steffenz

Arduino Pokémon

Apr 29th, 2013
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  1. #define NOTE_B0  31
  2. #define NOTE_C1  33
  3. #define NOTE_CS1 35
  4. #define NOTE_D1  37
  5. #define NOTE_DS1 39
  6. #define NOTE_E1  41
  7. #define NOTE_F1  44
  8. #define NOTE_FS1 46
  9. #define NOTE_G1  49
  10. #define NOTE_GS1 52
  11. #define NOTE_A1  55
  12. #define NOTE_AS1 58
  13. #define NOTE_B1  62
  14. #define NOTE_C2  65
  15. #define NOTE_CS2 69
  16. #define NOTE_D2  73
  17. #define NOTE_DS2 78
  18. #define NOTE_E2  82
  19. #define NOTE_F2  87
  20. #define NOTE_FS2 93
  21. #define NOTE_G2  98
  22. #define NOTE_GS2 104
  23. #define NOTE_A2  110
  24. #define NOTE_AS2 117
  25. #define NOTE_B2  123
  26. #define NOTE_C3  131
  27. #define NOTE_CS3 139
  28. #define NOTE_D3  147
  29. #define NOTE_DS3 156
  30. #define NOTE_E3  165
  31. #define NOTE_F3  175
  32. #define NOTE_FS3 185
  33. #define NOTE_G3  196
  34. #define NOTE_GS3 208
  35. #define NOTE_A3  220
  36. #define NOTE_AS3 233
  37. #define NOTE_B3  247
  38. #define NOTE_C4  262
  39. #define NOTE_CS4 277
  40. #define NOTE_D4  294
  41. #define NOTE_DS4 311
  42. #define NOTE_E4  330
  43. #define NOTE_F4  349
  44. #define NOTE_FS4 370
  45. #define NOTE_G4  392
  46. #define NOTE_GS4 415
  47. #define NOTE_A4  440
  48. #define NOTE_AS4 466
  49. #define NOTE_B4  494
  50. #define NOTE_C5  523
  51. #define NOTE_CS5 554
  52. #define NOTE_D5  587
  53. #define NOTE_DS5 622
  54. #define NOTE_E5  659
  55. #define NOTE_F5  698
  56. #define NOTE_FS5 740
  57. #define NOTE_G5  784
  58. #define NOTE_GS5 831
  59. #define NOTE_A5  880
  60. #define NOTE_AS5 932
  61. #define NOTE_B5  988
  62. #define NOTE_C6  1047
  63. #define NOTE_CS6 1109
  64. #define NOTE_D6  1175
  65. #define NOTE_DS6 1245
  66. #define NOTE_E6  1319
  67. #define NOTE_F6  1397
  68. #define NOTE_FS6 1480
  69. #define NOTE_G6  1568
  70. #define NOTE_GS6 1661
  71. #define NOTE_A6  1760
  72. #define NOTE_AS6 1865
  73. #define NOTE_B6  1976
  74. #define NOTE_C7  2093
  75. #define NOTE_CS7 2217
  76. #define NOTE_D7  2349
  77. #define NOTE_DS7 2489
  78. #define NOTE_E7  2637
  79. #define NOTE_F7  2794
  80. #define NOTE_FS7 2960
  81. #define NOTE_G7  3136
  82. #define NOTE_GS7 3322
  83. #define NOTE_A7  3520
  84. #define NOTE_AS7 3729
  85. #define NOTE_B7  3951
  86. #define NOTE_C8  4186
  87. #define NOTE_CS8 4435
  88. #define NOTE_D8  4699
  89. #define NOTE_DS8 4978
  90. #define NOTE_SIL 0
  91.  
  92. #define COR 140
  93. #define NEG 400
  94. #define BLA 350
  95. #define TBLA 1050
  96. #define SJUAV 420
  97. #define FEM 700
  98. #define COX 280
  99.  
  100.  
  101. int piezo = 9;
  102. int boton = 7;
  103.  
  104. void setup() {                
  105.   pinMode(piezo, OUTPUT);
  106.   pinMode(boton, INPUT);
  107.   digitalWrite (piezo, LOW);  
  108. }
  109.  
  110.  void loop(){
  111.    
  112.    
