Zeldaboy111

Skript #141

Apr 8th, 2019
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  1. #Dit kan je als voorbeeld gebruiken, zodra je het in een video gebruikt moet je het onderstaande in de beschrijving zetten. Dit is ook niet 100% uitgewerkt omdat je er zelf lekker mee verder kan, ik leg alleen uit op welke manier je iets kan doen :D.
  2. #Als je de coding in je video gebruikt, zet dan het volgende in je beschrijving (kopieer en plak):
  3. # Gemaakt door: Zeldaboy111/Tom Pampiermole
  4. # YouTube kanaal van de maker: https://www.youtube.com/channel/UClmeX0PpxrQd9q-4kRaBefg?view_as=subscriber
  5.  
  6. options:
  7. LlamaSoup: beetroot soup named "&cLlama soup"
  8.  
  9. on enable:
  10. set {cw::title} to "&8[&eCraftWars&8]&7" #Default: "&8[&eCraftWars&8]&7"
  11.  
  12.  
  13. command /craftwars [<text>] [<text>] [<text>]:
  14. aliases: cw
  15. trigger:
  16. if player has permission "craftwars.*":
  17. if arg 1 is "help":
  18. if arg 2 is not set:
  19. execute player command "/cw help 1"
  20. stop
  21.  
  22. if arg 2 is "1":
  23. send "&8________[&eCraftWars&8]________"
  24. json("%player%", "&8/craftwars help||ttp:&9Krijg de help pagina||cmd:/cw help")
  25. json("%player%", "&8/craftwars shop||ttp:&9Ga naar de shop||cmd:/cw shop")
  26. send "&8________[&ePag: 1/1&8]________"
  27. stop
  28.  
  29. if arg 1 is "shop":
  30. openShop(player, "engineer", "main")
  31. stop
  32.  
  33.  
  34. else:
  35. send "%{cw::title}% Dit is geen geldig argument, doe /craftwars help."
  36. stop
  37. #else
  38.  
  39.  
  40.  
  41. #Machine:
  42.  
  43. on rightclick:
  44. if player is holding a book named "&3Dirt Machine" with lore "&8Plaats deze om een dirt machine te maken.":
  45.  
  46. set {_world} to world of player
  47. if player's facing is south:
  48. #Belt
  49.  
  50. set {_fblock.x1} to targeted block of player's x-coordinate
  51. set {_fblock.y1} to targeted block of player's y-coordinate+1
  52. set {_fblock.z1} to targeted block of player's z-coordinate
  53.  
  54. set {_fblock.x2} to targeted block of player's x-coordinate
  55. set {_fblock.y2} to targeted block of player's y-coordinate+1
  56. set {_fblock.z2} to targeted block of player's z-coordinate+1
  57.  
  58. set {_fblock.x3} to targeted block of player's x-coordinate
  59. set {_fblock.y3} to targeted block of player's y-coordinate+1
  60. set {_fblock.z3} to targeted block of player's z-coordinate+2
  61.  
  62. set {_fblock.x4} to targeted block of player's x-coordinate
  63. set {_fblock.y4} to targeted block of player's y-coordinate+1
  64. set {_fblock.z4} to targeted block of player's z-coordinate+3
  65.  
  66. set {_fblock.x5} to targeted block of player's x-coordinate
  67. set {_fblock.y5} to targeted block of player's y-coordinate+1
  68. set {_fblock.z5} to targeted block of player's z-coordinate+4
  69.  
  70. set {_fblock.x6} to targeted block of player's x-coordinate
  71. set {_fblock.y6} to targeted block of player's y-coordinate+1
  72. set {_fblock.z6} to targeted block of player's z-coordinate+5
  73.  
  74. set {_fblock.x7} to targeted block of player's x-coordinate
  75. set {_fblock.y7} to targeted block of player's y-coordinate+1
  76. set {_fblock.z7} to targeted block of player's z-coordinate+6
  77.  
