AlphaWolfKiller1

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May 14th, 2016
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  1. Well, somehow it appears you are destined to do something great, otherwise you'd probably be dead before this even began. You are driven by some reason to make ends meet, or to make ends tear in the end of the world, or perhaps even conquer the end over all the odds, and maybe even the world. In the wide world of Amaranth currently, there is a grand sorcerer who is slowly twisting the world on it's back, with a dagger aimed for the belly. He has been waiting thousands of years to do this, but you still have some time to test your mettle and become strong enough to perhaps possibly beat him, or fall by his many hands and heads.
  2.  
  3.  
  4. Name: [blank]
  5.  
  6. Race: Revenant
  7.  
  8. Religion: Whatever you call a religion where someone believes they themself are a god.
  9.  
  10. Magic: Telekinesis and War
  11.  
  12. Equipment: Three normal-sized swords.
  13.  
  14. Artifact: One bastard sword, which sits at his side, ready to be pulled out at any moment. Whenever it is swung, it decreases the backlash of any war magic.
  15.  
  16. Age: 150,000
  17.  
  18. Personality: [blank] is guided by the voice in his head, the one that lead him to the belief that he himself is a God.
  19.  
  20. What is your goal?: To prove himself as a god.
  21.  
  22. Appearance: Currently, he looks almost human, standing at 5'7" of pure flesh, with small orbulets of flesh floating around him, connected with thin strands. These are slowly shifting inwards, into his body.
  23.  
  24. Backstory: I am too lazy to type it out, I explained to you what happened with him being split off from a Revenant in the Serai and all of that jazz, so there.
  25.  
  26. Location: Wherever is most convenient for the party!
  27.  
  28. Skills (You get 10 points) (This is only to give me an idea of what your character excels in, and will be put into an actual system, and used. There are advantages and disadvantages to everything, so be careful :^)
  29.  
  30. Magic: 3
  31.  
  32. Intelligence: 4
  33.  
  34. Strength: 2
  35.  
  36. Dexterity: 1
  37.  
  38. Luck: 0
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