B_OutdoorPack_tan",
  4693.             "B_TacticalPack_blk",
  4694.             "B_TacticalPack_mcamo",
  4695.             "B_TacticalPack_ocamo",
  4696.             "B_TacticalPack_oli",
  4697.             "B_TacticalPack_rgr",
  4698.             //Apex
  4699.             "B_Bergen_mcamo_F",
  4700.             "B_Bergen_dgtl_F",
  4701.             "B_Bergen_hex_F",
  4702.             "B_Bergen_tna_F",
  4703.             "B_AssaultPack_tna_F",
  4704.             "B_Carryall_ghex_F",
  4705.             "B_FieldPack_ghex_F",
  4706.             "B_ViperHarness_blk_F",
  4707.             "B_ViperHarness_ghex_F",
  4708.             "B_ViperHarness_hex_F",
  4709.             "B_ViperHarness_khk_F",
  4710.             "B_ViperHarness_oli_F",
  4711.             "B_ViperLightHarness_blk_F",
  4712.             "B_ViperLightHarness_ghex_F",
  4713.             "B_ViperLightHarness_hex_F",
  4714.             "B_ViperLightHarness_khk_F",
  4715.             "B_ViperLightHarness_oli_F"
  4716.         };
  4717.     };
  4718.  
  4719.     class Ammunition
  4720.     {
  4721.         name = "Ammunition";
  4722.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4723.         items[] =
  4724.         {
  4725.             "100Rnd_65x39_caseless_mag",
  4726.             "100Rnd_65x39_caseless_mag_Tracer",
  4727.             "10Rnd_127x54_Mag",
  4728.             "10Rnd_338_Mag",
  4729.             "10Rnd_762x54_Mag",
  4730.             "10Rnd_93x64_DMR_05_Mag",
  4731.             "11Rnd_45ACP_Mag",
  4732.             //"130Rnd_338_Mag", SPMG
  4733.             "150Rnd_762x54_Box",
  4734.             "150Rnd_762x54_Box_Tracer",
  4735.             //"150Rnd_93x64_Mag", // NAVID
  4736.             "16Rnd_9x21_Mag",
  4737.             "200Rnd_65x39_cased_Box",
  4738.             "200Rnd_65x39_cased_Box_Tracer",
  4739.             "20Rnd_556x45_UW_mag",
  4740.             "20Rnd_762x51_Mag",
  4741.             "30Rnd_45ACP_Mag_SMG_01",
  4742.             "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4743.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4744.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4745.             "30Rnd_556x45_Stanag",
  4746.             "30Rnd_556x45_Stanag_Tracer_Green",
  4747.             "30Rnd_556x45_Stanag_Tracer_Red",
  4748.             "30Rnd_556x45_Stanag_Tracer_Yellow",
  4749.             "30Rnd_65x39_caseless_green",
  4750.             "30Rnd_65x39_caseless_green_mag_Tracer",
  4751.             "30Rnd_65x39_caseless_mag",
  4752.             "30Rnd_65x39_caseless_mag_Tracer",
  4753.             "30Rnd_9x21_Mag",
  4754.             "30Rnd_9x21_Yellow_Mag",
  4755.             "30Rnd_9x21_Green_Mag",
  4756.             "30Rnd_9x21_Red_Mag",
  4757.             "5Rnd_127x108_APDS_Mag",
  4758.             "5Rnd_127x108_Mag",
  4759.             "6Rnd_45ACP_Cylinder",
  4760.             "6Rnd_GreenSignal_F",
  4761.             "6Rnd_RedSignal_F",
  4762.             "7Rnd_408_Mag",
  4763.             "9Rnd_45ACP_Mag",
  4764.             "Exile_Magazine_30Rnd_762x39_AK",
  4765.             "Exile_Magazine_30Rnd_545x39_AK_Green",
  4766.             "Exile_Magazine_30Rnd_545x39_AK_Red",
  4767.             "Exile_Magazine_30Rnd_545x39_AK_White",
  4768.             "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4769.             "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4770.             "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4771.             "Exile_Magazine_20Rnd_762x51_DMR",
  4772.             "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4773.             "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4774.             "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4775.             "Exile_Magazine_10Rnd_303",
  4776.             "Exile_Magazine_100Rnd_762x54_PK_Green",
  4777.             "Exile_Magazine_7Rnd_45ACP",
  4778.             "Exile_Magazine_8Rnd_9x18",
  4779.             "Exile_Magazine_30Rnd_545x39_AK",
  4780.             "Exile_Magazine_6Rnd_45ACP",
  4781.             "Exile_Magazine_5Rnd_22LR",
  4782.             "Exile_Magazine_10Rnd_762x54",
  4783.             "Exile_Magazine_10Rnd_9x39",
  4784.             "Exile_Magazine_20Rnd_9x39",
  4785.             //"Exile_Magazine_8Rnd_74Pellets",
  4786.             "Exile_Magazine_8Rnd_74Slug",
  4787.             //Apex
  4788.             "30Rnd_9x21_Mag_SMG_02",
  4789.             "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4790.             "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4791.             "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4792.             "30Rnd_580x42_Mag_F",
  4793.             "30Rnd_580x42_Mag_Tracer_F",
  4794.             "100Rnd_580x42_Mag_F",
  4795.             "100Rnd_580x42_Mag_Tracer_F",
  4796.             "20Rnd_650x39_Cased_Mag_F",
  4797.             "10Rnd_50BW_Mag_F",
  4798.             "150Rnd_556x45_Drum_Mag_F",
  4799.             "150Rnd_556x45_Drum_Mag_Tracer_F",
  4800.             "30Rnd_762x39_Mag_F",
  4801.             "30Rnd_762x39_Mag_Green_F",
  4802.             "30Rnd_762x39_Mag_Tracer_F",
  4803.             "30Rnd_762x39_Mag_Tracer_Green_F",
  4804.             "30Rnd_545x39_Mag_F",
  4805.             "30Rnd_545x39_Mag_Green_F",
  4806.             "30Rnd_545x39_Mag_Tracer_F",
  4807.             "30Rnd_545x39_Mag_Tracer_Green_F",
  4808.             "200Rnd_556x45_Box_F",
  4809.             "200Rnd_556x45_Box_Red_F",
  4810.             "200Rnd_556x45_Box_Tracer_F",
  4811.             "200Rnd_556x45_Box_Tracer_Red_F",
  4812.             "10Rnd_9x21_Mag",
  4813.             "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  4814.             "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  4815.             "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  4816.             "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"
  4817.         };
  4818.     };
  4819.  