  78.  
  79. #Walls
  80. set {_fblock.x8} to targeted block of player's x-coordinate+1
  81. set {_fblock.y8} to targeted block of player's y-coordinate+1
  82. set {_fblock.z8} to targeted block of player's z-coordinate
  83.  
  84. set {_fblock.x9} to targeted block of player's x-coordinate-1
  85. set {_fblock.y9} to targeted block of player's y-coordinate+1
  86. set {_fblock.z9} to targeted block of player's z-coordinate
  87.  
  88. set {_fblock.x10} to targeted block of player's x-coordinate+1
  89. set {_fblock.y10} to targeted block of player's y-coordinate+1
  90. set {_fblock.z10} to targeted block of player's z-coordinate+1
  91.  
  92. set {_fblock.x11} to targeted block of player's x-coordinate+1
  93. set {_fblock.y11} to targeted block of player's y-coordinate+1
  94. set {_fblock.z11} to targeted block of player's z-coordinate+2
  95.  
  96. set {_fblock.x12} to targeted block of player's x-coordinate+1
  97. set {_fblock.y12} to targeted block of player's y-coordinate+1
  98. set {_fblock.z12} to targeted block of player's z-coordinate+3
  99.  
  100. set {_fblock.x13} to targeted block of player's x-coordinate+1
  101. set {_fblock.y13} to targeted block of player's y-coordinate+1
  102. set {_fblock.z13} to targeted block of player's z-coordinate+4
  103.  
  104. set {_fblock.x14} to targeted block of player's x-coordinate+1
  105. set {_fblock.y14} to targeted block of player's y-coordinate+1
  106. set {_fblock.z14} to targeted block of player's z-coordinate+5
  107.  
  108. set {_fblock.x15} to targeted block of player's x-coordinate+1
  109. set {_fblock.y15} to targeted block of player's y-coordinate+1
  110. set {_fblock.z15} to targeted block of player's z-coordinate+6
  111.  
  112. set {_fblock.x16} to targeted block of player's x-coordinate-1
  113. set {_fblock.y16} to targeted block of player's y-coordinate+1
  114. set {_fblock.z16} to targeted block of player's z-coordinate
  115.  
  116. set {_fblock.x17} to targeted block of player's x-coordinate+1
  117. set {_fblock.y17} to targeted block of player's y-coordinate+1
  118. set {_fblock.z17} to targeted block of player's z-coordinate
  119.  
  120. set {_fblock.x18} to targeted block of player's x-coordinate-1
  121. set {_fblock.y18} to targeted block of player's y-coordinate+1
  122. set {_fblock.z18} to targeted block of player's z-coordinate
  123.  
  124. set {_fblock.x19} to targeted block of player's x-coordinate-1
  125. set {_fblock.y19} to targeted block of player's y-coordinate+1
  126. set {_fblock.z19} to targeted block of player's z-coordinate+1
  127.  
  128. set {_fblock.x20} to targeted block of player's x-coordinate-1
  129. set {_fblock.y20} to targeted block of player's y-coordinate+1
  130. set {_fblock.z20} to targeted block of player's z-coordinate+2
  131.  
  132. set {_fblock.x21} to targeted block of player's x-coordinate-1
  133. set {_fblock.y21} to targeted block of player's y-coordinate+1
  134. set {_fblock.z21} to targeted block of player's z-coordinate+3
  135.  
  136. set {_fblock.x22} to targeted block of player's x-coordinate-1
  137. set {_fblock.y22} to targeted block of player's y-coordinate+1
  138. set {_fblock.z22} to targeted block of player's z-coordinate+4
  139.  
  140. set {_fblock.x23} to targeted block of player's x-coordinate-1
  141. set {_fblock.y23} to targeted block of player's y-coordinate+1
  142. set {_fblock.z23} to targeted block of player's z-coordinate+5
  143.  
