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- public void InitInteraction(GameObject user, Camera userCam, string inputMethod)
- {
- if(inUse && inputMethod == "Esc")
- {
- EndInteraction(user,userCam);
- }
- else if(inUse == false && inputMethod == "E")
- {
- StartInteraction(user,userCam);
- }
- }
- public void StartInteraction(GameObject user, Camera userCam)
- {
- inUse = true;
- user.GetComponent<CharacterController>().enabled = false;
- user.GetComponent<FpsController>().enabled = false;
- user.transform.position = tempPos.position;
- user.transform.rotation = tempPos.rotation;
- userCam.transform.rotation = tempPos.rotation;
- ConsoleFocus();
- }
- public void EndInteraction(GameObject user, Camera userCam)
- {
- inUse = false;
- user.GetComponent<CharacterController>().enabled = true;
- user.GetComponent<FpsController>().enabled = true;
- ConsoleUnfocus();
- }
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