Madtaz64

Sonic Battle All Stories Premade File Story Routes (Includes Emerl Memory Loadouts)

Oct 18th, 2020 (edited)
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  1. Last Updated 6/7/2021
  2.  
  3. Personal Emerl Loadout, and the loadout the route assumes you will be using:
  4. Memory Slot 1:
  5.  
  6. Run Skill: Ult. Run Skill
  7. Dash Skill: Shadow Dash
  8. Jump Skill: Cream Jump
  9. Air Action: S. Teleport
  10. Guard Skill: Rouge Guard
  11. Heal Skill: Ult. Heal Skill
  12. 1st Attack: Girl Jab
  13. 2nd Attack: Elastic Chaos
  14. 3rd Attack: Ult. 3rd Attack
  15. Heavy Attack: C. Nightmare
  16. Upper Attack: Ultimate Upper Attack
  17. Dash Attack: Dash Attack (Default)
  18. Air Attack: Typhoon
  19. Aim Attack: Shadow Eagle
  20. Ground Shot: Ult. Grnd Shot
  21. Air Shot: (Default)
  22. Ground Power: Deep Impact
  23. Air Power: ??? (Shadow)
  24. Ground Trap: ??? (Amy)
  25. Air Trap: Air Trap (Default)
  26. Fight Pose: E-102 Style
  27. Attack Support: Attack Support 9 (Gamma)
  28. Strength Support: Strength Support 9 (Shadow)
  29. Other Support: Trounce Support (Knuckles)
  30. Color 1: Cream Color 1
  31. Color 2: Rouge Color 2
  32. Color 3: Tails Color 3
  33.  
  34. Memory Slot 2:
  35.  
  36. Run Skill: Chaos Run
  37. Dash Skill: Dash Skill (Default)
  38. Jump Skill: Jump Skill (Default)
  39. Air Action: (Default)
  40. Guard Skill: (Default)
  41. Heal Skill: (Default)
  42. 1st Attack: (Default)
  43. 2nd Attack: (Default)
  44. 3rd Attack: (Default)
  45. Heavy Attack: (Default)
  46. Upper Attack: (Default)
  47. Dash Attack: (Default)
  48. Air Attack: (Default)
  49. Aim Attack: (Default)
  50. Ground Shot: (Default)
  51. Air Shot: (Default)
  52. Ground Power: (Default)
  53. Air Power: (Default)
  54. Ground Trap: Gift
  55. Air Trap: Air Gift
  56. Fight Pose: E-102 Style
  57. Attack Support: (Default)
  58. Strength Support: (Default)
  59. Other Support: (Default)
  60. Color 1: Shadow Color 1
  61. Color 2: Chaos Color 2
  62. Color 3: Sonic Color 3
  63.  
  64. Memory Slot 3:
  65. Run Skill: Ult. Run Skill
  66. Dash Skill: Shadow Dash
  67. Jump Skill: (Default)
  68. Air Action: Ult. Air Action
  69. Guard Skill: Rouge Guard
  70. Heal Skill: Ult. Heal Skill
  71. 1st Attack: Ult. 1st Attack
  72. 2nd Attack: Ult. 2nd Attack
  73. 3rd Attack: Ult. 3rd Attack
  74. Heavy Attack: Ult. Heavy Attack
  75. Upper Attack: Ult. Upper Attack
  76. Dash Attack: Ult. Dash Attack
  77. Air Attack: Air E. Shock
  78. Aim Attack: Ult. Aim Attack
  79. Ground Shot: (Default)
  80. Air Shot: (Default)
  81. Ground Power: Chaos Combo
  82. Air Power: (Default)
  83. Ground Trap: (Default)
  84. Air Trap: (Default)
  85. Fight Pose: E-102 Style
  86. Attack Support: Attack Support 9 (Gamma)
  87. Strength Support: Strength Support 9 (Shadow)
  88. Other Support: High Gravity Lv 2 (Chaos)
  89. Color 1: Chaos Color 1
  90. Color 2: Knuckles Color 2
  91. Color 3: Cream Color 3
  92.  
  93.  
