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Minecraft Axe Help

Oct 4th, 2021
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  1. package *******.mod.objects.tools;
  2.  
  3. import java.util.Set;
  4.  
  5. import com.google.common.collect.Sets;
  6.  
  7. import *******.mod.Main;
  8. import *******.mod.init.ItemInit;
  9. import *******.mod.util.IHasModel;
  10. import net.minecraft.block.Block;
  11. import net.minecraft.block.material.Material;
  12. import net.minecraft.block.state.IBlockState;
  13. import net.minecraft.creativetab.CreativeTabs;
  14. import net.minecraft.init.Blocks;
  15. import net.minecraft.item.Item;
  16. import net.minecraft.item.ItemStack;
  17. import net.minecraft.item.ItemTool;
  18.  
  19. public class ToolAxe extends ItemTool implements IHasModel
  20. {
  21.     private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE});
  22.            
  23.     public ToolAxe(String name, ToolMaterial material)
  24.     {
  25.         super(material, EFFECTIVE_ON);
  26.         setUnlocalizedName(name);
  27.         setRegistryName(name);
  28.         setCreativeTab(CreativeTabs.TOOLS);
  29.        
  30.         ItemInit.ITEMS.add(this);
  31.     }
  32.    
  33.     public float getStrVsBlock(ItemStack stack, IBlockState state)
  34.     {
  35.         Material material = state.getMaterial();
  36.         return material != Material.WOOD && material != Material.PLANTS && material != Material.VINE ? super.getStrVsBlock(stack, state) : this.efficiencyOnProperMaterial;
  37.     }
  38.  
  39.     @Override
  40.     public void registerModels()
  41.     {
  42.         Main.proxy.registerItemRenderer(this, 0, "inventory");
  43.     }
  44. }
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