  144. set {_fblock.x24} to targeted block of player's x-coordinate-1
  145. set {_fblock.y24} to targeted block of player's y-coordinate+1
  146. set {_fblock.z24} to targeted block of player's z-coordinate+6
  147.  
  148. set {_fblock.x25} to targeted block of player's x-coordinate+1
  149. set {_fblock.y25} to targeted block of player's y-coordinate+2
  150. set {_fblock.z25} to targeted block of player's z-coordinate
  151.  
  152. set {_fblock.x26} to targeted block of player's x-coordinate+1
  153. set {_fblock.y26} to targeted block of player's y-coordinate+2
  154. set {_fblock.z26} to targeted block of player's z-coordinate+1
  155.  
  156. set {_fblock.x27} to targeted block of player's x-coordinate+1
  157. set {_fblock.y27} to targeted block of player's y-coordinate+2
  158. set {_fblock.z27} to targeted block of player's z-coordinate+2
  159.  
  160. set {_fblock.x28} to targeted block of player's x-coordinate+1
  161. set {_fblock.y28} to targeted block of player's y-coordinate+2
  162. set {_fblock.z28} to targeted block of player's z-coordinate+3
  163.  
  164. set {_fblock.x29} to targeted block of player's x-coordinate+1
  165. set {_fblock.y29} to targeted block of player's y-coordinate+2
  166. set {_fblock.z29} to targeted block of player's z-coordinate+4
  167.  
  168. set {_fblock.x30} to targeted block of player's x-coordinate+1
  169. set {_fblock.y30} to targeted block of player's y-coordinate+2
  170. set {_fblock.z30} to targeted block of player's z-coordinate+5
  171.  
  172. set {_fblock.x31} to targeted block of player's x-coordinate+1
  173. set {_fblock.y31} to targeted block of player's y-coordinate+2
  174. set {_fblock.z31} to targeted block of player's z-coordinate+6
  175.  
  176. set {_fblock.x32} to targeted block of player's x-coordinate-1
  177. set {_fblock.y32} to targeted block of player's y-coordinate+2
  178. set {_fblock.z32} to targeted block of player's z-coordinate
  179.  
  180. set {_fblock.x33} to targeted block of player's x-coordinate-1
  181. set {_fblock.y33} to targeted block of player's y-coordinate+2
  182. set {_fblock.z33} to targeted block of player's z-coordinate+1
  183.  
  184. set {_fblock.x34} to targeted block of player's x-coordinate-1
  185. set {_fblock.y34} to targeted block of player's y-coordinate+2
  186. set {_fblock.z34} to targeted block of player's z-coordinate+2
  187.  
  188. set {_fblock.x35} to targeted block of player's x-coordinate-1
  189. set {_fblock.y35} to targeted block of player's y-coordinate+2
  190. set {_fblock.z35} to targeted block of player's z-coordinate+3
  191.  
  192. set {_fblock.x36} to targeted block of player's x-coordinate-1
  193. set {_fblock.y36} to targeted block of player's y-coordinate+2
  194. set {_fblock.z36} to targeted block of player's z-coordinate+4
  195.  
  196. set {_fblock.x37} to targeted block of player's x-coordinate-1
  197. set {_fblock.y37} to targeted block of player's y-coordinate+2
  198. set {_fblock.z37} to targeted block of player's z-coordinate+5
  199.  
  200. set {_fblock.x38} to targeted block of player's x-coordinate-1
  201. set {_fblock.y38} to targeted block of player's y-coordinate+2
  202. set {_fblock.z38} to targeted block of player's z-coordinate+6
  203.  
  204. #Glass
  205. set {_fblock.x39} to targeted block of player's x-coordinate
  206. set {_fblock.y39} to targeted block of player's y-coordinate+2
  207. set {_fblock.z39} to targeted block of player's z-coordinate+4
  208.  
