jedijosh920

base_dualpistol.weap

Jul 18th, 2016
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  1. BASEWEAPON "base_dualpistol"
  2. {
  3. OpMode
  4. {
  5. AmmoStart 6.000000
  6. AmmoPerClip 1.000000
  7. MPAmmoPerClip 1.000000
  8. AmmoPerReloadAnim 1.000000
  9. AmmoUsePerFire 1.000000
  10. AudioCategory WEAPONS_PISTOL_DEFAULT
  11. ChamberTime 0.500000
  12. MPChamberTime 0.500000
  13. ReloadTimeScale 1.000000
  14. MPReloadTimeScale 1.000000
  15. AutoFireDelay 0.500000
  16. MPAutoFireDelay 0.500000
  17. Throw 0
  18. Aimer "AIMER_BALLISTIC"
  19. AIParameters
  20. {
  21. MinimumRange 1.000000
  22. MaximumRange 60.000000
  23. DesiredRange 15.000000
  24. BurstDuration 0.500000
  25. BurstDurationRandomness 2.000000
  26. MinAimTime 0.500000
  27. MaximumDamageRange 20.000000
  28. DamageConeAngle 1.000000
  29. FireDelay 0.300000
  30. FireDelayRandomness 0.300000
  31. ShooterStandardRange 20.000000
  32. }
  33. ChargeState
  34. {
  35. MinChargeTime 0.000000
  36. NoiseRange 30.000000
  37. Projectile
  38. {
  39. Speed 1300.000000
  40. AmmoUse 1.000000
  41. ProjectileCount 1
  42. ProjectileSpreadAngle 10.000000
  43. MPProjectileSpreadAngle 10.000000
  44. ForceOneNonAngledShot 1
  45. BASICPROJECTILE "Cattleman"
  46. {
  47. LifeTime 1.000000
  48. ImpactLifeTime 1.000000
  49. GravityFactor 0.050000
  50. ProjectileMatrix "No alignment"
  51. Damage
  52. {
  53. HitPoints 15.000000
  54. MPHitPoints 15.000000
  55. BangerHitPoints 9.000000
  56. Impulse 35.000000
  57. BangerImpulse 35.000000
  58. RagdollImpulse 35.000000
  59. TranquilizeStrength 0.000000
  60. }
  61. FlightFX
  62. {
  63. Delay 0.000000
  64. FXType "BULLET_TRAIL"
  65. Offset 0.000000 0.000000 0.000000
  66. Attached 0
  67. }
  68. ImpactFX
  69. {
  70. Delay 0.000000
  71. FXType "DECAL_BULLET_HIT"
  72. Offset 0.000000 0.000000 0.000000
  73. Attached 0
  74. }
  75. ImpactEvent "PROJ_BULLET_SM"
  76. ImpactSoundAIRange 10.000000
  77. ExplosionMatrix "Flat"
  78. EnableCollisions 1
  79. ExplodeOnImpact 0
  80. ExplodeOnTimeOut 0
  81. ExplodeOnWaterImpact 0
  82. DefuseOnWaterImpact 0
  83. MinMassAffect 1.000000
  84. MinMassSpeed 3.000000
  85. MaxMassAffect 30.000000
  86. MaxMassSpeed 1.000000
  87. CreateBulletTrail 1
  88. GlassCrackType "Pistol"
  89. }
  90. }
  91. }
  92. }
  93. DeadEyeOpMode
  94. {
  95. AmmoStart 6.000000
  96. AmmoPerClip 1.000000
  97. MPAmmoPerClip 1.000000
  98. AmmoPerReloadAnim 1.000000
  99. AmmoUsePerFire 1.000000
  100. AudioCategory WEAPONS_PISTOL_DEFAULT
  101. ChamberTime 0.030000
  102. MPChamberTime 0.030000
  103. ReloadTimeScale 1.000000
  104. MPReloadTimeScale 1.000000
  105. AutoFireDelay 0.030000
  106. MPAutoFireDelay 0.030000
  107. Throw 0
