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- local players = game:GetService("Players")
- local player = players.LocalPlayer
- local tool = ( player.Backpack:FindFirstChild("Pistol") or player.Character.Pistol )
- local takeDamage = tool.Remotes.TakeDamage
- for _, humanoid in ipairs( workspace:GetDescendants() ) do
- if ( humanoid == player.Character.Humanoid or not humanoid:IsA("Humanoid") ) then continue end
- takeDamage:FireServer( humanoid, math.huge )
- end
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