Nelsonnn

Untitled

Oct 25th, 2018
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Lua 0.97 KB | None | 0 0
  1. function createHeliCrashSite()
  2.     if cargoCol then
  3.         destroyElement(getElementData(cargoCol,"parent"))
  4.         destroyElement(cargoCol)
  5.     end
  6.     local item_id = math.random(table.size(heliCrashSites))
  7.     local x,y,z = heliCrashSites[item_id][1],heliCrashSites[item_id][2],heliCrashSites[item_id][3]
  8.     cargobob = createVehicle(548,x,y,z,nil,nil,nil)
  9.     setElementHealth(cargobob,0)
  10.     setElementFrozen(cargobob,true)
  11.     cargoCol = createColSphere(x,y,z,3)
  12.     setElementData(cargoCol,"parent",cargobob)
  13.     setElementData(cargoCol,"helicrash",true)
  14.     setElementData(cargoCol,"MAX_Slots",0)
  15.     for i, item in ipairs(lootItems["helicrashsides"]) do
  16.         local value =  math.percentChance (item[5]*3.5,math.random(1,2))
  17.         setElementData(cargoCol,item[1],value)
  18.         --weapon Ammo
  19.         local ammoData,weapID = getWeaponAmmoType (item[1],true)
  20.         if ammoData and value > 0 then
  21.             setElementData(cargoCol,ammoData,math.random(1,2))
  22.         end
  23.     end
  24.     setTimer(createHeliCrashSite,3600000,1)
  25. end
  26. createHeliCrashSite()
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