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- On load:
- send "Skript loaded successfully" to console
- command /invasion:
- trigger:
- open chest with 1 rows named "&c&lInvasion &b&lMenu" to player
- wait 3 ticks
- format gui slot 0 of player with potion named "Test1" to close then run player command "/invasion1"
- format slot 1 of player with book named "Test2" to close
- format slot 2 of player with book named "Test3" to close
- format slot 3 of player with book named "Test4" to close
- format slot 4 of player with book named "Test5" to close
- format slot 5 of player with book named "Test6" to close
- format slot 6 of player with gray stained glass pane named " " to be unstealable
- format slot 7 of player with gray stained glass pane named " " to be unstealable
- format slot 8 of player with barrier named "Exit" to close
- command /invasion1:
- trigger:
- open chest with 3 rows named "Test1GUI" to player
- wait 3 ticks
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