  94. BEFORE STARTING RUN MAKE SURE EMERL IS SET TO MEMORY 2
  95. Important to keep in mind: Hold down B while navigating the map, it makes the cursor go faster
  96.  
  97. --
  98. Sonic Story
  99.  
  100. Go to beach, get Emerl
  101. Up to Tail's House, say Yes
  102. Sonic vs Shadow: Pow, Shot, Set (2 1 3) | Go the Ground special | Backup if shield: Mash Heavy Attack (Ground Kick), dash follow up and kick down, aerial special
  103. Go back to beach
  104. Sonic vs Rogue: Pow, Shot, Set (2 1 3) | Go the Ground special | Backup if shield: Mash Heavy Attack (Ground Kick), dash follow up and kick down, aerial special
  105. Sonic vs Rogue 2: Pow, Shot, Set (2 1 3) | Go the Ground special | Backup if shield: Aerial special
  106. Go to Tail's Lab
  107. Sonic vs Phi: Pow, Shot, Set (2 1 3) | Go the Ground special | Backup if shield: Mash Heavy Attack (Ground Kick), dash follow up and kick down, aerial special [Emerl]
  108. Go back to Tail's Lab, then back to Tail's Lab again.
  109. Sonic vs Emerl 1: Shot, Pow, Set (1 2 3) | Run down, Use heavy 5 times. Hit him right, then left, then right, then right, then anywhere (right), so that he doesn't die by not hitting him into walls for hits 2-3
  110. Sonic vs Emerl 2: Shot, Pow, Set (1 2 3) | Run down, then upper 5 times.
  111. Sonic vs Emerl 3: Shot, Pow, Set (1 2 3) | Quit this battle
  112. Head over to the beach
  113. Sonic vs Tails + Emerl: Pow, Shot, Set (2 1 3) | Do the Ground special | Backup if shield: Mash Heavy Attack (Ground Kick), dash follow up and kick down, aerial special |
  114. Make sure to always get hit by the blasts caused after a kill. Get hit once, and bounce back off the wall if possible, otherwise shield to build up the ichikoro meter, when maxed out use Aerial Special at the end of your jump to retain your meter while still killing your opponent
  115. CHANGE EMERL MEMORY TO SLOT 3 (Press right once)
  116. Go back to Tails House
  117. Emerl vs Phi: Pow, Set, Shot (2 3 1) | One KO Battle, just use Ground Special to kill
  118. Emerl vs Phi 2: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special. Heal again and use Air Special until last stock, then use a charged Ground special.
  119. Go up to Holy Summit, then to Plains
  120. Sonic, Tails, Emerl Vs Gamma: Pow, Shot, Set (2 1 3) | Go the Ground special | Backup if shield: Aerial Special | Make sure to always get hit by the blasts caused after a kill. Get hit once, and bounce back off the wall if possible, otherwise shield to build up the ichikoro meter, when maxed out use Aerial Special at the end of your jump to retain your meter while still killing your opponent
  121. Sonic, Tails, Emerl VS Gamma 2: As above.
  122. Off to Knuckles house
  123. Emerl vs Knuckles: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special or the Ultimate Upper Attack (Has Shot Special properties, and can reach far distances). Heal again and use Air Special until last stock, then use a charged Ground special.
  124. Emerl vs Knuckles 2: As above.
  125. Re-enter Knuckles house, split on fadeout to Cutscene.
  126.  
  127.  
  128. --
  129. Tails Story
  130.  
  131. [When entering Story Mode character select menu, press right once]
  132.  
  133. Go to beach to fight with Sonic + Emerl
  134. Tails vs Sonic + Emerl: (1 2 3) | Quit this Battle.
  135. Head off to Central City, then to the City Labs. After that, head off to the Crossing to fight Rouge
  136. Tails + Emerl vs Rouge: (1 2 3) | Quit this Battle.
  137. Back to the labs, and fight first robot
  138. Tails + Emerl vs Robot: Shot, Pow, Set (3 1 2) | Either juggle the enemies with a ground trap or spam aerials until dead. Ideally the latter since Emerl's attacks are really powerful and it helps to tag-team the enemy. Every death block explosion and heal to build meter, then use a special move on the next enemy stock after you build meter to full.
