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Xenthori

112 Azrael [M. Archangel Chimera] MLPFEMTORPG

Mar 16th, 2015
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  1. Name: Azrael
  2. Gender: Male
  3. Race: Archangel (Earth Pony)
  4. Class: Chimera (Shaman/Summoner)
  5. Talent: White Sun (Archangel: passive; Azrael has an additional Pet Mastery Point, and any minion summoned by him has the Elemental 'Light' effect for any attack made.)
  6. Hit/Wounds: 9/9
  7. Alignment: Chaotic Good
  8.  
  9. Skills:
  10. (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  11. (Racial) Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness. (Conjure Minion)
  12. (Free Multiclass) Merge: passive; Instead of summoning other beings, you call the magic into your own body. All your skills that would summon a minion instead apply all the skills, effects, and half the hits/wounds the minion would have had, rounded up, to you. Merged minions still count to the limit of minions you can have total, and you can only be affected by one ‘minion’ at a time, if you are already merged any further summoned minions are summoned as normal. You also gain the Conjure Minion skill for free with this skill.
  13. (Class) Eidolon: Passive; A master summoner can pick or even create a specific creature themselves from the aether. You start play with a permanent minion with 5 points to spend in skills. If the Eidolon dies, this skill receives a Recharge 3 before it can be resummoned. Eidolons start with 5/5 health, Natural Catalyst, and Natural Weapon.
  14. (Eidolon) Adapted Arms: Add a tag to the Eidolon’s Natural Weapon, can be taken multiple times. X3
  15. (Eidolon) Flight: Through whatever means, the Eidolon can fly.
  16. (Eidolon) Invisibility: Through whatever means, the Eidolon can fade from view, becoming untargetable. Attacks out of Invisibility have DC-2 against foes that cannot detect them.
  17. (Elemental) Light: Attacks with this effect autocrit against undead and unholy creatures. Light spells can be used to illuminate places like caves or other dark areas.
  18. (Merge) Conjure Minion: Recharge 1, spell; Conjure up a small minion with 2/2 health and a random boost depending on the roll. [6 +1 Hit, 7 -1 DC on actions, 8 +1 Wound, 9 +1 to attacks, Crit All of the above]. Lasts until combat is over.
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  21. Inventory:
  22. Holy Aura: Natural Catalyst, Single Weapon, Dual Weapon, Ranged, Elemental Light
  23.  
  24. Traits:
  25. Azrael is a holy being. He is easily 8 feet tall, with an wingspan that of 14 feet. His fur is a pure white, feathers also white with black tips. His mane is a shining gold and has sterling silver eyes. When not invisible, he emits a shining aura of light that expands about 5 feet away from him.
  26. Azrael was once a knight known as Solar Zenith, a proud defender of Equestria. He was well known for his valor and virtue, and had many sons and daughters. However, while he was a great pony, he was not immortal, and he eventually like all things passed away of old age. However, his willpower lived on, and attracted the attention of higher powers, and it was decided that his end would mark the beginning of a more powerful being. The body of Azrael formed up from the earth, an empty being of clay. However, Solar Zenith's soul was imbued upon it, creating an extremely powerful with the goal to help those in needs, and to protect the world from the worst of evils.
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