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- #include <vtkActor.h>
- #include <vtkCamera.h>
- #include <vtkConeSource.h>
- #include <vtkNamedColors.h>
- #include <vtkNew.h>
- #include <vtkPolyDataMapper.h>
- #include <vtkRenderWindow.h>
- #include <vtkRenderer.h>
- #include <vtkRenderWindowInteractor.h>
- int main(int, char* []) {
- vtkNew<vtkNamedColors> colors;
- vtkNew<vtkConeSource> cone;
- cone->SetHeight(3.0);
- cone->SetRadius(1.0);
- cone->SetResolution(10);
- vtkNew<vtkPolyDataMapper> coneMapper;
- coneMapper->SetInputConnection(cone->GetOutputPort());
- vtkNew<vtkActor> coneActor;
- coneActor->SetMapper(coneMapper);
- vtkNew<vtkRenderer> ren1;
- ren1->AddActor(coneActor);
- ren1->SetBackground(
- colors->GetColor3d("MidnightBlue").GetData());
- vtkNew<vtkRenderWindow> renWin;
- renWin->AddRenderer(ren1);
- renWin->SetSize(300, 300);
- vtkNew<vtkRenderWindowInteractor> interactor;
- interactor->SetRenderWindow(renWin);
- interactor->Start();
- for (auto i = 0; i < 360; ++i) {
- // render the image
- renWin->Render();
- // rotate the active camera by one degree
- ren1->GetActiveCamera()->Azimuth(1);
- }
- return EXIT_SUCCESS;
- }
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