  139. Tails + Emerl vs Robots: Set, Pow, Shot (3 1 2) | As above, once your meter is full try to use a special-move on both opponents at the same time
  140. Head back to Crossing
  141. Tails + Emerl vs Robots: As Above, once your meter is full try to use a special-move on both opponents at the same time
  142. Over right to Central Highway
  143. Tails + Emerl vs Shadow: Set, Pow, Shot (3 1 2) | As above, this time heal after every death.
  144. Up to office
  145. Tails + Emerl vs Robot: Shot, Pow, Set (3 1 2) | As aboe Every death block explosion and heal to build meter
  146. Up to Holy Summit, then off to Knuckles House: (1 2 3) Quit this battle
  147. Off to bridge
  148. Tails, Emerl, Knuckles vs Gamma: Shot, Pow, Set (3 1 2) | As above. Every death block explosion and heal to build meter
  149. Tails, Emerl, Knuckles vs Gamma 2: As Above
  150. Go down to Emerald Town, off to beach, and Credits
  151.  
  152.  
  153.  
  154. --
  155. Rouge Story
  156. [When entering Story Mode character select menu, press right twice]
  157.  
  158. Off to highway
  159. Rouge vs Phi: Pow, Set, Shot (2 3 1) | Ground Special unless blocked, in which case Heavy attack follow up and continue to air kick. Heal after each kill, should get full meter for last kill. (takes 3 ground kicks) [Emerl]
  160. CHANGE EMERL MEMORY TO SLOT 2 (Press Left once)
  161. Go off to Lab, then to Emerald Beach.
  162. Rouge vs Amy & Emerl: Set, Pow, Shot (3 2 1) | Press A then immediately R to do the Air Power Special then land, if you jump too high you'll float above the ground after the special is done. If both are shielding Power use Ground Set Special, if only one is shielding Power Heavy attack then kick down. Emerl should have Gamma's Fight Pose equipped, so shield all of Emerl's death explosions to raise the One-Shot Gauge [To 5 KOs]
  163. Rouge vs Amy & Emerl 2: As Above [To 10 KOs]
  164. CHANGE EMERL MEMORY TO SLOT 3 (Press right once)
  165. Off to Central City, then back to Crossing
  166. Rouge + Emerl vs Gamma: Pow, Set, Shot (2 3 1) | Ground Specials again, block explosions and heal between rounds. Set an aerial after your meter is full, you should be able to get 2 one-shot kills if you heal between rounds and a little bit after Gamma respawns
  167. Rouge + Emerl vs Gamma 2: As above, but heal after blocks to get insta after each 3 (so that 4, 7, and 10 are instas) | If Rouge kills on 3rd kick after hitting wall, block is after "mode". If it's an early kill, ie on 4th kick for round 2, it's on "recovery" like normal
  168. Into Night Babylon, then off to Club Rouge
  169. Rouge + Emerl vs Amy: Pow, Set, Shot (2 3 1) | As above, heal in between each kill to insta 5.
  170. Re-enter Club Rouge
  171. Emerl vs Robot: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special or your 3rd attack(Has Shot Special properties) Don't bother using your Upper Attack because the Guard Robo loves to guard against it and it's useless at close distances. Heal again and use Air Special until the 4th kill, then use a charged Ground special, quit out once you get 5 kos
  172. (1 2 3) Quit immediately for next fight
  173. Emerl vs Rouge: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special or the Ultimate Upper Attack (Has Shot Special properties, and can reach far distances). Heal again and use Air Special until last stock, then use a charged Ground special. [To 5 KOs]
  174. Head back off to Central City, off to Crossing
  175. Rouge + Emerl vs Amy: Pow, Set, Shot (2 3 1) | Special kicks again, don't bother to heal, setup aerial special instead.
  176. Rouge + Emerl vs Amy + Sonic: Set, (2 3 1) | Ground Special unless blocked, in which case Heavy attack follow up and continue to air kick. Heal after each kill
  177. Back to Emerald Town, off to Building
  178. Rouge vs Sonic: Set, Pow, Shot (2 3 1) | Ground Special unless blocked, in which case Heavy attack follow up and continue to air kick. Heal after each kill, and make sure to respawn far away from Sonic whenever he kills you.
