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SvetoslavUzunov

CameraFollow

Mar 30th, 2022
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C# 0.65 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. public class CameraFollow : MonoBehaviour
  4. {
  5.     // Start is called before the first frame update
  6.     public GameObject player; // публична променлива/референция към обектът
  7.  
  8.     private Vector3 offset; // разликата между позицията на камерата и позицията на играча в пространството измерена чрез 3D вектор
  9.  
  10.     void Start()
  11.     {
  12.         offset = transform.position - player.transform.position;
  13.     }
  14.  
  15.     void LateUpdate()
  16.     {
  17.         transform.position = player.transform.position + offset;
  18.     }
  19. }
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