  209. set {_fblock.x40} to targeted block of player's x-coordinate
  210. set {_fblock.y40} to targeted block of player's y-coordinate+2
  211. set {_fblock.z40} to targeted block of player's z-coordinate+2
  212.  
  213. #Roof
  214.  
  215. set {_fblock.x41} to targeted block of player's x-coordinate
  216. set {_fblock.y41} to targeted block of player's y-coordinate+3
  217. set {_fblock.z41} to targeted block of player's z-coordinate+2
  218.  
  219. set {_fblock.x42} to targeted block of player's x-coordinate+1
  220. set {_fblock.y42} to targeted block of player's y-coordinate+3
  221. set {_fblock.z42} to targeted block of player's z-coordinate+3
  222.  
  223. set {_fblock.x43} to targeted block of player's x-coordinate
  224. set {_fblock.y43} to targeted block of player's y-coordinate+3
  225. set {_fblock.z43} to targeted block of player's z-coordinate+4
  226.  
  227. set {_fblock.x44} to targeted block of player's x-coordinate-1
  228. set {_fblock.y44} to targeted block of player's y-coordinate+3
  229. set {_fblock.z44} to targeted block of player's z-coordinate+3
  230.  
  231. set {_fblock.x45} to targeted block of player's x-coordinate
  232. set {_fblock.y45} to targeted block of player's y-coordinate+3
  233. set {_fblock.z45} to targeted block of player's z-coordinate+3
  234.  
  235. #Pipe
  236.  
  237. set {_pipe.dir} to a random integer between 1 and 4
  238.  
  239. if {_pipe.dir} is 1:
  240. set {_fblock.x46} to targeted block of player's x-coordinate
  241. set {_fblock.y46} to targeted block of player's y-coordinate+4
  242. set {_fblock.z46} to targeted block of player's z-coordinate+3
  243.  
  244. set {_fblock.x47} to targeted block of player's x-coordinate
  245. set {_fblock.y47} to targeted block of player's y-coordinate+5
  246. set {_fblock.z47} to targeted block of player's z-coordinate+3
  247.  
  248. set {_fblock.x48} to targeted block of player's x-coordinate-1
  249. set {_fblock.y48} to targeted block of player's y-coordinate+5
  250. set {_fblock.z48} to targeted block of player's z-coordinate+3
  251.  
  252. set {_fblock.x49} to targeted block of player's x-coordinate-1
  253. set {_fblock.y49} to targeted block of player's y-coordinate+6
  254. set {_fblock.z49} to targeted block of player's z-coordinate+3
  255.  
  256.  
  257.  
  258. if {_pipe.dir} is 2:
  259. set {_fblock.x46} to targeted block of player's x-coordinate
  260. set {_fblock.y46} to targeted block of player's y-coordinate+4
  261. set {_fblock.z46} to targeted block of player's z-coordinate+3
  262.  
  263. set {_fblock.x47} to targeted block of player's x-coordinate
  264. set {_fblock.y47} to targeted block of player's y-coordinate+5
  265. set {_fblock.z47} to targeted block of player's z-coordinate+3
  266.  
  267. set {_fblock.x48} to targeted block of player's x-coordinate
  268. set {_fblock.y48} to targeted block of player's y-coordinate+5
  269. set {_fblock.z48} to targeted block of player's z-coordinate+2
  270.  
  271. set {_fblock.x49} to targeted block of player's x-coordinate
  272. set {_fblock.y49} to targeted block of player's y-coordinate+6
  273. set {_fblock.z49} to targeted block of player's z-coordinate+2
  274.  
  275.  
  276. if {_pipe.dir} is 3:
  277. set {_fblock.x46} to targeted block of player's x-coordinate
  278. set {_fblock.y46} to targeted block of player's y-coordinate+4
  279. set {_fblock.z46} to targeted block of player's z-coordinate+3
  280.  
  281. set {_fblock.x47} to targeted block of player's x-coordinate
  282. set {_fblock.y47} to targeted block of player's y-coordinate+5
  283. set {_fblock.z47} to targeted block of player's z-coordinate+3
  284.  
