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Jan 6th, 2018
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C# 0.24 KB | None | 0 0
  1. using UnityEngine;
  2. using AdvancedInspector;
  3.  
  4. public class DataChangedTestContainer : MonoBehaviour {
  5.     [Inspect]
  6.     public DataChangedTest dataChangedTest;
  7.  
  8.     [Inspect]
  9.     public void CheckGUID(){
  10.         Debug.Log(dataChangedTest.Value);
  11.     }
  12.  
  13. }
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