  108. Aimer "AIMER_BALLISTIC"
  109. AIParameters
  110. {
  111. MinimumRange 1.000000
  112. MaximumRange 60.000000
  113. DesiredRange 15.000000
  114. BurstDuration 0.500000
  115. BurstDurationRandomness 2.000000
  116. MinAimTime 0.500000
  117. MaximumDamageRange 20.000000
  118. DamageConeAngle 1.000000
  119. FireDelay 0.300000
  120. FireDelayRandomness 0.300000
  121. ShooterStandardRange 20.000000
  122. }
  123. ChargeState
  124. {
  125. MinChargeTime 0.000000
  126. NoiseRange 30.000000
  127. Projectile
  128. {
  129. Speed 1000.000000
  130. AmmoUse 1.000000
  131. ProjectileCount 1
  132. ProjectileSpreadAngle 10.000000
  133. MPProjectileSpreadAngle 10.000000
  134. ForceOneNonAngledShot 1
  135. BASICPROJECTILE "Cattleman"
  136. {
  137. LifeTime 1.000000
  138. ImpactLifeTime 1.000000
  139. GravityFactor 0.050000
  140. ProjectileMatrix "No alignment"
  141. Damage
  142. {
  143. HitPoints 15.000000
  144. MPHitPoints 15.000000
  145. BangerHitPoints 9.000000
  146. Impulse 35.000000
  147. BangerImpulse 35.000000
  148. RagdollImpulse 35.000000
  149. TranquilizeStrength 0.000000
  150. }
  151. FlightFX
  152. {
  153. Delay 0.000000
  154. FXType "BULLET_TRAIL"
  155. Offset 0.000000 0.000000 0.000000
  156. Attached 0
  157. }
  158. ImpactFX
  159. {
  160. Delay 0.000000
  161. FXType "DECAL_BULLET_HIT"
  162. Offset 0.000000 0.000000 0.000000
  163. Attached 0
  164. }
  165. ImpactEvent "PROJ_BULLET_SM"
  166. ImpactSoundAIRange 10.000000
  167. ExplosionMatrix "Flat"
  168. EnableCollisions 1
  169. ExplodeOnImpact 0
  170. ExplodeOnTimeOut 0
  171. ExplodeOnWaterImpact 0
  172. DefuseOnWaterImpact 0
  173. MinMassAffect 1.000000
  174. MinMassSpeed 3.000000
  175. MaxMassAffect 30.000000
  176. MaxMassSpeed 1.000000
  177. CreateBulletTrail 1
  178. GlassCrackType "Pistol"
  179. }
  180. }
  181. }
  182. }
  183. HudIcon "ICON_DEFAULT_WEAPON"
  184. NormalizedReticlePosition 0.500000 0.500000
  185. NormalizedReticlePositionZoom 0.500000 0.500000
  186. AnimType ptl
  187. TrigHoldMode "Single"
  188. ReticleType "Pistol"
  189. ACTFileName donothing
  190. ACTRoot DoNothing
  191. AnimSet <none>
  192. IKOffset 0 0 0
  193. IKOffsetHold 0 0 0
  194. MuzzleOffset 0 0.029999999 -0.1
  195. Cost 1
  196. ZoomTime 0.30000001
  197. HardLockRangeStart 1.50000
  198. HardLockRangeEnd 200
  199. BumpTargetRangeStart 0.80000001
  200. BumpTargetRangeEnd 200
  201. InaccuracyRangeStart 50
  202. InaccuracyRangeEnd 70
  203. InaccuracyRangeZoomedStart 50
  204. InaccuracyRangeZoomedEnd 70
  205. MaxInaccuracyPenalty 0.60000002
  206. MaxInaccuracyPenaltyZoomed 0.60000002
  207. CameraSpeedScalar 1
  208. CameraSpeedScalarZoomed 1
  209. ProbeCheckDistance 1.75
  210. ExplodeAfterWeaponChangeTime -1