  179. Rouge vs Sonic, Tails, Knuckles: Set, Pow, Shot (3 2 1) | Press A then immediately R to do the Air Power Special then land, if you jump too high you'll float above the ground after the special is done. If both are shielding Power use Ground Set Special, if only one is shielding Power Heavy attack then kick down.
  180.  
  181.  
  182.  
  183.  
  184. --
  185. Knuckles Story
  186. [When entering Story Mode character select menu, press right three times]
  187.  
  188.  
  189. Straight into the Lab
  190. Emerl vs Knuckles: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special or the Ultimate Upper Attack (Has Shot Special properties, and can reach far distances). Heal again and use Air Special until last stock, then use a charged Ground special.
  191. Go to Central City, Off to Amy's House, then to Crossing
  192. Knuckles + Emerl vs Gamma: Pow, Set, Shot (2 3 1) | Ground Special can 2hko if you land it,but if possible it's better to use one ground special and punch it into a wall, then chase after and attack it midair by pressing the direction you flung Gamma in. Block explosion or get hit by the blasts after a kill. Get hit once, and bounce back off the wall if possible, otherwise shield to build up the ichikoro meter. Heal after each kill, healing does lots. If maxed, use aerial special cause it's easy to nail. If he blocks ground and not full, go off and heal, then use aerial, faster than hitting lots of them.
  193. Knuckles + Emerl vs Gamma 2: As Above (Should Alternate, GS/Max AS/GS/Max AS in perfect)
  194. Off to Night Babylon, then into the Bar (Right at the beginning)
  195. Knuckles + Emerl vs Robots: Pow, Set, Shot (2 3 1) | As Above, but be careful to block explosions from both
  196. Off to Casino, Emerl runs off, then off to Theater.
  197. Knuckles vs Robots: Pow, Set, Shot (2 3 1) | As Above.
  198. Off to Hotel.
  199. Knuckles vs Robots: Pow, Set, Shot (2 3 1) | As Above. When/if killed, place far away to heal, insta kills with aerial are important
  200. Off to Club Rouge
  201. Emerl vs Rouge: Shot, Pow, Set (2 1 3) | Regular Emerl battle.
  202. Knuckles + Emerl vs Phi + Phi: Pow, Shot, Set (2 3 1) | As Above. These robots are fast, so play more anticipate than setup. Ground special as soon as fight starts, etc [Knux, Rouge]
  203. Back down into Emerald Town, then off to Tails Lab. Then head off to Beach
  204. Emerl vs Knuckles: Pow, Shot, Set (2 3 1) | Ground Special, this is just a 1ko battle
  205. Knuckles + Emerl vs Phi: Pow, Set, Shot (2 3 1) | As Above [Tails]
  206. Back to Central City, off to Crossing
  207. Knuckles + Emerl vs Phi: Pow, Set, Shot (2 3 1) | As Above. He's really slippery, as in doesn't stop well, so if you don't have him boxed in, run away then punch in same direction as running (he runs past you) [Shadow]
  208. Into Night Babylon, off to Gimme Shelter and Depot
  209. Emerl vs Gamma: Pow, Shot, Set (2 1 3) | Use the Aerial dash to get to Gamma quickly, then use same Emerl strats as above. Keep in mind that Gamma is more likely to guard against Upper Attacks then the other enemies encountered as it is usually guarding against Shot propertie special moves.
  210. Emerl vs Gamma 2: As Above
  211. Head back to Tails Lab in Emerald Town
  212.  
  213. Amy Story
  214. [When entering Story Mode character select menu, press right or left 4 times]
  215.  
  216.  
  217. Enter Tails house, then off to Beach, then far Beach (to the right)
  218.  
