On load: send "Skript loaded successfully" to console command /invasion: trigger: open chest with 1 rows named "&c&lInvasion &b&lMenu" to player wait 3 ticks format gui slot 0 of player with potion named "Test1" to close then run player command "/invasion1" format slot 1 of player with book named "Test2" to close format slot 2 of player with book named "Test3" to close format slot 3 of player with book named "Test4" to close format slot 4 of player with book named "Test5" to close format slot 5 of player with book named "Test6" to close format slot 6 of player with gray stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with barrier named "Exit" to close command /invasion1: trigger: open chest with 3 rows named "Test1GUI" to player wait 3 ticks