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- using UnityEngine;
- [ExecuteInEditMode]
- public class CharacterShadowProjection : MonoBehaviour
- {
- public GameObject plane;
- public Light useLight;
- void Update ()
- {
- if (null != plane)
- {
- renderer.sharedMaterial.SetMatrix("_WorldToReceiver", plane.renderer.worldToLocalMatrix);
- renderer.sharedMaterial.SetVector("_LightDirection", useLight.transform.forward);
- }
- }
- }
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