  4820.     class Flares
  4821.     {
  4822.         name = "Flares";
  4823.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4824.         items[] =
  4825.         {
  4826.             "Chemlight_blue",
  4827.             "Chemlight_green",
  4828.             "Chemlight_red",
  4829.             "FlareGreen_F",
  4830.             "FlareRed_F",
  4831.             "FlareWhite_F",
  4832.             "FlareYellow_F",
  4833.             "UGL_FlareGreen_F",
  4834.             "UGL_FlareRed_F",
  4835.             "UGL_FlareWhite_F",
  4836.             "UGL_FlareYellow_F",
  4837.             "3Rnd_UGL_FlareGreen_F",
  4838.             "3Rnd_UGL_FlareRed_F",
  4839.             "3Rnd_UGL_FlareWhite_F",
  4840.             "3Rnd_UGL_FlareYellow_F"
  4841.         };
  4842.     };
  4843.  
  4844.     class Smokes
  4845.     {
  4846.         name = "Smokes";
  4847.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4848.         items[] =
  4849.         {
  4850.             "SmokeShell",
  4851.             "SmokeShellBlue",
  4852.             "SmokeShellGreen",
  4853.             "SmokeShellOrange",
  4854.             "SmokeShellPurple",
  4855.             "SmokeShellRed",
  4856.             "SmokeShellYellow",
  4857.             "1Rnd_Smoke_Grenade_shell",
  4858.             "1Rnd_SmokeBlue_Grenade_shell",
  4859.             "1Rnd_SmokeGreen_Grenade_shell",
  4860.             "1Rnd_SmokeOrange_Grenade_shell",
  4861.             "1Rnd_SmokePurple_Grenade_shell",
  4862.             "1Rnd_SmokeRed_Grenade_shell",
  4863.             "1Rnd_SmokeYellow_Grenade_shell",
  4864.             "3Rnd_Smoke_Grenade_shell",
  4865.             "3Rnd_SmokeBlue_Grenade_shell",
  4866.             "3Rnd_SmokeGreen_Grenade_shell",
  4867.             "3Rnd_SmokeOrange_Grenade_shell",
  4868.             "3Rnd_SmokePurple_Grenade_shell",
  4869.             "3Rnd_SmokeRed_Grenade_shell",
  4870.             "3Rnd_SmokeYellow_Grenade_shell"
  4871.         };
  4872.     }; 
  4873.  
  4874.     class Explosives
  4875.     {
  4876.         name = "Explosives";
  4877.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4878.         items[] =
  4879.         {
  4880.             "HandGrenade",
  4881.             "MiniGrenade",
  4882.             "B_IR_Grenade",
  4883.             "O_IR_Grenade",
  4884.             "I_IR_Grenade",
  4885.             "1Rnd_HE_Grenade_shell",
  4886.             "3Rnd_HE_Grenade_shell",
  4887.             "APERSBoundingMine_Range_Mag",
  4888.             "APERSMine_Range_Mag",
  4889.             "APERSTripMine_Wire_Mag",
  4890.             "ClaymoreDirectionalMine_Remote_Mag",
  4891.             "DemoCharge_Remote_Mag",
  4892.             "IEDLandBig_Remote_Mag",
  4893.             "IEDLandSmall_Remote_Mag",
  4894.             "IEDUrbanBig_Remote_Mag",
  4895.             "IEDUrbanSmall_Remote_Mag",
  4896.             "SatchelCharge_Remote_Mag",
  4897.             "SLAMDirectionalMine_Wire_Mag"
  4898.         };
  4899.     };
  4900.  
  4901.     class Pistols
  4902.     {
  4903.         name = "Pistols";
  4904.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  4905.         items[] =
  4906.         {
  4907.             "hgun_ACPC2_F",
  4908.             "hgun_P07_F",
  4909.             "hgun_Pistol_heavy_01_F",
  4910.             "hgun_Pistol_heavy_02_F",
  4911.             "hgun_Pistol_Signal_F",
  4912.             "hgun_Rook40_F",
  4913.             "Exile_Weapon_Colt1911",
  4914.             "Exile_Weapon_Makarov",
  4915.             "Exile_Weapon_Taurus",
  4916.             "Exile_Weapon_TaurusGold",
  4917.             //Apex
  4918.             "hgun_Pistol_01_F",
  4919.             "hgun_P07_khk_F"
  4920.         };
  4921.     };
  4922.  
  4923.     class SubMachineGuns
  4924.     {
  4925.         name = "Sub Machine Guns";
  4926.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4927.         items[] =
  4928.         {
  4929.             "hgun_PDW2000_F",
  4930.             "SMG_01_F",
  4931.             "SMG_02_F",
  4932.             "SMG_05_F"
  4933.         };
  4934.     };
  4935.  
  4936.     class LightMachineGuns
  4937.     {
  4938.         name = "Light Machine Guns";
  4939.         icon = "a3\ui_f\d