  219. Amy + Emerl vs Phis: Pow, Shot, Set (2 1 3) | Ground special, Heavy attack spam or even a full combo attack (3 jab attacks in a row then jab again to automatically lead into a Heavy Attack), want to avoid juggling as much in order to combo attack with Emerl. One explodes, so block when you kill the gamma one, it has a voice. Don't bother with healing [Gamma, Knux]
  220. Amy + Emerl vs Phis: Pow, Shot, Set (2 1 3) | As Above
  221. Head out to Central City, off to Amy's Room
  222. Emerl vs Amy: Pow, Shot, Set (2 1 3) | Start with Ground Special, heal meter to full then use Air Special. Heal again and use Air Special until last stock, then use a charged Ground special. Don't bother with using the Upper Attack to one-hit KO, Amy moves really fast, can combo you super easily, and is more likely to guard against Shot property attacks [To 5]
  223. Emerl vs Amy 2: Pow, Shot, Set (2 1 3) | As above [To 10]
  224. Straight back into house
  225. Emerl vs Amy & Cream: Pow, Shot, Set (2 1 3) | Use the same strats as above, but try to hit both of them with supers at the same time if possible, otherwise you'll have to keep using ground special over and over (they're both fast and good at comboing you so running away and healing might not work that well) [To 10]
  226. Straight back into house again.
  227. Emerl vs Amy & Cream 2: Pow, Shot, Set (2 1 3) | As Above [To 10]
  228. Over to crossing
  229. Amy + Emerl vs Gamma: Pow, Shot, Set (2 1 3) | Ground special or Heavy attack spam, want to avoid juggling as much in order to combo attack with Emerl. Block all explosions, kill insta in the air so to avoid next explosion
  230. Into Night Babylon, off to signboard
  231. Amy + Emerl vs Phi's: Pow, Shot, Set (2 1 3) | Ground special spam, otherwise aerial. Try to couple them together [Shadow, Amy]
  232. Amy + Emerl vs Phi's 2: Pow, Shot, Set (2 1 3) | As Above
  233. Over to Club Rouge
  234. Amy + Emerl vs Rouge: Pow, Shot, Set (2 1 3) | As above, but make sure she's grounded before hitting her
  235. Emerl vs Rouge: Pow, Shot, Set (2 1 3) | Start with the Ground Special. Move, then heal up completely and spam Air Special on her. (Neither move is considered special, though the Ground Special move might be considered special, not that it matters since she'll be dead before the move finishes) If you use the Air Special Move right as you land on the ground you will retain your special meter while still hitting her.
  236. CHANGE EMERL MEMORY TO SLOT 1 (right once) NOW OR DURING CREAM'S STORY
  237. Back to Tails Lab in Emerald Town
  238.  
  239.  
  240. --
  241. Cream's Story
  242. --
  243. [When entering Story Mode character select menu, press left 3 times]
  244. CHANGE EMERL MEMORY TO SLOT 1 (right once) NOW IF YOU DIDN'T AT THE END OF AMY'S STORY
  245. Through cutscene, straight into Workshop
  246. Emerl vs Robots: Shot, Pow, Set (1 2 3) | Alternate between Ground and Aerial Specials, filling up gauge between rounds
  247. Down to Laboratory
  248. Emerl vs Phi's: Shot, Pow, Set (1 2 3) | Regular Emerl again (Cream does nothing) [Sonic, Tails]
  249. Emerl vs Phi's 2: As Above
  250. Over to Computer, then back to Workshop
  251. Emerl vs Phi's: Shot, Pow, Set (1 2 3) | Regular Emerl again {Rouge, Rouge]
  252. Emerl vs Phi's 2: As Above
  253. Off to Duct
  254. Cream vs Gamma: Shot, Pow, Set (1 2 3) | Dash up, and start healing. Alternate between ground special and aerial special, blocking each explosion and healing (Cream's heal is OP, if he regenerates far away can sometimes insta after every kill, aim for it)
  255. Head up to Depot
  256. CHANGE EMERL MEMORY TO SLOT 2 (right once)
  257. Cream vs Emerl: Shot, Pow, Set (1 2 3) | Go to middle of stage, and start healing. Insta all 10 kills by simply healing after each, and alternate between ground and aerial
  258. Cream vs Emerl 2: As above
  259. Cream vs Emerl 3: As Above | Emerl 2 will be same pattern as 1, but 3 is the opposite
  260. Off to computer, then back to Duct
  261. CHANGE EMERL MEMORY TO SLOT 3 (right once)
  262. Cream + Emerl vs Gamma: Shot, Pow, Set (1 2 3) | Heal to full, then go after him. Start with aerial special and alternate again, block explosion then heal, insta all
  263. Cream + Emerl vs Gamma + Robot: Shot, Pow, Set (1 2 3) | As Above. Harder to find time to heal, hide right below the platforms and they will generally stay above you, or at least one of them will. You can heal after hitting a regular special as they go that far away
  264.  