  285. set {_fblock.x48} to targeted block of player's x-coordinate+1
  286. set {_fblock.y48} to targeted block of player's y-coordinate+5
  287. set {_fblock.z48} to targeted block of player's z-coordinate+3
  288.  
  289. set {_fblock.x49} to targeted block of player's x-coordinate+1
  290. set {_fblock.y49} to targeted block of player's y-coordinate+6
  291. set {_fblock.z49} to targeted block of player's z-coordinate+3
  292.  
  293.  
  294. if {_pipe.dir} is 4:
  295. set {_fblock.x46} to targeted block of player's x-coordinate
  296. set {_fblock.y46} to targeted block of player's y-coordinate+4
  297. set {_fblock.z46} to targeted block of player's z-coordinate+3
  298.  
  299. set {_fblock.x47} to targeted block of player's x-coordinate
  300. set {_fblock.y47} to targeted block of player's y-coordinate+5
  301. set {_fblock.z47} to targeted block of player's z-coordinate+3
  302.  
  303. set {_fblock.x48} to targeted block of player's x-coordinate
  304. set {_fblock.y48} to targeted block of player's y-coordinate+5
  305. set {_fblock.z48} to targeted block of player's z-coordinate+4
  306.  
  307. set {_fblock.x49} to targeted block of player's x-coordinate
  308. set {_fblock.y49} to targeted block of player's y-coordinate+1
  309. set {_fblock.z49} to targeted block of player's z-coordinate+4
  310.  
  311. set {_fblock.x50} to targeted block of player's x-coordinate
  312. set {_fblock.y50} to targeted block of player's y-coordinate+2
  313. set {_fblock.z50} to targeted block of player's z-coordinate+3
  314.  
  315.  
  316.  
  317.  
  318.  
  319. #stone bricks:3 = chiseled stone bricks
  320.  
  321. #Belt
  322. set block at location {_fblock.x1}, {_fblock.y1}, {_fblock.z1} in world {_world} to polished andesite
  323. wait 0.7 second
  324. set block at location {_fblock.x2}, {_fblock.y2}, {_fblock.z2} in world {_world} to polished andesite
  325. wait 0.7 second
  326. set block at location {_fblock.x3}, {_fblock.y3}, {_fblock.z3} in world {_world} to polished andesite
  327. wait 0.7 second
  328. set block at location {_fblock.x4}, {_fblock.y4}, {_fblock.z4} in world {_world} to polished andesite
  329. wait 0.7 second
  330. set block at location {_fblock.x5}, {_fblock.y5}, {_fblock.z5} in world {_world} to polished andesite
  331. wait 0.7 second
  332. set block at location {_fblock.x6}, {_fblock.y6}, {_fblock.z6} in world {_world} to polished andesite
  333. wait 0.7 second
  334. set block at location {_fblock.x7}, {_fblock.y7}, {_fblock.z7} in world {_world} to polished andesite
  335. wait 0.7 second
  336.  
  337. #Walls - Left
  338. set block at location {_fblock.x8}, {_fblock.y8}, {_fblock.z8} in world {_world} to stone bricks:3
  339. wait 0.7 second
  340.  
  341. set block at location {_fblock.x10}, {_fblock.y10}, {_fblock.z10} in world {_world} to stone bricks
  342. wait 0.7 second
  343. set block at location {_fblock.x11}, {_fblock.y11}, {_fblock.z11} in world {_world} to stone bricks
  344. wait 0.7 second
  345.  
  346. set block at location {_fblock.x12}, {_fblock.y12}, {_fblock.z12} in world {_world} to stone bricks:3
  347. wait 0.7 second
  348.  
  349. set block at location {_fblock.x13}, {_fblock.y13}, {_fblock.z13} in world {_world} to stone bricks
  350. wait 0.7 second
  351. set block at location {_fblock.x14}, {_fblock.y14}, {_fblock.z14} in world {_world} to stone bricks
  352. wait 0.7 second
  353.  
