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- task ConfineField{
- while((ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0)){
- let x = GetPlayerX();
- let y = GetPlayerY();
- ACreateShotA1(x+50,y,1,135,ARROWHEAD_RED+500,0);
- ACreateShotA1(x+50,y,1,225,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-50,y,1,45,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-50,y,1,315,ARROWHEAD_RED+500,0);
- ACreateShotA1(x,y+50,1,315,ARROWHEAD_RED+500,0);
- ACreateShotA1(x,y+50,1,225,ARROWHEAD_RED+500,0);
- ACreateShotA1(x,y-50,1,45,ARROWHEAD_RED+500,0);
- ACreateShotA1(x,y-50,1,135,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-40,y-40,1,0,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-40,y-40,1,90,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-40,y+40,1,270,ARROWHEAD_RED+500,0);
- ACreateShotA1(x-40,y+40,1,0,ARROWHEAD_RED+500,0);
- ACreateShotA1(x+40,y-40,1,180,ARROWHEAD_RED+500,0);
- ACreateShotA1(x+40,y-40,1,90,ARROWHEAD_RED+500,0);
- ACreateShotA1(x+40,y+40,1,180,ARROWHEAD_RED+500,0);
- ACreateShotA1(x+40,y+40,1,270,ARROWHEAD_RED+500,0);
- wait(10);
- }
- }
- task ACreateShotA1(x,y,speed,angle,graphic,delay){
- let shot = CreateShotA1(x,y,speed,angle,graphic,0);
- wait(90);
- if (!Obj_IsDeleted(shot)){Obj_Delete(shot);}
- }
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