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- using UnityEditor;
- public class SolutionFileFixer : AssetPostprocessor
- {
- private static string OnGeneratedCSProject(string path, string content)
- {
- return content.Replace("<ReferenceOutputAssembly>false</ReferenceOutputAssembly>", "<ReferenceOutputAssembly>true</ReferenceOutputAssembly>");
- }
- }
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