  113.    
  114.    blueIntro();
  115.    pokemonIntro();
  116.    
  117.     while(1) {
  118.     mainTheme();
  119.     }
  120.  }
  121.  
  122.  void mainTheme() {
  123.  
  124.   int longit, ii;
  125.   int musica[] = {
  126.  
  127.    NOTE_G5, FEM, NOTE_B5, COX, NOTE_D6, TBLA, NOTE_F4, FEM,
  128.    NOTE_SIL, COR, NOTE_F5, COX, NOTE_F6, FEM,
  129.   NOTE_F6, COR, NOTE_E6, COR, NOTE_DS6, COR, NOTE_D6, FEM, NOTE_SIL, COX,
  130.   NOTE_F5, FEM, NOTE_F5, COR, NOTE_E5, COR, NOTE_DS5, COR, NOTE_D5, FEM,
  131.   NOTE_SIL, COR, NOTE_C5, BLA, NOTE_B4, BLA, NOTE_C5, BLA
  132.   };            
  133.   longit = sizeof(musica)/sizeof(int);
  134.   for (ii=0; ii< longit ; ii = ii+2 ) {
  135.     tone(piezo,musica[ii],musica[ii+1]);
  136.     delay(musica[ii+1]);
  137.     noTone(piezo);
  138.   }
  139.  
  140.  }
  141.  
  142.  
  143.  void pokemonIntro() {
  144.  int longit, ii;
  145.    int music[] = {
  146. NOTE_G4, COR, NOTE_B4, COR, NOTE_D5, COR, NOTE_FS5, COR, NOTE_G5, COR,
  147.     NOTE_SIL,SJUAV, NOTE_G5, COR, NOTE_SIL, FEM, NOTE_G5, COR, NOTE_G5, COR, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR,
  148.     NOTE_SIL,BLA, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_FS5, COR
  149.    };
  150.    
  151.    longit = sizeof(music)/sizeof(int);
  152.    
  153.    for(ii=0; ii< longit ; ii = ii +2) {
  154.    tone(piezo, music[ii], music[ii+1]);
  155.    delay(music[ii+1]);
  156.    noTone(piezo);
  157.    }
  158.  
  159.  }
  160.  
  161.  
  162.  void blueIntro() {
  163.  
  164.    int longit, ii;
  165.    int music[] = {
  166.      NOTE_E5, COR, NOTE_E5, COR, NOTE_B5, BLA,
  167.    NOTE_E5, COR, NOTE_E5, COR, NOTE_C6, BLA,
  168.    NOTE_E5, COR, NOTE_E5, COR, NOTE_B5, BLA,
  169.    NOTE_E5, COR, NOTE_E5, COR, NOTE_G5 , BLA,
  170.    NOTE_E5, COR, NOTE_E5, COR, NOTE_B5, BLA,
  171.    NOTE_E5, COR, NOTE_E5, COR, NOTE_D6, BLA,
  172.    NOTE_E6, BLA, NOTE_SIL, BLA, NOTE_E5, BLA,
  173.    NOTE_SIL, BLA, NOTE_D6, BLA, NOTE_SIL, BLA,
  174.    NOTE_D5, BLA, NOTE_SIL, BLA,
  175.  
  176.    NOTE_E5, COR, NOTE_E5, COR, NOTE_B5, BLA,
  177.    NOTE_E5, COR, NOTE_E5, COR, NOTE_C6, BLA,
  178.    NOTE_E5, COR, NOTE_E5, COR, NOTE_D6, BLA,
  179.    NOTE_E5, COR, NOTE_E5, COR, NOTE_DS6 , BLA,
  180.    NOTE_E6, TBLA, NOTE_E6, COR, NOTE_E6, COR, NOTE_E6, COR, NOTE_E6, COR,   NOTE_SIL, BLA,
  181.    
  182.    NOTE_SIL, TBLA
  183.    };
  184.    
  185.    longit = sizeof(music)/sizeof(int);
  186.    
  187.    for(ii=0; ii< longit ; ii = ii +2) {
  188.    tone(piezo, music[ii], music[ii+1]);
  189.    delay(music[ii+1]);
  190.    noTone(piezo);
  191.    }
  192.    
  193.  
  194.  }
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