  354. set block at location {_fblock.x15}, {_fblock.y15}, {_fblock.z15} in world {_world} to stone bricks:3
  355. wait 0.7 second
  356. set block at location {_fblock.x16}, {_fblock.y16}, {_fblock.z16} in world {_world} to stone bricks:3
  357. wait 0.7 second
  358.  
  359. #Walls - Right
  360. set block at location {_fblock.x17}, {_fblock.y17}, {_fblock.z17} in world {_world} to stone bricks:3
  361. wait 0.7 second
  362.  
  363. set block at location {_fblock.x19}, {_fblock.y19}, {_fblock.z19} in world {_world} to stone bricks
  364. wait 0.7 second
  365. set block at location {_fblock.x20}, {_fblock.y20}, {_fblock.z20} in world {_world} to stone bricks
  366. wait 0.7 second
  367.  
  368. set block at location {_fblock.x21}, {_fblock.y21}, {_fblock.z21} in world {_world} to stone bricks:3
  369. wait 0.7 second
  370.  
  371. set block at location {_fblock.x22}, {_fblock.y22}, {_fblock.z22} in world {_world} to stone bricks
  372. wait 0.7 second
  373. set block at location {_fblock.x23}, {_fblock.y23}, {_fblock.z23} in world {_world} to stone bricks
  374. wait 0.7 second
  375.  
  376. set block at location {_fblock.x24}, {_fblock.y24}, {_fblock.z24} in world {_world} to stone bricks:3
  377. wait 0.7 second
  378.  
  379. #Slabs
  380. set block at location {_fblock.x25}, {_fblock.y25}, {_fblock.z25} in world {_world} to cobblestone slab
  381. wait 0.7 second
  382. set block at location {_fblock.x26}, {_fblock.y26}, {_fblock.z26} in world {_world} to cobblestone slab
  383. wait 0.7 second
  384.  
  385. set block at location {_fblock.x27}, {_fblock.y27}, {_fblock.z27} in world {_world} to stone bricks
  386. wait 0.7 second
  387.  
  388. set block at location {_fblock.x28}, {_fblock.y28}, {_fblock.z28} in world {_world} to stone bricks:3
  389. wait 0.7 second
  390.  
  391. set block at location {_fblock.x29}, {_fblock.y29}, {_fblock.z29} in world {_world} to stone bricks
  392. wait 0.7 second
  393.  
  394. set block at location {_fblock.x30}, {_fblock.y30}, {_fblock.z30} in world {_world} to cobblestone slab
  395. wait 0.7 second
  396. set block at location {_fblock.x31}, {_fblock.y31}, {_fblock.z31} in world {_world} to cobblestone slab
  397. wait 0.7 second
  398.  
  399. set block at location {_fblock.x32}, {_fblock.y32}, {_fblock.z32} in world {_world} to cobblestone slab
  400. wait 0.7 second
  401. set block at location {_fblock.x33}, {_fblock.y33}, {_fblock.z33} in world {_world} to cobblestone slab
  402. wait 0.7 second
  403.  
  404. set block at location {_fblock.x34}, {_fblock.y34}, {_fblock.z34} in world {_world} to stone bricks
  405. wait 0.7 second
  406.  
  407. set block at location {_fblock.x35}, {_fblock.y35}, {_fblock.z35} in world {_world} to stone bricks:3
  408. wait 0.7 second
  409.  
  410. set block at location {_fblock.x36}, {_fblock.y36}, {_fblock.z36} in world {_world} to stone bricks
  411. wait 0.7 second
  412.  
  413. set block at location {_fblock.x37}, {_fblock.y37}, {_fblock.z37} in world {_world} to cobblestone slab
  414. wait 0.7 second
  415. set block at location {_fblock.x38}, {_fblock.y38}, {_fblock.z38} in world {_world} to cobblestone slab
  416. wait 0.7 second
  417.  