  211. CategoryColumn Gun
  212. WeaponArcGroupName Pistol
  213. CanShootFromCamera 1
  214. CanBeFired 1
  215. RenderWhenHolstered 1
  216. IsNotWeaponUntilUsed 0
  217. DrawEnabled 1
  218. IsGringoControlled 0
  219. CanTargetLock 1
  220. UsableOnFootOnly 0
  221. DoProbeCheck 1
  222. MeleeDamage 10
  223. MPMeleeDamage 10
  224. SoftLockTuningZoomed
  225. {
  226. CloseDist 2.000000
  227. FarDist 30.000000
  228. CloseScaleAimRamp 0.400000
  229. FarScaleAimRamp 0.300000
  230. ParallelExponent 0.500000
  231. CloseScale 0.075000
  232. FarScale 0.225000
  233. RangeStartOut 1.000000
  234. RangeStartIn 2.000000
  235. RangeEndIn 170.000000
  236. RangeEndOut 175.000000
  237. SoftLockOuterRadius 0.010000
  238. SoftLockInnerRadius 0.010000
  239. SoftLockFarOuterRadius 0.020000
  240. SoftLockFarInnerRadius 0.020000
  241. SoftLockThetaApproachRate 3.250000
  242. SoftLockThetaExitRate 0.300000
  243. AimRampDecelerationRate 3.000000
  244. AimRampAccelerationRate 20.000000
  245. AccuracyCloseRadius 0.018000
  246. AccuracyFarRadius 0.014000
  247. AccuracyHelpMovePenalty 0.800000
  248. }
  249. MountedSoftLockTuningZoomed
  250. {
  251. CloseDist 2.000000
  252. FarDist 30.000000
  253. CloseScaleAimRamp 0.400000
  254. FarScaleAimRamp 0.300000
  255. ParallelExponent 0.500000
  256. CloseScale 0.075000
  257. FarScale 0.225000
  258. RangeStartOut 1.000000
  259. RangeStartIn 2.000000
  260. RangeEndIn 170.000000
  261. RangeEndOut 175.000000
  262. SoftLockOuterRadius 0.010000
  263. SoftLockInnerRadius 0.010000
  264. SoftLockFarOuterRadius 0.020000
  265. SoftLockFarInnerRadius 0.020000
  266. SoftLockThetaApproachRate 3.250000
  267. SoftLockThetaExitRate 0.300000
  268. AimRampDecelerationRate 3.000000
  269. AimRampAccelerationRate 20.000000
  270. AccuracyCloseRadius 0.018000
  271. AccuracyFarRadius 0.014000
  272. AccuracyHelpMovePenalty 0.800000
  273. }
  274. VehicleSoftLockTuningZoomed
  275. {
  276. CloseDist 2.000000
  277. FarDist 30.000000
  278. CloseScaleAimRamp 0.400000
  279. FarScaleAimRamp 0.300000
  280. ParallelExponent 0.500000
  281. CloseScale 0.075000
  282. FarScale 0.225000
  283. RangeStartOut 1.000000
  284. RangeStartIn 2.000000
  285. RangeEndIn 170.000000
  286. RangeEndOut 175.000000
  287. SoftLockOuterRadius 0.010000
  288. SoftLockInnerRadius 0.010000
  289. SoftLockFarOuterRadius 0.020000
  290. SoftLockFarInnerRadius 0.020000
  291. SoftLockThetaApproachRate 3.250000
  292. SoftLockThetaExitRate 0.300000
  293. AimRampDecelerationRate 3.000000
  294. AimRampAccelerationRate 20.000000
  295. AccuracyCloseRadius 0.018000
  296. AccuracyFarRadius 0.014000
  297. AccuracyHelpMovePenalty 0.800000
  298. }
  299. }
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