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DA BIG BOI SUGGESTION (BY Talli#4951)

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Feb 18th, 2020
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  1. DJ type units
  2. lv 1: Win 5 games with this unit with max top upgrades. +1% range
  3. lv 2: Enhance 20 units at once -2% upgrade cost
  4. lv 3: Win a game on insane enhancing no more than 7 units. -3% Upgrade cost
  5. lv 4: Win a game on Insane with the bottom upgrade path +1% Range
  6. lv 5: Win 20 Games on insane on Advanced+ maps +5% buff bonus (This applies to all dj abilities, for example 25% dmg boost would go to 30% with this.)
  7.  
  8. Miner type units:
  9. Lv 1: Mine up 8k in under 2 rounds +2% cash yield
  10. Lv 2: Mine up 20k in total -2% upgrade cost
  11. Lv 3: Mine 5k in one round +3% Cash yield
  12. Lv 4: Mine 100k in total +1 dmg
  13. Lv 5: Mine 8k in ONE round. -3% upgrade cost.
  14.  
  15. Offensive towers, starting at scout level of strength and going up.
  16. Lv 1: Kill 10 Bosses with scouts/snipers +2% Range
  17. Lv 2: Kill 500 mobs with scouts/snipers. +1 Dmg
  18. Lv 3: Win a game on hard or tougher solely using scouts/snipers. -3% Upgrade cost, +2% Fire rate
  19. Lv 4: Kill 3k Mobs with scouts/snipers +3% firerate, +2% Range
  20. Lv 5: Win 5 games only using scouts/snipers on medium or tougher maps on insane. +2 dmg, -2% fire rate.
  21.  
  22. (Solider/shotgunner requirements/upgrades.)
  23. Lv 1: Kill 20 Bosses +3% Range
  24. Lv 2: Kill 2k Mobs +4% Firerate
  25. Lv 3: Win 3 games on insane using these units +1 dmg
  26. Lv 4: Kill 5k mobs -5% upgrade cost
  27. Lv 5: Win 7 games on insane only using these units on meduim or tougher maps +2 dmg +3% fire rate
  28.  
  29. (Cyro/Pyro levels/boosts)
  30. Lv 1: Afflict 5 mobs before one ends +2% Fire rate
  31. Lv2: Afflict 1.5k mobs +2% range
  32. Lv 3: Kill 2k mobs +1 dmg
  33. Lv 4: Reach an endless wave of 75 with at least 2 of this unit in the team. +3% Fire rate, +2% Range
  34. Lv 5: Afflict a total of 35 bosses -7% upgrade cost
  35. (Fragger/Rocketeer, this one will be different. A slash will indict the differences for frag and rocketeer, since one is stronger than the other)
  36. Lv 1: Kill 300/1k mobs with splash dmg +3% Range
  37. Lv 2: Inficlt 5k/20k in total with splash dmg +2% Range
  38. Lv 3: Hit 10 mobs at once with splash +5% Fire rate
  39. Lv 4: Kill 2/7k mobs in total -5% upgrade cost
  40. Lv 5: Kill 10/30 bosses +1/+2dmg
  41.  
  42. (Minigunner, rail with have its own)
  43. Lv 1: Win 5 games on insane maps with only minigunnners +2% Range
  44. Lv 2: Kill 10k mobs +3% Fire rate
  45. Lv 3: Kill 50 Bosses +2% Range, +2% Fire rate
  46. Lv 4: Win 20 Games on insane on advanced+ maps -5% upgrade cost.
  47. Lv 5: Inflict 100k dmg with minigunners +2 dmg
  48. (Railgunner)
  49. Lv1: Kill 200 mobs with a single shot +5% Fire rate
  50. Lv 2: Win 5 insane games with only railgunners -5% Upgrade cost
  51. Lv 3: Kill 50 Bosses +1 Dmg
  52. Lv 4: Kill 5k mobs +10% Range
  53. Lv 5: Kill 2k mobs with a single shot +2 dmg
  54. (Engineer)
  55. lv1: Build 1k drones +5% Fire rate
  56. lv 2: Kill 2k mobs +5% range
  57. Lv 3: Have 15 drones active at once -5% build time
  58. Lv 4: Inflict 6k dmg via splash -5% upgrade cost
  59. Lv 5: Kill 10k mobs +2 dmg
  60.  
  61. (Madman)
  62. Lv1: Kill 4k mobs +5% range
  63. Lv 2: Deal 10k worth of splash dmg +5% explosion range
  64. Lv 3: Capture 15 Pods using madman -5% upgrade cost
  65. Lv 4: Kill 30 Bosses +1 dmg
  66. Lv 5: Capture 50 pods using madman +10% Movement speed
  67.  
  68. (Berserker)
  69. Lv 1: Inflict bleed on 2k Enemies +1 dmg
  70. Lv 2: Kill 2k mobs +3% Range
  71. Lv 3: Kill 750 foes with bleed damage 5% fire rate
  72. Lv 4: Inflict 20k worth of bleed damage -5%
  73. Lv 5: Inflict 100k worth of bleed damage +5% Bleed effect (Bleed does 5% more set%)
  74.  
  75. So some post writer comments, I grouped certian units together since their so similar in terms of strength or class. Like solider and shotgunner or fragger and rockeeteer. I spaced the more unique units on their own since they do their own job well. Minigunners for hordes, railgunners for single target nuking. I also capped the levels at 5, so that way its not to op yet its something to work towards for maxed players, yet new players don't have to stress about it. And as I said so before, this is my rough idea. Devs are more than welcome to mess with a few values they think aren't right. And uhh, forgive typos xD
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