  265. --
  266. Shadows Story
  267. --
  268. [When entering Story Mode character select menu, press left twice]
  269.  
  270. Straight to computer
  271. Shadow + Rouge vs Robots: Shot, Pow, Set (1 2 3) | Alternate between Ground special, and regular combo
  272. Out and to Club Rouge for a long cutscene. Over to Emerald Town, then down to Beach. After cutscene go back to Central City, stop at Crossing
  273. Shadow + Emerl vs Gamma: Shot, Pow, Set (1 2 3) | Alternate between Ground special and regular combo. Block all explosions, don't bother with healing.
  274. Shadow + Emerl vs Gamma 2: As Above | Remember that block is at "Mode" after a ground special, but still "Recovery" on a regular combo.
  275. CHANGE EMERL MEMORY TO SLOT 2 (left once)
  276. Move into Night Babylon, then into Gimme Shelter, and off to Computer
  277. Shadow vs Emerl: Shot, Pow, Set (1 2 3) | As Above.
  278. CHANGE EMERL MEMORY TO SLOT 1 (left once)
  279. Head back out to Night Babylon, fight Rouge
  280.  
  281. Emerl vs Rouge: Shot, Pow, Set (1 2 3) | Alternate between Ground and Aerial Special
  282. Off to Holy Summit (to the right when entering Central City), then go fight Knuckles
  283. Emerl vs Knuckles/Sonic/Tails/Amy/Cream/Shadow: Set, Pow, Shot (3 2 1) | Start Air Special, heal up, then use either your 3 Hit Jab attack (3rd attack is considered a Shot special so it'll be a 1-hit KO but you'll retain your special meter) or Upper Attack (same as the 3rd attack of the 3 hit attack, though WARNING: this attack will only count as a shot after the projectile is out for a second or so. Also, the NPCs have a habit of guarding this attack if you shoot it from a distance). From there, alternate between Ground Trap and either the 3-Hit Special Shot or the Upper Attack Special Shot.
  284. Down to Emerald Town and fight Sonic and Tails
  285. Head back to Central City and fight Amy and Cream
  286. Now go to Highway (Have to select twice) and fight Shadow. Re-enter and fight Sonic and Shadow
  287. Emerl vs Sonic + Shadow: Set, Shot, Pow (3 2 1) | Same strats as the vs Knuckles/Sonic/Tails/etc. above, just be sure to round up Sonic and Shadow together before you start your first special kill, otherwise you won't have much time to heal
  288.  
  289.  
  290.  
  291. --
  292. Emerl Story
  293. --
  294. [When entering Story Mode character select menu, press left once]
  295.  
  296.  
  297. Straight into Altar, then look towards and into the Death Egg, then to Eggman
  298. Emerl vs Eggman: Shot, Power, Set (1 2 3) | Always start with an Aerial Special, Shot is blocked at the beginning. Alternate between Ground and Aerial, healing between rounds. Be sure to wait a second before using the Aerial special though
  299. Emerl vs Eggman 2: Shot, Power, Set (1 2 3) | Start with Ground Special, then continue to alternate.
  300. Sonic vs Emerl: Pow, Set, Shot (2 3 1) until your meter's full, then Pow, Shot, Set (2 1 3) | Spam Ground Special until Emerl's meter is full, wait and try to get him to do a 3rd attack on you, whatever it takes until your meter is full, then die. Switch to (2 1 3) then Use your Aerial special near him right before you touch the ground in order to retain your meter. Be sure to run and jump from a distance as Emerl likes to jump right when you jumpRepeat until 10 Kos.
  301. Alternatively (2 1 3 only strat): Ground special is main attack. If Barriered, go aerial specials (he guards a lot so don't go regular attacks)
  302.  
  303. Time ends after the final text box for every story.
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