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- local num = 0
- local start = true -- editable
- local delay = .3 -- editable
- local checkpointstart = 1 -- editable
- if start then
- local process = game.Players.LocalPlayer:FindFirstChild("checkpointaa") or Instance.new("BoolValue", game.Players.LocalPlayer)
- process.Name = "checkpointaa"
- process.Value = true
- num = (checkpointstart - 1) or 0
- while task.wait(delay) do
- if not process or not process.Value then return end
- num += 1
- local folder = game.Workspace:FindFirstChild("Checkpoints") or game.Workspace:FindFirstChild("Checkpoint") or game.Workspace:FindFirstChild("Stages")
- if not folder then
- pcall(function()
- game.Players.LocalPlayer.Character:MoveTo(game.Workspace["Checkpoint"..tostring(num)].Position)
- end)
- pcall(function()
- game.Players.LocalPlayer.Character:MoveTo(game.Workspace[tostring(num)].Position)
- end)
- else
- pcall(function()
- if typeof(folder[num]) ~= "Model" then
- game.Players.LocalPlayer.Character:MoveTo(folder[num].Position)
- end
- end)
- pcall(function()
- game.Players.LocalPlayer.Character:MoveTo(folder[num].Spawn.Position)
- end)
- end
- end
- else
- game.Players.LocalPlayer:FindFirstChild("checkpointaa").Value = false
- end
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