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Zeldaboy111

Skript #240 - map

Sep 11th, 2019
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  1. options:
  2.  
  3. prefix: &f[&aTD&f]
  4. mprefix: &f[&aTD&f] &6>>&f
  5. {TD::edittingmap::%arg-1%} = {TD::edittingmap::%player%}
  6. {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockLoc::%{Count}%}
  7. {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockType::%{Count}%}
  8. {TD::wSign::%arg 2%::warp} = {TD::wSign::%{_name}%::warp} = {TD::wSign::%location of clicked block%::warp}
  9. {TD::wSign::%location of targeted block%} = {TD::wSign::%location of clicked block%}
  10. {TD::warps::%arg 2%} = {TD::warps::%{_name}%}
  11.  
  12. #options:
  13.  
  14. on enderman place:
  15. if world of event-block is "TD":
  16. cancel event
  17.  
  18.  
  19. on enderman pickup:
  20. if world of event-block is "TD":
  21. cancel event
  22.  
  23.  
  24. on place:
  25. if world of event-block is "TD":
  26. if {TD::edittingmap::%player%} is not set:
  27. cancel event
  28. stop
  29.  
  30. else:
  31. set {TD::blockLoc::%{Count}%} to location of event-block
  32. set {TD::blockType::%{Count}%} to type of event-block
  33. set {TD::cancelBreak::%location of event-block%} to true
  34. set {TD::cancelBreak::num::%location of event-block%} to {Count}
  35. add 1 to {Count}
  36.  
  37.  
  38.  
  39. on break:
  40. if world of event-block is "TD":
  41. if {TD::edittingmap::%player%} is not set:
  42. if {TD::cancelBreak::%location of event-block%} is true:
  43. cancel event
  44. stop
  45.  
  46. else:
  47. if {TD::cancelBreak::%location of event-block%} is true:
  48. delete {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%}
  49. delete {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%}
  50. delete {TD::cancelBreak::%location of event-block%}
  51. delete {TD::cancelBreak::num::%location of event-block%}
  52. remove 1 from {Count}
  53.  
  54.  
  55.  
  56. on rightclick:
  57. if clicked block is a sign:
  58. if {TD::wSign::%location of clicked block%} is set:
  59. set {_name} to {TD::wSign::%location of clicked block%}
  60. set {_warp} to {TD::wSign::%{_name}%::warp}
  61.  
  62. teleport player to {TD::warps::%{_warp}%}
  63.  
  64. #make spawned entity pathfind to player with speed 0.5
  65.  
  66. #Wave command
  67. #Setcastle command
  68.  
  69. command /wave [<text>]:
  70. trigger:
  71. if player has permission "TD.startWave":
  72. set {_loc} to location of player
  73. spawn zombie at {_loc}
  74. set name of last spawned zombie to "&2Zombie"
  75. #Location of player is not working!
  76. make spawned entity pathfind to player with speed 3
  77. wait 1 second
  78.  
  79. spawn zombie at {_loc}
  80. set name of last spawned zombie to "&2Zombie"
  81. make spawned entity pathfind to player with speed 3
  82. wait 1 second
  83.  
  84. spawn zombie at {_loc}
  85. set name of last spawned zombie to "&2Zombie"
  86. make spawned entity pathfind to player with speed 3
  87. wait 1 second
  88.  
  89. spawn zombie at {_loc}
  90. set name of last spawned zombie to "&2Zombie"
  91. make spawned entity pathfind to player with speed 3
  92. wait 1 second
  93.  
  94. spawn zombie at {_loc}
  95. set name of last spawned zombie to "&2Zombie"
  96. make spawned entity pathfind to player with speed 3
  97.  
  98.  
  99.  
  100.  
  101. command /editmap [<offline player>]:
  102. trigger:
  103. if arg 1 is not set:
  104. if player has permission "TD.editmap":
  105.  
  106. if {TD::edittingmap::%player%} is not set:
  107. set {TD::edittingmap::%player%} to true
  108. send "{@mprefix} Je kan de map nu bewerken."
  109.  
  110. else:
  111. clear {TD::edittingmap::%player%}
  112. send "{@mprefix} Je kan de map niet meer bewerken."
  113.  
  114. else:
  115. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  116.  
  117. else:
  118.  
  119. if player has permission "TD.editmap.others":
  120. if {TD::edittingmap::%arg-1%} is not set:
  121. set {TD::edittingmap::%arg-1%} to true
  122.  
  123. if arg-1 is player:
  124. send "{@mprefix} Je kan de map nu bewerken."
  125.  
  126. else:
  127. send "{@mprefix} Je kan de map nu bewerken." to arg 1
  128. send "{@mprefix} De speler &l%arg 1% &fkan de map nu bewerken."
  129.  
  130. else:
  131. clear {TD::edittingmap::%arg-1%}
  132.  
  133. if arg-1 is player:
  134. send "{@mprefix} Je kan de map niet meer bewerken."