  418. #Glass
  419. set block at location {_fblock.x39}, {_fblock.y39}, {_fblock.z39} in world {_world} to green glass block
  420. wait 0.7 second
  421. set block at location {_fblock.x40}, {_fblock.y40}, {_fblock.z40} in world {_world} to green glass block
  422. wait 0.7 second
  423.  
  424. #Roof
  425. set block at location {_fblock.x41}, {_fblock.y41}, {_fblock.z41} in world {_world} to stone bricks slab
  426. wait 0.7 second
  427. set block at location {_fblock.x42}, {_fblock.y42}, {_fblock.z42} in world {_world} to stone bricks slab
  428. wait 0.7 second
  429. set block at location {_fblock.x43}, {_fblock.y43}, {_fblock.z43} in world {_world} to stone bricks slab
  430. wait 0.7 second
  431. set block at location {_fblock.x44}, {_fblock.y44}, {_fblock.z44} in world {_world} to stone bricks slab
  432. wait 0.7 second
  433.  
  434. set block at location {_fblock.x45}, {_fblock.y45}, {_fblock.z45} in world {_world} to stone bricks:3
  435. wait 0.7 second
  436.  
  437. #Pipe
  438. set block at location {_fblock.x46}, {_fblock.y46}, {_fblock.z46} in world {_world} to cobblestone wall
  439. wait 0.7 second
  440. set block at location {_fblock.x47}, {_fblock.y47}, {_fblock.z47} in world {_world} to cobblestone wall
  441. wait 0.7 second
  442. set block at location {_fblock.x48}, {_fblock.y48}, {_fblock.z48} in world {_world} to cobblestone wall
  443. wait 0.7 second
  444. set block at location {_fblock.x49}, {_fblock.y49}, {_fblock.z49} in world {_world} to cobblestone wall
  445. wait 0.7 second
  446.  
  447. #Dirt
  448. set block at location {_fblock.x50}, {_fblock.y50}, {_fblock.z50} in world {_world} to dirt
  449. send "&2Done!"
  450.  
  451.  
  452.  
  453.  
  454. stop
  455.  
  456. on enable:
  457. set {_LlamaLeather} to leather named "&cLlama leather"
  458. set {_LlamaFlesh} to raw mutton named "&cLlama flesh"
  459.  
  460.  
  461.  
  462. register new shaped recipe for a leather chestplate of unbreaking 10 named "&7Llama chestplate" using {_LlamaLeather}, iron_nugget, {_LlamaLeather}, {_LlamaLeather}, {_LlamaLeather}, {_LlamaLeather}, {_LlamaLeather}, {_LlamaLeather}, {_LlamaLeather}
  463. register new shapeless recipe for beetroot soup named "&cLlama soup" using {_LlamaFlesh}, bowl, air, air, air, air, air, air, air
  464.  
  465.  
  466. on consume:
  467. player is holding {@LlamaSoup}:
  468. apply strength 1 to the player for 10 seconds
  469.  
  470.  
  471.  
  472.  
  473. on death of a ocelot:
  474. chance of 1%:
  475. drop 5 fish at victim
  476.  
  477. chance of 6%:
  478. drop 3 fish at victim
  479.  
  480. chance of 70%:
  481. drop 1 fish at victim
  482.  
  483. on death of a llama:
  484. chance of 1%:
  485. drop 3 raw mutton named "&cLlama flesh" with lore "&7Effects: hunger and slowness" at victim
  486.  
  487. chance of 7%:
  488. drop 4 leather named "&cLlama leather" at victim
  489.  
  490. chance of 23%:
  491. drop 2 leather named "&cLlama leather" at victim
  492.  
  493. chance of 70%:
  494. drop 1 raw mutton named "&cLlama flesh" with lore "&7Effects: hunger and slowness" at victim
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