  135.  
  136. else:
  137. send "{@mprefix} Je kan de map niet meer bewerken." to arg 1
  138. send "{@mprefix} De speler &l%arg 1% &fkan de map niet meer bewerken."
  139.  
  140. else:
  141. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  142.  
  143.  
  144. command /reset:
  145. trigger:
  146. if player has permission "TD.resetmap":
  147.  
  148. if {TD::reset::%player%} is true:
  149. send "{@mprefix} &4Je bent de map al aan het resetten."
  150.  
  151. else:
  152. set {TD::reset::%player%} to true
  153. send "{@mprefix} De map aan het resetten..."
  154.  
  155. loop {Count} times:
  156. set {Count} to loop-value
  157. set block at location of {TD::blockLoc::%{Count}%} to {TD::blockType::%{Count}%}
  158.  
  159. wait 10 ticks
  160. delete {TD::reset::%player%}
  161. send "{@mprefix} Map gereset!"
  162. else:
  163. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  164.  
  165. # 1 -> create/remove, 2 -> mapnaam, 3 -> warp (bij create), 4 -> spelers (bij create)
  166. # 1 -> setwarp, 2 -> naam
  167. # 1 -> warplist
  168. command /sign [<text>] [<text>] [<text>] [<text>]:
  169. trigger:
  170. if player has permission "TD.joinsign":
  171. if arg 1 is "setwarp":
  172. if arg 2 is set:
  173. if {TD::warpList::*} doesn't contain "%arg 2%":
  174. send "{@mprefix} Warp %arg 2% gemaakt!"
  175.  
  176. add arg 2 to {TD::warpList::*}
  177. set {TD::warps::%arg 2%} to location of player
  178. set {_name} to arg 2
  179.  
  180. else:
  181. send "{@mprefix} &4De warp &c%arg 2% &4is al in gebruik."
  182.  
  183. else:
  184. send "{@mprefix} &4Je moet nog een &cwarpnaam &4opgeven."
  185.  
  186. else if arg 1 is "warplist":
  187. if {TD::warpList::*} is not empty:
  188. send "{@mprefix} Dit is de lijst met alle warps:%nl%%{TD::warpList::*}%"
  189. else:
  190. send "{@mprefix} Er zijn geen warps."
  191.  
  192. else if arg 1 is "create":
  193. if targeted block is not a sign:
  194. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  195.  
  196. else if {TD::%location of targeted block%} is set:
  197. send "{@mprefix} &4Het getargete blok is al een join sign."
  198.  
  199. else if arg 2 is set:
  200. if {TD::signList::*} contains arg 2:
  201. send "{@mprefix} &4De naam &c%arg 2% &4is al in gebruik."
  202.  
  203. else:
  204. if arg 3 is set:
  205. send "%{TD::warpList::*}%"
  206. if {TD::warpList::*} doesn't contain arg 3:
  207. send "{@mprefix} &4De warp &c%arg 3% &4bestaat niet."
  208.  
  209.  
  210.  
  211. else:
  212. if arg 4 is set:
  213. send "{@mprefix} Join sign gemaakt met de volgende eigenschappen:%nl%&fNaam: %arg 2%%nl%&fWarp: %arg 3%%nl%&fSpelers: %arg 4%"
  214. add arg 2 to {TD::signList::*}
  215. set {TD::wSign::%location of targeted block%} to arg 2
  216. set {TD::wSign::%arg 2%::warp} to arg 3
  217. set {TD::wSign::%arg 2%::maxP} to arg 4
  218.  
  219.  
  220. else:
  221. send "{@mprefix} &4Je moet nog een &caantal spelers &4opgeven."
  222.  
  223.  
  224.  
  225. else:
  226. send "{@mprefix} &4Je moet nog een &cwarp &4en &caantal spelers &4opgeven."
  227. else:
  228. send "{@mprefix} &4Je moet nog een &cnaam, warp &4en &caantal spelers &4opgeven."
  229.  
  230.  
  231. else if arg 1 is "remove":
  232. if targeted block is not a sign:
  233. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  234.  
  235. else:
  236. send "{@mprefix} Join sign aan het verwijderen..."
  237.  
  238. set {_name} to {TD::wSign::%location of targeted block%}
  239.  
  240. remove {_name} from {TD::signList::*}
  241. delete {TD::wSign::%location of targeted block%}
  242. delete {TD::wSign::%{_name}%::warp}
  243. delete {TD::wSign::%{_name}%::maxP}
  244.  
  245. wait 3 ticks
  246.  
  247. send "{@mprefix} Join sign verwijderd!"
  248.  
  249. else if arg 1 is set:
  250. send "{@mprefix} &4Het argument &c%arg 1% &4is ongeldig, kies uit de volgende argumenten: &ccreate, remove &4of &csetwarp&4."
  251.  
  252. else:
  253. send "{@mprefix} &4Je moet nog opgeven wat je wil doen, &ccreate, remove &4of &csetwarp&4."
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